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author | Brian Paul <[email protected]> | 2009-10-29 17:49:50 -0600 |
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committer | Brian Paul <[email protected]> | 2009-10-29 17:52:01 -0600 |
commit | f920d496e1b5b01a3ba9bcd7dcff5c19bc109da2 (patch) | |
tree | 79436d0bade5e043a9e3ad32cf276994a0116c5a /src/mesa/drivers/dri/i915/i915_debug.c | |
parent | c243e8dd23e8827afe926ec6314ffdfa15b3f7ab (diff) |
mesa: fix _mesa_texstore_argb8888() for MESA_FORMAT_XRGB8888
If we hit the general path and call _mesa_make_temp_chan_image() we
always want to get a GL_RGBA texture. We were getting a 3-channel
GL_RGB texture before and that messed up the memory layout.
Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_debug.c')
0 files changed, 0 insertions, 0 deletions