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authorKenneth Graunke <[email protected]>2011-10-07 12:26:50 -0700
committerKenneth Graunke <[email protected]>2011-10-18 11:38:39 -0700
commit2e5a1a254ed81b1d3efa6064f48183eefac784d0 (patch)
tree0aba873855392f49ad3123c91f97ac2b3789a8eb /src/mesa/drivers/dri/i915/i830_vtbl.c
parent1b45d68c117d716adb488dcaac16e0834e2471ba (diff)
intel: Convert from GLboolean to 'bool' from stdbool.h.
I initially produced the patch using this bash command: for file in {intel,i915,i965}/*.{c,cpp,h}; do [ ! -h $file ] && sed -i 's/GLboolean/bool/g' $file && sed -i 's/GL_TRUE/true/g' $file && sed -i 's/GL_FALSE/false/g' $file; done Then I manually added #include <stdbool.h> to fix compilation errors, and converted a few functions back to GLboolean that were used in core Mesa's function pointer table to avoid "incompatible pointer" warnings. Finally, I cleaned up some whitespace issues introduced by the change. Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Chad Versace <[email protected]> Acked-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i915/i830_vtbl.c')
-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index e8045e3691b..d29f9799a86 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -41,8 +41,8 @@
#define FILE_DEBUG_FLAG DEBUG_STATE
-static GLboolean i830_check_vertex_size(struct intel_context *intel,
- GLuint expected);
+static bool i830_check_vertex_size(struct intel_context *intel,
+ GLuint expected);
#define SZ_TO_HW(sz) ((sz-2)&0x3)
#define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
@@ -236,7 +236,7 @@ i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
/* Pull apart the vertex format registers and figure out how large a
* vertex is supposed to be.
*/
-static GLboolean
+static bool
i830_check_vertex_size(struct intel_context *intel, GLuint expected)
{
struct i830_context *i830 = i830_context(&intel->ctx);
@@ -783,34 +783,34 @@ i830_update_draw_buffer(struct intel_context *intel)
}
if (!colorRegions[0]) {
- FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
+ FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
}
else {
- FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
+ FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false);
}
/* Check for depth fallback. */
if (irbDepth && irbDepth->region) {
- FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
+ FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
depthRegion = irbDepth->region;
} else if (irbDepth && !irbDepth->region) {
- FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE);
+ FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true);
depthRegion = NULL;
} else { /* !irbDepth */
/* No fallback is needed because there is no depth buffer. */
- FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
+ FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
depthRegion = NULL;
}
/* Check for stencil fallback. */
if (irbStencil && irbStencil->region) {
assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
- FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
+ FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
} else if (irbStencil && !irbStencil->region) {
- FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
+ FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, true);
} else { /* !irbStencil */
/* No fallback is needed because there is no stencil buffer. */
- FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
+ FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
}
/* If we have a (packed) stencil buffer attached but no depth buffer,