diff options
author | Alan Hourihane <[email protected]> | 2003-09-30 10:54:15 +0000 |
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committer | Alan Hourihane <[email protected]> | 2003-09-30 10:54:15 +0000 |
commit | 73b0420bba16b5dcfbb75b32bc519295f925041a (patch) | |
tree | ead492c4189053125e161564ba849891cbcc1822 /src/mesa/drivers/dri/i810/i810tex.c | |
parent | 5b5142b54376493081835cb2b4836b81a652cb36 (diff) |
add the i810 driver - no kernel driver yet
(build tested, but not physically tested)
Diffstat (limited to 'src/mesa/drivers/dri/i810/i810tex.c')
-rw-r--r-- | src/mesa/drivers/dri/i810/i810tex.c | 544 |
1 files changed, 544 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i810/i810tex.c b/src/mesa/drivers/dri/i810/i810tex.c new file mode 100644 index 00000000000..f2ebd35c9ac --- /dev/null +++ b/src/mesa/drivers/dri/i810/i810tex.c @@ -0,0 +1,544 @@ +/* + * GLX Hardware Device Driver for Intel i810 + * Copyright (C) 1999 Keith Whitwell + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE + * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ +/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810tex.c,v 1.9 2002/10/30 12:51:33 alanh Exp $ */ + +#include "glheader.h" +#include "mtypes.h" +#include "imports.h" +#include "simple_list.h" +#include "enums.h" +#include "texstore.h" +#include "texformat.h" +#include "teximage.h" +#include "texmem.h" +#include "swrast/swrast.h" +#include "colormac.h" + +#include "mm.h" + +#include "i810screen.h" +#include "i810_dri.h" + +#include "i810context.h" +#include "i810tex.h" +#include "i810state.h" +#include "i810ioctl.h" + + +/* + * Compute the 'S2.4' lod bias factor from the floating point OpenGL bias. + */ +static GLuint i810ComputeLodBias(GLfloat bias) +{ + int b = (int) (bias * 16.0) + 12; + if (b > 63) + b = 63; + else if (b < -64) + b = -64; + return (GLuint) (b & MLC_LOD_BIAS_MASK); +} + + +static void i810SetTexWrapping(i810TextureObjectPtr tex, + GLenum swrap, GLenum twrap) +{ + tex->Setup[I810_TEXREG_MCS] &= ~(MCS_U_STATE_MASK| MCS_V_STATE_MASK); + + switch( swrap ) { + case GL_REPEAT: + tex->Setup[I810_TEXREG_MCS] |= MCS_U_WRAP; + break; + case GL_CLAMP: + case GL_CLAMP_TO_EDGE: + tex->Setup[I810_TEXREG_MCS] |= MCS_U_CLAMP; + break; + case GL_MIRRORED_REPEAT: + tex->Setup[I810_TEXREG_MCS] |= MCS_U_MIRROR; + break; + default: + _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__); + } + + switch( twrap ) { + case GL_REPEAT: + tex->Setup[I810_TEXREG_MCS] |= MCS_V_WRAP; + break; + case GL_CLAMP: + case GL_CLAMP_TO_EDGE: + tex->Setup[I810_TEXREG_MCS] |= MCS_V_CLAMP; + break; + case GL_MIRRORED_REPEAT: + tex->Setup[I810_TEXREG_MCS] |= MCS_V_MIRROR; + break; + default: + _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__); + } +} + + +static void i810SetTexFilter(i810ContextPtr imesa, + i810TextureObjectPtr t, + GLenum minf, GLenum magf, + GLfloat bias) +{ + t->Setup[I810_TEXREG_MF] &= ~(MF_MIN_MASK| + MF_MAG_MASK| + MF_MIP_MASK); + t->Setup[I810_TEXREG_MLC] &= ~(MLC_LOD_BIAS_MASK); + + switch (minf) { + case GL_NEAREST: + t->Setup[I810_TEXREG_MF] |= MF_MIN_NEAREST | MF_MIP_NONE; + break; + case GL_LINEAR: + t->Setup[I810_TEXREG_MF] |= MF_MIN_LINEAR | MF_MIP_NONE; + break; + case GL_NEAREST_MIPMAP_NEAREST: + t->Setup[I810_TEXREG_MF] |= MF_MIN_NEAREST | MF_MIP_NEAREST; + if (magf == GL_LINEAR) { + /*bias -= 0.5;*/ /* this