diff options
author | Kristian Høgsberg <[email protected]> | 2010-02-25 16:12:58 -0500 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-02-25 17:40:11 -0500 |
commit | 79aeafd3ca3680c28f6d47a21a501334844f4475 (patch) | |
tree | 211ec598f55db38cdf62133ab56dd82cb8fd24a6 /src/mesa/drivers/dri/ffb | |
parent | 40c6bb58be4bc2be3c4901fe8b945d2a12983af6 (diff) |
Drop fb, ffb and gamma dri drivers
Diffstat (limited to 'src/mesa/drivers/dri/ffb')
41 files changed, 0 insertions, 7766 deletions
diff --git a/src/mesa/drivers/dri/ffb/Makefile b/src/mesa/drivers/dri/ffb/Makefile deleted file mode 100644 index e9da8f9066e..00000000000 --- a/src/mesa/drivers/dri/ffb/Makefile +++ /dev/null @@ -1,35 +0,0 @@ -# src/mesa/drivers/dri/ffb/Makefile - -TOP = ../../../../.. -include $(TOP)/configs/current - -LIBNAME = ffb_dri.so - -# not yet -# MINIGLX_SOURCES = server/ffb_dri.c - -DRIVER_SOURCES = \ - ffb_bitmap.c \ - ffb_clear.c \ - ffb_dd.c \ - ffb_depth.c \ - ffb_fog.c \ - ffb_lines.c \ - ffb_points.c \ - ffb_span.c \ - ffb_state.c \ - ffb_stencil.c \ - ffb_tex.c \ - ffb_tris.c \ - ffb_vb.c \ - ffb_xmesa.c - -C_SOURCES = \ - $(COMMON_SOURCES) \ - $(DRIVER_SOURCES) - - -ASM_SOURCES = - -include ../Makefile.template - diff --git a/src/mesa/drivers/dri/ffb/ffb_bitmap.c b/src/mesa/drivers/dri/ffb/ffb_bitmap.c deleted file mode 100644 index b71a552c9dc..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_bitmap.c +++ /dev/null @@ -1,158 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "ffb_context.h" -#include "ffb_state.h" -#include "ffb_lock.h" -#include "ffb_bitmap.h" -#include "swrast/swrast.h" -#include "main/macros.h" - -/* Compute ceiling of integer quotient of A divided by B: */ -#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) - -#undef FFB_BITMAP_TRACE - -static void -ffb_bitmap(GLcontext *ctx, GLint px, GLint py, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_fbcPtr ffb = fmesa->regs; - __DRIdrawable *dPriv = fmesa->driDrawable; - unsigned int ppc, pixel; - GLint row, col, row_stride; - const GLubyte *src; - char *buf; - - if (fmesa->bad_fragment_attrs != 0) - _swrast_Bitmap(ctx, px, py, width, - height, unpack, bitmap); - - pixel = (((((GLuint)(ctx->Current.RasterColor[0] * 255.0f)) & 0xff) << 0) | - ((((GLuint)(ctx->Current.RasterColor[1] * 255.0f)) & 0xff) << 8) | - ((((GLuint)(ctx->Current.RasterColor[2] * 255.0f)) & 0xff) << 16) | - ((((GLuint)(ctx->Current.RasterColor[3] * 255.0f)) & 0xff) << 24)); - -#ifdef FFB_BITMAP_TRACE - fprintf(stderr, "ffb_bitmap: ppc(%08x) fbc(%08x) cmp(%08x) pixel(%08x)\n", - fmesa->ppc, fmesa->fbc, fmesa->cmp, pixel); -#endif - - LOCK_HARDWARE(fmesa); - fmesa->hw_locked = 1; - - if (fmesa->state_dirty) - ffbSyncHardware(fmesa); - - ppc = fmesa->ppc; - - FFBFifo(fmesa, 4); - ffb->ppc = ((ppc & - ~(FFB_PPC_TBE_MASK | FFB_PPC_ZS_MASK | FFB_PPC_CS_MASK | FFB_PPC_XS_MASK)) - | (FFB_PPC_TBE_TRANSPARENT | FFB_PPC_ZS_CONST | FFB_PPC_CS_CONST | - (ctx->Color.BlendEnabled ? FFB_PPC_XS_CONST : FFB_PPC_XS_WID))); - ffb->constz = ((GLuint) (ctx->Current.RasterPos[2] * 0x0fffffff)); - ffb->fg = pixel; - ffb->fontinc = (0 << 16) | 32; - - buf = (char *)(fmesa->sfb32 + (dPriv->x << 2) + (dPriv->y << 13)); - - row_stride = (unpack->Alignment * CEILING(width, 8 * unpack->Alignment)); - src = (const GLubyte *) (bitmap + - (unpack->SkipRows * row_stride) + - (unpack->SkipPixels / 8)); - if (unpack->LsbFirst == GL_TRUE) { - for (row = 0; row < height; row++, src += row_stride) { - const GLubyte *row_src = src; - GLuint base_x, base_y; - - base_x = dPriv->x + px; - base_y = dPriv->y + (dPriv->h - (py + row)); - - FFBFifo(fmesa, 1); - ffb->fontxy = (base_y << 16) | base_x; - - for (col = 0; col < width; col += 32, row_src += 4) { - GLint bitnum, font_w = (width - col); - GLuint font_data; - - if (font_w > 32) - font_w = 32; - font_data = 0; - for (bitnum = 0; bitnum < 32; bitnum++) { - const GLubyte val = row_src[bitnum >> 3]; - - if (val & (1 << (bitnum & (8 - 1)))) - font_data |= (1 << (31 - bitnum)); - } - - FFBFifo(fmesa, 2); - ffb->fontw = font_w; - ffb->font = font_data; - } - } - } else { - for (row = 0; row < height; row++, src += row_stride) { - const GLubyte *row_src = src; - GLuint base_x, base_y; - - base_x = dPriv->x + px; - base_y = dPriv->y + (dPriv->h - (py + row)); - - FFBFifo(fmesa, 1); - ffb->fontxy = (base_y << 16) | base_x; - - for (col = 0; col < width; col += 32, row_src += 4) { - GLint font_w = (width - col); - - if (font_w > 32) - font_w = 32; - FFBFifo(fmesa, 2); - ffb->fontw = font_w; - ffb->font = (((unsigned int)row_src[0]) << 24 | - ((unsigned int)row_src[1]) << 16 | - ((unsigned int)row_src[2]) << 8 | - ((unsigned int)row_src[3]) << 0); - } - } - } - - FFBFifo(fmesa, 1); - ffb->ppc = ppc; - fmesa->ffbScreen->rp_active = 1; - - UNLOCK_HARDWARE(fmesa); - fmesa->hw_locked = 0; -} - -void ffbDDInitBitmapFuncs(GLcontext *ctx) -{ - ctx->Driver.Bitmap = ffb_bitmap; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_bitmap.h b/src/mesa/drivers/dri/ffb/ffb_bitmap.h deleted file mode 100644 index 0ccbc57bd09..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_bitmap.h +++ /dev/null @@ -1,7 +0,0 @@ - -#ifndef _FFB_BITMAP_H -#define _FFB_BITMAP_H - -extern void ffbDDInitBitmapFuncs(GLcontext *); - -#endif /* !(_FFB_BITMAP_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_clear.c b/src/mesa/drivers/dri/ffb/ffb_clear.c deleted file mode 100644 index aa3fa0a86c5..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_clear.c +++ /dev/null @@ -1,335 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/mtypes.h" - -#include "main/mm.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_vb.h" -#include "ffb_clear.h" -#include "ffb_lock.h" - -#undef CLEAR_TRACE - -#define BOX_AREA(__w, __h) ((int)(__w) * (int)(__h)) - -/* Compute the page aligned box for a page mode fast fill. - * In 'ework' this returns greater than zero if there are some odd - * edges to take care of which are outside of the page aligned area. - * It will place less than zero there if the box is too small, - * indicating that a different method must be used to fill it. - */ -#define CreatorPageFillParms(ffp, x, y, w, h, px, py, pw, ph, ework) \ -do { int xdiff, ydiff; \ - int pf_bh = ffp->pagefill_height; \ - int pf_bw = ffp->pagefill_width; \ - py = ((y + (pf_bh - 1)) & ~(pf_bh - 1)); \ - ydiff = py - y; \ - px = ffp->Pf_AlignTab[x + (pf_bw - 1)]; \ - xdiff = px - x; \ - ph = ((h - ydiff) & ~(pf_bh - 1)); \ - if(ph <= 0) \ - ework = -1; \ - else { \ - pw = ffp->Pf_AlignTab[w - xdiff]; \ - if(pw <= 0) { \ - ework = -1; \ - } else { \ - ework = (((xdiff > 0) || \ - (ydiff > 0) || \ - ((w - pw) > 0) || \ - ((h - ph) > 0))) ? 1 : 0; \ - } \ - } \ -} while(0); - -struct ff_fixups { - int x, y, width, height; -}; - -/* Compute fixups of non-page aligned areas after a page fill. - * Return the number of fixups needed. - */ -static INLINE int -CreatorComputePageFillFixups(struct ff_fixups *fixups, - int x, int y, int w, int h, - int paligned_x, int paligned_y, - int paligned_w, int paligned_h) -{ - int nfixups = 0; - - /* FastFill Left */ - if(paligned_x != x) { - fixups[nfixups].x = x; - fixups[nfixups].y = paligned_y; - fixups[nfixups].width = paligned_x - x; - fixups[nfixups].height = paligned_h; - nfixups++; - } - /* FastFill Top */ - if(paligned_y != y) { - fixups[nfixups].x = x; - fixups[nfixups].y = y; - fixups[nfixups].width = w; - fixups[nfixups].height = paligned_y - y; - nfixups++; - } - /* FastFill Right */ - if((x+w) != (paligned_x+paligned_w)) { - fixups[nfixups].x = (paligned_x+paligned_w); - fixups[nfixups].y = paligned_y; - fixups[nfixups].width = (x+w) - fixups[nfixups].x; - fixups[nfixups].height = paligned_h; - nfixups++; - } - /* FastFill Bottom */ - if((y+h) != (paligned_y+paligned_h)) { - fixups[nfixups].x = x; - fixups[nfixups].y = (paligned_y+paligned_h); - fixups[nfixups].width = w; - fixups[nfixups].height = (y+h) - fixups[nfixups].y; - nfixups++; - } - return nfixups; -} - -static void -ffb_do_clear(GLcontext *ctx, __DRIdrawable *dPriv) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - FFBDRIPtr gDRIPriv = (FFBDRIPtr) fmesa->driScreen->pDevPriv; - ffb_fbcPtr ffb = fmesa->regs; - drm_clip_rect_t *box = dPriv->pClipRects; - int nc = dPriv->numClipRects; - GLint cx, cy, cw, ch; - - /* compute region after locking: */ - cx = ctx->DrawBuffer->_Xmin; - cy = ctx->DrawBuffer->_Ymin; - cw = ctx->DrawBuffer->_Xmax - cx; - ch = ctx->DrawBuffer->_Ymax - cy; - - cy = dPriv->h - cy - ch; - cx += dPriv->x; - cy += dPriv->y; - - while (nc--) { - GLint x = box[nc].x1; - GLint y = box[nc].y1; - GLint width = box[nc].x2 - x; - GLint height = box[nc].y2 - y; - int paligned_y, paligned_x; - int paligned_h, paligned_w = 0; - int extra_work; - - if (BOX_AREA(width, height) < gDRIPriv->fastfill_small_area) { - FFBFifo(fmesa, 5); - ffb->drawop = FFB_DRAWOP_RECTANGLE; - ffb->by = y; - ffb->bx = x; - ffb->bh = height; - ffb->bw = width; - continue; - } - - FFBFifo(fmesa, 1); - ffb->drawop = FFB_DRAWOP_FASTFILL; - - if (gDRIPriv->disable_pagefill || - (width < (gDRIPriv->pagefill_width<<1)) || - (height < (gDRIPriv->pagefill_height<<1))) - goto do_fastfill; - - CreatorPageFillParms(gDRIPriv, - x, y, width, height, - paligned_x, paligned_y, - paligned_w, paligned_h, extra_work); - - if (extra_work < 0 || - BOX_AREA(paligned_w, paligned_h) < gDRIPriv->pagefill_small_area) { - do_fastfill: - FFBFifo(fmesa, 10); - ffb->by = FFB_FASTFILL_COLOR_BLK; - ffb->dy = 0; - ffb->dx = 0; - ffb->bh = gDRIPriv->fastfill_height; - ffb->bw = (gDRIPriv->fastfill_width * 4); - ffb->by = FFB_FASTFILL_BLOCK; - ffb->dy = y; - ffb->dx = x; - ffb->bh = (height + (y & (gDRIPriv->fastfill_height - 1))); - ffb->bx = (width + (x & (gDRIPriv->fastfill_width - 1))); - continue; - } - - /* Ok, page fill is possible and worth it. */ - FFBFifo(fmesa, 15); - ffb->by = FFB_FASTFILL_COLOR_BLK; - ffb->dy = 0; - ffb->dx = 0; - ffb->bh = gDRIPriv->fastfill_height; - ffb->bw = gDRIPriv->fastfill_width * 4; - ffb->by = FFB_FASTFILL_BLOCK_X; - ffb->dy = 0; - ffb->dx = 0; - ffb->bh = gDRIPriv->pagefill_height; - ffb->bw = gDRIPriv->pagefill_width * 4; - ffb->by = FFB_FASTFILL_PAGE; - ffb->dy = paligned_y; - ffb->dx = paligned_x; - ffb->bh = paligned_h; - ffb->bx = paligned_w; - - if (extra_work) { - struct ff_fixups local_fixups[4]; - int nfixups; - - nfixups = CreatorComputePageFillFixups(local_fixups, - x, y, width, height, - paligned_x, paligned_y, - paligned_w, paligned_h); - FFBFifo(fmesa, 5 + (nfixups * 5)); - ffb->by = FFB_FASTFILL_COLOR_BLK; - ffb->dy = 0; - ffb->dx = 0; - ffb->bh = gDRIPriv->fastfill_height; - ffb->bw = gDRIPriv->fastfill_width * 4; - - while (--nfixups >= 0) { - int xx, yy, ww, hh; - - xx = local_fixups[nfixups].x; - yy = local_fixups[nfixups].y; - ffb->dy = yy; - ffb->dx = xx; - ww = (local_fixups[nfixups].width + - (xx & (gDRIPriv->fastfill_width - 1))); - hh = (local_fixups[nfixups].height + - (yy & (gDRIPriv->fastfill_height - 1))); - if (nfixups != 0) { - ffb->by = FFB_FASTFILL_BLOCK; - ffb->bh = hh; - ffb->bw = ww; - } else { - ffb->bh = hh; - ffb->by = FFB_FASTFILL_BLOCK; - ffb->bx = ww; - } - } - } - } -} - -void ffbDDClear(GLcontext *ctx, GLbitfield mask) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - unsigned int stcmask = BUFFER_BIT_STENCIL; - -#ifdef CLEAR_TRACE - fprintf(stderr, "ffbDDClear: mask(%08x) \n", mask); -#endif - if (!(fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS)) - stcmask = 0; - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT | BUFFER_BIT_DEPTH | stcmask)) { - ffb_fbcPtr ffb = fmesa->regs; - unsigned int fbc, ppc; - - fbc = (FFB_FBC_XE_ON); - ppc = (FFB_PPC_ACE_DISABLE | FFB_PPC_DCE_DISABLE | - FFB_PPC_ABE_DISABLE | FFB_PPC_VCE_DISABLE | - FFB_PPC_APE_DISABLE | FFB_PPC_XS_WID | - FFB_PPC_ZS_CONST | FFB_PPC_CS_CONST); - - /* Y/X enables must be both on or both off. */ - if (mask & (BUFFER_BIT_DEPTH | stcmask)) { - fbc |= (FFB_FBC_ZE_ON | FFB_FBC_YE_ON | FFB_FBC_WB_C); - } else - fbc |= FFB_FBC_ZE_OFF | FFB_FBC_YE_OFF; - - /* All RGB enables must be both on or both off. */ - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) { - if (mask & BUFFER_BIT_FRONT_LEFT) { - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_WB_B; - else - fbc |= FFB_FBC_WB_A; - } - if (mask & BUFFER_BIT_BACK_LEFT) { - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_WB_A; - else - fbc |= FFB_FBC_WB_B; - } - fbc |= FFB_FBC_RGBE_ON; - } else - fbc |= FFB_FBC_RGBE_OFF; - - LOCK_HARDWARE(fmesa); - - if (dPriv->numClipRects) { - FFBFifo(fmesa, 8); - ffb->fbc = fbc; - ffb->ppc = ppc; - ffb->xclip = FFB_XCLIP_TEST_ALWAYS; - ffb->cmp = 0x80808080; - ffb->rop = FFB_ROP_NEW; - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) - ffb->fg = fmesa->clear_pixel; - if (mask & BUFFER_BIT_DEPTH) - ffb->constz = fmesa->clear_depth; - if (mask & stcmask) - ffb->consty = fmesa->clear_stencil; - - ffb_do_clear(ctx, dPriv); - - FFBFifo(fmesa, 6); - ffb->ppc = fmesa->ppc; - ffb->fbc = fmesa->fbc; - ffb->xclip = fmesa->xclip; - ffb->cmp = fmesa->cmp; - ffb->rop = fmesa->rop; - ffb->drawop = fmesa->drawop; - if (mask & stcmask) - ffb->consty = fmesa->consty; - fmesa->ffbScreen->rp_active = 1; - } - - UNLOCK_HARDWARE(fmesa); - - mask &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT | - BUFFER_BIT_DEPTH | stcmask); - } - - if (mask) - _swrast_Clear(ctx, mask); -} - diff --git a/src/mesa/drivers/dri/ffb/ffb_clear.h b/src/mesa/drivers/dri/ffb/ffb_clear.h deleted file mode 100644 index c3b8ce714b3..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_clear.h +++ /dev/null @@ -1,6 +0,0 @@ -#ifndef _FFB_CLEAR_H -#define _FFB_CLEAR_H - -extern void ffbDDClear(GLcontext *ctx, GLbitfield mask); - -#endif /* !(_FFB_CLEAR_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_context.h b/src/mesa/drivers/dri/ffb/ffb_context.h deleted file mode 100644 index 4d1d53ff59f..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_context.h +++ /dev/null @@ -1,305 +0,0 @@ - -#ifndef _FFB_CONTEXT_H -#define _FFB_CONTEXT_H - -#include "dri_util.h" -#include "drm.h" - -#include "main/mtypes.h" - -#include "ffb_xmesa.h" - -typedef struct { - GLfloat alpha; - GLfloat red; - GLfloat green; - GLfloat blue; -} ffb_color; - -#define FFB_GET_ALPHA(VTX) \ - FFB_COLOR_FROM_FLOAT((VTX)->color[0].alpha) -#define FFB_GET_RED(VTX) \ - FFB_COLOR_FROM_FLOAT((VTX)->color[0].red) -#define FFB_GET_GREEN(VTX) \ - FFB_COLOR_FROM_FLOAT((VTX)->color[0].green) -#define FFB_GET_BLUE(VTX) \ - FFB_COLOR_FROM_FLOAT((VTX)->color[0].blue) - -typedef struct { - GLfloat x, y, z; - ffb_color color[2]; -} ffb_vertex; - -#define FFB_DELAYED_VIEWPORT_VARS \ - GLfloat VP_SX = fmesa->hw_viewport[MAT_SX]; \ - GLfloat VP_TX = fmesa->hw_viewport[MAT_TX]; \ - GLfloat VP_SY = fmesa->hw_viewport[MAT_SY]; \ - GLfloat VP_TY = fmesa->hw_viewport[MAT_TY]; \ - GLfloat VP_SZ = fmesa->hw_viewport[MAT_SZ]; \ - GLfloat VP_TZ = fmesa->hw_viewport[MAT_TZ]; \ - (void) VP_SX; (void) VP_SY; (void) VP_SZ; \ - (void) VP_TX; (void) VP_TY; (void) VP_TZ - -#define FFB_GET_Z(VTX) \ - FFB_Z_FROM_FLOAT(VP_SZ * (VTX)->z + VP_TZ) -#define FFB_GET_Y(VTX) \ - FFB_XY_FROM_FLOAT(VP_SY * (VTX)->y + VP_TY) -#define FFB_GET_X(VTX) \ - FFB_XY_FROM_FLOAT(VP_SX * (VTX)->x + VP_TX) - -typedef void (*ffb_point_func)(GLcontext *, ffb_vertex *); -typedef void (*ffb_line_func)(GLcontext *, ffb_vertex *, ffb_vertex *); -typedef void (*ffb_tri_func)(GLcontext *, ffb_vertex *, ffb_vertex *, - ffb_vertex *); -typedef void (*ffb_quad_func)(GLcontext *, ffb_vertex *, ffb_vertex *, - ffb_vertex *, ffb_vertex *); - -/* Immediate mode fast-path support. */ -typedef struct { - GLfloat obj[4]; - GLfloat normal[4]; - GLfloat clip[4]; - GLuint mask; - GLfloat color[4]; - GLfloat win[4]; - GLfloat eye[4]; -} ffbTnlVertex, *ffbTnlVertexPtr; - -typedef void (*ffb_interp_func)(GLfloat t, - ffbTnlVertex *O, - const ffbTnlVertex *I, - const ffbTnlVertex *J); - -struct ffb_current_state { - GLfloat color[4]; - GLfloat normal[4]; - GLfloat specular[4]; -}; - -struct ffb_light_state { - GLfloat base_color[3]; - GLfloat base_alpha; -}; - -struct ffb_vertex_state { - struct ffb_current_state current; - struct ffb_light_state light; -}; - -struct ffb_imm_vertex { - ffbTnlVertex vertices[8]; - ffbTnlVertex *v0; - ffbTnlVertex *v1; - ffbTnlVertex *v2; - ffbTnlVertex *v3; - - void (*save_vertex)(GLcontext *ctx, ffbTnlVertex *v); - void (*flush_vertex)(GLcontext *ctx, ffbTnlVertex *v); - - ffb_interp_func interp; - - GLuint prim, format; - - GLvertexformat vtxfmt; -}; - -typedef struct ffb_context_t { - GLcontext *glCtx; - GLframebuffer *glBuffer; - - ffb_fbcPtr regs; - volatile char *sfb32; - - int hw_locked; - - int back_buffer; /* 0 = bufferA, 1 = bufferB */ - - /* Viewport matrix. */ - GLfloat hw_viewport[16]; -#define SUBPIXEL_X (-0.5F) -#define SUBPIXEL_Y (-0.5F + 0.125) - - /* Vertices in driver format. */ - ffb_vertex *verts; - - /* Rasterization functions. */ - ffb_point_func draw_point; - ffb_line_func draw_line; - ffb_tri_func draw_tri; - ffb_quad_func draw_quad; - - GLenum raster_primitive; - GLenum render_primitive; - - GLfloat backface_sign; - GLfloat depth_scale; - - GLfloat ffb_2_30_fixed_scale; - GLfloat ffb_one_over_2_30_fixed_scale; - GLfloat ffb_16_16_fixed_scale; - GLfloat ffb_one_over_16_16_fixed_scale; - GLfloat ffb_ubyte_color_scale; - GLfloat ffb_zero; - - /* Immediate mode state. */ - struct ffb_vertex_state vtx_state; - struct ffb_imm_vertex imm; - - /* Debugging knobs. */ - GLboolean debugFallbacks; - - /* This records state bits when a per-fragment attribute has - * been set which prevents us from rendering in hardware. - * - * As attributes change, some of these bits may clear as - * we move back within the chips capabilities. If they - * all clear, we return to full hw rendering. - */ - unsigned int bad_fragment_attrs; -#define FFB_BADATTR_FOG 0x00000001 /* Bad fog possible only when < FFB2 */ -#define FFB_BADATTR_BLENDFUNC 0x00000002 /* Any non-const func based upon dst alpha */ -#define FFB_BADATTR_BLENDROP 0x00000004 /* Blend enabled and LogicOP != GL_COPY */ -#define FFB_BADATTR_BLENDEQN 0x00000008 /* Blend equation other than ADD */ -#define FFB_BADATTR_STENCIL 0x00000010 /* Stencil enabled when < FFB2+ */ -#define FFB_BADATTR_TEXTURE 0x00000020 /* Texture enabled */ -#define FFB_BADATTR_SWONLY 0x00000040 /* Environment var set */ - - unsigned int state_dirty; - unsigned int state_fifo_ents; -#define FFB_STATE_FBC 0x00000001 -#define FFB_STATE_PPC 0x00000002 -#define FFB_STATE_DRAWOP 0x00000004 -#define FFB_STATE_ROP 0x00000008 -#define FFB_STATE_LPAT 0x00000010 -#define FFB_STATE_PMASK 0x00000020 -#define FFB_STATE_XPMASK 0x00000040 -#define FFB_STATE_YPMASK 0x00000080 -#define FFB_STATE_ZPMASK 0x00000100 -#define FFB_STATE_XCLIP 0x00000200 -#define FFB_STATE_CMP 0x00000400 -#define FFB_STATE_MATCHAB 0x00000800 -#define FFB_STATE_MAGNAB 0x00001000 -#define FFB_STATE_MATCHC 0x00002000 -#define FFB_STATE_MAGNC 0x00004000 -#define FFB_STATE_DCUE 0x00008000 -#define FFB_STATE_BLEND 0x00010000 -#define FFB_STATE_CLIP 0x00020000 -#define FFB_STATE_STENCIL 0x00040000 -#define FFB_STATE_APAT 0x00080000 -#define FFB_STATE_WID 0x00100000 -#define FFB_STATE_ALL 0x001fffff - - unsigned int state_all_fifo_ents; - -#define FFB_MAKE_DIRTY(FMESA, STATE_MASK, FIFO_ENTS) \ -do { if ((STATE_MASK) & ~((FMESA)->state_dirty)) { \ - (FMESA)->state_dirty |= (STATE_MASK); \ - (FMESA)->state_fifo_ents += FIFO_ENTS; \ - } \ -} while (0) - - /* General hw reg state. */ - unsigned int fbc; - unsigned int ppc; - unsigned int drawop; - unsigned int rop; - - unsigned int lpat; -#define FFB_LPAT_BAD 0xffffffff - - unsigned int wid; - unsigned int pmask; - unsigned int xpmask; - unsigned int ypmask; - unsigned int zpmask; - unsigned int xclip; - unsigned int cmp; - unsigned int matchab; - unsigned int magnab; - unsigned int matchc; - unsigned int magnc; - - /* Depth cue unit hw reg state. */ - unsigned int dcss; /* All FFB */ - unsigned int dcsf; /* All FFB */ - unsigned int dcsb; /* All FFB */ - unsigned int dczf; /* All FFB */ - unsigned int dczb; /* All FFB */ - unsigned int dcss1; /* >=FFB2 only */ - unsigned int dcss2; /* >=FFB2 