diff options
author | Alan Hourihane <[email protected]> | 2003-09-30 10:54:15 +0000 |
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committer | Alan Hourihane <[email protected]> | 2003-09-30 10:54:15 +0000 |
commit | 73b0420bba16b5dcfbb75b32bc519295f925041a (patch) | |
tree | ead492c4189053125e161564ba849891cbcc1822 /src/mesa/drivers/dri/i810/i810tris.c | |
parent | 5b5142b54376493081835cb2b4836b81a652cb36 (diff) |
add the i810 driver - no kernel driver yet
(build tested, but not physically tested)
Diffstat (limited to 'src/mesa/drivers/dri/i810/i810tris.c')
-rw-r--r-- | src/mesa/drivers/dri/i810/i810tris.c | 867 |
1 files changed, 867 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i810/i810tris.c b/src/mesa/drivers/dri/i810/i810tris.c new file mode 100644 index 00000000000..364b571152b --- /dev/null +++ b/src/mesa/drivers/dri/i810/i810tris.c @@ -0,0 +1,867 @@ +/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810tris.c,v 1.7 2002/10/30 12:51:33 alanh Exp $ */ +/************************************************************************** + +Copyright 2001 VA Linux Systems Inc., Fremont, California. + +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +on the rights to use, copy, modify, merge, publish, distribute, sub +license, and/or sell copies of the Software, and to permit persons to whom +the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, +DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Keith Whitwell <[email protected]> + */ + +#include "glheader.h" +#include "mtypes.h" +#include "macros.h" +#include "enums.h" +#include "colormac.h" + +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" + +#include "i810screen.h" +#include "i810_dri.h" + +#include "i810tris.h" +#include "i810state.h" +#include "i810vb.h" +#include "i810ioctl.h" + +static void i810RenderPrimitive( GLcontext *ctx, GLenum prim ); + +/*********************************************************************** + * Emit primitives as inline vertices * + ***********************************************************************/ + +#if defined(USE_X86_ASM) +#define COPY_DWORDS( j, vb, vertsize, v ) \ +do { \ + int __tmp; \ + __asm__ __volatile__( "rep ; movsl" \ + : "=%c" (j), "=D" (vb), "=S" (__tmp) \ + : "0" (vertsize), \ + "D" ((long)vb), \ + "S" ((long)v) ); \ +} while (0) +#else +#define COPY_DWORDS( j, vb, vertsize, v ) \ +do { \ + for ( j = 0 ; j < vertsize ; j++ ) \ + vb[j] = ((GLuint *)v)[j]; \ + vb += vertsize; \ +} while (0) +#endif + +static void __inline__ i810_draw_triangle( i810ContextPtr imesa, + i810VertexPtr v0, + i810VertexPtr v1, + i810VertexPtr v2 ) +{ + GLuint vertsize = imesa->vertex_size; + GLuint *vb = i810AllocDmaLow( imesa, 3 * 4 * vertsize ); + int j; + + COPY_DWORDS( j, vb, vertsize, v0 ); + COPY_DWORDS( j, vb, vertsize, v1 ); + COPY_DWORDS( j, vb, vertsize, v2 ); +} + + +static void __inline__ i810_draw_quad( i810ContextPtr imesa, + i810VertexPtr v0, + i810VertexPtr v1, + i810VertexPtr v2, + i810VertexPtr v3 ) +{ + GLuint vertsize = imesa->vertex_size; + GLuint *vb = i810AllocDmaLow( imesa, 6 * 4 * vertsize ); + int j; + + COPY_DWORDS( j, vb, vertsize, v0 ); + COPY_DWORDS( j, vb, vertsize, v1 ); + COPY_DWORDS( j, vb, vertsize, v3 ); + COPY_DWORDS( j, vb, vertsize, v1 ); + COPY_DWORDS( j, vb, vertsize, v2 ); + COPY_DWORDS( j, vb, vertsize, v3 ); +} + + +static __inline__ void