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authorChristian König <[email protected]>2010-10-28 20:24:56 +0200
committerChristian König <[email protected]>2010-10-28 20:24:56 +0200
commit41ed47d6b8fb6c032e2907ef2e49e414c26f35c1 (patch)
tree8cf267ee3ac5d8b530dd70a28a0d568344aa8304 /src/mesa/drivers/dri/i810/i810tex.c
parent97a7cf230a70c64fff300931ae7c00aa00449c97 (diff)
parent5479fa34d9acebd55f68c23a278cf382d0e84248 (diff)
Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa into pipe-video
Conflicts: src/gallium/include/pipe/p_format.h
Diffstat (limited to 'src/mesa/drivers/dri/i810/i810tex.c')
-rw-r--r--src/mesa/drivers/dri/i810/i810tex.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/drivers/dri/i810/i810tex.c b/src/mesa/drivers/dri/i810/i810tex.c
index 5c5c80d16d3..49364aeb225 100644
--- a/src/mesa/drivers/dri/i810/i810tex.c
+++ b/src/mesa/drivers/dri/i810/i810tex.c
@@ -166,7 +166,7 @@ i810SetTexBorderColor( i810TextureObjectPtr t, const GLfloat color[4] )
static i810TextureObjectPtr
-i810AllocTexObj( GLcontext *ctx, struct gl_texture_object *texObj )
+i810AllocTexObj( struct gl_context *ctx, struct gl_texture_object *texObj )
{
i810TextureObjectPtr t;
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -214,7 +214,7 @@ i810AllocTexObj( GLcontext *ctx, struct gl_texture_object *texObj )
}
-static void i810TexParameter( GLcontext *ctx, GLenum target,
+static void i810TexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
@@ -285,7 +285,7 @@ static void i810TexParameter( GLcontext *ctx, GLenum target,
* Determine whether or not \c param can be used instead of
* \c texUnit->EnvColor in the \c GL_TEXTURE_ENV_COLOR case.
*/
-static void i810TexEnv( GLcontext *ctx, GLenum target,
+static void i810TexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
@@ -333,7 +333,7 @@ static void i810TexEnv( GLcontext *ctx, GLenum target,
#if 0
-static void i810TexImage1D( GLcontext *ctx, GLenum target, GLint level,
+static void i810TexImage1D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type,
@@ -348,7 +348,7 @@ static void i810TexImage1D( GLcontext *ctx, GLenum target, GLint level,
}
}
-static void i810TexSubImage1D( GLcontext *ctx,
+static void i810TexSubImage1D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -363,7 +363,7 @@ static void i810TexSubImage1D( GLcontext *ctx,
#endif
-static void i810TexImage2D( GLcontext *ctx, GLenum target, GLint level,
+static void i810TexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -388,7 +388,7 @@ static void i810TexImage2D( GLcontext *ctx, GLenum target, GLint level,
pixels, packing, texObj, texImage );
}
-static void i810TexSubImage2D( GLcontext *ctx,
+static void i810TexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -410,14 +410,14 @@ static void i810TexSubImage2D( GLcontext *ctx,
}
-static void i810BindTexture( GLcontext *ctx, GLenum target,
+static void i810BindTexture( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj )
{
assert( (target != GL_TEXTURE_2D) || (tObj->DriverData != NULL) );
}
-static void i810DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
+static void i810DeleteTexture( struct gl_context *ctx, struct gl_texture_object *tObj )
{
driTextureObject * t = (driTextureObject *) tObj->DriverData;
if (t) {
@@ -437,7 +437,7 @@ static void i810DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
* makes this routine pretty simple.
*/
static gl_format
-i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+i810ChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
switch ( internalFormat ) {
@@ -524,7 +524,7 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
-i810NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+i810NewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);