diff options
author | Ian Romanick <[email protected]> | 2004-05-12 16:29:55 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2004-05-12 16:29:55 +0000 |
commit | 0e22d598e679b2d2c56b4dbd63c3212a5800d999 (patch) | |
tree | 9ff469b4ca313c01a6c8c5aab5171b27a86a6aa4 /src/mesa/drivers/dri/i830 | |
parent | f1cfb4b7a79c38a6c03795eb5e3dd9076e51d9ef (diff) |
Fixed a bug that showed up in several multitexturing games (Quake3 and
ThinkTanks were tested) that was related to the recent 4 TMU changes.
Removed the un-needed TexBlendColorPipeNum field from the hardware
context.
Diffstat (limited to 'src/mesa/drivers/dri/i830')
-rw-r--r-- | src/mesa/drivers/dri/i830/i830_context.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i830/i830_state.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i830/i830_texstate.c | 45 |
3 files changed, 16 insertions, 35 deletions
diff --git a/src/mesa/drivers/dri/i830/i830_context.h b/src/mesa/drivers/dri/i830/i830_context.h index 99d2a39c787..bb88c97de35 100644 --- a/src/mesa/drivers/dri/i830/i830_context.h +++ b/src/mesa/drivers/dri/i830/i830_context.h @@ -86,8 +86,6 @@ struct i830_context_t GLuint TexBlend[I830_MAX_TEXTURE_UNITS][I830_TEXBLEND_SIZE]; GLuint Init_TexBlend[I830_MAX_TEXTURE_UNITS][I830_TEXBLEND_SIZE]; GLuint Init_TexBlendWordsUsed[I830_MAX_TEXTURE_UNITS]; - GLuint Init_TexBlendColorPipeNum[I830_MAX_TEXTURE_UNITS]; - GLuint TexBlendColorPipeNum[I830_MAX_TEXTURE_UNITS]; GLuint Init_BufferSetup[I830_DEST_SETUP_SIZE]; GLuint LodBias[I830_MAX_TEXTURE_UNITS]; diff --git a/src/mesa/drivers/dri/i830/i830_state.c b/src/mesa/drivers/dri/i830/i830_state.c index 8bfe392682b..2f7ff9f3a1a 100644 --- a/src/mesa/drivers/dri/i830/i830_state.c +++ b/src/mesa/drivers/dri/i830/i830_state.c @@ -1429,8 +1429,6 @@ void i830DDInitState( GLcontext *ctx ) imesa->TexBlendWordsUsed[i] = 0; imesa->Init_TexBlendWordsUsed[i] = 0; - imesa->TexBlendColorPipeNum[i] = 0; - imesa->Init_TexBlendColorPipeNum[i] = 0; } /* Set default blend state */ @@ -1462,7 +1460,6 @@ void i830DDInitState( GLcontext *ctx ) TEXBLENDARG_DIFFUSE); imesa->TexBlendWordsUsed[0] = 4; - imesa->TexBlendColorPipeNum[0] = 0; imesa->Init_TexBlend[0][0] = (STATE3D_MAP_BLEND_OP_CMD(0) | TEXPIPE_COLOR | @@ -1491,7 +1488,6 @@ void i830DDInitState( GLcontext *ctx ) TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT); imesa->Init_TexBlendWordsUsed[0] = 4; - imesa->Init_TexBlendColorPipeNum[0] = 0; memset(imesa->Setup, 0, sizeof(imesa->Setup)); diff --git a/src/mesa/drivers/dri/i830/i830_texstate.c b/src/mesa/drivers/dri/i830/i830_texstate.c index d27ac916604..03407eb7718 100644 --- a/src/mesa/drivers/dri/i830/i830_texstate.c +++ b/src/mesa/drivers/dri/i830/i830_texstate.c @@ -278,7 +278,6 @@ static void i830UpdateTexEnv( GLcontext *ctx, GLuint unit ) TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT); - imesa->TexBlendColorPipeNum[unit] = 0; imesa->TexBlendWordsUsed[unit] = 4; } else { @@ -440,15 +439,9 @@ static void i830UpdateTexEnv( GLcontext *ctx, GLuint unit ) /* Native Arg2 == Arg1 in GL_EXT_texture_env_combine spec */ /* Native Arg0 == Arg2 in GL_EXT_texture_env_combine spec */ - /* When we render we need to figure out which is the last really enabled - * tex unit, and put last stage on it - */ - - imesa->TexBlendColorPipeNum[unit] = 0; - used = 0; - /* Build color pipeline */ + used = 0; imesa->TexBlend[unit][used++] = (STATE3D_MAP_BLEND_OP_CMD(unit) | TEXPIPE_COLOR | ENABLE_TEXOUTPUT_WRT_SEL | @@ -659,40 +652,34 @@ static GLboolean i830UpdateTexUnit( GLcontext *ctx, GLuint unit ) return GL_FALSE; } else { - disable_tex( ctx, unit ); - return GL_TRUE; + return disable_tex( ctx, unit ); } } -/* Only deal with unit 0 and 1 for right now */ void i830UpdateTextureState( GLcontext *ctx ) { i830ContextPtr imesa = I830_CONTEXT(ctx); - int pipe_num = 0; + int i; + int last_stage = 0; GLboolean ok; - ok = (i830UpdateTexUnit( ctx, 0 ) && - i830UpdateTexUnit( ctx, 1 ) && - i830UpdateTexUnit( ctx, 2 ) && - i830UpdateTexUnit( ctx, 3 )); + for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { + if ( (ctx->Texture.Unit[i]._ReallyEnabled == TEXTURE_2D_BIT) + || (ctx->Texture.Unit[i]._ReallyEnabled == TEXTURE_RECT_BIT) ) { + last_stage = i; + } + } + + ok = GL_TRUE; + for ( i = 0 ; i <= last_stage ; i++ ) { + ok = ok && i830UpdateTexUnit( ctx, i ); + } FALLBACK( imesa, I830_FALLBACK_TEXTURE, !ok ); /* Make sure last stage is set correctly */ - if(imesa->TexEnabledMask & I830_TEX_UNIT_ENABLED(3)) { - pipe_num = imesa->TexBlendColorPipeNum[3]; - imesa->TexBlend[3][pipe_num] |= TEXOP_LAST_STAGE; - } else if(imesa->TexEnabledMask & I830_TEX_UNIT_ENABLED(2)) { - pipe_num = imesa->TexBlendColorPipeNum[2]; - imesa->TexBlend[2][pipe_num] |= TEXOP_LAST_STAGE; - } else if(imesa->TexEnabledMask & I830_TEX_UNIT_ENABLED(1)) { - pipe_num = imesa->TexBlendColorPipeNum[1]; - imesa->TexBlend[1][pipe_num] |= TEXOP_LAST_STAGE; - } else { - pipe_num = imesa->TexBlendColorPipeNum[0]; - imesa->TexBlend[0][pipe_num] |= TEXOP_LAST_STAGE; - } + imesa->TexBlend[last_stage][0] |= TEXOP_LAST_STAGE; } |