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authorBrian Paul <[email protected]>2005-05-04 20:11:35 +0000
committerBrian Paul <[email protected]>2005-05-04 20:11:35 +0000
commite4b2356c07d31fbeeabb13b2fb47db703b473080 (patch)
treed8b7f1c7c9e7c84d84349485f942dd205dd4c16d /src/mesa/drivers/dri/ffb
parentebef61f5c0950572f9c6a81b08f447957461675c (diff)
Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
Diffstat (limited to 'src/mesa/drivers/dri/ffb')
-rw-r--r--src/mesa/drivers/dri/ffb/ffb_clear.c20
-rw-r--r--src/mesa/drivers/dri/ffb/ffb_state.c4
-rw-r--r--src/mesa/drivers/dri/ffb/ffb_xmesa.c4
3 files changed, 14 insertions, 14 deletions
diff --git a/src/mesa/drivers/dri/ffb/ffb_clear.c b/src/mesa/drivers/dri/ffb/ffb_clear.c
index 2bb0eb047be..c63179149a7 100644
--- a/src/mesa/drivers/dri/ffb/ffb_clear.c
+++ b/src/mesa/drivers/dri/ffb/ffb_clear.c
@@ -267,7 +267,7 @@ void ffbDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
{
ffbContextPtr fmesa = FFB_CONTEXT(ctx);
__DRIdrawablePrivate *dPriv = fmesa->driDrawable;
- unsigned int stcmask = DD_STENCIL_BIT;
+ unsigned int stcmask = BUFFER_BIT_STENCIL;
#ifdef CLEAR_TRACE
fprintf(stderr, "ffbDDClear: mask(%08x) all(%d) "
@@ -277,7 +277,7 @@ void ffbDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
if (!(fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS))
stcmask = 0;
- if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT | stcmask)) {
+ if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT | BUFFER_BIT_DEPTH | stcmask)) {
ffb_fbcPtr ffb = fmesa->regs;
unsigned int fbc, ppc;
@@ -288,20 +288,20 @@ void ffbDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
FFB_PPC_ZS_CONST | FFB_PPC_CS_CONST);
/* Y/X enables must be both on or both off. */
- if (mask & (DD_DEPTH_BIT | stcmask)) {
+ if (mask & (BUFFER_BIT_DEPTH | stcmask)) {
fbc |= (FFB_FBC_ZE_ON | FFB_FBC_YE_ON | FFB_FBC_WB_C);
} else
fbc |= FFB_FBC_ZE_OFF | FFB_FBC_YE_OFF;
/* All RGB enables must be both on or both off. */
- if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) {
- if (mask & DD_FRONT_LEFT_BIT) {
+ if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) {
+ if (mask & BUFFER_BIT_FRONT_LEFT) {
if (fmesa->back_buffer == 0)
fbc |= FFB_FBC_WB_B;
else
fbc |= FFB_FBC_WB_A;
}
- if (mask & DD_BACK_LEFT_BIT) {
+ if (mask & BUFFER_BIT_BACK_LEFT) {
if (fmesa->back_buffer == 0)
fbc |= FFB_FBC_WB_A;
else
@@ -321,9 +321,9 @@ void ffbDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
ffb->cmp = 0x80808080;
ffb->rop = FFB_ROP_NEW;
- if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT))
+ if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT))
ffb->fg = fmesa->clear_pixel;
- if (mask & DD_DEPTH_BIT)
+ if (mask & BUFFER_BIT_DEPTH)
ffb->constz = fmesa->clear_depth;
if (mask & stcmask)
ffb->consty = fmesa->clear_stencil;
@@ -344,8 +344,8 @@ void ffbDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
UNLOCK_HARDWARE(fmesa);
- mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT |
- DD_DEPTH_BIT | stcmask);
+ mask &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT |
+ BUFFER_BIT_DEPTH | stcmask);
}
if (mask)
diff --git a/src/mesa/drivers/dri/ffb/ffb_state.c b/src/mesa/drivers/dri/ffb/ffb_state.c
index 53d56d20436..48b58e09932 100644
--- a/src/mesa/drivers/dri/ffb/ffb_state.c
+++ b/src/mesa/drivers/dri/ffb/ffb_state.c
@@ -522,14 +522,14 @@ static void ffbDDSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
#endif
fbc &= ~(FFB_FBC_RB_MASK);
switch (bufferBit) {
- case DD_FRONT_LEFT_BIT:
+ case BUFFER_BIT_FRONT_LEFT:
if (fmesa->back_buffer == 0)
fbc |= FFB_FBC_RB_B;
else
fbc |= FFB_FBC_RB_A;
break;
- case DD_BACK_LEFT_BIT:
+ case BUFFER_BIT_BACK_LEFT:
if (fmesa->back_buffer == 0)
fbc |= FFB_FBC_RB_A;
else
diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.c b/src/mesa/drivers/dri/ffb/ffb_xmesa.c
index 722b870f5e9..cdaafac15fb 100644
--- a/src/mesa/drivers/dri/ffb/ffb_xmesa.c
+++ b/src/mesa/drivers/dri/ffb/ffb_xmesa.c
@@ -515,8 +515,8 @@ ffbMakeCurrent(__DRIcontextPrivate *driContextPriv,
* we need to clear all the hw buffers.
*/
ffbDDClear(fmesa->glCtx,
- (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT |
- DD_DEPTH_BIT | DD_STENCIL_BIT),
+ (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT |
+ BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL),
1, 0, 0, 0, 0);
}
} else {