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authorLuca Barbieri <[email protected]>2010-09-05 18:49:54 +0200
committerIan Romanick <[email protected]>2010-09-08 20:36:37 -0700
commit6d3a2c97f4a78e85545286e0e126cd3a27bd1cbd (patch)
tree90583a2499c09d4211616dd2b36a3e9134092c2c /src/mesa/drivers/dri/i915/i915_context.c
parentede4205b245ee58bacf866d298273ebbe31feacf (diff)
glsl: make compiler options per-target
This allows us to specify different options, especially useful for chips without unified shaders. Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_context.c')
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index d8715cf026d..845ec2c3c4a 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -174,7 +174,11 @@ i915CreateContext(int api,
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
- ctx->Shader.EmitNoIfs = GL_TRUE;
+ /* FINISHME: Are there other options that should be enabled for software
+ * FINISHME: vertex shaders?
+ */
+ ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = GL_TRUE;
+ ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].EmitNoIfs = GL_TRUE;
ctx->Const.MaxDrawBuffers = 1;