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authorBrian Paul <[email protected]>2006-10-18 20:02:42 +0000
committerBrian Paul <[email protected]>2006-10-18 20:02:42 +0000
commit446972bc2756cf9770a82f51aa0dc4f529c6cae5 (patch)
treedde17acb61b36206619a1cb617f3cb29df1c1107 /src/mesa/drivers/dri/i810/i810ioctl.c
parentccb64bbb2a32761efa076ebafa7ccdaf2d412b0e (diff)
Want to stop passing x/y/width/height to Clear() function.
The coordinates need to be computed after we've got the hw lock. Code updated to: 1. Ignore all/x/y/width/height/ params passed to Clear func. 2. Pass 0,0,0,0,0 to _swrast_Clear() until they're totally removed.
Diffstat (limited to 'src/mesa/drivers/dri/i810/i810ioctl.c')
-rw-r--r--src/mesa/drivers/dri/i810/i810ioctl.c18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i810/i810ioctl.c b/src/mesa/drivers/dri/i810/i810ioctl.c
index ba651555a67..9e52d80a8b9 100644
--- a/src/mesa/drivers/dri/i810/i810ioctl.c
+++ b/src/mesa/drivers/dri/i810/i810ioctl.c
@@ -48,8 +48,8 @@ static drmBufPtr i810_get_buffer_ioctl( i810ContextPtr imesa )
#define DEPTH_SCALE ((1<<16)-1)
-static void i810Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint cx, GLint cy, GLint cw, GLint ch )
+static void i810Clear( GLcontext *ctx, GLbitfield mask, GLboolean allFoo,
+ GLint cxFoo, GLint cyFoo, GLint cwFoo, GLint chFoo )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
__DRIdrawablePrivate *dPriv = imesa->driDrawable;
@@ -80,8 +80,16 @@ static void i810Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
}
if (clear.flags) {
+ GLint cx, cy, cw, ch;
+
LOCK_HARDWARE( imesa );
+ /* compute region after locking: */
+ cx = ctx->DrawBuffer->_Xmin;
+ cy = ctx->DrawBuffer->_Ymin;
+ cw = ctx->DrawBuffer->_Xmax - cx;
+ ch = ctx->DrawBuffer->_Ymax - cy;
+
/* flip top to bottom */
cy = dPriv->h-cy-ch;
cx += imesa->drawX;
@@ -94,7 +102,8 @@ static void i810Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
drm_clip_rect_t *b = (drm_clip_rect_t *)imesa->sarea->boxes;
int n = 0;
- if (!all) {
+ if (cw != dPriv->w || ch != dPriv->h) {
+ /* clear sub region */
for ( ; i < nr ; i++) {
GLint x = box[i].x1;
GLint y = box[i].y1;
@@ -116,6 +125,7 @@ static void i810Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
n++;
}
} else {
+ /* clear whole buffer */
for ( ; i < nr ; i++) {
*b++ = box[i];
n++;
@@ -132,7 +142,7 @@ static void i810Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
}
if (mask)
- _swrast_Clear( ctx, mask, all, cx, cy, cw, ch );
+ _swrast_Clear( ctx, mask, 0, 0, 0, 0, 0 );
}