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authorKristian Høgsberg <[email protected]>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <[email protected]>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/drivers/dri/i810
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/drivers/dri/i810')
-rw-r--r--src/mesa/drivers/dri/i810/i810context.c10
-rw-r--r--src/mesa/drivers/dri/i810/i810context.h2
-rw-r--r--src/mesa/drivers/dri/i810/i810ioctl.c6
-rw-r--r--src/mesa/drivers/dri/i810/i810render.c2
-rw-r--r--src/mesa/drivers/dri/i810/i810span.c6
-rw-r--r--src/mesa/drivers/dri/i810/i810span.h6
-rw-r--r--src/mesa/drivers/dri/i810/i810state.c54
-rw-r--r--src/mesa/drivers/dri/i810/i810state.h6
-rw-r--r--src/mesa/drivers/dri/i810/i810tex.c22
-rw-r--r--src/mesa/drivers/dri/i810/i810tex.h2
-rw-r--r--src/mesa/drivers/dri/i810/i810texstate.c14
-rw-r--r--src/mesa/drivers/dri/i810/i810tris.c30
-rw-r--r--src/mesa/drivers/dri/i810/i810tris.h4
-rw-r--r--src/mesa/drivers/dri/i810/i810vb.c16
-rw-r--r--src/mesa/drivers/dri/i810/i810vb.h14
15 files changed, 97 insertions, 97 deletions
diff --git a/src/mesa/drivers/dri/i810/i810context.c b/src/mesa/drivers/dri/i810/i810context.c
index 35a4898aac6..dc58e91e8c1 100644
--- a/src/mesa/drivers/dri/i810/i810context.c
+++ b/src/mesa/drivers/dri/i810/i810context.c
@@ -69,7 +69,7 @@ const GLuint __driNConfigOptions = 0;
#define DRIVER_DATE "20050821"
-static const GLubyte *i810GetString( GLcontext *ctx, GLenum name )
+static const GLubyte *i810GetString( struct gl_context *ctx, GLenum name )
{
static char buffer[128];
@@ -170,7 +170,7 @@ i810CreateContext( gl_api api,
__DRIcontext *driContextPriv,
void *sharedContextPrivate )
{
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
i810ContextPtr imesa;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
i810ScreenPrivate *i810Screen = (i810ScreenPrivate *)sPriv->private;
@@ -268,7 +268,7 @@ i810CreateContext( gl_api api,
ctx->Const.PointSizeGranularity = 1.0;
/* reinitialize the context point state.
- * It depend on constants in __GLcontextRec::Const
+ * It depend on constants in __struct gl_contextRec::Const
*/
_mesa_init_point(ctx);
@@ -470,7 +470,7 @@ i810MakeCurrent(__DRIcontext *driContextPriv,
static void
i810UpdatePageFlipping( i810ContextPtr imesa )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
int front = 0;
/* Determine current color drawing buffer */
@@ -552,7 +552,7 @@ i810SwapBuffers( __DRIdrawable *dPriv )
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
i810ContextPtr imesa;
- GLcontext *ctx;
+ struct gl_context *ctx;
imesa = (i810ContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = imesa->glCtx;
if (ctx->Visual.doubleBufferMode) {
diff --git a/src/mesa/drivers/dri/i810/i810context.h b/src/mesa/drivers/dri/i810/i810context.h
index 2a09cf88f59..93c7eda7b38 100644
--- a/src/mesa/drivers/dri/i810/i810context.h
+++ b/src/mesa/drivers/dri/i810/i810context.h
@@ -79,7 +79,7 @@ typedef void (*i810_point_func)( i810ContextPtr, i810Vertex * );
struct i810_context_t {
GLint refcount;
- GLcontext *glCtx;
+ struct gl_context *glCtx;
/* Texture object bookkeeping
*/
diff --git a/src/mesa/drivers/dri/i810/i810ioctl.c b/src/mesa/drivers/dri/i810/i810ioctl.c
index c631543d933..4b004d54c65 100644
--- a/src/mesa/drivers/dri/i810/i810ioctl.c
+++ b/src/mesa/drivers/dri/i810/i810ioctl.c