only */ - unsigned int dcss3; /* >=FFB2 only */ - unsigned int dcs2; /* >=FFB2 only */ - unsigned int dcs3; /* >=FFB2 only */ - unsigned int dcs4; /* >=FFB2 only */ - unsigned int dcd2; /* >=FFB2 only */ - unsigned int dcd3; /* >=FFB2 only */ - unsigned int dcd4; /* >=FFB2 only */ - - /* Blend unit hw reg state. */ - unsigned int blendc; - unsigned int blendc1; - unsigned int blendc2; - - /* ViewPort clipping hw reg state. */ - unsigned int vclipmin; - unsigned int vclipmax; - unsigned int vclipzmin; - unsigned int vclipzmax; - struct { - unsigned int min; - unsigned int max; - } aux_clips[4]; - - /* Stencil control hw reg state. >=FFB2+ only. */ - unsigned int stencil; - unsigned int stencilctl; - unsigned int consty; /* Stencil Ref */ - - /* Area pattern (used for polygon stipples). */ - unsigned int pattern[32]; - - /* Fog state. */ - float Znear, Zfar; - - drm_context_t hHWContext; - drm_hw_lock_t *driHwLock; - int driFd; - - unsigned int clear_pixel; - unsigned int clear_depth; - unsigned int clear_stencil; - - unsigned int setupindex; - unsigned int setupnewinputs; - unsigned int new_gl_state; - - __DRIdrawable *driDrawable; - __DRIscreen *driScreen; - ffbScreenPrivate *ffbScreen; - ffb_dri_state_t *ffb_sarea; -} ffbContextRec, *ffbContextPtr; - -#define FFB_CONTEXT(ctx) ((ffbContextPtr)((ctx)->DriverCtx)) - -/* We want the depth values written during software rendering - * to match what the hardware is going to put there when we - * hw render. - * - * The Z buffer is 28 bits deep. Smooth shaded primitives - * specify a 2:30 signed fixed point Z value in the range 0.0 - * to 1.0 inclusive. - * - * So for example, when hw rendering, the largest Z value of - * 1.0 would produce a value of 0x0fffffff in the actual Z - * buffer, which is the maximum value. - * - * Mesa's depth type is a 32-bit uint, so we use the following macro - * to convert to/from FFB hw Z values. Note we also have to clear - * out the top bits as that is where the Y (stencil) buffer is stored - * and during hw Z buffer reads it is always there. (During writes - * we tell the hw to discard those top 4 bits). - */ -#define Z_TO_MESA(VAL) ((GLuint)(((VAL) & 0x0fffffff) << (32 - 28))) -#define Z_FROM_MESA(VAL) (((GLuint)((GLdouble)(VAL))) >> (32 - 28)) - -#endif /* !(_FFB_CONTEXT_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_dd.c b/src/mesa/drivers/dri/ffb/ffb_dd.c deleted file mode 100644 index 91b6d3153af..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_dd.c +++ /dev/null @@ -1,115 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/mtypes.h" -#include "main/mm.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_clear.h" -#include "ffb_lock.h" - -#define FFB_DATE "20021125" - -PUBLIC const char __driConfigOptions[] = { 0 }; -const GLuint __driNConfigOptions = 0; - -/* Mesa's Driver Functions */ - -static const GLubyte *ffbDDGetString(GLcontext *ctx, GLenum name) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - static char buffer[128]; - - switch (name) { - case GL_VENDOR: - return (GLubyte *) "David S. Miller"; - - case GL_RENDERER: - sprintf(buffer, "Mesa DRI FFB " FFB_DATE); - - if (fmesa->ffb_sarea->flags & FFB_DRI_FFB2) - strncat(buffer, " FFB2", 5); - if (fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS) - strncat(buffer, " FFB2PLUS", 9); - if (fmesa->ffb_sarea->flags & FFB_DRI_PAC1) - strncat(buffer, " PAC1", 5); - if (fmesa->ffb_sarea->flags & FFB_DRI_PAC2) - strncat(buffer, " PAC2", 5); - -#ifdef USE_SPARC_ASM - strncat(buffer, " Sparc", 6); -#endif - - return (GLubyte *) buffer; - - default: - return NULL; - }; -} - - -static void ffbBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height) -{ - GET_CURRENT_CONTEXT(ctx); - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - LOCK_HARDWARE(fmesa); - *width = fmesa->driDrawable->w; - *height = fmesa->driDrawable->h; - UNLOCK_HARDWARE(fmesa); -} - -void ffbDDExtensionsInit(GLcontext *ctx) -{ - /* Nothing for now until we start to add - * real acceleration. -DaveM - */ - - /* XXX Need to turn off GL_EXT_blend_func_separate for one. - * XXX Also BlendEquation should be turned off too, what - * XXX EXT is that assosciated with? - */ -} - -static void ffbDDFinish(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - LOCK_HARDWARE(fmesa); - FFBWait(fmesa, fmesa->regs); - UNLOCK_HARDWARE(fmesa); -} - -void ffbDDInitDriverFuncs(GLcontext *ctx) -{ - ctx->Driver.GetBufferSize = ffbBufferSize; - ctx->Driver.GetString = ffbDDGetString; - ctx->Driver.Clear = ffbDDClear; - - ctx->Driver.Finish = ffbDDFinish; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_dd.h b/src/mesa/drivers/dri/ffb/ffb_dd.h deleted file mode 100644 index 1198cda30a1..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_dd.h +++ /dev/null @@ -1,36 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D. - * Copyright (C) 2000 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#ifndef _FFB_DD_H -#define _FFB_DD_H - -#include "main/context.h" - -void ffbDDInitDriverFuncs(GLcontext *ctx); -void ffbDDExtensionsInit(GLcontext *ctx); - -#endif /* !(_FFB_DD_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_depth.c b/src/mesa/drivers/dri/ffb/ffb_depth.c deleted file mode 100644 index d19385b776b..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_depth.c +++ /dev/null @@ -1,243 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/mtypes.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_depth.h" -#include "ffb_lock.h" - - -#undef DEPTH_TRACE - -static void FFBWriteDepthSpan( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, - const GLubyte mask[] ) -{ - const GLuint *depth = (const GLuint *) values; -#ifdef DEPTH_TRACE - fprintf(stderr, "FFBWriteDepthSpan: n(%d) x(%d) y(%d)\n", - (int) n, x, y); -#endif - if (ctx->Depth.Mask) { - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - GLuint *zptr; - GLuint i; - - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 2); - fmesa->regs->fbc = (FFB_FBC_WB_C | FFB_FBC_ZE_ON | - FFB_FBC_YE_OFF | FFB_FBC_RGBE_OFF); - fmesa->regs->ppc = FFB_PPC_ZS_VAR; - FFBWait(fmesa, fmesa->regs); - - y = (dPriv->h - y); - zptr = (GLuint *) - ((char *)fmesa->sfb32 + - ((dPriv->x + x) << 2) + - ((dPriv->y + y) << 13)); - - for (i = 0; i < n; i++) { - if (mask[i]) { - *zptr = Z_FROM_MESA(depth[i]); - } - zptr++; - } - - FFBFifo(fmesa, 2); - fmesa->regs->fbc = fmesa->fbc; - fmesa->regs->ppc = fmesa->ppc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); - } -} - -static void FFBWriteMonoDepthSpan( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *value, const GLubyte mask[] ) -{ - const GLuint depthVal = *((GLuint *) value); - GLuint depths[MAX_WIDTH]; - GLuint i; - for (i = 0; i < n; i++) - depths[i] = depthVal; - FFBWriteDepthSpan(ctx, rb, n, x, y, depths, mask); -} - -static void FFBWriteDepthPixels( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], - const GLint y[], - const void *values, - const GLubyte mask[] ) -{ - const GLuint *depth = (const GLuint *) values; -#ifdef DEPTH_TRACE - fprintf(stderr, "FFBWriteDepthPixels: n(%d)\n", (int) n); -#endif - if (ctx->Depth.Mask) { - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - char *zbase; - GLuint i; - - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 2); - fmesa->regs->fbc = (FFB_FBC_WB_C | FFB_FBC_ZE_ON | - FFB_FBC_YE_OFF | FFB_FBC_RGBE_OFF); - fmesa->regs->ppc = FFB_PPC_ZS_VAR; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - zbase = ((char *)fmesa->sfb32 + - (dPriv->x << 2) + (dPriv->y << 13)); - - for (i = 0; i < n; i++) { - GLint y1 = (dPriv->h - y[i]); - GLint x1 = x[i]; - GLuint *zptr; - - zptr = (GLuint *) - (zbase + (x1 << 2) + (y1 << 13)); - if (mask[i]) - *zptr = Z_FROM_MESA(depth[i]); - } - - FFBFifo(fmesa, 2); - fmesa->regs->fbc = fmesa->fbc; - fmesa->regs->ppc = fmesa->ppc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); - } -} - -static void FFBReadDepthSpan( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - void *values ) -{ - GLuint *depth = (GLuint *) values; - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - GLuint *zptr; - GLuint i; - -#ifdef DEPTH_TRACE - fprintf(stderr, "FFBReadDepthSpan: n(%d) x(%d) y(%d)\n", - (int) n, x, y); -#endif - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 1); - fmesa->regs->fbc = FFB_FBC_RB_C; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - y = (dPriv->h - y); - zptr = (GLuint *) - ((char *)fmesa->sfb32 + - ((dPriv->x + x) << 2) + - ((dPriv->y + y) << 13)); - - for (i = 0; i < n; i++) { - depth[i] = Z_TO_MESA(*zptr); - zptr++; - } - - FFBFifo(fmesa, 1); - fmesa->regs->fbc = fmesa->fbc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); -} - -static void FFBReadDepthPixels( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - void *values ) -{ - GLuint *depth = (GLuint *) values; - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - char *zbase; - GLuint i; - -#ifdef DEPTH_TRACE - fprintf(stderr, "FFBReadDepthPixels: n(%d)\n", (int) n); -#endif - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 1); - fmesa->regs->fbc = FFB_FBC_RB_C; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - zbase = ((char *)fmesa->sfb32 + - (dPriv->x << 2) + (dPriv->y << 13)); - - for (i = 0; i < n; i++) { - GLint y1 = (dPriv->h - y[i]); - GLint x1 = x[i]; - GLuint *zptr; - - zptr = (GLuint *) - (zbase + (x1 << 2) + (y1 << 13)); - depth[i] = Z_TO_MESA(*zptr); - } - - FFBFifo(fmesa, 1); - fmesa->regs->fbc = fmesa->fbc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); -} - -/** - * Plug in the Get/Put routines for the given driRenderbuffer. - */ -void -ffbSetDepthFunctions(driRenderbuffer *drb, const GLvisual *vis) -{ - assert(drb->Base.InternalFormat == GL_DEPTH_COMPONENT16); - drb->Base.GetRow = FFBReadDepthSpan; - drb->Base.GetValues = FFBReadDepthPixels; - drb->Base.PutRow = FFBWriteDepthSpan; - drb->Base.PutMonoRow = FFBWriteMonoDepthSpan; - drb->Base.PutValues = FFBWriteDepthPixels; - drb->Base.PutMonoValues = NULL; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_depth.h b/src/mesa/drivers/dri/ffb/ffb_depth.h deleted file mode 100644 index 8a1829ed494..