diff options
author | Thomas Balling Sørensen <tball@tball-laptop.(none)> | 2010-10-26 12:49:41 +0200 |
---|---|---|
committer | Thomas Balling Sørensen <tball@tball-laptop.(none)> | 2010-10-26 12:49:41 +0200 |
commit | dbf3a15313eed930a3d8fdde12e457259c43651b (patch) | |
tree | 78bc54fa866ff1e97e61802f52dabe3f4f3380b1 /src/mesa/drivers/dri/i810 | |
parent | 1dccc4cfaa423f15ab582d2a0253a84a0ae0b9fa (diff) | |
parent | 547e7619aac74ae13bdaa7fdf403a4ceb5212467 (diff) |
Merge branch 'master' into pipe-video
Conflicts:
src/gallium/include/pipe/p_format.h
Diffstat (limited to 'src/mesa/drivers/dri/i810')
-rw-r--r-- | src/mesa/drivers/dri/i810/i810context.c | 18 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i810/i810context.h | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i810/i810ioctl.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i810/i810render.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i810/i810screen.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i810/i810screen.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i810/i810span.c | 8 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i810/i810span.h | 8 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i810/i810state.c | 54 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i810/i810state.h | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i810/i810tex.c | 22 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i810/i810tex.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i810/i810texstate.c | 14 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i810/i810tris.c | 30 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i810/i810tris.h | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i810/i810vb.c | 16 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i810/i810vb.h | 14 |
17 files changed, 108 insertions, 108 deletions
diff --git a/src/mesa/drivers/dri/i810/i810context.c b/src/mesa/drivers/dri/i810/i810context.c index 8f52c20c2de..dc58e91e8c1 100644 --- a/src/mesa/drivers/dri/i810/i810context.c +++ b/src/mesa/drivers/dri/i810/i810context.c @@ -69,7 +69,7 @@ const GLuint __driNConfigOptions = 0; #define DRIVER_DATE "20050821" -static const GLubyte *i810GetString( GLcontext *ctx, GLenum name ) +static const GLubyte *i810GetString( struct gl_context *ctx, GLenum name ) { static char buffer[128]; @@ -96,7 +96,7 @@ static const GLubyte *i810GetString( GLcontext *ctx, GLenum name ) } } -static void i810BufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height) +static void i810BufferSize(struct gl_framebuffer *buffer, GLuint *width, GLuint *height) { GET_CURRENT_CONTEXT(ctx); i810ContextPtr imesa = I810_CONTEXT(ctx); @@ -166,11 +166,11 @@ static const struct dri_debug_control debug_control[] = GLboolean i810CreateContext( gl_api api, - const __GLcontextModes *mesaVis, + const struct gl_config *mesaVis, __DRIcontext *driContextPriv, void *sharedContextPrivate ) { - GLcontext *ctx, *shareCtx; + struct gl_context *ctx, *shareCtx; i810ContextPtr imesa; __DRIscreen *sPriv = driContextPriv->driScreenPriv; i810ScreenPrivate *i810Screen = (i810ScreenPrivate *)sPriv->private; @@ -268,7 +268,7 @@ i810CreateContext( gl_api api, ctx->Const.PointSizeGranularity = 1.0; /* reinitialize the context point state. - * It depend on constants in __GLcontextRec::Const + * It depend on constants in __struct gl_contextRec::Const */ _mesa_init_point(ctx); @@ -453,8 +453,8 @@ i810MakeCurrent(__DRIcontext *driContextPriv, imesa->driDrawable = driDrawPriv; _mesa_make_current(imesa->glCtx, - (GLframebuffer *) driDrawPriv->driverPrivate, - (GLframebuffer *) driReadPriv->driverPrivate); + (struct gl_framebuffer *) driDrawPriv->driverPrivate, + (struct gl_framebuffer *) driReadPriv->driverPrivate); /* Are these necessary? */ @@ -470,7 +470,7 @@ i810MakeCurrent(__DRIcontext *driContextPriv, static void i810UpdatePageFlipping( i810ContextPtr imesa ) { - GLcontext *ctx = imesa->glCtx; + struct gl_context *ctx = imesa->glCtx; int front = 0; /* Determine current color drawing buffer */ @@ -552,7 +552,7 @@ i810SwapBuffers( __DRIdrawable *dPriv ) { if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { i810ContextPtr imesa; - GLcontext *ctx; + struct gl_context *ctx; imesa = (i810ContextPtr) dPriv->driContextPriv->driverPrivate; ctx = imesa->glCtx; if (ctx->Visual.doubleBufferMode) { diff --git a/src/mesa/drivers/dri/i810/i810context.h b/src/mesa/drivers/dri/i810/i810context.h index 19529db0200..93c7eda7b38 100644 --- a/src/mesa/drivers/dri/i810/i810context.h +++ b/src/mesa/drivers/dri/i810/i810context.h @@ -79,7 +79,7 @@ typedef void (*i810_point_func)( i810ContextPtr, i810Vertex * ); struct i810_context_t { GLint refcount; - GLcontext *glCtx; + struct gl_context *glCtx; /* Texture object bookkeeping */ @@ -146,7 +146,7 @@ struct i810_context_t { /* DRI stuff */ GLuint needClip; - GLframebuffer *glBuffer; + struct gl_framebuffer *glBuffer; GLboolean doPageFlip; /* These refer to the current draw (front vs. back) buffer: diff --git a/src/mesa/drivers/dri/i810/i810ioctl.c b/src/mesa/drivers/dri/i810/i810ioctl.c index c631543d933..4b004d54c65 100644 --- a/src/mesa/drivers/dri/i810/i810ioctl.c +++ b/src/mesa/drivers/dri/i810/i810ioctl.c @@ -47,7 +47,7 @@ static drmBufPtr i810_get_buffer_ioctl( i810ContextPtr imesa ) #define DEPTH_SCALE ((1<<16)-1) -static void i810Clear( GLcontext *ctx, GLbitfield mask ) +static void i810Clear( struct gl_context *ctx, GLbitfield mask ) { i810ContextPtr imesa = I810_CONTEXT( ctx ); __DRIdrawable *dPriv = imesa->driDrawable; @@ -499,13 +499,13 @@ int i810_check_copy(int fd) return(drmCommandNone(fd, DRM_I810_DOCOPY)); } -static void i810Flush( GLcontext *ctx ) +static void i810Flush( struct gl_context *ctx ) { i810ContextPtr imesa = I810_CONTEXT( ctx ); I810_FIREVERTICES( imesa ); } -static void i810Finish( GLcontext *ctx ) +static void i810Finish( struct gl_context *ctx ) { i810ContextPtr imesa = I810_CONTEXT( ctx ); i810DmaFinish( imesa ); diff --git a/src/mesa/drivers/dri/i810/i810render.c b/src/mesa/drivers/dri/i810/i810render.c index 205f0cebc1c..45f0954bbe2 100644 --- a/src/mesa/drivers/dri/i810/i810render.c +++ b/src/mesa/drivers/dri/i810/i810render.c @@ -124,7 +124,7 @@ static const GLenum reduced_prim[GL_POLYGON+1] = { /**********************************************************************/ -static GLboolean i810_run_render( GLcontext *ctx, +static GLboolean i810_run_render( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) { i810ContextPtr imesa = I810_CONTEXT(ctx); diff --git a/src/mesa/drivers/dri/i810/i810screen.c b/src/mesa/drivers/dri/i810/i810screen.c index 56708c97cbb..fc56b61b4e6 100644 --- a/src/mesa/drivers/dri/i810/i810screen.c +++ b/src/mesa/drivers/dri/i810/i810screen.c @@ -55,7 +55,7 @@ i810FillInModes( __DRIscreen *psp, unsigned stencil_bits, GLboolean have_back_buffer ) { __DRIconfig **configs; - __GLcontextModes * m; + struct gl_config * m; unsigned depth_buffer_factor; unsigned back_buffer_factor; unsigned i; @@ -272,7 +272,7 @@ i810DestroyScreen(__DRIscreen *sPriv) static GLboolean i810CreateBuffer( __DRIscreen *driScrnPriv, __DRIdrawable *driDrawPriv, - const __GLcontextModes *mesaVis, + const struct gl_config *mesaVis, GLboolean isPixmap ) { i810ScreenPrivate *screen = (i810ScreenPrivate *) driScrnPriv->private; @@ -333,7 +333,7 @@ i810CreateBuffer( __DRIscreen *driScrnPriv, static void i810DestroyBuffer(__DRIdrawable *driDrawPriv) { - _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL); + _mesa_reference_framebuffer((struct gl_framebuffer **)(&(driDrawPriv->driverPrivate)), NULL); } const struct __DriverAPIRec driDriverAPI = { diff --git a/src/mesa/drivers/dri/i810/i810screen.h b/src/mesa/drivers/dri/i810/i810screen.h index fe6db7e6e1c..25c1072ce06 100644 --- a/src/mesa/drivers/dri/i810/i810screen.h +++ b/src/mesa/drivers/dri/i810/i810screen.h @@ -79,7 +79,7 @@ typedef struct { extern GLboolean i810CreateContext( gl_api api, - const __GLcontextModes *mesaVis, + const struct gl_config *mesaVis, __DRIcontext *driContextPriv, void *sharedContextPrivate ); diff --git a/src/mesa/drivers/dri/i810/i810span.c b/src/mesa/drivers/dri/i810/i810span.c index 6576f6745ea..dddab8bb51e 100644 --- a/src/mesa/drivers/dri/i810/i810span.c +++ b/src/mesa/drivers/dri/i810/i810span.c @@ -81,7 +81,7 @@ do { \ /* Move locking out to get reasonable span performance. */ -void i810SpanRenderStart( GLcontext *ctx ) +void i810SpanRenderStart( struct gl_context *ctx ) { i810ContextPtr imesa = I810_CONTEXT(ctx); I810_FIREVERTICES(imesa); @@ -89,14 +89,14 @@ void i810SpanRenderStart( GLcontext *ctx ) i810RegetLockQuiescent( imesa ); } -void i810SpanRenderFinish( GLcontext *ctx ) +void i810SpanRenderFinish( struct gl_context *ctx ) { i810ContextPtr imesa = I810_CONTEXT( ctx ); _swrast_flush( ctx ); UNLOCK_HARDWARE( imesa ); } -void i810InitSpanFuncs( GLcontext *ctx ) +void i810InitSpanFuncs( struct gl_context *ctx ) { struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); swdd->SpanRenderStart = i810SpanRenderStart; @@ -109,7 +109,7 @@ void i810InitSpanFuncs( GLcontext *ctx ) * Plug in the Get/Put routines for the given driRenderbuffer. */ void -i810SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) +i810SetSpanFunctions(driRenderbuffer *drb, const struct gl_config *vis) { if (drb->Base.InternalFormat == GL_RGBA) { /* always 565 RGB */ diff --git a/src/mesa/drivers/dri/i810/i810span.h b/src/mesa/drivers/dri/i810/i810span.h index 9aed253bd54..184a37a103b 100644 --- a/src/mesa/drivers/dri/i810/i810span.h +++ b/src/mesa/drivers/dri/i810/i810span.h @@ -3,12 +3,12 @@ #include "drirenderbuffer.h" -extern void i810InitSpanFuncs( GLcontext *ctx ); +extern void i810InitSpanFuncs( struct gl_context *ctx ); -extern void i810SpanRenderFinish( GLcontext *ctx ); -extern void i810SpanRenderStart( GLcontext *ctx ); +extern void i810SpanRenderFinish( struct gl_context *ctx ); +extern void i810SpanRenderStart( struct gl_context *ctx ); extern void -i810SetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis); +i810SetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis); #endif diff --git a/src/mesa/drivers/dri/i810/i810state.c b/src/mesa/drivers/dri/i810/i810state.c index 0c68e120b02..7c3fbb1424d 100644 --- a/src/mesa/drivers/dri/i810/i810state.c +++ b/src/mesa/drivers/dri/i810/i810state.c @@ -43,7 +43,7 @@ static INLINE GLuint i810PackColor(GLuint format, } -static void i810AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) +static void i810AlphaFunc(struct gl_context *ctx, GLenum func, GLfloat ref) { i810ContextPtr imesa = I810_CONTEXT(ctx); GLuint a = (ZA_UPDATE_ALPHAFUNC|ZA_UPDATE_ALPHAREF); @@ -70,7 +70,7 @@ static void i810AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) imesa->Setup[I810_CTXREG_ZA] |= a; } -static void i810BlendEquationSeparate(GLcontext *ctx, +static void i810BlendEquationSeparate(struct gl_context *ctx, GLenum modeRGB, GLenum modeA) { assert( modeRGB == modeA ); @@ -87,7 +87,7 @@ static void i810BlendEquationSeparate(GLcontext *ctx, ctx->Color.LogicOp != GL_COPY)); } -static void i810BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB, +static void i810BlendFuncSeparate( struct gl_context *ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA ) { @@ -156,7 +156,7 @@ static void i810BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB, -static void i810DepthFunc(GLcontext *ctx, GLenum func) +static void i810DepthFunc(struct gl_context *ctx, GLenum func) { i810ContextPtr imesa = I810_CONTEXT(ctx); int zmode; @@ -178,7 +178,7 @@ static void i810DepthFunc(GLcontext *ctx, GLenum func) imesa->Setup[I810_CTXREG_LCS] |= zmode; } -static void i810DepthMask(GLcontext *ctx, GLboolean flag) +static void i810DepthMask(struct gl_context *ctx, GLboolean flag) { i810ContextPtr imesa = I810_CONTEXT(ctx); I810_STATECHANGE(imesa, I810_UPLOAD_CTX); @@ -196,7 +196,7 @@ static void i810DepthMask(GLcontext *ctx, GLboolean flag) * The i810 supports a 4x4 stipple natively, GL wants 32x32. * Fortunately stipple is usually a repeating pattern. */ -static void i810PolygonStipple( GLcontext *ctx, const GLubyte *mask ) +static void i810PolygonStipple( struct gl_context *ctx, const GLubyte *mask ) { i810ContextPtr imesa = I810_CONTEXT(ctx); const GLubyte *m = mask; @@ -250,7 +250,7 @@ static void i810PolygonStipple( GLcontext *ctx, const GLubyte *mask ) */ -static void i810Scissor( GLcontext *ctx, GLint x, GLint y, +static void i810Scissor( struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h ) { i810ContextPtr imesa = I810_CONTEXT(ctx); @@ -267,7 +267,7 @@ static void i810Scissor( GLcontext *ctx, GLint x, GLint y, } -static void i810LogicOp( GLcontext *ctx, GLenum opcode ) +static void i810LogicOp( struct gl_context *ctx, GLenum