@@ -47,7 +47,7 @@ static drmBufPtr i810_get_buffer_ioctl( i810ContextPtr imesa )
#define DEPTH_SCALE ((1<<16)-1)
-static void i810Clear( GLcontext *ctx, GLbitfield mask )
+static void i810Clear( struct gl_context *ctx, GLbitfield mask )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
__DRIdrawable *dPriv = imesa->driDrawable;
@@ -499,13 +499,13 @@ int i810_check_copy(int fd)
return(drmCommandNone(fd, DRM_I810_DOCOPY));
}
-static void i810Flush( GLcontext *ctx )
+static void i810Flush( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
I810_FIREVERTICES( imesa );
}
-static void i810Finish( GLcontext *ctx )
+static void i810Finish( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
i810DmaFinish( imesa );
diff --git a/src/mesa/drivers/dri/i810/i810render.c b/src/mesa/drivers/dri/i810/i810render.c
index 205f0cebc1c..45f0954bbe2 100644
--- a/src/mesa/drivers/dri/i810/i810render.c
+++ b/src/mesa/drivers/dri/i810/i810render.c
@@ -124,7 +124,7 @@ static const GLenum reduced_prim[GL_POLYGON+1] = {
/**********************************************************************/
-static GLboolean i810_run_render( GLcontext *ctx,
+static GLboolean i810_run_render( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
diff --git a/src/mesa/drivers/dri/i810/i810span.c b/src/mesa/drivers/dri/i810/i810span.c
index b4cae4e4e04..dddab8bb51e 100644
--- a/src/mesa/drivers/dri/i810/i810span.c
+++ b/src/mesa/drivers/dri/i810/i810span.c
@@ -81,7 +81,7 @@ do { \
/* Move locking out to get reasonable span performance.
*/
-void i810SpanRenderStart( GLcontext *ctx )
+void i810SpanRenderStart( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
I810_FIREVERTICES(imesa);
@@ -89,14 +89,14 @@ void i810SpanRenderStart( GLcontext *ctx )
i810RegetLockQuiescent( imesa );
}
-void i810SpanRenderFinish( GLcontext *ctx )
+void i810SpanRenderFinish( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
_swrast_flush( ctx );
UNLOCK_HARDWARE( imesa );
}
-void i810InitSpanFuncs( GLcontext *ctx )
+void i810InitSpanFuncs( struct gl_context *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = i810SpanRenderStart;
diff --git a/src/mesa/drivers/dri/i810/i810span.h b/src/mesa/drivers/dri/i810/i810span.h
index c01a2f94ae7..184a37a103b 100644
--- a/src/mesa/drivers/dri/i810/i810span.h
+++ b/src/mesa/drivers/dri/i810/i810span.h
@@ -3,10 +3,10 @@
#include "drirenderbuffer.h"
-extern void i810InitSpanFuncs( GLcontext *ctx );
+extern void i810InitSpanFuncs( struct gl_context *ctx );
-extern void i810SpanRenderFinish( GLcontext *ctx );
-extern void i810SpanRenderStart( GLcontext *ctx );
+extern void i810SpanRenderFinish( struct gl_context *ctx );
+extern void i810SpanRenderStart( struct gl_context *ctx );
extern void
i810SetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis);
diff --git a/src/mesa/drivers/dri/i810/i810state.c b/src/mesa/drivers/dri/i810/i810state.c
index 0c68e120b02..7c3fbb1424d 100644
--- a/src/mesa/drivers/dri/i810/i810state.c
+++ b/src/mesa/drivers/dri/i810/i810state.c
@@ -43,7 +43,7 @@ static INLINE GLuint i810PackColor(GLuint format,
}
-static void i810AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
+static void i810AlphaFunc(struct gl_context *ctx, GLenum func, GLfloat ref)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
GLuint a = (ZA_UPDATE_ALPHAFUNC|ZA_UPDATE_ALPHAREF);
@@ -70,7 +70,7 @@ static void i810AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
