diff options
author | Alan Hourihane <[email protected]> | 2005-07-18 13:52:34 +0000 |
---|---|---|
committer | Alan Hourihane <[email protected]> | 2005-07-18 13:52:34 +0000 |
commit | df88dfe1dfff12c755270b86ab10236486b89a59 (patch) | |
tree | 4cae665c1e4581ff13c7302e90bf82f4fcb042ce /src/mesa/drivers/dri/ffb | |
parent | c235a96a7198f5975baec3870e48ee83bf32e23a (diff) |
Fix the FFB driver for the renderbuffer changes
Support NEW INTERFACE as well
Diffstat (limited to 'src/mesa/drivers/dri/ffb')
-rw-r--r-- | src/mesa/drivers/dri/ffb/ffb_depth.c | 69 | ||||
-rw-r--r-- | src/mesa/drivers/dri/ffb/ffb_depth.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/ffb/ffb_span.c | 37 | ||||
-rw-r--r-- | src/mesa/drivers/dri/ffb/ffb_span.h | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/ffb/ffb_state.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/ffb/ffb_stencil.c | 61 | ||||
-rw-r--r-- | src/mesa/drivers/dri/ffb/ffb_stencil.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/ffb/ffb_xmesa.c | 233 |
8 files changed, 316 insertions, 94 deletions
diff --git a/src/mesa/drivers/dri/ffb/ffb_depth.c b/src/mesa/drivers/dri/ffb/ffb_depth.c index 27f3589d104..68a2450eb7d 100644 --- a/src/mesa/drivers/dri/ffb/ffb_depth.c +++ b/src/mesa/drivers/dri/ffb/ffb_depth.c @@ -37,10 +37,13 @@ #undef DEPTH_TRACE -static void -FFBWriteDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLdepth depth[], const GLubyte mask[]) +static void FFBWriteDepthSpan( GLcontext *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, + const GLubyte mask[] ) { + const GLuint *depth = (const GLuint *) values; #ifdef DEPTH_TRACE fprintf(stderr, "FFBWriteDepthSpan: n(%d) x(%d) y(%d)\n", (int) n, x, y); @@ -81,10 +84,28 @@ FFBWriteDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y, } } -static void -FFBWriteDepthPixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], - const GLdepth depth[], const GLubyte mask[]) +static void FFBWriteMonoDepthSpan( GLcontext *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *value, const GLubyte mask[] ) { + const GLuint depthVal = *((GLuint *) value); + GLuint depths[MAX_WIDTH]; + GLuint i; + for (i = 0; i < n; i++) + depths[i] = depthVal; + FFBWriteDepthSpan(ctx, rb, n, x, y, depths, mask); +} + +static void FFBWriteDepthPixels( GLcontext *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], + const GLint y[], + const void *values, + const GLubyte mask[] ) +{ + const GLuint *depth = (const GLuint *) values; #ifdef DEPTH_TRACE fprintf(stderr, "FFBWriteDepthPixels: n(%d)\n", (int) n); #endif @@ -126,9 +147,12 @@ FFBWriteDepthPixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], } } -static void -FFBReadDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y, GLdepth depth[]) +static void FFBReadDepthSpan( GLcontext *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + void *values ) { + GLuint *depth = (GLuint *) values; ffbContextPtr fmesa = FFB_CONTEXT(ctx); __DRIdrawablePrivate *dPriv = fmesa->driDrawable; GLuint *zptr; @@ -163,10 +187,13 @@ FFBReadDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y, GLdepth depth[]) UNLOCK_HARDWARE(fmesa); } -static void -FFBReadDepthPixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], - GLdepth depth[]) +static void FFBReadDepthPixels( GLcontext *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], const GLint y[], + void *values ) { + GLuint *depth = (GLuint *) values; ffbContextPtr fmesa = FFB_CONTEXT(ctx); __DRIdrawablePrivate *dPriv = fmesa->driDrawable; char *zbase; @@ -202,13 +229,17 @@ FFBReadDepthPixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], UNLOCK_HARDWARE(fmesa); } -void ffbDDInitDepthFuncs(GLcontext *ctx) +/** + * Plug in the Get/Put routines for the given driRenderbuffer. + */ +void +ffbSetDepthFunctions(driRenderbuffer *drb, const GLvisual *vis) { - struct swrast_device_driver *swdd = - _swrast_GetDeviceDriverReference(ctx); - - swdd->WriteDepthSpan = FFBWriteDepthSpan; - swdd->ReadDepthSpan = FFBReadDepthSpan; - swdd->WriteDepthPixels = FFBWriteDepthPixels; - swdd->ReadDepthPixels = FFBReadDepthPixels; + assert(drb->Base.InternalFormat == GL_DEPTH_COMPONENT16); + drb->Base.GetRow = FFBReadDepthSpan; + drb->Base.GetValues = FFBReadDepthPixels; + drb->Base.PutRow = FFBWriteDepthSpan; + drb->Base.PutMonoRow = FFBWriteMonoDepthSpan; + drb->Base.PutValues = FFBWriteDepthPixels; + drb->Base.PutMonoValues = NULL; } diff --git a/src/mesa/drivers/dri/ffb/ffb_depth.h b/src/mesa/drivers/dri/ffb/ffb_depth.h index a098bfcc2a2..db908e7a635 100644 --- a/src/mesa/drivers/dri/ffb/ffb_depth.h +++ b/src/mesa/drivers/dri/ffb/ffb_depth.h @@ -3,6 +3,6 @@ #ifndef _FFB_DEPTH_H #define _FFB_DEPTH_H -extern void ffbDDInitDepthFuncs(GLcontext *ctx); +void ffbSetDepthFunctions(driRenderbuffer *drb, const GLvisual *vis); #endif /* !(_FFB_DEPTH_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_span.c b/src/mesa/drivers/dri/ffb/ffb_span.c index 6927945226b..f4698c64e4a 100644 --- a/src/mesa/drivers/dri/ffb/ffb_span.c +++ b/src/mesa/drivers/dri/ffb/ffb_span.c @@ -116,27 +116,20 @@ do { GLuint p = *(GLuint *)(buf + ((__x)<<2) + ((__y)<<13)); \ #include <spantmp.h> -void ffbDDInitSpanFuncs(GLcontext *ctx) +/** + * Plug in the Get/Put routines for the given driRenderbuffer. + */ +void +ffbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) { - struct swrast_device_driver *swdd = - _swrast_GetDeviceDriverReference(ctx); - - swdd->WriteRGBASpan = ffbWriteRGBASpan_888; - swdd->WriteRGBSpan = ffbWriteRGBSpan_888; - swdd->WriteRGBAPixels = ffbWriteRGBAPixels_888; - swdd->WriteMonoRGBASpan = ffbWriteMonoRGBASpan_888; - swdd->WriteMonoRGBAPixels = ffbWriteMonoRGBAPixels_888; - swdd->ReadRGBASpan = ffbReadRGBASpan_888; - swdd->ReadRGBAPixels = ffbReadRGBAPixels_888; - - /* We don't support color index mode yet, but it will be - * very easy to do. -DaveM - */ - swdd->WriteCI8Span = NULL; - swdd->WriteCI32Span = NULL; - swdd->WriteMonoCISpan = NULL; - swdd->WriteCI32Pixels = NULL; - swdd->WriteMonoCIPixels = NULL; - swdd->ReadCI32Span = NULL; - swdd->ReadCI32Pixels = NULL; + assert(vis->redBits == 8); + assert(vis->greenBits == 8); + assert(vis->blueBits == 8); + drb->Base.GetRow = ffbReadRGBASpan_888; + drb->Base.GetValues = ffbReadRGBAPixels_888; + drb->Base.PutRow = ffbWriteRGBASpan_888; + drb->Base.PutRowRGB = ffbWriteRGBSpan_888; + drb->Base.PutMonoRow = ffbWriteMonoRGBASpan_888; + drb->Base.PutValues = ffbWriteRGBAPixels_888; + drb->Base.PutMonoValues = ffbWriteMonoRGBAPixels_888; } diff --git a/src/mesa/drivers/dri/ffb/ffb_span.h b/src/mesa/drivers/dri/ffb/ffb_span.h index 00501e8230c..5ae227910d5 100644 --- a/src/mesa/drivers/dri/ffb/ffb_span.h +++ b/src/mesa/drivers/dri/ffb/ffb_span.h @@ -3,6 +3,8 @@ #ifndef _FFB_SPAN_H #define _FFB_SPAN_H -extern void ffbDDInitSpanFuncs(GLcontext *ctx); +#include "drirenderbuffer.h" + +void ffbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis); #endif /* !