opcode ) { i810ContextPtr imesa = I810_CONTEXT(ctx); FALLBACK( imesa, I810_FALLBACK_LOGICOP, @@ -276,14 +276,14 @@ static void i810LogicOp( GLcontext *ctx, GLenum opcode ) /* Fallback to swrast for select and feedback. */ -static void i810RenderMode( GLcontext *ctx, GLenum mode ) +static void i810RenderMode( struct gl_context *ctx, GLenum mode ) { i810ContextPtr imesa = I810_CONTEXT(ctx); FALLBACK( imesa, I810_FALLBACK_RENDERMODE, (mode != GL_RENDER) ); } -void i810DrawBuffer(GLcontext *ctx, GLenum mode ) +void i810DrawBuffer(struct gl_context *ctx, GLenum mode ) { i810ContextPtr imesa = I810_CONTEXT(ctx); int front = 0; @@ -328,13 +328,13 @@ void i810DrawBuffer(GLcontext *ctx, GLenum mode ) } -static void i810ReadBuffer(GLcontext *ctx, GLenum mode ) +static void i810ReadBuffer(struct gl_context *ctx, GLenum mode ) { /* XXX anything? */ } -static void i810ClearColor(GLcontext *ctx, const GLfloat color[4] ) +static void i810ClearColor(struct gl_context *ctx, const GLfloat color[4] ) { i810ContextPtr imesa = I810_CONTEXT(ctx); GLubyte c[4]; @@ -351,7 +351,7 @@ static void i810ClearColor(GLcontext *ctx, const GLfloat color[4] ) * Culling - the i810 isn't quite as clean here as the rest of * its interfaces, but it's not bad. */ -static void i810CullFaceFrontFace(GLcontext *ctx, GLenum unused) +static void i810CullFaceFrontFace(struct gl_context *ctx, GLenum unused) { i810ContextPtr imesa = I810_CONTEXT(ctx); GLuint mode = LCS_CULL_BOTH; @@ -375,7 +375,7 @@ static void i810CullFaceFrontFace(GLcontext *ctx, GLenum unused) } -static void i810LineWidth( GLcontext *ctx, GLfloat widthf ) +static void i810LineWidth( struct gl_context *ctx, GLfloat widthf ) { i810ContextPtr imesa = I810_CONTEXT( ctx ); /* AA, non-AA limits are same */ @@ -394,7 +394,7 @@ static void i810LineWidth( GLcontext *ctx, GLfloat widthf ) } } -static void i810PointSize( GLcontext *ctx, GLfloat sz ) +static void i810PointSize( struct gl_context *ctx, GLfloat sz ) { i810ContextPtr imesa = I810_CONTEXT( ctx ); /* AA, non-AA limits are same */ @@ -417,7 +417,7 @@ static void i810PointSize( GLcontext *ctx, GLfloat sz ) * Color masks */ -static void i810ColorMask(GLcontext *ctx, +static void i810ColorMask(struct gl_context *ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) { @@ -444,7 +444,7 @@ static void i810ColorMask(GLcontext *ctx, /* Seperate specular not fully implemented on the i810. */ -static void i810LightModelfv(GLcontext *ctx, GLenum pname, +static void i810LightModelfv(struct gl_context *ctx, GLenum pname, const GLfloat *param) { if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) @@ -458,7 +458,7 @@ static void i810LightModelfv(GLcontext *ctx, GLenum pname, /* But the 815 has it... */ -static void i810LightModelfv_i815(GLcontext *ctx, GLenum pname, +static void i810LightModelfv_i815(struct gl_context *ctx, GLenum pname, const GLfloat *param) { if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) @@ -475,7 +475,7 @@ static void i810LightModelfv_i815(GLcontext *ctx, GLenum pname, /* In Mesa 3.5 we can reliably do native flatshading. */ -static void i810ShadeModel(GLcontext *ctx, GLenum mode) +static void i810ShadeModel(struct gl_context *ctx, GLenum mode) { i810ContextPtr imesa = I810_CONTEXT(ctx); I810_STATECHANGE(imesa, I810_UPLOAD_CTX); @@ -490,7 +490,7 @@ static void i810ShadeModel(GLcontext *ctx, GLenum mode) /* ============================================================= * Fog */ -static void i810Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param) +static void i810Fogfv(struct gl_context *ctx, GLenum pname, const GLfloat *param) { i810ContextPtr imesa = I810_CONTEXT(ctx); @@ -508,7 +508,7 @@ static void i810Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param) /* ============================================================= */ -static void i810Enable(GLcontext *ctx, GLenum cap, GLboolean state) +static void i810Enable(struct gl_context *ctx, GLenum cap, GLboolean state) { i810ContextPtr imesa = I810_CONTEXT(ctx); @@ -672,7 +672,7 @@ void i810EmitDrawingRectangle( i810ContextPtr imesa ) -static void i810CalcViewport( GLcontext *ctx ) +static void i810CalcViewport( struct gl_context *ctx ) { i810ContextPtr imesa = I810_CONTEXT(ctx); const GLfloat *v = ctx->Viewport._WindowMap.m; @@ -689,14 +689,14 @@ static void i810CalcViewport( GLcontext *ctx ) m[MAT_TZ] = v[MAT_TZ] * (1.0 / 0xffff); } -static void i810Viewport( GLcontext *ctx, +static void i810Viewport( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height ) { i810CalcViewport( ctx ); } -static void i810DepthRange( GLcontext *ctx, +static void i810DepthRange( struct gl_context *ctx, GLclampd nearval, GLclampd farval ) { i810CalcViewport( ctx ); @@ -718,7 +718,7 @@ void i810PrintDirty( const char *msg, GLuint state ) -void i810InitState( GLcontext *ctx ) +void i810InitState( struct gl_context *ctx ) { i810ContextPtr imesa = I810_CONTEXT(ctx); i810ScreenPrivate *i810Screen = imesa->i810Screen; @@ -953,7 +953,7 @@ void i810InitState( GLcontext *ctx ) } -static void i810InvalidateState( GLcontext *ctx, GLuint new_state ) +static void i810InvalidateState( struct gl_context *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); @@ -963,7 +963,7 @@ static void i810InvalidateState( GLcontext *ctx, GLuint new_state ) } -void i810InitStateFuncs(GLcontext *ctx) +void i810InitStateFuncs(struct gl_context *ctx) { /* Callbacks for internal Mesa events. */ diff --git a/src/mesa/drivers/dri/i810/i810state.h b/src/mesa/drivers/dri/i810/i810state.h index 118b075491b..96af1237651 100644 --- a/src/mesa/drivers/dri/i810/i810state.h +++ b/src/mesa/drivers/dri/i810/i810state.h @@ -3,10 +3,10 @@ #include "i810context.h" -extern void i810InitState( GLcontext *ctx ); -extern void i810InitStateFuncs( GLcontext *ctx ); +extern void i810InitState( struct gl_context *ctx ); +extern void i810InitStateFuncs( struct gl_context *ctx ); extern void i810PrintDirty( const char *msg, GLuint state ); -extern void i810DrawBuffer(GLcontext *ctx, GLenum mode ); +extern void i810DrawBuffer(struct gl_context *ctx, GLenum mode ); extern void i810Fallback( i810ContextPtr imesa, GLuint bit, GLboolean mode ); #define FALLBACK( imesa, bit, mode ) i810Fallback( imesa, bit, mode ) diff --git a/src/mesa/drivers/dri/i810/i810tex.c b/src/mesa/drivers/dri/i810/i810tex.c index 5c5c80d16d3..49364aeb225 100644 --- a/src/mesa/drivers/dri/i810/i810tex.c +++ b/src/mesa/drivers/dri/i810/i810tex.c @@ -166,7 +166,7 @@ i810SetTexBorderColor( i810TextureObjectPtr t, const GLfloat color[4] ) static i810TextureObjectPtr -i810AllocTexObj( GLcontext *ctx, struct gl_texture_object *texObj ) +i810AllocTexObj( struct gl_context *ctx, struct gl_texture_object *texObj ) { i810TextureObjectPtr t; i810ContextPtr imesa = I810_CONTEXT(ctx); @@ -214,7 +214,7 @@ i810AllocTexObj( GLcontext *ctx, struct gl_texture_object *texObj ) } -static void i810TexParameter( GLcontext *ctx, GLenum target, +static void i810TexParameter( struct gl_context *ctx, GLenum target, struct gl_texture_object *tObj, GLenum pname, const GLfloat *params ) { @@ -285,7 +285,7 @@ static void i810TexParameter( GLcontext *ctx, GLenum target, * Determine whether or not \c param can be used instead of * \c texUnit->EnvColor in the \c GL_TEXTURE_ENV_COLOR case. */ -static void i810TexEnv( GLcontext *ctx, GLenum target, +static void i810TexEnv( struct gl_context *ctx, GLenum target, GLenum pname, const GLfloat *param ) { i810ContextPtr imesa = I810_CONTEXT( ctx ); @@ -333,7 +333,7 @@ static void i810TexEnv( GLcontext *ctx, GLenum target, #if 0 -static void i810TexImage1D( GLcontext *ctx, GLenum target, GLint level, +static void i810TexImage1D( struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, @@ -348,7 +348,7 @@ static void i810TexImage1D( GLcontext *ctx, GLenum target, GLint level, } } -static void i810TexSubImage1D( GLcontext *ctx, +static void i810TexSubImage1D( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, @@ -363,7 +363,7 @@ static void i810TexSubImage1D( GLcontext *ctx, #endif -static void i810TexImage2D( GLcontext *ctx, GLenum target, GLint level, +static void i810TexImage2D( struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, @@ -388,7 +388,7 @@ static void i810TexImage2D( GLcontext *ctx, GLenum target, GLint level, pixels, packing, texObj, texImage ); } -static void i810TexSubImage2D( GLcontext *ctx, +static void i810TexSubImage2D( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, @@ -410,14 +410,14 @@ static void