imesa->Setup[I810_CTXREG_ZA] |= a;
}
-static void i810BlendEquationSeparate(GLcontext *ctx,
+static void i810BlendEquationSeparate(struct gl_context *ctx,
GLenum modeRGB, GLenum modeA)
{
assert( modeRGB == modeA );
@@ -87,7 +87,7 @@ static void i810BlendEquationSeparate(GLcontext *ctx,
ctx->Color.LogicOp != GL_COPY));
}
-static void i810BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB,
+static void i810BlendFuncSeparate( struct gl_context *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA,
GLenum dfactorA )
{
@@ -156,7 +156,7 @@ static void i810BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB,
-static void i810DepthFunc(GLcontext *ctx, GLenum func)
+static void i810DepthFunc(struct gl_context *ctx, GLenum func)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
int zmode;
@@ -178,7 +178,7 @@ static void i810DepthFunc(GLcontext *ctx, GLenum func)
imesa->Setup[I810_CTXREG_LCS] |= zmode;
}
-static void i810DepthMask(GLcontext *ctx, GLboolean flag)
+static void i810DepthMask(struct gl_context *ctx, GLboolean flag)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
I810_STATECHANGE(imesa, I810_UPLOAD_CTX);
@@ -196,7 +196,7 @@ static void i810DepthMask(GLcontext *ctx, GLboolean flag)
* The i810 supports a 4x4 stipple natively, GL wants 32x32.
* Fortunately stipple is usually a repeating pattern.
*/
-static void i810PolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void i810PolygonStipple( struct gl_context *ctx, const GLubyte *mask )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
const GLubyte *m = mask;
@@ -250,7 +250,7 @@ static void i810PolygonStipple( GLcontext *ctx, const GLubyte *mask )
*/
-static void i810Scissor( GLcontext *ctx, GLint x, GLint y,
+static void i810Scissor( struct gl_context *ctx, GLint x, GLint y,
GLsizei w, GLsizei h )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -267,7 +267,7 @@ static void i810Scissor( GLcontext *ctx, GLint x, GLint y,
}
-static void i810LogicOp( GLcontext *ctx, GLenum opcode )
+static void i810LogicOp( struct gl_context *ctx, GLenum opcode )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
FALLBACK( imesa, I810_FALLBACK_LOGICOP,
@@ -276,14 +276,14 @@ static void i810LogicOp( GLcontext *ctx, GLenum opcode )
/* Fallback to swrast for select and feedback.
*/
-static void i810RenderMode( GLcontext *ctx, GLenum mode )
+static void i810RenderMode( struct gl_context *ctx, GLenum mode )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
FALLBACK( imesa, I810_FALLBACK_RENDERMODE, (mode != GL_RENDER) );
}
-void i810DrawBuffer(GLcontext *ctx, GLenum mode )
+void i810DrawBuffer(struct gl_context *ctx, GLenum mode )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
int front = 0;
@@ -328,13 +328,13 @@ void i810DrawBuffer(GLcontext *ctx, GLenum mode )
}
-static void i810ReadBuffer(GLcontext *ctx, GLenum mode )
+static void i810ReadBuffer(struct gl_context *ctx, GLenum mode )
{
/* XXX anything? */
}
-static void i810ClearColor(GLcontext *ctx, const GLfloat color[4] )
+static void i810ClearColor(struct gl_context *ctx, const GLfloat color[4] )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
GLubyte c[4];
@@ -351,7 +351,7 @@ static void i810ClearColor(GLcontext *ctx, const GLfloat color[4] )
* Culling - the i810 isn't quite as clean here as the rest of
* its interfaces, but it's not bad.