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_depth.h +++ /dev/null @@ -1,7 +0,0 @@ - -#ifndef _FFB_DEPTH_H -#define _FFB_DEPTH_H - -void ffbSetDepthFunctions(driRenderbuffer *drb, const GLvisual *vis); - -#endif /* !(_FFB_DEPTH_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_fifo.h b/src/mesa/drivers/dri/ffb/ffb_fifo.h deleted file mode 100644 index a175f38643d..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_fifo.h +++ /dev/null @@ -1,27 +0,0 @@ - -#ifndef _FFB_FIFO_H -#define _FFB_FIFO_H - -#define FFBFifo(__fmesa, __n) \ -do { ffbScreenPrivate *__fScrn = (__fmesa)->ffbScreen; \ - int __cur_slots = __fScrn->fifo_cache; \ - if ((__cur_slots - (__n)) < 0) { \ - ffb_fbcPtr __ffb = __fmesa->regs; \ - do { __cur_slots = (((int)__ffb->ucsr & FFB_UCSR_FIFO_MASK) - 4); \ - } while ((__cur_slots - (__n)) < 0); \ - } (__fScrn)->fifo_cache = (__cur_slots - (__n)); \ -} while(0) - -#define FFBWait(__fmesa, __ffb) \ -do { ffbScreenPrivate *__fScrn = (__fmesa)->ffbScreen; \ - if (__fScrn->rp_active) { \ - unsigned int __regval = (__ffb)->ucsr; \ - while((__regval & FFB_UCSR_ALL_BUSY) != 0) { \ - __regval = (__ffb)->ucsr; \ - } \ - __fScrn->fifo_cache = ((int)(__regval & FFB_UCSR_FIFO_MASK)) - 4; \ - __fScrn->rp_active = 0; \ - } \ -} while(0) - -#endif /* !(_FFB_FIFO_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_fog.c b/src/mesa/drivers/dri/ffb/ffb_fog.c deleted file mode 100644 index e6eca2390ee..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_fog.c +++ /dev/null @@ -1,73 +0,0 @@ - -/* FFB fog support: - * - * There are two levels of support for FOG in the Creator3D series. - * Both involve a depth cue unit and 1 or 4 slope factors and scales - * for varying the pixel intensity. - * - * Chips prior to FFB2 only have a single set of such settings, FFB2 - * and later have 4 settings. - * - * The basic depth cueing equation is: - * - * C_final = dcsf(z) * C_orig + (1 - dcsf(z)) * C_fog - * - * C_final -- The final color passed to blend unit or frame - * buffer (if blending is disabled). - * - * C_orig -- The color we start with, which comes either from - * the raster processor or cpu writes to the smart - * framebuffer aperture. - * - * C_fog -- This is the "fog" color, ie. the desired color - * at the deepest Z. - * - * dcsf(z) -- The depth cue scale as a function of Z. - * - * With pre-FFB2 chips there are four parameters to control the depth - * cue scaling. Here is a diagram: - * - * 1.0 ------------- - * | | | | - * | | | | - * Sfront XXXXX---+---+ - * | |X | | - * dcsf(z) | | X | | - * | | X| | - * Sback +---+---XXXXX - * | | | | - * 0.0 ------------- - * 0.0 Zf Zb 1.0 - * - * z - * Therefore: - * - * for Zf < z < Zb - * - * dcsf(z) = Sback + ((Sfront - Sback) / (Zf - Zb)) * (Zb - z) - * - * for z <= Zf - * - * dcsf(z) = Sfront - * - * for z >= Zb - * - * dcsf(z) = Sback - * - * With FFB2 and later, 3 more slope regions are provided, the first of - * them starts at the end of the region defined above and ends at a - * specified depth value, the next slop region starts there and ends - * at the next specified depth value, and so on. Each of the 3 slope - * regions also have scale and slope settings of their own. - * - * The C_fog color is programmed into the alpha blending unit color1 - * and color2 registers as follows: - * - * color1: -(C_fog) - * color2: C_fog - bg - * - * If alpha blending is disabled, the bg factor is zero. Note that - * the alpha blending color registers specify each of the RGB values - * as 9 bit 1:8 signed numbers in the range -1.00 to 0.ff inclusive. - * (ie. 0x100 == -1.00 and 0x0ff == +0.ff) - */ diff --git a/src/mesa/drivers/dri/ffb/ffb_lines.c b/src/mesa/drivers/dri/ffb/ffb_lines.c deleted file mode 100644 index 6dca4edd29b..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_lines.c +++ /dev/null @@ -1,107 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/mtypes.h" -#include "main/mm.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_vb.h" -#include "ffb_lines.h" - -#undef FFB_LINE_TRACE - -#define FFB_LINE_FLAT_BIT 0x01 -#define FFB_LINE_ALPHA_BIT 0x02 -#define MAX_FFB_LINE_FUNCS 0x04 - -static ffb_line_func ffb_line_tab[MAX_FFB_LINE_FUNCS]; - -/* If the line is not wide, we can support all of the line - * patterning and smooth shading features of OpenGL fully. - */ - -#define IND (0) -#define TAG(x) x -#include "ffb_linetmp.h" - -#define IND (FFB_LINE_FLAT_BIT) -#define TAG(x) x##_flat -#include "ffb_linetmp.h" - -#define IND (FFB_LINE_ALPHA_BIT) -#define TAG(x) x##_alpha -#include "ffb_linetmp.h" - -#define IND (FFB_LINE_ALPHA_BIT|FFB_LINE_FLAT_BIT) -#define TAG(x) x##_alpha_flat -#include "ffb_linetmp.h" - -void ffbDDLinefuncInit(void) -{ - init(); - init_flat(); - init_alpha(); - init_alpha_flat(); -} - -static void ffb_dd_line( GLcontext *ctx, GLuint e0, GLuint e1 ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_vertex *v0 = &fmesa->verts[e0]; - ffb_vertex *v1 = &fmesa->verts[e1]; - fmesa->draw_line( ctx, v0, v1 ); -} - -void ffbChooseLineState(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint ind = 0; - - tnl->Driver.Render.Line = ffb_dd_line; - - if (flags & DD_FLATSHADE) - ind |= FFB_LINE_FLAT_BIT; - - if ((flags & DD_LINE_STIPPLE) != 0 && - fmesa->lpat == FFB_LPAT_BAD) { - fmesa->draw_line = ffb_fallback_line; - return; - } - - /* If blending or the alpha test is enabled we need to - * provide alpha components to the chip, else we can - * do without it and thus feed vertex data to the chip - * more efficiently. - */ - if (ctx->Color.BlendEnabled || ctx->Color.AlphaEnabled) - ind |= FFB_LINE_ALPHA_BIT; - - fmesa->draw_line = ffb_line_tab[ind]; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_lines.h b/src/mesa/drivers/dri/ffb/ffb_lines.h deleted file mode 100644 index ddb93656539..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_lines.h +++ /dev/null @@ -1,17 +0,0 @@ - -#ifndef _FFB_LINES_H -#define _FFB_LINES_H - -#include "ffb_context.h" - -#define _FFB_NEW_LINE (_DD_NEW_FLATSHADE | \ - _DD_NEW_LINE_WIDTH | \ - _DD_NEW_LINE_STIPPLE | \ - _DD_NEW_LINE_SMOOTH | \ - _NEW_COLOR) - -extern void ffbDDLinefuncInit(void); -extern void ffbChooseLineState(GLcontext *); -extern void ffb_fallback_line( GLcontext *ctx, ffb_vertex *v0, ffb_vertex *v1 ); - -#endif /* !(_FFB_LINES_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_linetmp.h b/src/mesa/drivers/dri/ffb/ffb_linetmp.h deleted file mode 100644 index 10e1375259b..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_linetmp.h +++ /dev/null @@ -1,80 +0,0 @@ - -static INLINE void TAG(ffb_line)(GLcontext *ctx, ffb_vertex *v0, - ffb_vertex *v1 ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_fbcPtr ffb = fmesa->regs; -#if (IND & FFB_LINE_FLAT_BIT) - const GLuint const_fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR( v1->color[0] ); -#endif - FFB_DELAYED_VIEWPORT_VARS; - -#ifdef FFB_LINE_TRACE - fprintf(stderr, "FFB: ffb_line [" -#if (IND & FFB_LINE_FLAT_BIT) - " FLAT" -#endif -#if (IND & FFB_LINE_ALPHA_BIT) - " ALPHA" -#endif - " ]\n"); -#endif - -#if (IND & FFB_LINE_FLAT_BIT) - FFBFifo(fmesa, 1); - ffb->fg = const_fg; -#ifdef FFB_LINE_TRACE - fprintf(stderr, "FFB: ffb_line confg_fg[%08x]\n", const_fg); -#endif -#endif - -#if (IND & FFB_LINE_FLAT_BIT) - /* (2 * 3) + 1 */ - FFBFifo(fmesa, 7); -#else -#if (IND & FFB_LINE_ALPHA_BIT) - /* (2 * 7) + 1 */ - FFBFifo(fmesa, 15); -#else - /* (2 * 6) + 1 */ - FFBFifo(fmesa, 13); -#endif -#endif - - /* Using DDLINE or AALINE, init the line pattern state. */ - ffb->lpat = fmesa->lpat; - -#if !(IND & FFB_LINE_FLAT_BIT) -#if (IND & FFB_LINE_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v0); -#endif - ffb->red = FFB_GET_RED(v0); - ffb->green = FFB_GET_GREEN(v0); - ffb->blue = FFB_GET_BLUE(v0); -#endif - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - -#if !(IND & FFB_LINE_FLAT_BIT) -#if (IND & FFB_LINE_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v1); -#endif - ffb->red = FFB_GET_RED(v1); - ffb->green = FFB_GET_GREEN(v1); - ffb->blue = FFB_GET_BLUE(v1); -#endif - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(init)(void) -{ - ffb_line_tab[IND] = TAG(ffb_line); -} - -#undef IND -#undef TAG diff --git a/src/mesa/drivers/dri/ffb/ffb_lock.h b/src/mesa/drivers/dri/ffb/ffb_lock.h deleted file mode 100644 index 1fd3eb55125..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_lock.h +++ /dev/null @@ -1,36 +0,0 @@ - -#ifndef _FFB_LOCK_H -#define _FFB_LOCK_H - -#include "ffb_context.h" - -extern void ffbXMesaUpdateState(ffbContextPtr fmesa); -#define FFB_UPDATE_STATE(fmesa) ffbXMesaUpdateState(fmesa) - -/* Lock the hardware and validate our state. This hardware can only ever - * exist on SPARC platforms. Don't bother building the real LOCK_HARDWARE and - * UNLOCK_HARDWARE code on non-SPARC platforms. The only reason the driver - * gets built on non-SPARC is to catch build breakages earlier. - */ -#if !defined(__sparc__) -#define LOCK_HARDWARE(fmesa) -#define UNLOCK_HARDWARE(fmesa) -#else -#define LOCK_HARDWARE(fmesa) \ - do { \ - DRM_CAS_RESULT(__ret); \ - DRM_CAS(fmesa->driHwLock, fmesa->hHWContext, \ - (DRM_LOCK_HELD | fmesa->hHWContext), __ret);\ - if (__ret) { \ - drmGetLock(fmesa->driFd, fmesa->hHWContext, 0); \ - FFB_UPDATE_STATE(fmesa); \ - } \ - } while (0) - - -/* Unlock the hardware. */ -#define UNLOCK_HARDWARE(fmesa) \ - DRM_UNLOCK(fmesa->driFd, fmesa->driHwLock, fmesa->hHWContext); -#endif - -#endif /* !(_FFB_LOCK_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_points.c b/src/mesa/drivers/dri/ffb/ffb_points.c deleted file mode 100644 index 5bf4f8f0707..