diff options
author | Eric Anholt <[email protected]> | 2007-09-24 10:03:25 -0700 |
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committer | Eric Anholt <[email protected]> | 2007-09-24 10:03:25 -0700 |
commit | 8cf9085bc7b96819d2bec1e749e15af58eefb2f3 (patch) | |
tree | 9a5f5ea7105198166afb5b5de8c6d75cb51d2c1e /src/mesa/drivers/dri/i915/i830_texstate.c | |
parent | 8fba8d2018643444fc17c590f3e8732e1a76c6b8 (diff) |
Move i915tex driver into place as just i915.
Diffstat (limited to 'src/mesa/drivers/dri/i915/i830_texstate.c')
-rw-r--r-- | src/mesa/drivers/dri/i915/i830_texstate.c | 343 |
1 files changed, 343 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c new file mode 100644 index 00000000000..7613b9d2a6f --- /dev/null +++ b/src/mesa/drivers/dri/i915/i830_texstate.c @@ -0,0 +1,343 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "mtypes.h" +#include "enums.h" +#include "texformat.h" +#include "dri_bufmgr.h" + +#include "intel_mipmap_tree.h" +#include "intel_tex.h" + +#include "i830_context.h" +#include "i830_reg.h" + + + +static GLuint +translate_texture_format(GLuint mesa_format) +{ + switch (mesa_format) { + case MESA_FORMAT_L8: + return MAPSURF_8BIT | MT_8BIT_L8; + case MESA_FORMAT_I8: + return MAPSURF_8BIT | MT_8BIT_I8; + case MESA_FORMAT_A8: + return MAPSURF_8BIT | MT_8BIT_I8; /* Kludge! */ + case MESA_FORMAT_AL88: + return MAPSURF_16BIT | MT_16BIT_AY88; + case MESA_FORMAT_RGB565: + return MAPSURF_16BIT | MT_16BIT_RGB565; + case MESA_FORMAT_ARGB1555: + return MAPSURF_16BIT | MT_16BIT_ARGB1555; + case MESA_FORMAT_ARGB4444: + return MAPSURF_16BIT | MT_16BIT_ARGB4444; + case MESA_FORMAT_ARGB8888: + return MAPSURF_32BIT | MT_32BIT_ARGB8888; + case MESA_FORMAT_YCBCR_REV: + return (MAPSURF_422 | MT_422_YCRCB_NORMAL); + case MESA_FORMAT_YCBCR: + return (MAPSURF_422 | MT_422_YCRCB_SWAPY); + case MESA_FORMAT_RGB_FXT1: + case MESA_FORMAT_RGBA_FXT1: + return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1); + case MESA_FORMAT_RGBA_DXT1: + case MESA_FORMAT_RGB_DXT1: + return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1); + case MESA_FORMAT_RGBA_DXT3: + return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3); + case MESA_FORMAT_RGBA_DXT5: + return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5); + default: + fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, mesa_format); + abort(); + return 0; + } +} + + + + +/* The i915 (and related graphics cores) do not support GL_CLAMP. The + * Intel drivers for "other operating systems" implement GL_CLAMP as + * GL_CLAMP_TO_EDGE, so the same is done here. + */ +static GLuint +translate_wrap_mode(GLenum wrap) +{ + switch (wrap) { + case GL_REPEAT: + return TEXCOORDMODE_WRAP; + case GL_CLAMP: + case GL_CLAMP_TO_EDGE: + return TEXCOORDMODE_CLAMP; /* not really correct */ + case GL_CLAMP_TO_BORDER: + return TEXCOORDMODE_CLAMP_BORDER; + case GL_MIRRORED_REPEAT: + return TEXCOORDMODE_MIRROR; + default: + return TEXCOORDMODE_WRAP; + } +} + + +/* Recalculate all state from scratch. Perhaps not the most + * efficient, but this has gotten complex enough that we need + * something which is understandable and reliable. + */ +static GLboolean +i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) +{ + GLcontext *ctx = &intel->ctx; + struct i830_context *i830 = i830_context(ctx); + struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; + struct intel_texture_object *intelObj = intel_texture_object(tObj); + struct gl_texture_image *firstImage; + GLuint *state = i830->state.Tex[unit], format, pitch; + + memset(state, 0, sizeof(state)); + + /*We need to refcount these. */ + + if (i830->state.tex_buffer[unit] != NULL) { + dri_bo_unreference(i830->state.tex_buffer[unit]); + i830->state.tex_buffer[unit] = NULL; + } + + if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit)) + return GL_FALSE; + + /* Get first image here, since intelObj->firstLevel will get set in + * the intel_finalize_mipmap_tree() call above. + */ + firstImage = tObj->Image[0][intelObj->firstLevel]; + + if (intelObj->imageOverride) { + i830->state.tex_buffer[unit] = NULL; + i830->state.tex_offset[unit] = intelObj->textureOffset; + + switch (intelObj->depthOverride) { + case 32: + format = MAPSURF_32BIT | MT_32BIT_ARGB8888; + break; + case 24: + default: + format = MAPSURF_32BIT | MT_32BIT_XRGB8888; + break; + case 16: + format = MAPSURF_16BIT | MT_16BIT_RGB565; + break; + } + + pitch = intelObj->pitchOverride; + } else { + dri_bo_reference(intelObj->mt->region->buffer); + i830->state.tex_buffer[unit] = intelObj->mt->region->buffer; + i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt, + 0, intelObj-> + firstLevel); + + format = translate_texture_format(firstImage->TexFormat->MesaFormat); + pitch = intelObj->mt->pitch * intelObj->mt->cpp; + } + + state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | + (LOAD_TEXTURE_MAP0 << unit) | 4); + +/* state[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | */ +/* t->intel.TextureOffset); */ + + + state[I830_TEXREG_TM0S1] = + (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) | + ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | format); + + state[I830_TEXREG_TM0S2] = + ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK); + + { + if (tObj->Target == GL_TEXTURE_CUBE_MAP) + state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit) | + CUBE_NEGX_ENABLE | + CUBE_POSX_ENABLE | + CUBE_NEGY_ENABLE | + CUBE_POSY_ENABLE | + CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE); + else + state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit)); + } + + + + + { + GLuint minFilt, mipFilt, magFilt; + + switch (tObj->MinFilter) { + case GL_NEAREST: + minFilt = FILTER_NEAREST; + mipFilt = MIPFILTER_NONE; + break; + case GL_LINEAR: + minFilt = FILTER_LINEAR; + mipFilt = MIPFILTER_NONE; + break; + case GL_NEAREST_MIPMAP_NEAREST: + minFilt = FILTER_NEAREST; + mipFilt = MIPFILTER_NEAREST; + break; + case GL_LINEAR_MIPMAP_NEAREST: + minFilt = FILTER_LINEAR; + mipFilt = MIPFILTER_NEAREST; + break; + case GL_NEAREST_MIPMAP_LINEAR: + minFilt = FILTER_NEAREST; + mipFilt = MIPFILTER_LINEAR; + break; + case GL_LINEAR_MIPMAP_LINEAR: + minFilt = FILTER_LINEAR; + mipFilt = MIPFILTER_LINEAR; + break; + default: + return GL_FALSE; + } + + if (tObj->MaxAnisotropy > 1.0) { + minFilt = FILTER_ANISOTROPIC; + magFilt = FILTER_ANISOTROPIC; + } + else { + switch (tObj->MagFilter) { + case GL_NEAREST: + magFilt = FILTER_NEAREST; + break; + case GL_LINEAR: + magFilt = FILTER_LINEAR; + break; + default: + return GL_FALSE; + } + } + + state[I830_TEXREG_TM0S3] = i830->lodbias_tm0s3[unit]; + +#if 0 + /* YUV conversion: + */ + if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR || + firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV) + state[I830_TEXREG_TM0S3] |= SS2_COLORSPACE_CONVERSION; +#endif + + state[I830_TEXREG_TM0S3] |= ((intelObj->lastLevel - + intelObj->firstLevel) * + 4) << TM0S3_MIN_MIP_SHIFT; + + state[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) | + (mipFilt << TM0S3_MIP_FILTER_SHIFT) | + (magFilt << TM0S3_MAG_FILTER_SHIFT)); + } + + { + GLenum ws = tObj->WrapS; + GLenum wt = tObj->WrapT; + + + /* 3D textures not available on i830 + */ + if (tObj->Target == GL_TEXTURE_3D) + return GL_FALSE; + + state[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD | + MAP_UNIT(unit) | + ENABLE_TEXCOORD_PARAMS | + ss3 | + ENABLE_ADDR_V_CNTL | + TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt)) + | ENABLE_ADDR_U_CNTL | + TEXCOORD_ADDR_U_MODE(translate_wrap_mode + (ws))); + } + + + state[I830_TEXREG_TM0S4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], + tObj->_BorderChan[1], + tObj->_BorderChan[2], + tObj->_BorderChan[3]); + + + I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE); + /* memcmp was already disabled, but definitely won't work as the + * region might now change and that wouldn't be detected: + */ + I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); + return GL_TRUE; +} + + + + +void +i830UpdateTextureState(struct intel_context *intel) +{ + struct i830_context *i830 = i830_context(&intel->ctx); + GLboolean ok = GL_TRUE; + GLuint i; + + for (i = 0; i < I830_TEX_UNITS && ok; i++) { + switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) { + case TEXTURE_1D_BIT: + case TEXTURE_2D_BIT: + case TEXTURE_CUBE_BIT: + ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL); + break; + case TEXTURE_RECT_BIT: + ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS); + break; + case 0:{ + struct i830_context *i830 = i830_context(&intel->ctx); + if (i830->state.active & I830_UPLOAD_TEX(i)) + I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE); + + if (i830->state.tex_buffer[i] != NULL) { + dri_bo_unreference(i830->state.tex_buffer[i]); + i830->state.tex_buffer[i] = NULL; + } + break; + } + case TEXTURE_3D_BIT: + default: + ok = GL_FALSE; + break; + } + } + + FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok); + + if (ok) + i830EmitTextureBlend(i830); +} |