*/
-static void i810CullFaceFrontFace(GLcontext *ctx, GLenum unused)
+static void i810CullFaceFrontFace(struct gl_context *ctx, GLenum unused)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
GLuint mode = LCS_CULL_BOTH;
@@ -375,7 +375,7 @@ static void i810CullFaceFrontFace(GLcontext *ctx, GLenum unused)
}
-static void i810LineWidth( GLcontext *ctx, GLfloat widthf )
+static void i810LineWidth( struct gl_context *ctx, GLfloat widthf )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
/* AA, non-AA limits are same */
@@ -394,7 +394,7 @@ static void i810LineWidth( GLcontext *ctx, GLfloat widthf )
}
}
-static void i810PointSize( GLcontext *ctx, GLfloat sz )
+static void i810PointSize( struct gl_context *ctx, GLfloat sz )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
/* AA, non-AA limits are same */
@@ -417,7 +417,7 @@ static void i810PointSize( GLcontext *ctx, GLfloat sz )
* Color masks
*/
-static void i810ColorMask(GLcontext *ctx,
+static void i810ColorMask(struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -444,7 +444,7 @@ static void i810ColorMask(GLcontext *ctx,
/* Seperate specular not fully implemented on the i810.
*/
-static void i810LightModelfv(GLcontext *ctx, GLenum pname,
+static void i810LightModelfv(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
if (pname == GL_LIGHT_MODEL_COLOR_CONTROL)
@@ -458,7 +458,7 @@ static void i810LightModelfv(GLcontext *ctx, GLenum pname,
/* But the 815 has it...
*/
-static void i810LightModelfv_i815(GLcontext *ctx, GLenum pname,
+static void i810LightModelfv_i815(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
if (pname == GL_LIGHT_MODEL_COLOR_CONTROL)
@@ -475,7 +475,7 @@ static void i810LightModelfv_i815(GLcontext *ctx, GLenum pname,
/* In Mesa 3.5 we can reliably do native flatshading.
*/
-static void i810ShadeModel(GLcontext *ctx, GLenum mode)
+static void i810ShadeModel(struct gl_context *ctx, GLenum mode)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
I810_STATECHANGE(imesa, I810_UPLOAD_CTX);
@@ -490,7 +490,7 @@ static void i810ShadeModel(GLcontext *ctx, GLenum mode)
/* =============================================================
* Fog
*/
-static void i810Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
+static void i810Fogfv(struct gl_context *ctx, GLenum pname, const GLfloat *param)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -508,7 +508,7 @@ static void i810Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
/* =============================================================
*/
-static void i810Enable(GLcontext *ctx, GLenum cap, GLboolean state)
+static void i810Enable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -672,7 +672,7 @@ void i810EmitDrawingRectangle( i810ContextPtr imesa )
-static void i810CalcViewport( GLcontext *ctx )
+static void i810CalcViewport( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -689,14 +689,14 @@ static void i810CalcViewport( GLcontext *ctx )
m[MAT_TZ] = v[MAT_TZ] * (1.0 / 0xffff);
}
-static void i810Viewport( GLcontext *ctx,
+static void i810Viewport( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height )
{
i810CalcViewport( ctx );
}
-static void i810DepthRange( GLcontext *ctx,
+static void i810DepthRange( struct gl_context *ctx,
GLclampd nearval, GLclampd farval )
{
i810CalcViewport( ctx );
@@ -718,7 +718,7 @@ void i810PrintDirty( const char *msg, GLuint state )
-void i810InitState( GLcontext *ctx )
+void i810InitState( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
i810ScreenPrivate *i810Screen = imesa->i810Screen;
@@ -953,7 +953,7 @@ void i810InitState( GLcontext *ctx )
}
-static void i810InvalidateState( GLcontext *ctx, GLuint new_state )
+static void i810InvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -963,7 +963,7 @@ static void i810InvalidateState( GLcontext *ctx, GLuint new_state )
}
-void i810InitStateFuncs(GLcontext *ctx)
+void i810InitStateFuncs(struct gl_context *ctx)
{
/* Callbacks for internal Mesa events.