(_FFB_SPAN_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_state.c b/src/mesa/drivers/dri/ffb/ffb_state.c index 48b58e09932..86df5b4bcac 100644 --- a/src/mesa/drivers/dri/ffb/ffb_state.c +++ b/src/mesa/drivers/dri/ffb/ffb_state.c @@ -592,6 +592,8 @@ static void ffbDDColorMask(GLcontext *ctx, new_pmask |= 0x0000ff00; if (b) new_pmask |= 0x00ff0000; + if (a) + new_pmask |= 0xff000000; if (fmesa->pmask != new_pmask) { fmesa->pmask = new_pmask; diff --git a/src/mesa/drivers/dri/ffb/ffb_stencil.c b/src/mesa/drivers/dri/ffb/ffb_stencil.c index a00eb3602ab..2f13ee9210b 100644 --- a/src/mesa/drivers/dri/ffb/ffb_stencil.c +++ b/src/mesa/drivers/dri/ffb/ffb_stencil.c @@ -36,10 +36,12 @@ #undef STENCIL_TRACE -static void -FFBWriteStencilSpan(GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLstencil stencil[], const GLubyte mask[]) +static void FFBWriteStencilSpan( GLcontext *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, const GLubyte mask[] ) { + const GLubyte *stencil = (const GLubyte *) values; #ifdef STENCIL_TRACE fprintf(stderr, "FFBWriteStencilSpan: n(%d) x(%d) y(%d)\n", (int) n, x, y); @@ -79,10 +81,13 @@ FFBWriteStencilSpan(GLcontext *ctx, GLuint n, GLint x, GLint y, } } -static void -FFBWriteStencilPixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], - const GLstencil stencil[], const GLubyte mask[]) +static void FFBWriteStencilPixels( GLcontext *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], const GLint y[], + const void *values, const GLubyte mask[] ) { + const GLubyte *stencil = (const GLubyte *) values; #ifdef STENCIL_TRACE fprintf(stderr, "FFBWriteStencilPixels: n(%d)\n", (int) n); #endif @@ -124,9 +129,12 @@ FFBWriteStencilPixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[] } } -static void -FFBReadStencilSpan(GLcontext *ctx, GLuint n, GLint x, GLint y, GLstencil stencil[]) +static void FFBReadStencilSpan( GLcontext *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + void *values) { + GLubyte *stencil = (GLubyte *) values; ffbContextPtr fmesa = FFB_CONTEXT(ctx); __DRIdrawablePrivate *dPriv = fmesa->driDrawable; GLuint *zptr; @@ -161,10 +169,12 @@ FFBReadStencilSpan(GLcontext *ctx, GLuint n, GLint x, GLint y, GLstencil stencil UNLOCK_HARDWARE(fmesa); } -static void -FFBReadStencilPixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], - GLstencil stencil[]) +static void FFBReadStencilPixels( GLcontext *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + void *values ) { + GLubyte *stencil = (GLubyte *) values; ffbContextPtr fmesa = FFB_CONTEXT(ctx); __DRIdrawablePrivate *dPriv = fmesa->driDrawable; char *zbase; @@ -200,22 +210,17 @@ FFBReadStencilPixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], UNLOCK_HARDWARE(fmesa); } -void ffbDDInitStencilFuncs(GLcontext *ctx) +/** + * Plug in the Get/Put routines for the given driRenderbuffer. + */ +void +ffbSetStencilFunctions(driRenderbuffer *drb, const GLvisual *vis) { - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - struct swrast_device_driver *swdd = - _swrast_GetDeviceDriverReference(ctx); - - if (fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS) { - swdd->WriteStencilSpan = FFBWriteStencilSpan; - swdd->ReadStencilSpan = FFBReadStencilSpan; - swdd->WriteStencilPixels = FFBWriteStencilPixels; - swdd->ReadStencilPixels = FFBReadStencilPixels; - } else { - swdd->WriteStencilSpan = NULL; - swdd->ReadStencilSpan = NULL; - swdd->WriteStencilPixels = NULL; - swdd->ReadStencilPixels = NULL; - } + assert(drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT); + drb->Base.GetRow = FFBReadStencilSpan; + drb->Base.GetValues = FFBReadStencilPixels; + drb->Base.PutRow = FFBWriteStencilSpan; + /*drb->Base.PutMonoRow = FFBWriteMonoStencilSpan;*/ + drb->Base.PutValues = FFBWriteStencilPixels; + drb->Base.PutMonoValues = NULL; } diff --git a/src/mesa/drivers/dri/ffb/ffb_stencil.h b/src/mesa/drivers/dri/ffb/ffb_stencil.h index af161e7c1d1..c7da1ca681f 100644 --- a/src/mesa/drivers/dri/ffb/ffb_stencil.h +++ b/src/mesa/drivers/dri/ffb/ffb_stencil.h @@ -3,6 +3,6 @@ #ifndef _FFB_STENCIL_H #define _FFB_STENCIL_H -extern void ffbDDInitStencilFuncs(GLcontext *ctx); +void ffbSetStencilFunctions(driRenderbuffer *drb, const GLvisual *vis); #endif /* !(_FFB_STENCIL_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.c b/src/mesa/drivers/dri/ffb/ffb_xmesa.c index cdaafac15fb..aced4a9253d 100644 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.c +++ b/src/mesa/drivers/dri/ffb/ffb_xmesa.c @@ -27,9 +27,12 @@ #include "ffb_xmesa.h" #include "context.h" +#include "framebuffer.h" #include "matrix.h" +#include "renderbuffer.h" #include "simple_list.h" #include "imports.h" +#include "utils.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -276,9 +279,6 @@ ffbCreateContext(const __GLcontextModes *mesaVis, ffbDDExtensionsInit(ctx); ffbDDInitDriverFuncs(ctx); ffbDDInitStateFuncs(ctx); - ffbDDInitSpanFuncs(ctx); - ffbDDInitDepthFuncs(ctx); - ffbDDInitStencilFuncs(ctx); ffbDDInitRenderFuncs(ctx); /*ffbDDInitTexFuncs(ctx); not needed */ ffbDDInitBitmapFuncs(ctx); @@ -322,16 +322,63 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv, const __GLcontextModes *mesaVis, GLboolean isPixmap ) { + /* Mesa checks for pitch > 0, but ffb doesn't use pitches */ + int bogusPitch = 1; + int bpp = 4; /* we've always got a 32bpp framebuffer */ + int offset = 0; /* always at 0 for offset */ + if (isPixmap) { return GL_FALSE; /* not implemented */ - } - else { + } else { + GLboolean swStencil = (mesaVis->stencilBits > 0 && + mesaVis->depthBits != 24); +#if 0 driDrawPriv->driverPrivate = (void *) - _mesa_create_framebuffer(mesaVis, - GL_FALSE, /* software depth buffer? */ + _mesa_create_framebuffer(mesaVis, + GL_FALSE, /* software depth buffer? */ mesaVis->stencilBits > 0, mesaVis->accumRedBits > 0, mesaVis->alphaBits > 0); +#else + struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); + + { + driRenderbuffer *frontRb + = driNewRenderbuffer(GL_RGBA, bpp, offset, bogusPitch); + ffbSetSpanFunctions(frontRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); + } + + if (mesaVis->doubleBufferMode) { + driRenderbuffer *backRb + = driNewRenderbuffer(GL_RGBA, bpp, offset, bogusPitch); + ffbSetSpanFunctions(backRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); + } + + if (mesaVis->depthBits == 16) { + driRenderbuffer *depthRb + = driNewRenderbuffer(GL_DEPTH_COMPONENT16, bpp, offset, bogusPitch); + ffbSetDepthFunctions(depthRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + } + + if (mesaVis->stencilBits > 0 && !swStencil) { + driRenderbuffer *stencilRb + = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, bpp, offset,bogusPitch); + ffbSetStencilFunctions(stencilRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); + } + + _mesa_add_soft_renderbuffers(fb, + GL_FALSE, /* color */ + GL_FALSE, /* depth */ + swStencil, + mesaVis->accumRedBits > 0, + GL_FALSE, /* alpha */ + GL_FALSE /* aux */); + driDrawPriv->driverPrivate = (void *) fb; +#endif return (driDrawPriv->driverPrivate != NULL); } } @@ -488,7 +535,7 @@ ffbMakeCurrent(__DRIcontextPrivate *driContextPriv, fmesa->driDrawable = driDrawPriv; - _mesa_make_current2(fmesa->glCtx, + _mesa_make_current(fmesa->glCtx, (GLframebuffer *) driDrawPriv->driverPrivate, (GLframebuffer *) driReadPriv->driverPrivate); @@ -520,7 +567,7 @@ ffbMakeCurrent(__DRIcontextPrivate *driContextPriv, 1, 0, 0, 0, 0); } } else { - _mesa_make_current(NULL, NULL); + _mesa_make_current(NULL, NULL, NULL); } return GL_TRUE; @@ -551,30 +598,172 @@ void ffbXMesaUpdateState(ffbContextPtr fmesa) } } - -static struct __DriverAPIRec ffbAPI = { - ffbInitDriver, - ffbDestroyScreen, - ffbCreateContext, - ffbDestroyContext, - ffbCreateBuffer, - ffbDestroyBuffer, - ffbSwapBuffers, - ffbMakeCurrent, - ffbUnbindContext +static const struct __DriverAPIRec ffbAPI = { + .InitDriver = ffbInitDriver, + .DestroyScreen = ffbDestroyScreen, + .CreateContext = ffbCreateContext, + .DestroyContext = ffbDestroyContext, + .CreateBuffer = ffbCreateBuffer, + .DestroyBuffer = ffbDestroyBuffer, + .SwapBuffers = ffbSwapBuffers, + .MakeCurrent = ffbMakeCurrent, + .UnbindContext = ffbUnbindContext, + .GetSwapInfo = NULL, + .GetMSC = NULL, + .WaitForMSC = NULL, + .WaitForSBC = NULL, + .SwapBuffersMSC = NULL }; - /* * This is the bootstrap function for the driver. * The __driCreateScreen name is the symbol that libGL.so fetches. * Return: pointer to a __DRIscreenPrivate. */ +#if !defined(DRI_NEW_INTERFACE_ONLY) void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc, - int numConfigs, __GLXvisualConfig *config) + int numConfigs, __GLXvisualConfig *config) { __DRIscreenPrivate *psp; psp = __driUtilCreateScreen(dpy, scrn, psc, numConfigs, config, &ffbAPI); return (void *) psp; } +#endif /* !defined(DRI_NEW_INTERFACE_ONLY) */ + + +#ifdef USE_NEW_INTERFACE +static PFNGLXCREATECONTEXTMODES create_context_modes = NULL; + +static __GLcontextModes * +ffbFillInModes( unsigned pixel_bits, unsigned depth_bits, + unsigned stencil_bits, GLboolean have_back_buffer ) +{ + __GLcontextModes * modes; + __GLcontextModes * m; + unsigned num_modes; + unsigned depth_buffer_factor; + unsigned back_buffer_factor; + GLenum fb_format; + GLenum fb_type; + + /* GLX_SWAP_COPY_OML is only supported because the FFB driver doesn't + * support pageflipping at all. + */ + static const GLenum back_buffer_modes[] = { + GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML + }; + + u_int8_t depth_bits_array[3]; + u_int8_t stencil_bits_array[3]; + + + depth_bits_array[0] = 0; + depth_bits_array[1] = depth_bits; + depth_bits_array[2] = depth_bits; + + /* Just like with the accumulation buffer, always provide some modes + * with a stencil buffer. It will be a sw fallback, but some apps won't + * care about that. + */ + stencil_bits_array[0] = 0; + stencil_bits_array[1] = 0; + stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits; + + depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1; + back_buffer_factor = (have_back_buffer) ? 