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_points.c +++ /dev/null @@ -1,91 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/mtypes.h" -#include "ffb_dd.h" -#include "ffb_context.h" -#include "ffb_vb.h" -#include "ffb_points.h" - - -#undef FFB_POINT_TRACE - -#define FFB_POINT_AA_BIT 0x01 - -static ffb_point_func ffb_point_tab[0x08]; - -#define IND (0) -#define TAG(x) x -#include "ffb_pointtmp.h" - -#define IND (FFB_POINT_AA_BIT) -#define TAG(x) x##_aa -#include "ffb_pointtmp.h" - -void ffbDDPointfuncInit(void) -{ - init(); - init_aa(); -} - -static void ffb_dd_points( GLcontext *ctx, GLuint first, GLuint last ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_vertex *fverts = fmesa->verts; - int i; - - if (VB->Elts == 0) { - for ( i = first ; i < last ; i++ ) { - if ( VB->ClipMask[i] == 0 ) { - fmesa->draw_point( ctx, &fverts[i] ); - } - } - } else { - for ( i = first ; i < last ; i++ ) { - GLuint e = VB->Elts[i]; - if ( VB->ClipMask[e] == 0 ) { - fmesa->draw_point( ctx, &fverts[e] ); - } - } - } -} - -void ffbChoosePointState(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint ind = 0; - - tnl->Driver.Render.Points = ffb_dd_points; - - if (flags & DD_POINT_SMOOTH) - ind |= FFB_POINT_AA_BIT; - - fmesa->draw_point = ffb_point_tab[ind]; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_points.h b/src/mesa/drivers/dri/ffb/ffb_points.h deleted file mode 100644 index a7229de7f19..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_points.h +++ /dev/null @@ -1,14 +0,0 @@ - -#ifndef _FFB_POINTS_H -#define _FFB_POINTS_H - -extern void ffbDDPointfuncInit(void); - -#define _FFB_NEW_POINT (_DD_NEW_POINT_SIZE | \ - _DD_NEW_POINT_SMOOTH | \ - _NEW_COLOR) - -extern void ffbChoosePointState(GLcontext *); -extern void ffb_fallback_point( GLcontext *ctx, ffb_vertex *v0 ); - -#endif /* !(_FFB_POINTS_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_pointtmp.h b/src/mesa/drivers/dri/ffb/ffb_pointtmp.h deleted file mode 100644 index 3003de70c69..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_pointtmp.h +++ /dev/null @@ -1,54 +0,0 @@ - -static INLINE void TAG(ffb_draw_point)(GLcontext *ctx, ffb_vertex *tmp ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_fbcPtr ffb = fmesa->regs; - FFB_DELAYED_VIEWPORT_VARS; - -#ifdef FFB_POINT_TRACE - fprintf(stderr, "FFB: ffb_point [" -#if (IND & FFB_POINT_AA_BIT) - "AA" -#endif - "] X(%f) Y(%f) Z(%f)\n", - tmp->x, tmp->y, tmp->z); -#endif - -#if (IND & FFB_POINT_AA_BIT) - FFBFifo(fmesa, 4); - - ffb->fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR( tmp->color[0] ); - ffb->z = FFB_GET_Z(tmp); - ffb->y = FFB_GET_Y(tmp) + 0x8000 /* FIX ME */; - ffb->x = FFB_GET_X(tmp) + 0x8000 /* FIX ME */; -#else - { - unsigned int const_fg, const_z, h, w; - - const_fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR( tmp->color[0] ); - const_z = Z_FROM_MESA(FFB_Z_TO_FLOAT(FFB_GET_Z(tmp))); - h = FFB_GET_Y(tmp) >> 16; - w = FFB_GET_X(tmp) >> 16; -#ifdef FFB_POINT_TRACE - fprintf(stderr, "FFB: ffb_point fg(%08x) z(%08x) h(%08x) w(%08x)\n", - const_fg, const_z, h, w); -#endif - FFBFifo(fmesa, 4); - ffb->fg = const_fg; - ffb->constz = const_z; - ffb->bh = h; - ffb->bw = w; - } -#endif - - fmesa->ffbScreen->rp_active = 1; -} - - -static void TAG(init)(void) -{ - ffb_point_tab[IND] = TAG(ffb_draw_point); -} - -#undef IND -#undef TAG diff --git a/src/mesa/drivers/dri/ffb/ffb_rendertmp.h b/src/mesa/drivers/dri/ffb/ffb_rendertmp.h deleted file mode 100644 index 64141c2c5f6..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_rendertmp.h +++ /dev/null @@ -1,645 +0,0 @@ - -#define IMPL_LOCAL_VARS \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); \ - ffb_fbcPtr ffb = fmesa->regs; \ - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ - FFB_DELAYED_VIEWPORT_VARS; \ - (void) fmesa; (void) ffb; (void) elt - -#if (IND & FFB_FLAT_BIT) -#define FFB_DECLARE_CACHED_COLOR(NAME) \ - unsigned int NAME; -#define FFB_COMPUTE_CACHED_COLOR(NAME, VTX) \ - NAME = FFB_PACK_CONST_UBYTE_ARGB_COLOR((VTX)->color[0]) -#define FFB_CACHED_COLOR_SAME(NAME1, NAME2) \ - ((NAME1) == (NAME2)) -#define FFB_CACHED_COLOR_SET(NAME) \ - ffb->fg = (NAME) -#define FFB_CACHED_COLOR_UPDATE(NAME1, NAME2) \ - ffb->fg = (NAME1) = (NAME2) -#define FFB_SET_PRIM_COLOR(COLOR_VERTEX) \ - ffb->fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR((COLOR_VERTEX)->color[0]) -#define FFB_PRIM_COLOR_COST 1 -#define FFB_SET_VERTEX_COLOR(VTX) /**/ -#define FFB_VERTEX_COLOR_COST 0 -#else -#define FFB_DECLARE_CACHED_COLOR(NAME) /**/ -#define FFB_COMPUTE_CACHED_COLOR(NAME, VTX) /**/ -#define FFB_CACHED_COLOR_SAME(NAME1, NAME2) 0 -#define FFB_CACHED_COLOR_SET(NAME1) /**/ -#define FFB_CACHED_COLOR_UPDATE(NAME1, NAME2) /**/ -#define FFB_SET_PRIM_COLOR(COLOR_VERTEX) /**/ -#define FFB_PRIM_COLOR_COST 0 -#if (IND & FFB_ALPHA_BIT) -#define FFB_SET_VERTEX_COLOR(VTX) \ - ffb->alpha = FFB_GET_ALPHA(VTX); \ - ffb->red = FFB_GET_RED(VTX); \ - ffb->green = FFB_GET_GREEN(VTX); \ - ffb->blue = FFB_GET_BLUE(VTX) -#define FFB_VERTEX_COLOR_COST 4 -#else -#define FFB_SET_VERTEX_COLOR(VTX) \ - ffb->red = FFB_GET_RED(VTX); \ - ffb->green = FFB_GET_GREEN(VTX); \ - ffb->blue = FFB_GET_BLUE(VTX) -#define FFB_VERTEX_COLOR_COST 3 -#endif -#endif - -#define RESET_STIPPLE ffb->lpat = fmesa->lpat; - -#if !(IND & (FFB_TRI_CULL_BIT)) -static void TAG(ffb_vb_points)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_POINTS); - if (ctx->_TriangleCaps & DD_POINT_SMOOTH) { - for (i = start; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(i)]; - - FFBFifo(fmesa, 4); - ffb->fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR(v0->color[0]); - ffb->z = FFB_GET_Z(v0); - ffb->y = FFB_GET_Y(v0) + 0x8000 /* FIX ME */; - ffb->x = FFB_GET_X(v0) + 0x8000 /* FIX ME */; - } - } else { - for (i = start; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(i)]; - FFBFifo(fmesa, 4); - ffb->fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR(v0->color[0]); - ffb->constz = Z_FROM_MESA(FFB_Z_TO_FLOAT(FFB_GET_Z(v0))); - ffb->bh = FFB_GET_Y(v0) >> 16; - ffb->bw = FFB_GET_X(v0) >> 16; - } - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_lines)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_LINES); - for (i = start + 1; i < count; i += 2) { - ffb_vertex *v0 = &fmesa->verts[i - 1]; - ffb_vertex *v1 = &fmesa->verts[i - 0]; - - FFBFifo(fmesa, (1 + FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 2) + 6)); - - RESET_STIPPLE; - - FFB_SET_PRIM_COLOR(v1); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - } -} - -static void TAG(ffb_vb_line_loop)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_LINE_LOOP); - if ((flags & PRIM_BEGIN) != 0) { - ffb_vertex *v0 = &fmesa->verts[ELT(start + 0)]; - ffb_vertex *v1 = &fmesa->verts[ELT(start + 1)]; - - FFBFifo(fmesa, (1 + FFB_PRIM_COLOR_COST + - ((FFB_VERTEX_COLOR_COST * 2) + (3 * 2)))); - - RESET_STIPPLE; - - FFB_SET_PRIM_COLOR(v1); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - } - for (i = start + 2; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(i)]; - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST + 3))); - - FFB_SET_PRIM_COLOR(v0); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->y = FFB_GET_Y(v0); - ffb->x = FFB_GET_X(v0); - } - if ((flags & PRIM_END) != 0) { - ffb_vertex *v0 = &fmesa->verts[ELT(start)]; - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST + 3))); - - FFB_SET_PRIM_COLOR(v0); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->y = FFB_GET_Y(v0); - ffb->x = FFB_GET_X(v0); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_line_strip)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - FFB_DECLARE_CACHED_COLOR(cached_fg) - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_LINE_STRIP); - FFBFifo(fmesa, (1 + FFB_PRIM_COLOR_COST + - ((FFB_VERTEX_COLOR_COST * 2) + (3 * 2)))); - - RESET_STIPPLE; - - { - ffb_vertex *v0 = &fmesa->verts[ELT(start + 0)]; - ffb_vertex *v1 = &fmesa->verts[ELT(start + 1)]; - - FFB_COMPUTE_CACHED_COLOR(cached_fg, v0); - FFB_CACHED_COLOR_SET(cached_fg); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - } - - for (i = start + 2; i < count; i++) { - ffb_vertex *v1 = &fmesa->verts[ELT(i - 0)]; - FFB_DECLARE_CACHED_COLOR(new_fg) - - FFB_COMPUTE_CACHED_COLOR(new_fg, v1); - if (FFB_CACHED_COLOR_SAME(cached_fg, new_fg)) { - FFBFifo(fmesa, ((FFB_VERTEX_COLOR_COST * 1) + (3 * 1))); - } else { - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 1) + (3 * 1))); - FFB_CACHED_COLOR_UPDATE(cached_fg, new_fg); - } - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - } - - fmesa->ffbScreen->rp_active = 1; -} -#endif /* !(IND & (FFB_TRI_CULL_BIT)) */ - -/* OK, now things start getting fun :-) */ -#if (IND & (FFB_TRI_CULL_BIT)) -#define FFB_AREA_DECLARE GLfloat cc, ex, ey, fx, fy; -#define FFB_COMPUTE_AREA_TRI(V0, V1, V2) \ -{ ex = (V1)->x - (V0)->x; \ - ey = (V1)->y - (V0)->y; \ - fx = (V2)->x - (V0)->x; \ - fy = (V2)->y - (V0)->y; \ - cc = ex*fy-ey*fx; \ -} -#define FFB_COMPUTE_AREA_QUAD(V0, V1, V2, V3) \ -{ ex = (V2)->x - (V0)->x; \ - ey = (V2)->y - (V0)->y; \ - fx = (V3)->x - (V1)->x; \ - fy = (V3)->y - (V1)->y; \ - cc = ex*fy-ey*fx; \ -} -#else -#define FFB_AREA_DECLARE /**/ -#define FFB_COMPUTE_AREA_TRI(V0, V1, V2) do { } while(0) -#define FFB_COMPUTE_AREA_QUAD(V0, V1, V2, V3) do { } while(0) -#endif - -#if (IND & FFB_TRI_CULL_BIT) -#define FFB_CULL_TRI(CULL_ACTION) \ - if (cc * fmesa->backface_sign > fmesa->ffb_zero) { \ - CULL_ACTION \ - } -#define FFB_CULL_QUAD(CULL_ACTION) \ - if (cc * fmesa->backface_sign > fmesa->ffb_zero) { \ - CULL_ACTION \ - } -#else -#define FFB_CULL_TRI(CULL_ACTION) do { } while (0) -#define FFB_CULL_QUAD(CULL_ACTION) do { } while (0) -#endif - -static void TAG(ffb_vb_triangles)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_TRIANGLES); - for (i = start + 2; i < count; i += 3) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 2)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 3) + 9)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_tri_strip)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - GLint parity = 0; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_TRIANGLE_STRIP); - - i = start + 2; - goto something_clipped; - - something_clipped: - for (; i < count; i++, parity ^= 1) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 2 + parity)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 1 - parity)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 3) + 9)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - i++; - parity ^= 1; - break; - } - - for (; i < count; i++, parity ^= 1) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 2 + parity)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 1 - parity)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - (void) v0; (void) v1; - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(i++; parity^=1; goto something_clipped;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 1) + 3)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_tri_fan)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_TRIANGLE_FAN); - - i = start + 2; - goto something_clipped; - - something_clipped: - for ( ; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(start)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 3) + 9)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - i++; - break; - } - - for (; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(start)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - (void) v0; (void) v1; - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(i++; goto something_clipped;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 1) + 3)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->dmyf = FFB_GET_Y(v2); - ffb->dmxf = FFB_GET_X(v2); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_poly)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_POLYGON); - - /* XXX Optimize XXX */ - for (i = start + 2; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i)]; - ffb_vertex *v2 = &fmesa->verts[ELT(start)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 3) + 9)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_quads)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_QUADS); - - for (i = start + 3; i < count; i += 4) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 3)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 2)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v3 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_QUAD(v0, v1, v2, v3); - FFB_CULL_QUAD(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 4) + 12)); - FFB_SET_PRIM_COLOR(v3); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - FFB_SET_VERTEX_COLOR(v3); - ffb->z = FFB_GET_Z(v3); - ffb->dmyf = FFB_GET_Y(v3); - ffb->dmxf = FFB_GET_X(v3); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_quad_strip)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_QUAD_STRIP); - - /* XXX Optimize XXX */ - for (i = start + 3; i < count; i += 2) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 3)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 2)]; - ffb_vertex *v3 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_QUAD(v0, v1, v2, v3); - FFB_CULL_QUAD(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 4) + 12)); - FFB_SET_PRIM_COLOR(v3); - - FFB_DUMP_VERTEX(v0); - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_DUMP_VERTEX(v1); - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_DUMP_VERTEX(v2); - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - FFB_DUMP_VERTEX(v3); - FFB_SET_VERTEX_COLOR(v3); - ffb->z = FFB_GET_Z(v3); - ffb->dmyf = FFB_GET_Y(v3); - ffb->dmxf = FFB_GET_X(v3); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void (*TAG(render_tab)[GL_POLYGON + 2])(GLcontext *, GLuint, GLuint, GLuint) = -{ -#if !(IND & (FFB_TRI_CULL_BIT)) - TAG(ffb_vb_points), - TAG(ffb_vb_lines), - TAG(ffb_vb_line_loop), - TAG(ffb_vb_line_strip), -#else - NULL, - NULL, - NULL, - NULL, -#endif - TAG(ffb_vb_triangles), - TAG(ffb_vb_tri_strip), - TAG(ffb_vb_tri_fan), - TAG(ffb_vb_quads), - TAG(ffb_vb_quad_strip), - TAG(ffb_vb_poly), - ffb_vb_noop, -}; - -#undef IND -#undef TAG - -#undef IMPL_LOCAL_VARS -#undef FFB_DECLARE_CACHED_COLOR -#undef FFB_COMPUTE_CACHED_COLOR -#undef FFB_CACHED_COLOR_SAME -#undef FFB_CACHED_COLOR_SET -#undef FFB_CACHED_COLOR_UPDATE -#undef FFB_SET_PRIM_COLOR -#undef FFB_PRIM_COLOR_COST -#undef FFB_SET_VERTEX_COLOR -#undef FFB_VERTEX_COLOR_COST -#undef RESET_STIPPLE -#undef FFB_AREA_DECLARE -#undef FFB_COMPUTE_AREA_TRI -#undef FFB_COMPUTE_AREA_QUAD -#undef FFB_CULL_TRI -#undef FFB_CULL_QUAD diff --git a/src/mesa/drivers/dri/ffb/ffb_span.c b/src/mesa/drivers/dri/ffb/ffb_span.c deleted file mode 100644 index 61901cccadd..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_span.c +++ /dev/null @@ -1,127 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/mtypes.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_lock.h" - -#define DBG 0 - -#define HW_LOCK() \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); \ - if (!fmesa->hw_locked) \ - LOCK_HARDWARE(fmesa); - -#define HW_UNLOCK() \ - if (!fmesa->hw_locked) \ - UNLOCK_HARDWARE(fmesa); \ - -#define LOCAL_VARS \ - __DRIdrawable *dPriv = fmesa->driDrawable; \ - GLuint height = dPriv->h; \ - GLuint p; \ - char *buf; \ - (void) p - -#define INIT_MONO_PIXEL(p, color) \ - p = ((color[0] << 0) | \ - (color[1] << 8) | \ - (color[2] << 16)) - -/* We use WID clipping, so this test always passes. */ -#define CLIPPIXEL(__x, __y) (1) - -/* And also, due to WID clipping, we need not do anything - * special here. - */ -#define CLIPSPAN(__x,__y,__n,__x1,__n1,__i) \ - __n1 = __n; \ - __x1 = __x; \ - -#define HW_CLIPLOOP() \ -do { unsigned int fbc, ppc, cmp; \ - FFBWait(fmesa, fmesa->regs); \ - fbc = fmesa->regs->fbc; ppc = fmesa->regs->ppc; cmp = fmesa->regs->cmp; \ - fmesa->regs->fbc = ((fbc & \ - ~(FFB_FBC_WB_C | FFB_FBC_ZE_MASK | FFB_FBC_RGBE_MASK)) \ - | (FFB_FBC_ZE_OFF | FFB_FBC_RGBE_MASK)); \ - fmesa->regs->ppc = ((ppc & \ - ~(FFB_PPC_XS_MASK | FFB_PPC_ABE_MASK | FFB_PPC_DCE_MASK | \ - FFB_PPC_APE_MASK | FFB_PPC_CS_MASK)) \ - | (FFB_PPC_XS_WID | FFB_PPC_ABE_DISABLE | \ - FFB_PPC_DCE_DISABLE | FFB_PPC_APE_DISABLE | \ - FFB_PPC_CS_VAR)); \ - fmesa->regs->cmp = ((cmp & ~(0xff << 16)) | (0x80 << 16)); \ - fmesa->ffbScreen->rp_active = 1; \ - FFBWait(fmesa, fmesa->regs); \ - buf = (char *)(fmesa->sfb32 + (dPriv->x << 2) + (dPriv->y << 13));\ - if (dPriv->numClipRects) { - -#define HW_ENDCLIPLOOP() \ - } \ - fmesa->regs->fbc = fbc; \ - fmesa->regs->ppc = ppc; \ - fmesa->regs->cmp = cmp; \ - fmesa->ffbScreen->rp_active = 1; \ -} while(0) - -#define Y_FLIP(__y) (height - __y - 1) - -#define READ_RGBA(rgba,__x,__y) \ -do { GLuint p = *(GLuint *)(buf + ((__x)<<2) + ((__y)<<13)); \ - rgba[0] = (p >> 0) & 0xff; \ - rgba[1] = (p >> 8) & 0xff; \ - rgba[2] = (p >> 16) & 0xff; \ - rgba[3] = 0xff; \ -} while(0) - -#define WRITE_RGBA(__x, __y, __r, __g, __b, __a) \ - *(GLuint *)(buf + ((__x)<<2) + ((__y)<<13)) = \ - ((((__r) & 0xff) << 0) | \ - (((__g) & 0xff) << 8) | \ - (((__b) & 0xff) << 16)) - -#define WRITE_PIXEL(__x, __y, __p) \ - *(GLuint *)(buf + ((__x)<<2) + ((__y)<<13)) = (__p) - -#define TAG(x) ffb##x##_888 - -#include "spantmp.h" - -/** - * Plug in the Get/Put routines for the given driRenderbuffer. - */ -void -ffbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) -{ - assert(vis->redBits == 8); - assert(vis->greenBits == 8); - assert(vis->blueBits == 8); - ffbInitPointers_888(&drb->Base); -} diff --git a/src/mesa/drivers/dri/ffb/ffb_span.h b/src/mesa/drivers/dri/ffb/ffb_span.h deleted file mode 100644 index 37506cf30e6..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_span.h +++ /dev/null @@ -1,9 +0,0 @@ - -#ifndef _FFB_SPAN_H -#define _FFB_SPAN_H - -#include "drirenderbuffer.h" - -void ffbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis); - -#endif /* !(_FFB_SPAN_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_state.c b/src/mesa/drivers/dri/ffb/ffb_state.c deleted file mode 100644 index c09d2fef838..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_state.c +++ /dev/null @@ -1,1222 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/mtypes.h" -#include "main/colormac.h" -#include "main/enums.h" - -#include "vbo/vbo.h" -#include "tnl/tnl.h" -#include "tnl/t_pipeline.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" - -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_tris.h" -#include "ffb_state.h" - -#undef STATE_TRACE - -static unsigned int ffbComputeAlphaFunc(GLcontext *ctx) -{ - unsigned int xclip; - GLubyte alphaRef; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDAlphaFunc: func(%s) ref(%02x)\n", - _mesa_lookup_enum_by_nr(ctx->Color.AlphaFunc), - ctx->Color.AlphaRef & 0xff); -#endif - - switch (ctx->Color.AlphaFunc) { - case GL_NEVER: xclip = FFB_XCLIP_TEST_NEVER; break; - case GL_LESS: xclip = FFB_XCLIP_TEST_LT; break; - case GL_EQUAL: xclip = FFB_XCLIP_TEST_EQ; break; - case GL_LEQUAL: xclip = FFB_XCLIP_TEST_LE; break; - case GL_GREATER: xclip = FFB_XCLIP_TEST_GT; break; - case GL_NOTEQUAL: xclip = FFB_XCLIP_TEST_NE; break; - case GL_GEQUAL: xclip = FFB_XCLIP_TEST_GE; break; - case GL_ALWAYS: xclip = FFB_XCLIP_TEST_ALWAYS; break; - - default: - return FFB_XCLIP_TEST_ALWAYS | 0x00; - } - - CLAMPED_FLOAT_TO_UBYTE(alphaRef, ctx->Color.AlphaRef); - xclip |= (alphaRef & 0xff); - - return xclip; -} - -static void ffbDDAlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - if (ctx->Color.AlphaEnabled) { - unsigned int xclip = ffbComputeAlphaFunc(ctx); - - if (fmesa->xclip != xclip) { - fmesa->xclip = xclip; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_XCLIP, 1); - } - } -} - -static void ffbDDBlendEquationSeparate(GLcontext *ctx, - GLenum modeRGB, GLenum modeA) -{ - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDBlendEquation: mode(%s)\n", - _mesa_lookup_enum_by_nr(modeRGB)); -#endif - assert( modeRGB == modeA ); - FALLBACK( ctx, (modeRGB != GL_FUNC_ADD), FFB_BADATTR_BLENDEQN); -} - -static void ffbDDBlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, - GLenum dfactorRGB, GLenum sfactorA, - GLenum dfactorA) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int blendc = 1 << 4; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDBlendFuncSeparate: sRGB(%s) dRGB(%s) sA(%s) dA(%s)\n", - _mesa_lookup_enum_by_nr(sfactorRGB), - _mesa_lookup_enum_by_nr(dfactorRGB), - _mesa_lookup_enum_by_nr(sfactorA), - _mesa_lookup_enum_by_nr(dfactorA)); -#endif - switch (ctx->Color.BlendSrcRGB) { - case GL_ZERO: - blendc |= (0 << 0); - break; - - case GL_ONE: - blendc |= (1 << 0); - break; - - case GL_ONE_MINUS_SRC_ALPHA: - blendc |= (2 << 