*/
diff --git a/src/mesa/drivers/dri/i810/i810state.h b/src/mesa/drivers/dri/i810/i810state.h
index 118b075491b..96af1237651 100644
--- a/src/mesa/drivers/dri/i810/i810state.h
+++ b/src/mesa/drivers/dri/i810/i810state.h
@@ -3,10 +3,10 @@
#include "i810context.h"
-extern void i810InitState( GLcontext *ctx );
-extern void i810InitStateFuncs( GLcontext *ctx );
+extern void i810InitState( struct gl_context *ctx );
+extern void i810InitStateFuncs( struct gl_context *ctx );
extern void i810PrintDirty( const char *msg, GLuint state );
-extern void i810DrawBuffer(GLcontext *ctx, GLenum mode );
+extern void i810DrawBuffer(struct gl_context *ctx, GLenum mode );
extern void i810Fallback( i810ContextPtr imesa, GLuint bit, GLboolean mode );
#define FALLBACK( imesa, bit, mode ) i810Fallback( imesa, bit, mode )
diff --git a/src/mesa/drivers/dri/i810/i810tex.c b/src/mesa/drivers/dri/i810/i810tex.c
index 5c5c80d16d3..49364aeb225 100644
--- a/src/mesa/drivers/dri/i810/i810tex.c
+++ b/src/mesa/drivers/dri/i810/i810tex.c
@@ -166,7 +166,7 @@ i810SetTexBorderColor( i810TextureObjectPtr t, const GLfloat color[4] )
static i810TextureObjectPtr
-i810AllocTexObj( GLcontext *ctx, struct gl_texture_object *texObj )
+i810AllocTexObj( struct gl_context *ctx, struct gl_texture_object *texObj )
{
i810TextureObjectPtr t;
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -214,7 +214,7 @@ i810AllocTexObj( GLcontext *ctx, struct gl_texture_object *texObj )
}
-static void i810TexParameter( GLcontext *ctx, GLenum target,
+static void i810TexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
@@ -285,7 +285,7 @@ static void i810TexParameter( GLcontext *ctx, GLenum target,
* Determine whether or not \c param can be used instead of
* \c texUnit->EnvColor in the \c GL_TEXTURE_ENV_COLOR case.
*/
-static void i810TexEnv( GLcontext *ctx, GLenum target,
+static void i810TexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
@@ -333,7 +333,7 @@ static void i810TexEnv( GLcontext *ctx, GLenum target,
#if 0
-static void i810TexImage1D( GLcontext *ctx, GLenum target, GLint level,
+static void i810TexImage1D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type,
@@ -348,7 +348,7 @@ static void i810TexImage1D( GLcontext *ctx, GLenum target, GLint level,
}
}
-static void i810TexSubImage1D( GLcontext *ctx,
+static void i810TexSubImage1D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -363,7 +363,7 @@ static void i810TexSubImage1D( GLcontext *ctx,
#endif
-static void i810TexImage2D( GLcontext *ctx, GLenum target, GLint level,
+static void i810TexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -388,7 +388,7 @@ static void i810TexImage2D( GLcontext *ctx, GLenum target, GLint level,
pixels, packing, texObj, texImage );
}
-static void i810TexSubImage2D( GLcontext *ctx,
+static void i810TexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -410,14 +410,14 @@ static void i810TexSubImage2D( GLcontext *ctx,
}
-static void i810BindTexture( GLcontext *ctx, GLenum target,
+static void i810BindTexture( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj )
{
assert( (target != GL_TEXTURE_2D) || (tObj->DriverData != NULL) );
}
-static void i810DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
+static void i810DeleteTexture( struct gl_context *ctx, struct gl_texture_object *tObj )
{
driTextureObject * t = (driTextureObject *) tObj->DriverData;
if (t) {
@@ -437,7 +437,7 @@ static void i810DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
* makes this routine pretty simple.