3 : 1; + + num_modes = depth_buffer_factor * back_buffer_factor * 4; + + if ( pixel_bits == 16 ) { + fb_format = GL_RGB; + fb_type = GL_UNSIGNED_SHORT_5_6_5; + } + else { + fb_format = GL_BGRA; + fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; + } + + modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) ); + m = modes; + if ( ! driFillInModes( & m, fb_format, fb_type, + depth_bits_array, stencil_bits_array, depth_buffer_factor, + back_buffer_modes, back_buffer_factor, + GLX_TRUE_COLOR ) ) { + fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", + __func__, __LINE__ ); + return NULL; + } + if ( ! driFillInModes( & m, fb_format, fb_type, + depth_bits_array, stencil_bits_array, depth_buffer_factor, + back_buffer_modes, back_buffer_factor, + GLX_DIRECT_COLOR ) ) { + fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", + __func__, __LINE__ ); + return NULL; + } + + + /* Mark the visual as slow if there are "fake" stencil bits. + */ + for ( m = modes ; m != NULL ; m = m->next ) { + if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) { + m->visualRating = GLX_SLOW_CONFIG; + } + } + + return modes; +} +#endif /* USE_NEW_INTERFACE */ + + +/** + * This is the bootstrap function for the driver. libGL supplies all of the + * requisite information about the system, and the driver initializes itself. + * This routine also fills in the linked list pointed to by \c driver_modes + * with the \c __GLcontextModes that the driver can support for windows or + * pbuffers. + * + * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on + * failure. + */ +#ifdef USE_NEW_INTERFACE +PUBLIC +void * __driCreateNewScreen( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, + const __GLcontextModes * modes, + const __DRIversion * ddx_version, + const __DRIversion * dri_version, + const __DRIversion * drm_version, + const __DRIframebuffer * frame_buffer, + drmAddress pSAREA, int fd, + int internal_api_version, + __GLcontextModes ** driver_modes ) + +{ + __DRIscreenPrivate *psp; + static const __DRIversion ddx_expected = { 0, 0, 1 }; + static const __DRIversion dri_expected = { 4, 0, 0 }; + static const __DRIversion drm_expected = { 0, 0, 1 }; + + if ( ! driCheckDriDdxDrmVersions2( "ffb", + dri_version, & dri_expected, + ddx_version, & ddx_expected, + drm_version, & drm_expected ) ) { + return NULL; + } + + psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, + ddx_version, dri_version, drm_version, + frame_buffer, pSAREA, fd, + internal_api_version, &ffbAPI); + if ( psp != NULL ) { + create_context_modes = (PFNGLXCREATECONTEXTMODES) + glXGetProcAddress( (const GLubyte *) "__glXCreateContextModes" ); + if ( create_context_modes != NULL ) { + *driver_modes = ffbFillInModes( 32, 16, 0, GL_TRUE ); + } + } + + return (void *) psp; +} +#endif /* USE_NEW_INTERFACE */ |