doesn't work too good */ + } + break; + case GL_LINEAR_MIPMAP_NEAREST: + t->Setup[I810_TEXREG_MF] |= MF_MIN_LINEAR | MF_MIP_NEAREST; + break; + case GL_NEAREST_MIPMAP_LINEAR: + if (IS_I815(imesa)) + t->Setup[I810_TEXREG_MF] |= MF_MIN_NEAREST | MF_MIP_LINEAR; + else + t->Setup[I810_TEXREG_MF] |= MF_MIN_NEAREST | MF_MIP_DITHER; + /* + if (magf == GL_LINEAR) { + bias -= 0.5; + } + */ + bias -= 0.5; /* always biasing here looks better */ + break; + case GL_LINEAR_MIPMAP_LINEAR: + if (IS_I815(imesa)) + t->Setup[I810_TEXREG_MF] |= MF_MIN_LINEAR | MF_MIP_LINEAR; + else + t->Setup[I810_TEXREG_MF] |= MF_MIN_LINEAR | MF_MIP_DITHER; + break; + default: + return; + } + + switch (magf) { + case GL_NEAREST: + t->Setup[I810_TEXREG_MF] |= MF_MAG_NEAREST; + break; + case GL_LINEAR: + t->Setup[I810_TEXREG_MF] |= MF_MAG_LINEAR; + break; + default: + return; + } + + t->Setup[I810_TEXREG_MLC] |= i810ComputeLodBias(bias); +} + + +static void i810SetTexBorderColor(i810TextureObjectPtr t, + GLubyte color[4]) +{ + /* Need a fallback. + */ +} +static i810TextureObjectPtr i810AllocTexObj( GLcontext *ctx, struct gl_texture_object *texObj ) +{ + i810TextureObjectPtr t; + i810ContextPtr imesa = I810_CONTEXT(ctx); + + t = CALLOC_STRUCT( i810_texture_object_t ); + texObj->DriverData = t; + if ( t != NULL ) { + GLfloat bias = ctx->Texture.Unit[ctx->Texture.CurrentUnit].LodBias; + /* Initialize non-image-dependent parts of the state: + */ + t->base.tObj = texObj; + t->Setup[I810_TEXREG_MI0] = GFX_OP_MAP_INFO; + t->Setup[I810_TEXREG_MI1] = MI1_MAP_0; + t->Setup[I810_TEXREG_MI2] = MI2_DIMENSIONS_ARE_LOG2; + t->Setup[I810_TEXREG_MLC] = (GFX_OP_MAP_LOD_CTL | + MLC_MAP_0 | + /*MLC_DITHER_WEIGHT_FULL |*/ + MLC_DITHER_WEIGHT_12 | + MLC_UPDATE_LOD_BIAS | + 0x0); + t->Setup[I810_TEXREG_MCS] = (GFX_OP_MAP_COORD_SETS | + MCS_COORD_0 | + MCS_UPDATE_NORMALIZED | + MCS_NORMALIZED_COORDS | + MCS_UPDATE_V_STATE | + MCS_V_WRAP | + MCS_UPDATE_U_STATE | + MCS_U_WRAP); + t->Setup[I810_TEXREG_MF] = (GFX_OP_MAP_FILTER | + MF_MAP_0 | + MF_UPDATE_ANISOTROPIC | + MF_UPDATE_MIP_FILTER | + MF_UPDATE_MAG_FILTER | + MF_UPDATE_MIN_FILTER); + + make_empty_list( & t->base ); + + i810SetTexWrapping( t, texObj->WrapS, texObj->WrapT ); + /*i830SetTexMaxAnisotropy( t, texObj->MaxAnisotropy );*/ + i810SetTexFilter( imesa, t, texObj->MinFilter, texObj->MagFilter, bias ); + i810SetTexBorderColor( t, texObj->_BorderChan ); + } + + return t; +} + + +static void i810TexParameter( GLcontext *ctx, GLenum target, + struct gl_texture_object *tObj, + GLenum pname, const GLfloat *params ) +{ + i810ContextPtr imesa = I810_CONTEXT(ctx); + i810TextureObjectPtr t = (i810TextureObjectPtr) tObj->DriverData; + if (!t) + return; + + if ( target != GL_TEXTURE_2D ) + return; + + /* Can't do the update now as we don't know whether to flush + * vertices or not. Setting imesa->new_state means that + * i810UpdateTextureState() will be called before any triangles are + * rendered. If a statechange has occurred, it will be detected at + * that point, and buffered vertices flushed. + */ + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + { + GLfloat bias = ctx->Texture.Unit[ctx->Texture.CurrentUnit].LodBias; + i810SetTexFilter( imesa, t, tObj->MinFilter, tObj->MagFilter, bias ); + } + break; + + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + i810SetTexWrapping( t, tObj->WrapS, tObj->WrapT ); + break; + + case GL_TEXTURE_BORDER_COLOR: + i810SetTexBorderColor( t, tObj->_BorderChan ); + break; + + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + /* This isn't the most efficient solution but there doesn't appear to + * be a nice alternative for Radeon. Since there's no LOD clamping, + * we just have to rely on loading the right subset of mipmap levels + * to simulate a clamped LOD. + */ + I810_FIREVERTICES( I810_CONTEXT(ctx) ); + driSwapOutTextureObject( (driTextureObject *) t ); + break; + + default: + return; + } + + if (t == imesa->CurrentTexObj[0]) { + I810_STATECHANGE( imesa, I810_UPLOAD_TEX0 ); + } + + if (t == imesa->CurrentTexObj[1]) { + I810_STATECHANGE( imesa, I810_UPLOAD_TEX1 ); + } +} + + +static void i810TexEnv( GLcontext *ctx, GLenum target, + GLenum pname, const GLfloat *param ) +{ + i810ContextPtr imesa = I810_CONTEXT( ctx ); + GLuint unit = ctx->Texture.CurrentUnit; + + /* Only one env color. Need a fallback if env colors are different + * and texture setup references env color in both units. + */ + switch (pname) { + case GL_TEXTURE_ENV_COLOR: { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLfloat *fc = texUnit->EnvColor; + GLuint r, g, b, a, col; + CLAMPED_FLOAT_TO_UBYTE(r, fc[0]); + CLAMPED_FLOAT_TO_UBYTE(g, fc[1]); + CLAMPED_FLOAT_TO_UBYTE(b, fc[2]); + CLAMPED_FLOAT_TO_UBYTE(a, fc[3]); + + col = ((a << 24) | + (r << 16) | + (g << 8) | + (b << 0)); + + if (imesa->Setup[I810_CTXREG_CF1] != col) { + I810_STATECHANGE(imesa, I810_UPLOAD_CTX); + imesa->Setup[I810_CTXREG_CF1] = col; + } + break; + } + case GL_TEXTURE_ENV_MODE: + imesa->TexEnvImageFmt[unit] = 0; /* force recalc of env state */ + break; + + case GL_TEXTURE_LOD_BIAS_EXT: + { + struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; + i810TextureObjectPtr t = (i810TextureObjectPtr) tObj->DriverData; + t->Setup[I810_TEXREG_MLC] &= ~(MLC_LOD_BIAS_MASK); + t->Setup[I810_TEXREG_MLC] |= i810ComputeLodBias(*param); + } + break; + + default: + break; + } +} + + + +#if 0 +static void i810TexImage1D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *pack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + i810TextureObjectPtr t = (i810TextureObjectPtr) texObj->DriverData; + if (t) { + i810SwapOutTexObj( imesa, t ); + } +} + +static void i810TexSubImage1D( GLcontext *ctx, + GLenum target, + GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *pack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ +} +#endif + + +static void i810TexImage2D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + driTextureObject *t = (driTextureObject *) texObj->DriverData; + if (t) { + I810_FIREVERTICES( I810_CONTEXT(ctx) ); + driSwapOutTextureObject( t ); + } + else { + t = (driTextureObject *) i810AllocTexObj( ctx, texObj ); + if (!t) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + return; + } + } + _mesa_store_teximage2d( ctx, target, level, internalFormat, + width, height, border, format, type, + pixels, packing, texObj, texImage ); + +} + +static void i810TexSubImage2D( GLcontext *ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + driTextureObject *t = (driTextureObject *)texObj->DriverData; + + if (t) { + I810_FIREVERTICES( I810_CONTEXT(ctx) ); + driSwapOutTextureObject( t ); + } + _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, + height, format, type, pixels, packing, texObj, + texImage); + +} + + +static