diff options
author | Yuanhan Liu <[email protected]> | 2012-03-17 10:48:23 +0800 |
---|---|---|
committer | Yuanhan Liu <[email protected]> | 2012-04-09 09:59:17 +0800 |
commit | c6532875493ffe7de9c37924c70ebf6d0472e23d (patch) | |
tree | df8d3f624e3b9ce8f08da5c9f5bfcd2ebfb71419 /src/mesa/drivers/dri/i915/i915_state.c | |
parent | 8b5b3b93d73d80a54d12d0d7a6a74fb97b27bf8a (diff) |
i915: set SPRITE_POINT_ENABLE bit correctly
When SPRITE_POINT_ENABLE bit is set, the texture coord would be
replaced, and this is only needed when we called something like
glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE).
And more, we currently handle varying inputs as texture coord,
we would be careful when setting this bit and set it just when
needed, or you will find the value of varying input is not right
and changed.
Thus we do set SPRITE_POINT_ENABLE bit only when all enabled tex
coord units need do CoordReplace. Or fallback is needed to make
sure the rendering is right.
With handling the bit setup at i915_update_sprite_point_enable(),
we don't need the relative code at i915Enable then.
This patch would _really_ fix the webglc point-size.html test case and
of course, not regress piglit point-sprite and glean-pointSprite
testcase.
NOTE: This is a candidate for stable release branches.
v2: fallback just when all enabled tex coord units need do
CoordReplace (Eric)
v3: move the sprite point validate code at I915InvalidateState (Eric)
v4: sprite point enable bit update based on _NEW_PROGRAM, too
add relative _NEW-state comments to show what state is being used(Eric)
Signed-off-by: Yuanhan Liu <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_state.c')
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_state.c | 55 |
1 files changed, 43 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c index 756001ff6e6..94c7327830b 100644 --- a/src/mesa/drivers/dri/i915/i915_state.c +++ b/src/mesa/drivers/dri/i915/i915_state.c @@ -652,6 +652,48 @@ i915PointParameterfv(struct gl_context * ctx, GLenum pname, const GLfloat *param } } +void +i915_update_sprite_point_enable(struct gl_context *ctx) +{ + struct intel_context *intel = intel_context(ctx); + /* _NEW_PROGRAM */ + struct i915_fragment_program *p = + (struct i915_fragment_program *) ctx->FragmentProgram._Current; + const GLbitfield64 inputsRead = p->FragProg.Base.InputsRead; + struct i915_context *i915 = i915_context(ctx); + GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK; + int i; + GLuint coord_replace_bits = 0x0; + GLuint tex_coord_unit_bits = 0x0; + + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + /* _NEW_POINT */ + if (ctx->Point.CoordReplace[i] && ctx->Point.PointSprite) + coord_replace_bits |= (1 << i); + if (inputsRead & FRAG_BIT_TEX(i)) + tex_coord_unit_bits |= (1 << i); + } + + /* + * Here we can't enable the SPRITE_POINT_ENABLE bit when the mis-match + * of tex_coord_unit_bits and coord_replace_bits, or this will make all + * the other non-point-sprite coords(like varying inputs, as we now use + * tex coord to implement varying inputs) be replaced to value (0, 0)-(1, 1). + * + * Thus, do fallback when needed. + */ + FALLBACK(intel, I915_FALLBACK_COORD_REPLACE, + coord_replace_bits && coord_replace_bits != tex_coord_unit_bits); + + s4 &= ~S4_SPRITE_POINT_ENABLE; + s4 |= (coord_replace_bits && coord_replace_bits == tex_coord_unit_bits) ? + S4_SPRITE_POINT_ENABLE : 0; + if (s4 != i915->state.Ctx[I915_CTXREG_LIS4]) { + i915->state.Ctx[I915_CTXREG_LIS4] = s4; + I915_STATECHANGE(i915, I915_UPLOAD_CTX); + } +} + /* ============================================================= * Color masks @@ -869,18 +911,7 @@ i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state) break; case GL_POINT_SPRITE: - /* This state change is handled in i915_reduced_primitive_state because - * the hardware bit should only be set when rendering points. - */ - dw = i915->state.Ctx[I915_CTXREG_LIS4]; - if (state) - dw |= S4_SPRITE_POINT_ENABLE; - else - dw &= ~S4_SPRITE_POINT_ENABLE; - if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) { - i915->state.Ctx[I915_CTXREG_LIS4] = dw; - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - } + /* Handle it at i915_update_sprite_point_enable () */ break; case GL_POINT_SMOOTH: |