*/
static gl_format
-i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+i810ChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
switch ( internalFormat ) {
@@ -524,7 +524,7 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
-i810NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+i810NewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
diff --git a/src/mesa/drivers/dri/i810/i810tex.h b/src/mesa/drivers/dri/i810/i810tex.h
index 28958dcb4b2..b396848b79f 100644
--- a/src/mesa/drivers/dri/i810/i810tex.h
+++ b/src/mesa/drivers/dri/i810/i810tex.h
@@ -68,7 +68,7 @@ struct i810_texture_object_t {
};
-void i810UpdateTextureState( GLcontext *ctx );
+void i810UpdateTextureState( struct gl_context *ctx );
void i810InitTextureFuncs( struct dd_function_table *functions );
void i810DestroyTexObj( i810ContextPtr imesa, i810TextureObjectPtr t );
diff --git a/src/mesa/drivers/dri/i810/i810texstate.c b/src/mesa/drivers/dri/i810/i810texstate.c
index bff28c11c89..5b505e71a48 100644
--- a/src/mesa/drivers/dri/i810/i810texstate.c
+++ b/src/mesa/drivers/dri/i810/i810texstate.c
@@ -191,7 +191,7 @@ static const unsigned operand_modifiers[] = {
* a reasonable place to make note of it.
*/
static GLboolean
-i810UpdateTexEnvCombine( GLcontext *ctx, GLuint unit,
+i810UpdateTexEnvCombine( struct gl_context *ctx, GLuint unit,
int * color_stage, int * alpha_stage )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -533,7 +533,7 @@ i810UpdateTexEnvCombine( GLcontext *ctx, GLuint unit,
return GL_TRUE;
}
-static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
+static GLboolean enable_tex_common( struct gl_context *ctx, GLuint unit )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -570,7 +570,7 @@ static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
return GL_TRUE;
}
-static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit )
+static GLboolean enable_tex_rect( struct gl_context *ctx, GLuint unit )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -590,7 +590,7 @@ static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit )
return GL_TRUE;
}
-static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit )
+static GLboolean enable_tex_2d( struct gl_context *ctx, GLuint unit )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -610,7 +610,7 @@ static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit )
return GL_TRUE;
}
-static void disable_tex( GLcontext *ctx, GLuint unit )
+static void disable_tex( struct gl_context *ctx, GLuint unit )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -627,7 +627,7 @@ static void disable_tex( GLcontext *ctx, GLuint unit )
* 1D textures should be supported! Just use a 2D texture with the second
* texture coordinate value fixed at 0.0.
*/
-static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit,
+static void i810UpdateTexUnit( struct gl_context *ctx, GLuint unit,
int * next_color_stage, int * next_alpha_stage )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -664,7 +664,7 @@ static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit,
}
-void i810UpdateTextureState( GLcontext *ctx )
+void i810UpdateTextureState( struct gl_context *ctx )
{
static const unsigned color_pass[3] = {
GFX_OP_MAP_COLOR_STAGES | MC_STAGE_0 | MC_UPDATE_DEST | MC_DEST_CURRENT
diff --git a/src/mesa/drivers/dri/i810/i810tris.c b/src/mesa/drivers/dri/i810/i810tris.c
index 1492f711c93..ec22a3deb36 100644
--- a/src/mesa/drivers/dri/i810/i810tris.c
+++ b/src/mesa/drivers/dri/i810/i810tris.c
@@ -49,7 +49,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "i810vb.h"
#include "i810ioctl.h"
-static void i810RenderPrimitive( GLcontext *ctx, GLenum prim );
+static void i810RenderPrimitive( struct gl_context *ctx, GLenum prim );