i810_draw_point( i810ContextPtr imesa, + i810VertexPtr tmp ) +{ + GLfloat sz = imesa->glCtx->Point._Size * .5; + int vertsize = imesa->vertex_size; + GLuint *vb = i810AllocDmaLow( imesa, 2 * 4 * vertsize ); + int j; + + /* Draw a point as a horizontal line. + */ + *(float *)&vb[0] = tmp->v.x - sz + 0.125; + for (j = 1 ; j < vertsize ; j++) + vb[j] = tmp->ui[j]; + vb += vertsize; + + *(float *)&vb[0] = tmp->v.x + sz + 0.125; + for (j = 1 ; j < vertsize ; j++) + vb[j] = tmp->ui[j]; + vb += vertsize; +} + + +static __inline__ void i810_draw_line( i810ContextPtr imesa, + i810VertexPtr v0, + i810VertexPtr v1 ) +{ + GLuint vertsize = imesa->vertex_size; + GLuint *vb = i810AllocDmaLow( imesa, 2 * 4 * vertsize ); + int j; + + COPY_DWORDS( j, vb, vertsize, v0 ); + COPY_DWORDS( j, vb, vertsize, v1 ); +} + + + +/*********************************************************************** + * Macros for t_dd_tritmp.h to draw basic primitives * + ***********************************************************************/ + +#define TRI( a, b, c ) \ +do { \ + if (0) fprintf(stderr, "hw TRI\n"); \ + if (DO_FALLBACK) \ + imesa->draw_tri( imesa, a, b, c ); \ + else \ + i810_draw_triangle( imesa, a, b, c ); \ +} while (0) + +#define QUAD( a, b, c, d ) \ +do { \ + if (0) fprintf(stderr, "hw QUAD\n"); \ + if (DO_FALLBACK) { \ + imesa->draw_tri( imesa, a, b, d ); \ + imesa->draw_tri( imesa, b, c, d ); \ + } else \ + i810_draw_quad( imesa, a, b, c, d ); \ +} while (0) + +#define LINE( v0, v1 ) \ +do { \ + if (0) fprintf(stderr, "hw LINE\n"); \ + if (DO_FALLBACK) \ + imesa->draw_line( imesa, v0, v1 ); \ + else \ + i810_draw_line( imesa, v0, v1 ); \ +} while (0) + +#define POINT( v0 ) \ +do { \ + if (0) fprintf(stderr, "hw POINT\n"); \ + if (DO_FALLBACK) \ + imesa->draw_point( imesa, v0 ); \ + else \ + i810_draw_point( imesa, v0 ); \ +} while (0) + + +/*********************************************************************** + * Build render functions from dd templates * + ***********************************************************************/ + +#define I810_OFFSET_BIT 0x01 +#define I810_TWOSIDE_BIT 0x02 +#define I810_UNFILLED_BIT 0x04 +#define I810_FALLBACK_BIT 0x08 +#define I810_MAX_TRIFUNC 0x10 + + +static struct { + points_func points; + line_func line; + triangle_func triangle; + quad_func quad; +} rast_tab[I810_MAX_TRIFUNC]; + + +#define DO_FALLBACK (IND & I810_FALLBACK_BIT) +#define DO_OFFSET (IND & I810_OFFSET_BIT) +#define DO_UNFILLED (IND & I810_UNFILLED_BIT) +#define DO_TWOSIDE (IND & I810_TWOSIDE_BIT) +#define DO_FLAT 0 +#define DO_TRI 1 +#define DO_QUAD 1 +#define DO_LINE 1 +#define DO_POINTS 1 +#define DO_FULL_QUAD 1 + +#define HAVE_RGBA 1 +#define HAVE_SPEC 1 +#define HAVE_BACK_COLORS 0 +#define HAVE_HW_FLATSHADE 1 +#define VERTEX i810Vertex +#define TAB rast_tab + +/* Only used to pull back colors into vertices (ie, we know color is + * floating point). + */ +#define I810_COLOR( dst, src ) \ +do { \ + dst[0] = src[2]; \ + dst[1] = src[1]; \ + dst[2] = src[0]; \ + dst[3] = src[3]; \ +} while (0) + +#define I810_SPEC( dst, src ) \ +do { \ + dst[0] = src[2]; \ + dst[1] = src[1]; \ + dst[2] = src[0]; \ +} while (0) + + +#define DEPTH_SCALE (1.0/0xffff) +#define UNFILLED_TRI unfilled_tri +#define UNFILLED_QUAD unfilled_quad +#define VERT_X(_v) _v->v.x +#define VERT_Y(_v) _v->v.y +#define VERT_Z(_v) _v->v.z +#define AREA_IS_CCW( a ) (a > 