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authorBrian Paul <[email protected]>2004-01-20 15:24:50 +0000
committerBrian Paul <[email protected]>2004-01-20 15:24:50 +0000
commit4e713913fb88bc221eea1a18822cc782ca39af4d (patch)
tree71607e8e178163d5e8b79df15582cce89c6728cd /src/mesa/drivers/dri/gamma
parentd4636e74c86fad221c57a3a1704106e2367fc230 (diff)
Undo some bits from last check-in related to the ctx->Driver.NewTextureObject
functions. Don't allocate the driver-specific data during texture object creation but do it later as needed (as code originally was).
Diffstat (limited to 'src/mesa/drivers/dri/gamma')
-rw-r--r--src/mesa/drivers/dri/gamma/gamma_context.c2
-rw-r--r--src/mesa/drivers/dri/gamma/gamma_context.h1
-rw-r--r--src/mesa/drivers/dri/gamma/gamma_tex.c70
3 files changed, 8 insertions, 65 deletions
diff --git a/src/mesa/drivers/dri/gamma/gamma_context.c b/src/mesa/drivers/dri/gamma/gamma_context.c
index ff3b3a47fe5..66f330758a8 100644
--- a/src/mesa/drivers/dri/gamma/gamma_context.c
+++ b/src/mesa/drivers/dri/gamma/gamma_context.c
@@ -170,6 +170,8 @@ GLboolean gammaCreateContext( const __GLcontextModes *glVisual,
gammaDDInitTriFuncs( ctx );
gammaDDInitState( gmesa );
+ gammaInitTextureObjects( ctx );
+
driContextPriv->driverPrivate = (void *)gmesa;
GET_FIRST_DMA(gmesa->driFd, gmesa->hHWContext,
diff --git a/src/mesa/drivers/dri/gamma/gamma_context.h b/src/mesa/drivers/dri/gamma/gamma_context.h
index e9699616441..92836178b62 100644
--- a/src/mesa/drivers/dri/gamma/gamma_context.h
+++ b/src/mesa/drivers/dri/gamma/gamma_context.h
@@ -192,6 +192,7 @@ void gammaDDInitState( gammaContextPtr gmesa );
void gammaInitHW( gammaContextPtr gmesa );
void gammaDDInitStateFuncs( GLcontext *ctx );
void gammaDDInitTextureFuncs( struct dd_function_table *table );
+void gammaInitTextureObjects( GLcontext *ctx );
void gammaDDInitTriFuncs( GLcontext *ctx );
void gammaUpdateWindow( GLcontext *ctx );
diff --git a/src/mesa/drivers/dri/gamma/gamma_tex.c b/src/mesa/drivers/dri/gamma/gamma_tex.c
index b2f1d996b97..4af99e4da4a 100644
--- a/src/mesa/drivers/dri/gamma/gamma_tex.c
+++ b/src/mesa/drivers/dri/gamma/gamma_tex.c
@@ -299,8 +299,6 @@ static void gammaTexSubImage2D( GLcontext *ctx,
texImage);
}
-#if 0
-/* no longer needed */
static void gammaBindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj )
{
@@ -325,8 +323,8 @@ static void gammaBindTexture( GLcontext *ctx, GLenum target,
if (target == GL_TEXTURE_2D) {
t->TextureAddressMode |= TAM_TexMapType_2D;
t->TextureReadMode |= TRM_TexMapType_2D;
- } else
- if (target == GL_TEXTURE_1D) {
+ }
+ else if (target == GL_TEXTURE_1D) {
t->TextureAddressMode |= TAM_TexMapType_1D;
t->TextureReadMode |= TRM_TexMapType_1D;
}
@@ -353,7 +351,6 @@ static void gammaBindTexture( GLcontext *ctx, GLenum target,
gammaSetTexBorderColor( gmesa, t, tObj->_BorderChan );
}
}
-#endif
static void gammaDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
{
@@ -384,73 +381,17 @@ static GLboolean gammaIsTextureResident( GLcontext *ctx,
* Called via ctx->Driver.NewTextureObject.
* Note: this function will be called during context creation to
* allocate the default texture objects.
+ * Note: we could use containment here to 'derive' the driver-specific
+ * texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
gammaNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
- gammaContextPtr gmesa = GAMMA_CONTEXT( ctx );
struct gl_texture_object *obj;
- gammaTextureObjectPtr t;
-
obj = _mesa_new_texture_object(ctx, name, target);
- if (!obj)
- return NULL;
-
- t = CALLOC_STRUCT(gamma_texture_object_t);
- if (!t) {
- _mesa_delete_texture_object(ctx, obj);
- return NULL;
- }
-
- /* Initialize non-image-dependent parts of the state:
- */
- t->globj = obj;
- obj->DriverData = t;
-
- t->TextureAddressMode = TextureAddressModeEnable | TAM_Operation_3D |
- TAM_DY_Enable | TAM_LODEnable;
- t->TextureReadMode = TextureReadModeEnable | TRM_PrimaryCacheEnable |
- TRM_MipMapEnable | TRM_BorderClamp | TRM_Border;
- t->TextureColorMode = TextureColorModeEnable;
- t->TextureFilterMode = TextureFilterModeEnable;
-
- if (target == GL_TEXTURE_2D) {
- t->TextureAddressMode |= TAM_TexMapType_2D;
- t->TextureReadMode |= TRM_TexMapType_2D;
- }
- else if (target == GL_TEXTURE_1D) {
- t->TextureAddressMode |= TAM_TexMapType_1D;
- t->TextureReadMode |= TRM_TexMapType_1D;
- }
-
- t->TextureColorMode = TextureColorModeEnable;
-
- t->TextureFilterMode = TextureFilterModeEnable;
-
-#ifdef MESA_LITTLE_ENDIAN
- t->TextureFormat = (TF_LittleEndian |
-#else
- t->TextureFormat = (TF_BigEndian |
-#endif
- TF_ColorOrder_RGB |
- TF_OutputFmt_Texel);
-
- t->dirty_images = ~0;
-
- make_empty_list( t );
-
- gammaSetTexWrapping( t, obj->WrapS, obj->WrapT );
- gammaSetTexFilter( gmesa, t, obj->MinFilter, obj->MagFilter,
- ctx->Texture.Unit[ctx->Texture.CurrentUnit].LodBias);
-
- gammaSetTexBorderColor( gmesa, t, obj->_BorderChan );
-
return obj;
}
-
-#if 0
-/* no longer needed */
void gammaInitTextureObjects( GLcontext *ctx )
{
struct gl_texture_object *texObj;
@@ -476,7 +417,6 @@ void gammaInitTextureObjects( GLcontext *ctx )
ctx->Texture.CurrentUnit = tmp;
}
-#endif
void gammaDDInitTextureFuncs( struct dd_function_table *functions )
@@ -484,7 +424,7 @@ void gammaDDInitTextureFuncs( struct dd_function_table *functions )
functions->TexEnv = gammaTexEnv;
functions->TexImage2D = gammaTexImage2D;
functions->TexSubImage2D = gammaTexSubImage2D;
- /*functions->BindTexture = gammaBindTexture;*/
+ functions->BindTexture = gammaBindTexture;
functions->DeleteTexture = gammaDeleteTexture;
functions->TexParameter = gammaTexParameter;
functions->IsTextureResident = gammaIsTextureResident;