/***********************************************************************
* Emit primitives as inline vertices *
@@ -407,7 +407,7 @@ i810_fallback_tri( i810ContextPtr imesa,
i810Vertex *v1,
i810Vertex *v2 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[3];
i810_translate_vertex( ctx, v0, &v[0] );
i810_translate_vertex( ctx, v1, &v[1] );
@@ -421,7 +421,7 @@ i810_fallback_line( i810ContextPtr imesa,
i810Vertex *v0,
i810Vertex *v1 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[2];
i810_translate_vertex( ctx, v0, &v[0] );
i810_translate_vertex( ctx, v1, &v[1] );
@@ -433,7 +433,7 @@ static void
i810_fallback_point( i810ContextPtr imesa,
i810Vertex *v0 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[1];
i810_translate_vertex( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
@@ -478,7 +478,7 @@ i810_fallback_point( i810ContextPtr imesa,
-static void i810RenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void i810RenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -502,13 +502,13 @@ static void i810RenderClippedPoly( GLcontext *ctx, const GLuint *elts,
tnl->Driver.Render.PrimitiveNotify( ctx, prim );
}
-static void i810RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+static void i810RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
}
-static void i810FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void i810FastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
@@ -549,7 +549,7 @@ static void i810FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
DD_TRI_STIPPLE)
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
-static void i810ChooseRenderState(GLcontext *ctx)
+static void i810ChooseRenderState(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -640,7 +640,7 @@ static const GLenum reduced_prim[GL_POLYGON+1] = {
* which renders strips as strips, the equivalent calculations are
* performed in i810render.c.
*/
-static void i810RenderPrimitive( GLcontext *ctx, GLenum prim )
+static void i810RenderPrimitive( struct gl_context *ctx, GLenum prim )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
GLuint rprim = reduced_prim[prim];
@@ -656,7 +656,7 @@ static void i810RenderPrimitive( GLcontext *ctx, GLenum prim )
}
}
-static void i810RunPipeline( GLcontext *ctx )
+static void i810RunPipeline( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -678,7 +678,7 @@ static void i810RunPipeline( GLcontext *ctx )
_tnl_run_pipeline( ctx );
}
-static void i810RenderStart( GLcontext *ctx )
+static void i810RenderStart( struct gl_context *ctx )
{
/* Check for projective textureing. Make sure all texcoord
* pointers point to something. (fix in mesa?)
@@ -686,7 +686,7 @@ static void i810RenderStart( GLcontext *ctx )
i810CheckTexSizes( ctx );
}
-static void i810RenderFinish( GLcontext *ctx )
+static void i810RenderFinish( struct gl_context *ctx )
{
if (I810_CONTEXT(ctx)->RenderIndex & I810_FALLBACK_BIT)
_swrast_flush( ctx );
@@ -698,7 +698,7 @@ static void i810RenderFinish( GLcontext *ctx )
/* System to flush dma and emit state changes based on the rasterized
* primitive.
*/
-void i810RasterPrimitive( GLcontext *ctx,
+void i810RasterPrimitive( struct gl_context *ctx,
GLenum rprim,
GLuint hwprim )
{
@@ -815,7 +815,7 @@ static char *getFallbackString(GLuint bit)
void i810Fallback( i810ContextPtr imesa, GLuint bit, GLboolean mode )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint oldfallback = imesa->Fallback;
@@ -853,7 +853,7 @@ void i810Fallback( i810ContextPtr imesa, GLuint bit, GLboolean mode )
/**********************************************************************/
-void i810InitTriFuncs( GLcontext *ctx )
