diff options
author | Eric Anholt <[email protected]> | 2011-04-20 11:48:31 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-04-23 13:21:57 -0700 |
commit | 1f32c665c8af0622e2bbf451edb999ffbcd7d0fe (patch) | |
tree | 42deb7077604e541224b15de3c65eefaea605922 /src/mesa/drivers/dri/i915/i830_texstate.c | |
parent | 1df72402d99145425531297eef6772b88ce5225d (diff) |
intel: Add support for ARB_sampler_objects.
This extension support consists of replacing
"gl_texture_obj->Sampler." with "_mesa_get_samplerobj(ctx, unit)->".
One instance of referencing the texture's base sampler remains in the
initial miptree allocation, where I'm not sure we have a clear
association with any texture unit.
Tested with piglit ARB_sampler_objects/sampler-objects.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i915/i830_texstate.c')
-rw-r--r-- | src/mesa/drivers/dri/i915/i830_texstate.c | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c index 7554bd5e7b9..3298dbb69f5 100644 --- a/src/mesa/drivers/dri/i915/i830_texstate.c +++ b/src/mesa/drivers/dri/i915/i830_texstate.c @@ -29,6 +29,7 @@ #include "main/enums.h" #include "main/colormac.h" #include "main/macros.h" +#include "main/samplerobj.h" #include "intel_mipmap_tree.h" #include "intel_tex.h" @@ -120,6 +121,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) struct gl_texture_object *tObj = tUnit->_Current; struct intel_texture_object *intelObj = intel_texture_object(tObj); struct gl_texture_image *firstImage; + struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); GLuint *state = i830->state.Tex[unit], format, pitch; GLint lodbias; GLubyte border[4]; @@ -193,7 +195,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) float maxlod; uint32_t minlod_fixed, maxlod_fixed; - switch (tObj->Sampler.MinFilter) { + switch (sampler->MinFilter) { case GL_NEAREST: minFilt = FILTER_NEAREST; mipFilt = MIPFILTER_NONE; @@ -222,12 +224,12 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) return GL_FALSE; } - if (tObj->Sampler.MaxAnisotropy > 1.0) { + if (sampler->MaxAnisotropy > 1.0) { minFilt = FILTER_ANISOTROPIC; magFilt = FILTER_ANISOTROPIC; } else { - switch (tObj->Sampler.MagFilter) { + switch (sampler->MagFilter) { case GL_NEAREST: magFilt = FILTER_NEAREST; break; @@ -239,7 +241,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) } } - lodbias = (int) ((tUnit->LodBias + tObj->Sampler.LodBias) * 16.0); + lodbias = (int) ((tUnit->LodBias + sampler->LodBias) * 16.0); if (lodbias < -64) lodbias = -64; if (lodbias > 63) @@ -259,8 +261,8 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) * addressable (smallest resolution) LOD. Use it to cover both * MAX_LEVEL and MAX_LOD. */ - minlod_fixed = U_FIXED(CLAMP(tObj->Sampler.MinLod, 0.0, 11), 4); - maxlod = MIN2(tObj->Sampler.MaxLod, tObj->_MaxLevel - tObj->BaseLevel); + minlod_fixed = U_FIXED(CLAMP(sampler->MinLod, 0.0, 11), 4); + maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel); if (intel->intelScreen->deviceID == PCI_CHIP_I855_GM || intel->intelScreen->deviceID == PCI_CHIP_I865_G) { maxlod_fixed = U_FIXED(CLAMP(maxlod, 0.0, 11.75), 2); @@ -279,8 +281,8 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) } { - GLenum ws = tObj->Sampler.WrapS; - GLenum wt = tObj->Sampler.WrapT; + GLenum ws = sampler->WrapS; + GLenum wt = sampler->WrapT; /* 3D textures not available on i830 @@ -300,10 +302,10 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) } /* convert border color from float to ubyte */ - CLAMPED_FLOAT_TO_UBYTE(border[0], tObj->Sampler.BorderColor.f[0]); - CLAMPED_FLOAT_TO_UBYTE(border[1], tObj->Sampler.BorderColor.f[1]); - CLAMPED_FLOAT_TO_UBYTE(border[2], tObj->Sampler.BorderColor.f[2]); - CLAMPED_FLOAT_TO_UBYTE(border[3], tObj->Sampler.BorderColor.f[3]); + CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]); + CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]); + CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->BorderColor.f[2]); + CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->BorderColor.f[3]); state[I830_TEXREG_TM0S4] = PACK_COLOR_8888(border[3], border[0], |