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authorEric Anholt <[email protected]>2011-01-05 16:02:42 -0800
committerEric Anholt <[email protected]>2011-01-05 16:11:30 -0800
commit1b18b45d79e065e4e05a1e89e9d756d96258ded5 (patch)
tree88cfc84a1b9c2cbc6d627ffe96f1e1985be7de1a /src/mesa/drivers/dri/i915/i915_texstate.c
parent9b7f57b18eff3959a525297f068697ac03a75840 (diff)
intel: Clarify first_level/last_level vs baselevel/maxlevel by deletion.
This has always been ugly about our texture code -- object base/max level vs intel object first/last level vs image level vs miptree first/last level. We now get rid of intelObj->first_level which is just tObj->BaseLevel, and make intelObj->_MaxLevel clearly based off of tObj->_MaxLevel instead of duplicating its code (incorrectly, as image->MaxLog2 only considers width/height and not depth!)
Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_texstate.c')
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index c724a214967..af140c85f50 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -156,7 +156,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
/* Get first image here, since intelObj->firstLevel will get set in
* the intel_finalize_mipmap_tree() call above.
*/
- firstImage = tObj->Image[0][intelObj->firstLevel];
+ firstImage = tObj->Image[0][tObj->BaseLevel];
drm_intel_bo_reference(intelObj->mt->region->buffer);
i915->state.tex_buffer[unit] = intelObj->mt->region->buffer;