+void i810InitTriFuncs( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
diff --git a/src/mesa/drivers/dri/i810/i810tris.h b/src/mesa/drivers/dri/i810/i810tris.h
index ab026be0a51..07a0ebf69f3 100644
--- a/src/mesa/drivers/dri/i810/i810tris.h
+++ b/src/mesa/drivers/dri/i810/i810tris.h
@@ -29,7 +29,7 @@
#include "main/mtypes.h"
extern void i810PrintRenderState( const char *msg, GLuint state );
-extern void i810InitTriFuncs( GLcontext *ctx );
-extern void i810RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
+extern void i810InitTriFuncs( struct gl_context *ctx );
+extern void i810RasterPrimitive( struct gl_context *ctx, GLenum rprim, GLuint hwprim );
#endif
diff --git a/src/mesa/drivers/dri/i810/i810vb.c b/src/mesa/drivers/dri/i810/i810vb.c
index 70301a2d2ec..333e07c0eaa 100644
--- a/src/mesa/drivers/dri/i810/i810vb.c
+++ b/src/mesa/drivers/dri/i810/i810vb.c
@@ -51,10 +51,10 @@
#define I810_MAX_SETUP 0x80
static struct {
- void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
+ void (*emit)( struct gl_context *, GLuint, GLuint, void *, GLuint );
tnl_interp_func interp;
tnl_copy_pv_func copy_pv;
- GLboolean (*check_tex_sizes)( GLcontext *ctx );
+ GLboolean (*check_tex_sizes)( struct gl_context *ctx );
GLuint vertex_size;
GLuint vertex_format;
} setup_tab[I810_MAX_SETUP];
@@ -335,7 +335,7 @@ static void i810PrintSetupFlags(const char *msg, GLuint flags )
-void i810CheckTexSizes( GLcontext *ctx )
+void i810CheckTexSizes( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
i810ContextPtr imesa = I810_CONTEXT( ctx );
@@ -357,7 +357,7 @@ void i810CheckTexSizes( GLcontext *ctx )
}
}
-void i810BuildVertices( GLcontext *ctx,
+void i810BuildVertices( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint newinputs )
@@ -405,7 +405,7 @@ void i810BuildVertices( GLcontext *ctx,
}
}
-void i810ChooseVertexState( GLcontext *ctx )
+void i810ChooseVertexState( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
i810ContextPtr imesa = I810_CONTEXT( ctx );
@@ -446,7 +446,7 @@ void i810ChooseVertexState( GLcontext *ctx )
-void *i810_emit_contiguous_verts( GLcontext *ctx,
+void *i810_emit_contiguous_verts( struct gl_context *ctx,
GLuint start,
GLuint count,
void *dest )
@@ -459,7 +459,7 @@ void *i810_emit_contiguous_verts( GLcontext *ctx,
-void i810InitVB( GLcontext *ctx )
+void i810InitVB( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
GLuint size = TNL_CONTEXT(ctx)->vb.Size;
@@ -476,7 +476,7 @@ void i810InitVB( GLcontext *ctx )
}
-void i810FreeVB( GLcontext *ctx )
+void i810FreeVB( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
if (imesa->verts) {
diff --git a/src/mesa/drivers/dri/i810/i810vb.h b/src/mesa/drivers/dri/i810/i810vb.h
index 1f704e45695..e321518507e 100644
--- a/src/mesa/drivers/dri/i810/i810vb.h
+++ b/src/mesa/drivers/dri/i810/i810vb.h
@@ -36,24 +36,24 @@
_NEW_FOG)
-extern void i810ChooseVertexState( GLcontext *ctx );
-extern void i810CheckTexSizes( GLcontext *ctx );
-extern void i810BuildVertices( GLcontext *ctx,
+extern void i810ChooseVertexState( struct gl_context *ctx );
+extern void i810CheckTexSizes( struct gl_context *ctx );
+extern void i810BuildVertices( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint newinputs );
-extern void *i810_emit_contiguous_verts( GLcontext *ctx,
+extern void *i810_emit_contiguous_verts( struct gl_context *ctx,
GLuint start,
GLuint count,
void *dest );
-extern void i810_translate_vertex( GLcontext *ctx,
+extern void i810_translate_vertex( struct gl_context *ctx,
const i810Vertex *src,
SWvertex *dst );
-extern void i810InitVB( GLcontext *ctx );
-extern void i810FreeVB( GLcontext *ctx );
+extern void i810InitVB( struct gl_context *ctx );
+extern void i810FreeVB( struct gl_context *ctx );
#endif