i810TexSubImage2D( GLcontext *ctx, } -static void i810BindTexture( GLcontext *ctx, GLenum target, +static void i810BindTexture( struct gl_context *ctx, GLenum target, struct gl_texture_object *tObj ) { assert( (target != GL_TEXTURE_2D) || (tObj->DriverData != NULL) ); } -static void i810DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) +static void i810DeleteTexture( struct gl_context *ctx, struct gl_texture_object *tObj ) { driTextureObject * t = (driTextureObject *) tObj->DriverData; if (t) { @@ -437,7 +437,7 @@ static void i810DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) * makes this routine pretty simple. */ static gl_format -i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, +i810ChooseTextureFormat( struct gl_context *ctx, GLint internalFormat, GLenum format, GLenum type ) { switch ( internalFormat ) { @@ -524,7 +524,7 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, * texture object from the core mesa gl_texture_object. Not done at this time. */ static struct gl_texture_object * -i810NewTextureObject( GLcontext *ctx, GLuint name, GLenum target ) +i810NewTextureObject( struct gl_context *ctx, GLuint name, GLenum target ) { struct gl_texture_object *obj; obj = _mesa_new_texture_object(ctx, name, target); diff --git a/src/mesa/drivers/dri/i810/i810tex.h b/src/mesa/drivers/dri/i810/i810tex.h index 28958dcb4b2..b396848b79f 100644 --- a/src/mesa/drivers/dri/i810/i810tex.h +++ b/src/mesa/drivers/dri/i810/i810tex.h @@ -68,7 +68,7 @@ struct i810_texture_object_t { }; -void i810UpdateTextureState( GLcontext *ctx ); +void i810UpdateTextureState( struct gl_context *ctx ); void i810InitTextureFuncs( struct dd_function_table *functions ); void i810DestroyTexObj( i810ContextPtr imesa, i810TextureObjectPtr t ); diff --git a/src/mesa/drivers/dri/i810/i810texstate.c b/src/mesa/drivers/dri/i810/i810texstate.c index bff28c11c89..5b505e71a48 100644 --- a/src/mesa/drivers/dri/i810/i810texstate.c +++ b/src/mesa/drivers/dri/i810/i810texstate.c @@ -191,7 +191,7 @@ static const unsigned operand_modifiers[] = { * a reasonable place to make note of it. */ static GLboolean -i810UpdateTexEnvCombine( GLcontext *ctx, GLuint unit, +i810UpdateTexEnvCombine( struct gl_context *ctx, GLuint unit, int * color_stage, int * alpha_stage ) { i810ContextPtr imesa = I810_CONTEXT(ctx); @@ -533,7 +533,7 @@ i810UpdateTexEnvCombine( GLcontext *ctx, GLuint unit, return GL_TRUE; } -static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit ) +static GLboolean enable_tex_common( struct gl_context *ctx, GLuint unit ) { i810ContextPtr imesa = I810_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; @@ -570,7 +570,7 @@ static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit ) return GL_TRUE; } -static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit ) +static GLboolean enable_tex_rect( struct gl_context *ctx, GLuint unit ) { i810ContextPtr imesa = I810_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; @@ -590,7 +590,7 @@ static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit ) return GL_TRUE; } -static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit ) +static GLboolean enable_tex_2d( struct gl_context *ctx, GLuint unit ) { i810ContextPtr imesa = I810_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; @@ -610,7 +610,7 @@ static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit ) return GL_TRUE; } -static void disable_tex( GLcontext *ctx, GLuint unit ) +static void disable_tex( struct gl_context *ctx, GLuint unit ) { i810ContextPtr imesa = I810_CONTEXT(ctx); @@ -627,7 +627,7 @@ static void disable_tex( GLcontext *ctx, GLuint unit ) * 1D textures should be supported! Just use a 2D texture with the second * texture coordinate value fixed at 0.0. */ -static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit, +static void i810UpdateTexUnit( struct gl_context *ctx, GLuint unit, int * next_color_stage, int * next_alpha_stage ) { i810ContextPtr imesa = I810_CONTEXT(ctx); @@ -664,7 +664,7 @@ static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit, } -void i810UpdateTextureState( GLcontext *ctx ) +void i810UpdateTextureState( struct gl_context *ctx ) { static const unsigned color_pass[3] = { GFX_OP_MAP_COLOR_STAGES | MC_STAGE_0 | MC_UPDATE_DEST | MC_DEST_CURRENT diff --git a/src/mesa/drivers/dri/i810/i810tris.c b/src/mesa/drivers/dri/i810/i810tris.c index 1492f711c93..ec22a3deb36 100644 --- a/src/mesa/drivers/dri/i810/i810tris.c +++ b/src/mesa/drivers/dri/i810/i810tris.c @@ -49,7 +49,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "i810vb.h" #include "i810ioctl.h" -static void i810RenderPrimitive( GLcontext *ctx, GLenum prim ); +static void i810RenderPrimitive( struct gl_context *ctx, GLenum prim ); /*********************************************************************** * Emit primitives as inline vertices * @@ -407,7 +407,7 @@ i810_fallback_tri( i810ContextPtr imesa, i810Vertex *v1, i810Vertex *v2 ) { - GLcontext *ctx = imesa->glCtx; + struct gl_context *ctx = imesa->glCtx; SWvertex v[3]; i810_translate_vertex( ctx, v0, &v[0] ); i810_translate_vertex( ctx, v1, &v[1] ); @@ -421,7 +421,7 @@ i810_fallback_line( i810ContextPtr imesa, i810Vertex *v0, i810Vertex *v1 ) { - GLcontext *ctx = imesa->glCtx; + struct gl_context *ctx = imesa->glCtx; SWvertex v[2]; i810_translate_vertex( ctx, v0, &v[0] ); i810_translate_vertex( ctx, v1, &v[1] ); @@ -433,7 +433,7 @@ static void i810_fallback_point( i810ContextPtr imesa, i810Vertex *v0 ) { - GLcontext *ctx = imesa->glCtx; + struct gl_context *ctx = imesa->glCtx; SWvertex v[1]; i810_translate_vertex( ctx, v0, &v[0] ); _swrast_Point( ctx, &v[0] ); @@ -478,7 +478,7 @@ i810_fallback_point( i810ContextPtr imesa, -static void i810RenderClippedPoly( GLcontext *ctx, const GLuint *elts, +static void i810RenderClippedPoly( struct gl_context *ctx, const GLuint *elts, GLuint n ) { i810ContextPtr imesa = I810_CONTEXT(ctx); @@ -502,13 +502,13 @@ static void i810RenderClippedPoly( GLcontext *ctx, const GLuint *elts, tnl->Driver.Render.PrimitiveNotify( ctx, prim ); } -static void i810RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ) +static void i810RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj ) { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->Driver.Render.Line( ctx, ii, jj ); } -static void i810FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, +static void i810FastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts, GLuint n ) { i810ContextPtr imesa = I810_CONTEXT( ctx ); @@ -549,7 +549,7 @@ static void i810FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, DD_TRI_STIPPLE) #define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED) -static void i810ChooseRenderState(GLcontext *ctx) +static void i810ChooseRenderState(struct gl_context *ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); i810ContextPtr imesa = I810_CONTEXT(ctx); @@ -640,7 +640,7 @@ static const GLenum reduced_prim[GL_POLYGON+1] = { * which renders strips as strips, the equivalent calculations are * performed in i810render.c. */ -static void i810RenderPrimitive( GLcontext *ctx, GLenum prim ) +static void i810RenderPrimitive( struct gl_context *ctx, GLenum prim ) { i810ContextPtr imesa = I810_CONTEXT(ctx); GLuint rprim = reduced_prim[prim]; @@ -656,7 +656,7 @@ static void i810RenderPrimitive( GLcontext *ctx, GLenum prim ) } } -static void i810RunPipeline( GLcontext *ctx ) +static void i810RunPipeline( struct gl_context *ctx ) { i810ContextPtr imesa = I810_CONTEXT(ctx); @@ -678,7 +678,7 @@ static void i810RunPipeline( GLcontext *ctx ) _tnl_run_pipeline( ctx ); } -static void i810RenderStart( GLcontext *ctx ) +static void i810RenderStart( struct gl_context *ctx ) { /* Check for projective textureing. Make sure all texcoord * pointers point to something. (fix in mesa?) @@ -686,7 +686,7 @@ static void i810RenderStart( GLcontext *ctx ) i810CheckTexSizes( ctx ); } -static void i810RenderFinish( GLcontext *ctx ) +static void i810RenderFinish( struct gl_context *ctx ) { if (I810_CONTEXT(ctx)->RenderIndex & I810_FALLBACK_BIT) _swrast_flush( ctx ); @@ -698,7 +698,7 @@ static void i810RenderFinish( GLcontext *ctx ) /* System to flush dma and emit state changes based on the rasterized * primitive. */ -void i810RasterPrimitive( GLcontext *ctx, +void i810RasterPrimitive( struct gl_context *ctx, GLenum rprim, GLuint hwprim ) { @@ -815,7 +815,7 @@ static char *getFallbackString(GLuint bit) void i810Fallback( i810ContextPtr imesa, GLuint bit, GLboolean mode ) { - GLcontext *ctx = imesa->glCtx; + struct gl_context *ctx = imesa->glCtx; TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint oldfallback = imesa->Fallback; @@ -853,7 +853,7 @@ void i810Fallback( i810ContextPtr imesa, GLuint bit, GLboolean mode ) /**********************************************************************/ -void i810InitTriFuncs( GLcontext *ctx ) +void i810InitTriFuncs( struct gl_context *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); static int firsttime = 1; diff --git a/src/mesa/drivers/dri/i810/i810tris.h b/src/mesa/drivers/dri/i810/i810tris.h index ab026be0a51..07a0ebf69f3 100644 --- a/src/mesa/drivers/dri/i810/i810tris.h +++ b/src/mesa/drivers/dri/i810/i810tris.h @@ -29,7 +29,7 @@ #include "main/mtypes.h" extern void i810PrintRenderState( const char *msg, GLuint state ); -extern void i810InitTriFuncs( GLcontext *ctx ); -extern void i810RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ); +extern void i810InitTriFuncs( struct gl_context *ctx ); +extern void i810RasterPrimitive( struct gl_context *ctx, GLenum rprim, GLuint hwprim ); #endif diff --git a/src/mesa/drivers/dri/i810/i810vb.c b/src/mesa/drivers/dri/i810/i810vb.c index 70301a2d2ec..333e07c0eaa 100644 --- a/src/mesa/drivers/dri/i810/i810vb.c +++ b/src/mesa/drivers/dri/i810/i810vb.c @@ -51,10 +51,10 @@ #define I810_MAX_SETUP 0x80 static struct { - void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint ); + void (*emit)( struct gl_context *, GLuint, GLuint, void *, GLuint ); tnl_interp_func interp; tnl_copy_pv_func copy_pv; - GLboolean (*check_tex_sizes)( GLcontext *ctx ); + GLboolean (*check_tex_sizes)( struct gl_context *ctx ); GLuint vertex_size; GLuint vertex_format; } setup_tab[I810_MAX_SETUP]; @@ -335,7 +335,7 @@ static void i810PrintSetupFlags(const char *msg, GLuint flags ) -void i810CheckTexSizes( GLcontext *ctx ) +void i810CheckTexSizes( struct gl_context *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); i810ContextPtr imesa = I810_CONTEXT( ctx ); @@ -357,7 +357,7 @@ void i810CheckTexSizes( GLcontext *ctx ) } } -void i810BuildVertices( GLcontext *ctx, +void i810BuildVertices( struct gl_context *ctx, GLuint start, GLuint count, GLuint newinputs ) @@ -405,7 +405,7 @@ void i810BuildVertices( GLcontext *ctx, } } -void i810ChooseVertexState( GLcontext *ctx ) +void i810ChooseVertexState( struct gl_context *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); i810ContextPtr imesa = I810_CONTEXT( ctx ); @@ -446,7 +446,7 @@ void i810ChooseVertexState( GLcontext *ctx ) -void *i810_emit_contiguous_verts( GLcontext *ctx, +void *i810_emit_contiguous_verts( struct gl_context *ctx, GLuint start, GLuint count, void *dest ) @@ -459,7 +459,7 @@ void *i810_emit_contiguous_verts( GLcontext *ctx, -void i810InitVB( GLcontext *ctx ) +void i810InitVB( struct gl_context *ctx ) { i810ContextPtr imesa = I810_CONTEXT(ctx); GLuint size = TNL_CONTEXT(ctx)->vb.Size; @@ -476,7 +476,7 @@ void i810InitVB( GLcontext *ctx ) } -void i810FreeVB( GLcontext *ctx ) +void i810FreeVB( struct gl_context *ctx ) { i810ContextPtr imesa = I810_CONTEXT(ctx); if (imesa->verts) { diff --git a/src/mesa/drivers/dri/i810/i810vb.h b/src/mesa/drivers/dri/i810/i810vb.h index 1f704e45695..e321518507e 100644 --- a/src/mesa/drivers/dri/i810/i810vb.h +++ b/src/mesa/drivers/dri/i810/i810vb.h @@ -36,24 +36,24 @@ _NEW_FOG) -extern void i810ChooseVertexState( GLcontext *ctx ); -extern void i810CheckTexSizes( GLcontext *ctx ); -extern void i810BuildVertices( GLcontext *ctx, +extern void i810ChooseVertexState( struct gl_context *ctx ); +extern void i810CheckTexSizes( struct gl_context *ctx ); +extern void i810BuildVertices( struct gl_context *ctx, GLuint start, GLuint count, GLuint newinputs ); -extern void *i810_emit_contiguous_verts( GLcontext *ctx, +extern void *i810_emit_contiguous_verts( struct gl_context *ctx, GLuint start, GLuint count, void *dest ); -extern void i810_translate_vertex( GLcontext *ctx, +extern void i810_translate_vertex( struct gl_context *ctx, const i810Vertex *src, SWvertex *dst ); -extern void i810InitVB( GLcontext *ctx ); -extern void i810FreeVB( GLcontext *ctx ); +extern void i810InitVB( struct gl_context *ctx ); +extern void i810FreeVB( struct gl_context *ctx ); #endif |