0) +#define GET_VERTEX(e) (imesa->verts + (e<<imesa->vertex_stride_shift)) + +#define VERT_SET_RGBA( v, c ) I810_COLOR( v->ub4[coloroffset], c ) +#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset] +#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset] +#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx] + +#define VERT_SET_SPEC( v, c ) if (havespec) I810_SPEC( v->ub4[5], c ) +#define VERT_COPY_SPEC( v0, v1 ) if (havespec) COPY_3V(v0->ub4[5], v1->ub4[5]) +#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5] +#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx] + +#define LOCAL_VARS(n) \ + i810ContextPtr imesa = I810_CONTEXT(ctx); \ + GLuint color[n], spec[n]; \ + GLuint coloroffset = (imesa->vertex_size == 4 ? 3 : 4); \ + GLboolean havespec = (imesa->vertex_size > 4); \ + (void) color; (void) spec; (void) coloroffset; (void) havespec; + + +/*********************************************************************** + * Helpers for rendering unfilled primitives * + ***********************************************************************/ + +static const GLuint hw_prim[GL_POLYGON+1] = { + PR_LINES, + PR_LINES, + PR_LINES, + PR_LINES, + PR_TRIANGLES, + PR_TRIANGLES, + PR_TRIANGLES, + PR_TRIANGLES, + PR_TRIANGLES, + PR_TRIANGLES +}; + +#define RASTERIZE(x) if (imesa->hw_primitive != hw_prim[x]) \ + i810RasterPrimitive( ctx, x, hw_prim[x] ) +#define RENDER_PRIMITIVE imesa->render_primitive +#define TAG(x) x +#define IND I810_FALLBACK_BIT +#include "tnl_dd/t_dd_unfilled.h" +#undef IND + +/*********************************************************************** + * Generate GL render functions * + ***********************************************************************/ + +#define IND (0) +#define TAG(x) x +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (I810_OFFSET_BIT) +#define TAG(x) x##_offset +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (I810_TWOSIDE_BIT) +#define TAG(x) x##_twoside +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (I810_TWOSIDE_BIT|I810_OFFSET_BIT) +#define TAG(x) x##_twoside_offset +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (I810_UNFILLED_BIT) +#define TAG(x) x##_unfilled +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (I810_OFFSET_BIT|I810_UNFILLED_BIT) +#define TAG(x) x##_offset_unfilled +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (I810_TWOSIDE_BIT|I810_UNFILLED_BIT) +#define TAG(x) x##_twoside_unfilled +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (I810_TWOSIDE_BIT|I810_OFFSET_BIT|I810_UNFILLED_BIT) +#define TAG(x) x##_twoside_offset_unfilled +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (I810_FALLBACK_BIT) +#define TAG(x) x##_fallback +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (I810_OFFSET_BIT|I810_FALLBACK_BIT) +#define TAG(x) x##_offset_fallback +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (I810_TWOSIDE_BIT|I810_FALLBACK_BIT) +#define TAG(x) x##_twoside_fallback +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (I810_TWOSIDE_BIT|I810_OFFSET_BIT|I810_FALLBACK_BIT) +#define TAG(x) x##_twoside_offset_fallback +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (I810_UNFILLED_BIT|I810_FALLBACK_BIT) +#define TAG(x) x##_unfilled_fallback +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (I810_OFFSET_BIT|I810_UNFILLED_BIT|I810_FALLBACK_BIT) +#define TAG(x) x##_offset_unfilled_fallback +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (I810_TWOSIDE_BIT|I810_UNFILLED_BIT|I810_FALLBACK_BIT) +#define TAG(x) x##_twoside_unfilled_fallback +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (I810_TWOSIDE_BIT|I810_OFFSET_BIT|I810_UNFILLED_BIT| \ + I810_FALLBACK_BIT) +#define TAG(x) x##_twoside_offset_unfilled_fallback +#include "tnl_dd/t_dd_tritmp.h" + + +static void init_rast_tab( void ) +{ + init(); + init_offset(); + init_twoside(); + init_twoside_offset(); + init_unfilled(); + init_offset_unfilled(); + init_twoside_unfilled(); + init_twoside_offset_unfilled(); + init_fallback(); + init_offset_fallback(); + init_twoside_fallback(); + init_twoside_offset_fallback(); + init_unfilled_fallback(); + init_offset_unfilled_fallback(); + init_twoside_unfilled_fallback(); + init_twoside_offset_unfilled_fallback(); +} + + +/*********************************************************************** + * Rasterization fallback helpers * + ***********************************************************************/ + + +/* This code is hit only when a mix of accelerated and unaccelerated + * primitives are being drawn, and only for the unaccelerated + * primitives. + */ +static void +i810_fallback_tri( i810ContextPtr imesa, + i810Vertex *v0, + i810Vertex *v1, + i810Vertex *v2 ) +{ + GLcontext *ctx = imesa->glCtx; + SWvertex v[3]; + i810_translate_vertex( ctx, v0, &v[0] ); + i810_translate_vertex( ctx, v1, &v[1] ); + i810_translate_vertex( ctx, v2, &v[2] ); + _swrast_Triangle( ctx, &v[0], &v[1], &v[2] ); +} + + +static void +i810_fallback_line( i810ContextPtr imesa, + i810Vertex *v0, + i810Vertex *v1 ) +{ + GLcontext *ctx = imesa->glCtx; + SWvertex v[2]; + i810_translate_vertex( ctx, v0, &v[0] ); + i810_translate_vertex( ctx, v1, &v[1] ); + _swrast_Line( ctx, &v[0], &v[1] ); +} + + +static void +i810_fallback_point( i810ContextPtr imesa, + i810Vertex *v0 ) +{ + GLcontext *ctx = imesa->glCtx; + SWvertex v[1]; + i810_translate_vertex( ctx, v0, &v[0] ); + _swrast_Point( ctx, &v[0] ); +} + + + +/**********************************************************************/ +/* Render unclipped begin/end objects */ +/**********************************************************************/ + +#define IND 0 +#define V(x) (i810Vertex *)(vertptr + ((x)<<vertshift)) +#define RENDER_POINTS( start, count ) \ + for ( ; start < count ; start++) POINT( V(ELT(start)) ); +#define RENDER_LINE( v0, v1 ) LINE( V(v0), V(v1) ) +#define RENDER_TRI( v0, v1, v2 ) TRI( V(v0), V(v1), V(v2) ) +#define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) ) +#define INIT(x) i810RenderPrimitive( ctx, x ) +#undef LOCAL_VARS +#define LOCAL_VARS \ + i810ContextPtr imesa = I810_CONTEXT(ctx); \ + GLubyte *vertptr = (GLubyte *)imesa->verts; \ + const GLuint vertshift = imesa->vertex_stride_shift; \ + const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ + (void) elt; +#define RESET_STIPPLE +#define RESET_OCCLUSION +#define PRESERVE_VB_DEFS +#define ELT(x) x +#define TAG(x) i810_##x##_verts +#include "tnl/t_vb_rendertmp.h" +#undef ELT +#undef TAG +#define TAG(x) i810_##x##_elts +#define ELT(x) elt[x] +#include "tnl/t_vb_rendertmp.h" + +/**********************************************************************/ +/* Render clipped primitives */ +/**********************************************************************/ + + + +static void i810RenderClippedPoly( GLcontext *ctx, const GLuint *elts, + GLuint n ) +{ + i810ContextPtr imesa = I810_CONTEXT(ctx); + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLuint prim = imesa->render_primitive; + + /* Render the new vertices as an unclipped polygon. + */ + { + GLuint *tmp = VB->Elts; + VB->Elts = (GLuint *)elts; + tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, + PRIM_BEGIN|PRIM_END ); + VB->Elts = tmp; + } + + /* Restore the render primitive + */ + if (prim != GL_POLYGON) + tnl->Driver.Render.PrimitiveNotify( ctx, prim ); +} + +static void i810RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + tnl->Driver.Render.Line( ctx, ii, jj ); +} + +static void i810FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, + GLuint n ) +{ + i810ContextPtr imesa = I810_CONTEXT( ctx ); + GLuint vertsize = imesa->vertex_size; + GLuint *vb = i810AllocDmaLow( imesa, (n-2) * 3 * 4 * vertsize ); + GLubyte *vertptr = (GLubyte *)imesa->verts; + const GLuint vertshift = imesa->vertex_stride_shift; + const GLuint *start = (const GLuint *)V(elts[0]); + int i,j; + + for (i = 2 ; i < n ; i++) { + COPY_DWORDS( j, vb, vertsize, V(elts[i-1]) ); + COPY_DWORDS( j, vb, vertsize, V(elts[i]) ); + COPY_DWORDS( j, vb, vertsize, start ); + } +} + +/**********************************************************************/ +/* Choose render functions */ +/**********************************************************************/ + +/*********************************************************************** + * Rasterization fallback helpers * + ***********************************************************************/ + + + +#define _I810_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE | \ + _DD_NEW_TRI_UNFILLED | \ + _DD_NEW_TRI_LIGHT_TWOSIDE | \ + _DD_NEW_TRI_OFFSET | \ + _DD_NEW_TRI_STIPPLE | \ + _NEW_POLYGONSTIPPLE) + +#define POINT_FALLBACK (0) +#define LINE_FALLBACK (DD_LINE_STIPPLE) +#define TRI_FALLBACK (0) +#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK|\ + DD_TRI_STIPPLE) +#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED) + +static void i810ChooseRenderState(GLcontext *ctx) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + i810ContextPtr imesa = I810_CONTEXT(ctx); + GLuint flags = ctx->_TriangleCaps; + GLuint index = 0; + + if (I810_DEBUG & DEBUG_STATE) + fprintf(stderr,"\n%s\n",__FUNCTION__); + + if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) { + if (flags & ANY_RASTER_FLAGS) { + if (flags & DD_TRI_LIGHT_TWOSIDE) index |= I810_TWOSIDE_BIT; + if (flags & DD_TRI_OFFSET) index |= I810_OFFSET_BIT; + if (flags & DD_TRI_UNFILLED) index |= I810_UNFILLED_BIT; + } + + imesa->draw_point = i810_draw_point; + imesa->draw_line = i810_draw_line; + imesa->draw_tri = i810_draw_triangle; + + /* Hook in fallbacks for specific primitives. + */ + if (flags & ANY_FALLBACK_FLAGS) + { + if (flags & POINT_FALLBACK) + imesa->draw_point = i810_fallback_point; + + if (flags & LINE_FALLBACK) + imesa->draw_line = i810_fallback_line; + + if (flags & TRI_FALLBACK) + imesa->draw_tri = i810_fallback_tri; + + if ((flags & DD_TRI_STIPPLE) && !imesa->stipple_in_hw) + imesa->draw_tri = i810_fallback_tri; + + index |= I810_FALLBACK_BIT; + } + } + + if (imesa->RenderIndex != index) { + imesa->RenderIndex = index; + + tnl->Driver.Render.Points = rast_tab[index].points; + tnl->Driver.Render.Line = rast_tab[index].line; + tnl->Driver.Render.Triangle = rast_tab[index].triangle; + tnl->Driver.Render.Quad = rast_tab[index].quad; + + if (index == 0) { + tnl->Driver.Render.PrimTabVerts = i810_render_tab_verts; + tnl->Driver.Render.PrimTabElts = i810_render_tab_elts; + tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */ + tnl->Driver.Render.ClippedPolygon = i810FastRenderClippedPoly; + } else { + tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; + tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; + tnl->Driver.Render.ClippedLine = i810RenderClippedLine; + tnl->Driver.Render.ClippedPolygon = i810RenderClippedPoly; + } + } +} + +static const GLenum reduced_prim[GL_POLYGON+1] = { + GL_POINTS, + GL_LINES, + GL_LINES, + GL_LINES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES +}; + + +/**********************************************************************/ +/* High level hooks for t_vb_render.c */ +/**********************************************************************/ + + + +/* Determine the rasterized primitive when not drawing unfilled + * polygons. + * + * Used only for the default render stage which always decomposes + * primitives to trianges/lines/points. For the accelerated stage, + * which renders strips as strips, the equivalent calculations are + * performed in i810render.c. + */ +static void i810RenderPrimitive( GLcontext *ctx, GLenum prim ) +{ + i810ContextPtr imesa = I810_CONTEXT(ctx); + GLuint rprim = reduced_prim[prim]; + + imesa->render_primitive = prim; + + if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED)) + return; + + if (imesa->reduced_primitive != rprim || + hw_prim[prim] != imesa->hw_primitive) { + i810RasterPrimitive( ctx, rprim, hw_prim[prim] ); + } +} + +static void i810RunPipeline( GLcontext *ctx ) +{ + i810ContextPtr imesa = I810_CONTEXT(ctx); + + if (imesa->new_state) { + if (imesa->new_state & _NEW_TEXTURE) + i810UpdateTextureState( ctx ); /* may modify imesa->new_state */ + + if (!imesa->Fallback) { + if (imesa->new_state & _I810_NEW_VERTEX) + i810ChooseVertexState( ctx ); + + if (imesa->new_state & _I810_NEW_RENDERSTATE) + i810ChooseRenderState( ctx ); + } + + imesa->new_state = 0; + } + + _tnl_run_pipeline( ctx ); +} + +static void i810RenderStart( GLcontext *ctx ) +{ + /* Check for projective textureing. Make sure all texcoord + * pointers point to something. (fix in mesa?) + */ + i810CheckTexSizes( ctx ); +} + +static void i810RenderFinish( GLcontext *ctx ) +{ + if (I810_CONTEXT(ctx)->RenderIndex & I810_FALLBACK_BIT) + _swrast_flush( ctx ); +} + + + + +/* System to flush dma and emit state changes based on the rasterized + * primitive. + */ +void i810RasterPrimitive( GLcontext *ctx, + GLenum rprim, + GLuint hwprim ) +{ + i810ContextPtr imesa = I810_CONTEXT(ctx); + GLuint st1 = imesa->Setup[I810_CTXREG_ST1]; + GLuint aa = imesa->Setup[I810_CTXREG_AA]; + GLuint lcs = imesa->Setup[I810_CTXREG_LCS]; + + st1 &= ~ST1_ENABLE; + aa &= ~AA_ENABLE; + + if (I810_DEBUG & DEBUG_PRIMS) { + /* Prints reduced prim, and hw prim */ + char *prim_name = "Unknown"; + + switch(hwprim) { + case PR_LINES: + prim_name = "Lines"; + break; + case PR_LINESTRIP: + prim_name = "LineStrip"; + break; + case PR_TRIANGLES: + prim_name = "Triangles"; + break; + case PR_TRISTRIP_0: + prim_name = "TriStrip_0"; + break; + case PR_TRIFAN: + prim_name = "TriFan"; + break; + case PR_POLYGON: + prim_name = "Polygons"; + break; + default: + break; + } + + fprintf(stderr, "%s : rprim(%s), hwprim(%s)\n", + __FUNCTION__, + _mesa_lookup_enum_by_nr(rprim), + prim_name); + } + + switch (rprim) { + case GL_TRIANGLES: + if (ctx->Polygon.StippleFlag) + st1 |= ST1_ENABLE; + if (ctx->Polygon.SmoothFlag) + aa |= AA_ENABLE; + break; + case GL_LINES: + lcs &= ~(LCS_LINEWIDTH_3_0|LCS_LINEWIDTH_0_5); + lcs |= imesa->LcsLineWidth; + if (ctx->Line.SmoothFlag) { + aa |= AA_ENABLE; + lcs |= LCS_LINEWIDTH_0_5; + } + break; + case GL_POINTS: + lcs &= ~(LCS_LINEWIDTH_3_0|LCS_LINEWIDTH_0_5); + lcs |= imesa->LcsPointSize; + if (ctx->Point.SmoothFlag) { + aa |= AA_ENABLE; + lcs |= LCS_LINEWIDTH_0_5; + } + break; + default: + return; + } + + imesa->reduced_primitive = rprim; + + if (st1 != imesa->Setup[I810_CTXREG_ST1] || + aa != imesa->Setup[I810_CTXREG_AA] || + lcs != imesa->Setup[I810_CTXREG_LCS]) + { + I810_STATECHANGE(imesa, I810_UPLOAD_CTX); + imesa->hw_primitive = hwprim; + imesa->Setup[I810_CTXREG_LCS] = lcs; + imesa->Setup[I810_CTXREG_ST1] = st1; + imesa->Setup[I810_CTXREG_AA] = aa; + } + else if (hwprim != imesa->hw_primitive) { + I810_STATECHANGE(imesa, 0); + imesa->hw_primitive = hwprim; + } +} + +/**********************************************************************/ +/* Transition to/from hardware rasterization. */ +/**********************************************************************/ +static char *fallbackStrings[] = { + "Texture", + "Draw buffer", + "Read buffer", + "Color mask", + "Render mode", + "Stencil", + "Stipple", + "User disable" +}; + + +static char *getFallbackString(GLuint bit) +{ + int i = 0; + while (bit > 1) { + i++; + bit >>= 1; + } + return fallbackStrings[i]; +} + +void i810Fallback( i810ContextPtr imesa, GLuint bit, GLboolean mode ) +{ + GLcontext *ctx = imesa->glCtx; + TNLcontext *tnl = TNL_CONTEXT(ctx); + GLuint oldfallback = imesa->Fallback; + + if (0) fprintf(stderr, "%s old %x bit %x mode %d\n", __FUNCTION__, + imesa->Fallback, bit, mode ); + + if (mode) { + imesa->Fallback |= bit; + if (oldfallback == 0) { + I810_FIREVERTICES(imesa); + if (I810_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "ENTER FALLBACK %s\n", getFallbackString( bit )); + _swsetup_Wakeup( ctx ); + imesa->RenderIndex = ~0; + } + } + else { + imesa->Fallback &= ~bit; + if (oldfallback == bit) { + _swrast_flush( ctx ); + if (I810_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString( bit )); + tnl->Driver.Render.Start = i810RenderStart; + tnl->Driver.Render.PrimitiveNotify = i810RenderPrimitive; + tnl->Driver.Render.Finish = i810RenderFinish; + tnl->Driver.Render.BuildVertices = i810BuildVertices; + imesa->new_state |= (_I810_NEW_RENDERSTATE|_I810_NEW_VERTEX); + } + } +} + + +/**********************************************************************/ +/* Initialization. */ +/**********************************************************************/ + + +void i810InitTriFuncs( GLcontext *ctx ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + static int firsttime = 1; + + if (firsttime) { + init_rast_tab(); + firsttime = 0; + } + + tnl->Driver.RunPipeline = i810RunPipeline; + tnl->Driver.Render.Start = i810RenderStart; + tnl->Driver.Render.Finish = i810RenderFinish; + tnl->Driver.Render.PrimitiveNotify = i810RenderPrimitive; + tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; + tnl->Driver.Render.BuildVertices = i810BuildVertices; +} |