void i810BindTexture( GLcontext *ctx, GLenum target, + struct gl_texture_object *tObj ) +{ + if (!tObj->DriverData) { + i810AllocTexObj( ctx, tObj ); + } +} + + +static void i810DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) +{ + driTextureObject * t = (driTextureObject *) tObj->DriverData; + if (t) { + i810ContextPtr imesa = I810_CONTEXT( ctx ); + if (imesa) + I810_FIREVERTICES( imesa ); + driDestroyTextureObject( t ); + } +} + +static const struct gl_texture_format * +i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, + GLenum format, GLenum type ) +{ + switch ( internalFormat ) { + case 4: + case GL_RGBA: + case GL_COMPRESSED_RGBA: + if ( format == GL_BGRA ) { + if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) { + return &_mesa_texformat_argb1555; + } + } + return &_mesa_texformat_argb4444; + + case 3: + case GL_RGB: + case GL_COMPRESSED_RGB: + case GL_R3_G3_B2: + case GL_RGB4: + case GL_RGB5: + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + return &_mesa_texformat_rgb565; + + case GL_RGBA2: + case GL_RGBA4: + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + return &_mesa_texformat_argb4444; + + case GL_RGB5_A1: + return &_mesa_texformat_argb1555; + + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + case GL_ALPHA12: + case GL_ALPHA16: + case GL_COMPRESSED_ALPHA: + return &_mesa_texformat_al88; + + case 1: + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + case GL_LUMINANCE12: + case GL_LUMINANCE16: + case GL_COMPRESSED_LUMINANCE: + return &_mesa_texformat_rgb565; + + case 2: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE4_ALPHA4: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + case GL_COMPRESSED_LUMINANCE_ALPHA: + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY8: + case GL_INTENSITY12: + case GL_INTENSITY16: + case GL_COMPRESSED_INTENSITY: + return &_mesa_texformat_argb4444; + + case GL_YCBCR_MESA: + if (type == GL_UNSIGNED_SHORT_8_8_MESA || + type == GL_UNSIGNED_BYTE) + return &_mesa_texformat_ycbcr; + else + return &_mesa_texformat_ycbcr_rev; + + default: + fprintf(stderr, "unexpected texture format in %s\n", __FUNCTION__); + return NULL; + } + + return NULL; /* never get here */ +} + +void i810InitTextureFuncs( GLcontext *ctx ) +{ + i810ContextPtr imesa = I810_CONTEXT(ctx); + + ctx->Driver.TexEnv = i810TexEnv; + ctx->Driver.ChooseTextureFormat = i810ChooseTextureFormat; + ctx->Driver.TexImage1D = _mesa_store_teximage1d; + ctx->Driver.TexImage2D = i810TexImage2D; + ctx->Driver.TexImage3D = _mesa_store_teximage3d; + ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d; + ctx->Driver.TexSubImage2D = i810TexSubImage2D; + ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; + ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d; + ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d; + ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d; + ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d; + ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d; + ctx->Driver.BindTexture = i810BindTexture; + ctx->Driver.DeleteTexture = i810DeleteTexture; + ctx->Driver.TexParameter = i810TexParameter; + ctx->Driver.UpdateTexturePalette = 0; + ctx->Driver.IsTextureResident = driIsTextureResident; + ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; + + driInitTextureObjects( ctx, &imesa->swapped, DRI_TEXMGR_DO_TEXTURE_2D); + +} |