0); - break; - - case GL_SRC_ALPHA: - blendc |= (3 << 0); - break; - - default: - if (ctx->Color.BlendEnabled) - FALLBACK( ctx, FFB_BADATTR_BLENDFUNC, GL_TRUE ); - return; - }; - - switch (ctx->Color.BlendDstRGB) { - case GL_ZERO: - blendc |= (0 << 2); - break; - - case GL_ONE: - blendc |= (1 << 2); - break; - - case GL_ONE_MINUS_SRC_ALPHA: - blendc |= (2 << 2); - break; - - case GL_SRC_ALPHA: - blendc |= (3 << 2); - break; - - default: - if (ctx->Color.BlendEnabled) - FALLBACK( ctx, FFB_BADATTR_BLENDFUNC, GL_TRUE ); - return; - }; - - if (ctx->Color.BlendEnabled && - ctx->Color.ColorLogicOpEnabled && - ctx->Color.LogicOp != GL_COPY) { - /* We could avoid this if sfactor is GL_ONE and - * dfactor is GL_ZERO. I do not think that is even - * worthwhile to check because if someone is using - * blending they use more interesting settings and - * also it would add more state tracking to a lot - * of the code in this file. - */ - FALLBACK(ctx, FFB_BADATTR_BLENDROP, GL_TRUE); - return; - } - - FALLBACK( ctx, (FFB_BADATTR_BLENDFUNC|FFB_BADATTR_BLENDROP), GL_FALSE ); - - if (blendc != fmesa->blendc) { - fmesa->blendc = blendc; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_BLEND, 1); - } -} - -static void ffbDDDepthFunc(GLcontext *ctx, GLenum func) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint cmp; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDDepthFunc: func(%s)\n", - _mesa_lookup_enum_by_nr(func)); -#endif - - switch (func) { - case GL_NEVER: - cmp = FFB_CMP_MAGN_NEVER; - break; - case GL_ALWAYS: - cmp = FFB_CMP_MAGN_ALWAYS; - break; - case GL_LESS: - cmp = FFB_CMP_MAGN_LT; - break; - case GL_LEQUAL: - cmp = FFB_CMP_MAGN_LE; - break; - case GL_EQUAL: - cmp = FFB_CMP_MAGN_EQ; - break; - case GL_GREATER: - cmp = FFB_CMP_MAGN_GT; - break; - case GL_GEQUAL: - cmp = FFB_CMP_MAGN_GE; - break; - case GL_NOTEQUAL: - cmp = FFB_CMP_MAGN_NE; - break; - default: - return; - }; - - if (! ctx->Depth.Test) - cmp = FFB_CMP_MAGN_ALWAYS; - - cmp <<= 16; - cmp = (fmesa->cmp & ~(0xff<<16)) | cmp; - if (cmp != fmesa->cmp) { - fmesa->cmp = cmp; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_CMP, 1); - } -} - -static void ffbDDDepthMask(GLcontext *ctx, GLboolean flag) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint fbc = fmesa->fbc; - GLboolean enabled_now; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDDepthMask: flag(%d)\n", flag); -#endif - - if ((fbc & FFB_FBC_ZE_MASK) == FFB_FBC_ZE_OFF) - enabled_now = GL_FALSE; - else - enabled_now = GL_TRUE; - - if (flag != enabled_now) { - fbc &= ~FFB_FBC_ZE_MASK; - if (flag) { - fbc |= FFB_FBC_WB_C | FFB_FBC_ZE_ON; - } else { - fbc |= FFB_FBC_ZE_OFF; - fbc &= ~FFB_FBC_WB_C; - } - fmesa->fbc = fbc; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_FBC, 1); - } -} - -static void -ffbDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int stencil, stencilctl, consty; - - /* We will properly update sw/hw state when stenciling is - * enabled. - */ - if (! ctx->Stencil._Enabled) - return; - - stencilctl = fmesa->stencilctl; - stencilctl &= ~(7 << 16); - - switch (func) { - case GL_ALWAYS: stencilctl |= (0 << 16); break; - case GL_GREATER: stencilctl |= (1 << 16); break; - case GL_EQUAL: stencilctl |= (2 << 16); break; - case GL_GEQUAL: stencilctl |= (3 << 16); break; - case GL_NEVER: stencilctl |= (4 << 16); break; - case GL_LEQUAL: stencilctl |= (5 << 16); break; - case GL_NOTEQUAL: stencilctl |= (6 << 16); break; - case GL_LESS: stencilctl |= (7 << 16); break; - - default: - return; - }; - - consty = ref & 0xf; - - stencil = fmesa->stencil; - stencil &= ~(0xf << 20); - stencil |= (mask & 0xf) << 20; - - if (fmesa->stencil != stencil || - fmesa->stencilctl != stencilctl || - fmesa->consty != consty) { - fmesa->stencil = stencil; - fmesa->stencilctl = stencilctl; - fmesa->consty = consty; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_STENCIL, 6); - } -} - -static void -ffbDDStencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - mask &= 0xf; - if (fmesa->ypmask != mask) { - fmesa->ypmask = mask; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_YPMASK, 1); - } -} - -static void -ffbDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int stencilctl; - - /* We will properly update sw/hw state when stenciling is - * enabled. - */ - if (! ctx->Stencil._Enabled) - return; - - stencilctl = fmesa->stencilctl; - stencilctl &= ~(0xfff00000); - - switch (fail) { - case GL_ZERO: stencilctl |= (0 << 28); break; - case GL_KEEP: stencilctl |= (1 << 28); break; - case GL_INVERT: stencilctl |= (2 << 28); break; - case GL_REPLACE: stencilctl |= (3 << 28); break; - case GL_INCR: stencilctl |= (4 << 28); break; - case GL_DECR: stencilctl |= (5 << 28); break; - - default: - return; - }; - - switch (zfail) { - case GL_ZERO: stencilctl |= (0 << 24); break; - case GL_KEEP: stencilctl |= (1 << 24); break; - case GL_INVERT: stencilctl |= (2 << 24); break; - case GL_REPLACE: stencilctl |= (3 << 24); break; - case GL_INCR: stencilctl |= (4 << 24); break; - case GL_DECR: stencilctl |= (5 << 24); break; - - default: - return; - }; - - switch (zpass) { - case GL_ZERO: stencilctl |= (0 << 20); break; - case GL_KEEP: stencilctl |= (1 << 20); break; - case GL_INVERT: stencilctl |= (2 << 20); break; - case GL_REPLACE: stencilctl |= (3 << 20); break; - case GL_INCR: stencilctl |= (4 << 20); break; - case GL_DECR: stencilctl |= (5 << 20); break; - - default: - return; - }; - - if (fmesa->stencilctl != stencilctl) { - fmesa->stencilctl = stencilctl; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_STENCIL, 6); - } -} - -static void ffbCalcViewportRegs(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - GLuint xmin, xmax, ymin, ymax, zmin, zmax; - unsigned int vcmin, vcmax; - - xmin = ctx->Viewport.X + dPriv->x; - xmax = xmin + ctx->Viewport.Width; - ymax = dPriv->y + dPriv->h - ctx->Viewport.Y; - ymin = ymax - ctx->Viewport.Height; - if (ctx->Scissor.Enabled) { - GLuint sc_xmin, sc_xmax, sc_ymin, sc_ymax; - - sc_xmin = ctx->Viewport.X + dPriv->x; - sc_xmax = sc_xmin + ctx->Viewport.Width; - sc_ymax = dPriv->y + dPriv->h - ctx->Viewport.Y; - sc_ymin = sc_ymax - ctx->Viewport.Height; - if (sc_xmin > xmin) - xmin = sc_xmin; - if (sc_xmax < xmax) - xmax = sc_xmax; - if (sc_ymin > ymin) - ymin = sc_ymin; - if (sc_ymax < ymax) - ymax = sc_ymax; - } - zmin = ((GLdouble)ctx->Viewport.Near * 0x0fffffff); - zmax = ((GLdouble)ctx->Viewport.Far * 0x0fffffff); - - vcmin = ((ymin & 0xffff) << 16) | (xmin & 0xffff); - vcmax = ((ymax & 0xffff) << 16) | (xmax & 0xffff); - if (fmesa->vclipmin != vcmin || - fmesa->vclipmax != vcmax || - fmesa->vclipzmin != zmin || - fmesa->vclipzmax != zmax) { - fmesa->vclipmin = vcmin; - fmesa->vclipmax = vcmax; - fmesa->vclipzmin = zmin; - fmesa->vclipzmax = zmax; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_CLIP, (4 + (4 * 2))); - } -} - -void ffbCalcViewport(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - const GLfloat *v = ctx->Viewport._WindowMap.m; - GLfloat *m = fmesa->hw_viewport; - __DRIdrawable *dPriv = fmesa->driDrawable; - - m[MAT_SX] = v[MAT_SX]; - m[MAT_TX] = v[MAT_TX] + dPriv->x + SUBPIXEL_X; - m[MAT_SY] = - v[MAT_SY]; - m[MAT_TY] = - v[MAT_TY] + dPriv->h + dPriv->y + SUBPIXEL_Y; - m[MAT_SZ] = v[MAT_SZ] * ((GLdouble)1.0 / (GLdouble)0x0fffffff); - m[MAT_TZ] = v[MAT_TZ] * ((GLdouble)1.0 / (GLdouble)0x0fffffff); - - fmesa->depth_scale = ((GLdouble)1.0 / (GLdouble)0x0fffffff); - - ffbCalcViewportRegs(ctx); - - fmesa->setupnewinputs |= VERT_BIT_POS; -} - -static void ffbDDViewport(GLcontext *ctx, GLint x, GLint y, - GLsizei width, GLsizei height) -{ - ffbCalcViewport(ctx); -} - -static void ffbDDDepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - ffbCalcViewport(ctx); -} - -static void ffbDDScissor(GLcontext *ctx, GLint cx, GLint cy, - GLsizei cw, GLsizei ch) -{ - ffbCalcViewport(ctx); -} - -static void ffbDDDrawBuffer(GLcontext *ctx, GLenum buffer) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int fbc = fmesa->fbc; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDDrawBuffer: mode(%s)\n", - _mesa_lookup_enum_by_nr(buffer)); -#endif - fbc &= ~(FFB_FBC_WB_AB | FFB_FBC_RB_MASK); - switch (buffer) { - case GL_FRONT: - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_WB_B | FFB_FBC_RB_B; - else - fbc |= FFB_FBC_WB_A | FFB_FBC_RB_A; - break; - - case GL_BACK: - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_WB_A | FFB_FBC_RB_A; - else - fbc |= FFB_FBC_WB_B | FFB_FBC_RB_B; - break; - - case GL_FRONT_AND_BACK: - fbc |= FFB_FBC_WB_AB; - break; - - default: - return; - }; - - if (fbc != fmesa->fbc) { - fmesa->fbc = fbc; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_FBC, 1); - } -} - - -static void ffbDDReadBuffer(GLcontext *ctx, GLenum buffer) -{ - /* no-op, unless you implement h/w glRead/CopyPixels */ -} - - -/* - * Specifies buffer for sw fallbacks (spans) - */ -#if 000 -/* XXX - * This function is obsolete. It's not clear how this really effected - * span reading/writing above. The span functions should use the - * incoming driRenderbuffer (gl_renderbuffer) pointer to determine how - * to read from the specified bufer. - */ -static void ffbDDSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer, - GLuint bufferBit) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int fbc = fmesa->fbc; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDSetReadBuffer: mode(%s)\n", - _mesa_lookup_enum_by_nr(buffer)); -#endif - fbc &= ~(FFB_FBC_RB_MASK); - switch (bufferBit) { - case BUFFER_BIT_FRONT_LEFT: - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_RB_B; - else - fbc |= FFB_FBC_RB_A; - break; - - case BUFFER_BIT_BACK_LEFT: - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_RB_A; - else - fbc |= FFB_FBC_RB_B; - break; - - default: - _mesa_problem(ctx, "Unexpected buffer in ffbDDSetBuffer()"); - return; - }; - - if (fbc != fmesa->fbc) { - fmesa->fbc = fbc; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_FBC, 1); - } -} -#endif - - -static void ffbDDClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLubyte c[4]; - CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); - - fmesa->clear_pixel = ((c[0] << 0) | - (c[1] << 8) | - (c[2] << 16)); -} - -static void ffbDDClearDepth(GLcontext *ctx, GLclampd depth) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - fmesa->clear_depth = Z_FROM_MESA(depth * 4294967295.0f); -} - -static void ffbDDClearStencil(GLcontext *ctx, GLint stencil) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - fmesa->clear_stencil = stencil & 0xf; -} - -/* XXX Actually, should I be using FBC controls for this? -DaveM */ -static void ffbDDColorMask(GLcontext *ctx, - GLboolean r, GLboolean g, - GLboolean b, GLboolean a) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int new_pmask = 0x0; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDColorMask: r(%d) g(%d) b(%d) a(%d)\n", - r, g, b, a); -#endif - if (r) - new_pmask |= 0x000000ff; - if (g) - new_pmask |= 0x0000ff00; - if (b) - new_pmask |= 0x00ff0000; - if (a) - new_pmask |= 0xff000000; - - if (fmesa->pmask != new_pmask) { - fmesa->pmask = new_pmask; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_PMASK, 1); - } -} - -static void ffbDDLogicOp(GLcontext *ctx, GLenum op) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int rop; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDLogicOp: op(%s)\n", - _mesa_lookup_enum_by_nr(op)); -#endif - switch (op) { - case GL_CLEAR: rop = FFB_ROP_ZERO; break; - case GL_SET: rop = FFB_ROP_ONES; break; - case GL_COPY: rop = FFB_ROP_NEW; break; - case GL_AND: rop = FFB_ROP_NEW_AND_OLD; break; - case GL_NAND: rop = FFB_ROP_NEW_AND_NOLD; break; - case GL_OR: rop = FFB_ROP_NEW_OR_OLD; break; - case GL_NOR: rop = FFB_ROP_NEW_OR_NOLD; break; - case GL_XOR: rop = FFB_ROP_NEW_XOR_OLD; break; - case GL_NOOP: rop = FFB_ROP_OLD; break; - case GL_COPY_INVERTED: rop = FFB_ROP_NNEW; break; - case GL_INVERT: rop = FFB_ROP_NOLD; break; - case GL_EQUIV: rop = FFB_ROP_NNEW_XOR_NOLD; break; - case GL_AND_REVERSE: rop = FFB_ROP_NEW_AND_NOLD; break; - case GL_AND_INVERTED: rop = FFB_ROP_NNEW_AND_OLD; break; - case GL_OR_REVERSE: rop = FFB_ROP_NEW_OR_NOLD; break; - case GL_OR_INVERTED: rop = FFB_ROP_NNEW_OR_OLD; break; - - default: - return; - }; - - rop |= fmesa->rop & ~0xff; - if (rop != fmesa->rop) { - fmesa->rop = rop; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_ROP, 1); - - if (op == GL_COPY) - FALLBACK( ctx, FFB_BADATTR_BLENDROP, GL_FALSE ); - } -} - -#if 0 -/* XXX Also need to track near/far just like 3dfx driver. - * XXX - * XXX Actually, that won't work, because the 3dfx chip works by - * XXX having 1/w coordinates fed to it for each primitive, and - * XXX it uses this to index it's 64 entry fog table. - */ -static void ffb_fog_linear(GLcontext *ctx, ffbContextPtr fmesa) -{ - GLfloat c = ctx->ProjectionMatrix.m[10]; - GLfloat d = ctx->ProjectionMatrix.m[14]; - GLfloat tz = ctx->Viewport.WindowMap.m[MAT_TZ]; - GLfloat szInv = 1.0F / ctx->Viewport.WindowMap.m[MAT_SZ]; - GLfloat fogEnd = ctx->Fog.End; - GLfloat fogScale = 1.0F / (ctx->Fog.End - ctx->Fog.Start); - GLfloat ndcz; - GLfloat eyez; - GLfloat Zzero, Zone; - unsigned int zb, zf; - - /* Compute the Z at which f reaches 0.0, this is the full - * saturation point. - * - * Thus compute Z (as seen by the chip during rendering), - * such that: - * - * 0.0 = (fogEnd - eyez) * fogScale - * - * fogScale is usually not zero, thus we are looking for: - * - * fogEnd = eyez - * - * fogEnd = -d / (c + ((Z - tz) * szInv)) - * fogEnd * (c + ((Z - tz) * szInv)) = -d - * (c + ((Z - tz) * szInv)) = -d / fogEnd - * (Z - tz) * szInv = (-d / fogEnd) - c - * (Z - tz) = ((-d / fogEnd) - c) / szInv - * Z = (((-d / fogEnd) - c) / szInv) + tz - */ - Zzero = (((-d / fogEnd) - c) / szInv) + tz; - - /* Compute the Z at which f reaches 1.0, this is where - * the incoming frag's full intensity is shown. This - * equation is: - * - * 1.0 = (fogEnd - eyez) - * - * We are looking for: - * - * 1.0 + eyez = fogEnd - * - * 1.0 + (-d / (c + ((Z - tz) * szInv))) = fogEnd - * -d / (c + ((Z - tz) * szInv)) = fogEnd - 1.0 - * -d / (FogEnd - 1.0) = (c + ((Z - tz) * szInv)) - * (-d / (fogEnd - 1.0)) - c = ((Z - tz) * szInv) - * ((-d / (fogEnd - 1.0)) - c) / szInv = (Z - tz) - * (((-d / (fogEnd - 1.0)) - c) / szInv) + tz = Z - */ - Zone = (((-d / (fogEnd - 1.0)) - c) / szInv) + tz; - - /* FFB's Zfront must be less than Zback, thus we may have - * to invert Sf/Sb to satisfy this constraint. - */ - if (Zzero < Zone) { - sf = 0.0; - sb = 1.0; - zf = Z_FROM_MESA(Zzero); - zb = Z_FROM_MESA(Zone); - } else { - sf = 1.0; - sb = 0.0; - zf = Z_FROM_MESA(Zone); - zb = Z_FROM_MESA(Zzero); - } -} -#endif - -static void ffbDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param) -{ -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDFogfv: pname(%s)\n", _mesa_lookup_enum_by_nr(pname)); -#endif -} - -static void ffbDDLineStipple(GLcontext *ctx, GLint factor, GLushort pattern) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDLineStipple: factor(%d) pattern(%04x)\n", - factor, pattern); -#endif - if (ctx->Line.StippleFlag) { - factor = ctx->Line.StippleFactor; - pattern = ctx->Line.StipplePattern; - if ((GLuint) factor > 15) { - fmesa->lpat = FFB_LPAT_BAD; - } else { - fmesa->lpat = ((factor << FFB_LPAT_SCALEVAL_SHIFT) | - (0 << FFB_LPAT_PATLEN_SHIFT) | - ((pattern & 0xffff) << FFB_LPAT_PATTERN_SHIFT)); - } - } else { - fmesa->lpat = 0; - } -} - -void ffbXformAreaPattern(ffbContextPtr fmesa, const GLubyte *mask) -{ - __DRIdrawable *dPriv = fmesa->driDrawable; - int i, lines, xoff; - - lines = 0; - i = (dPriv->y + dPriv->h) & (32 - 1); - xoff = dPriv->x & (32 - 1); - while (lines++ < 32) { - GLuint raw = - (((GLuint)mask[0] << 24) | - ((GLuint)mask[1] << 16) | - ((GLuint)mask[2] << 8) | - ((GLuint)mask[3] << 0)); - - fmesa->pattern[i] = - (raw << xoff) | (raw >> (32 - xoff)); - i = (i - 1) & (32 - 1); - mask += 4; - } - - FFB_MAKE_DIRTY(fmesa, FFB_STATE_APAT, 32); -} - -static void ffbDDPolygonStipple(GLcontext *ctx, const GLubyte *mask) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDPolygonStipple: state(%d)\n", - ctx->Polygon.StippleFlag); -#endif - ffbXformAreaPattern(fmesa, mask); -} - -static void ffbDDEnable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int tmp; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDEnable: %s state(%d)\n", - _mesa_lookup_enum_by_nr(cap), state); -#endif - switch (cap) { - case GL_ALPHA_TEST: - if (state) - tmp = ffbComputeAlphaFunc(ctx); - else - tmp = FFB_XCLIP_TEST_ALWAYS; - - if (tmp != fmesa->xclip) { - fmesa->xclip = tmp; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_XCLIP, 1); - } - break; - - case GL_BLEND: - tmp = (fmesa->ppc & ~FFB_PPC_ABE_MASK); - if (state) { - tmp |= FFB_PPC_ABE_ENABLE; - } else { - tmp |= FFB_PPC_ABE_DISABLE; - } - if (fmesa->ppc != tmp) { - fmesa->ppc = tmp; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_PPC, 1); - ffbDDBlendFuncSeparate(ctx, 0, 0, 0, 0 ); - } - break; - - case GL_DEPTH_TEST: - if (state) - tmp = 0x0fffffff; - else - tmp = 0x00000000; - if (tmp != fmesa->magnc) { - unsigned int fbc = fmesa->fbc; - fbc &= ~FFB_FBC_ZE_MASK; - if (state) - fbc |= FFB_FBC_ZE_ON; - else - fbc |= FFB_FBC_ZE_OFF; - fmesa->fbc = fbc; - ffbDDDepthFunc(ctx, ctx->Depth.Func); - fmesa->magnc = tmp; - FFB_MAKE_DIRTY(fmesa, (FFB_STATE_MAGNC | FFB_STATE_FBC), 2); - } - break; - - case GL_SCISSOR_TEST: - ffbDDScissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - break; - - case GL_STENCIL_TEST: - if (!(fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS)) { - FALLBACK( ctx, FFB_BADATTR_STENCIL, state ); - } - - tmp = fmesa->fbc & ~FFB_FBC_YE_MASK; - if (state) { - ffbDDStencilFuncSeparate(ctx, GL_FRONT, - ctx->Stencil.Function[0], - ctx->Stencil.Ref[0], - ctx->Stencil.ValueMask[0]); - ffbDDStencilMaskSeparate(ctx, GL_FRONT, - ctx->Stencil.WriteMask[0]); - ffbDDStencilOpSeparate(ctx, GL_FRONT, - ctx->Stencil.FailFunc[0], - ctx->Stencil.ZFailFunc[0], - ctx->Stencil.ZPassFunc[0]); - tmp |= FFB_FBC_YE_MASK; - } else { - fmesa->stencil = 0xf0000000; - fmesa->stencilctl = 0x33300000; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_STENCIL, 6); - tmp |= FFB_FBC_YE_OFF; - } - if (tmp != fmesa->fbc) { - fmesa->fbc = tmp; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_FBC, 1); - } - break; - - case GL_FOG: - /* Until I implement the fog support... */ - FALLBACK( ctx, FFB_BADATTR_FOG, state ); - break; - - case GL_LINE_STIPPLE: - if (! state) - fmesa->lpat = 0; - else - ffbDDLineStipple(ctx, - ctx->Line.StippleFactor, - ctx->Line.StipplePattern); - break; - - case GL_POLYGON_STIPPLE: - /* Do nothing, we interrogate the state during - * reduced primitive changes. Since our caller - * will set NEW_POLYGON in the ctx NewState this - * will cause the driver rasterization functions - * to be reevaluated, which will cause us to force - * a reduced primitive change next rendering pass - * and it all works out. - */ - break; - - default: - break; - }; -} - -void ffbSyncHardware(ffbContextPtr fmesa) -{ - ffb_fbcPtr ffb = fmesa->regs; - unsigned int dirty; - int i; - - FFBFifo(fmesa, fmesa->state_fifo_ents); - - dirty = fmesa->state_dirty; - if (dirty & (FFB_STATE_FBC | FFB_STATE_PPC | FFB_STATE_DRAWOP | - FFB_STATE_ROP | FFB_STATE_LPAT | FFB_STATE_WID)) { - if (dirty & FFB_STATE_FBC) - ffb->fbc = fmesa->fbc; - if (dirty & FFB_STATE_PPC) - ffb->ppc = fmesa->ppc; - if (dirty & FFB_STATE_DRAWOP) - ffb->drawop = fmesa->drawop; - if (dirty & FFB_STATE_ROP) - ffb->rop = fmesa->rop; - if (dirty & FFB_STATE_LPAT) - ffb->rop = fmesa->lpat; - if (dirty & FFB_STATE_WID) - ffb->wid = fmesa->wid; - } - if (dirty & (FFB_STATE_PMASK | FFB_STATE_XPMASK | FFB_STATE_YPMASK | - FFB_STATE_ZPMASK | FFB_STATE_XCLIP | FFB_STATE_CMP | - FFB_STATE_MATCHAB | FFB_STATE_MAGNAB | FFB_STATE_MATCHC | - FFB_STATE_MAGNC)) { - if (dirty & FFB_STATE_PMASK) - ffb->pmask = fmesa->pmask; - if (dirty & FFB_STATE_XPMASK) - ffb->xpmask = fmesa->xpmask; - if (dirty & FFB_STATE_YPMASK) - ffb->ypmask = fmesa->ypmask; - if (dirty & FFB_STATE_ZPMASK) - ffb->zpmask = fmesa->zpmask; - if (dirty & FFB_STATE_XCLIP) - ffb->xclip = fmesa->xclip; - if (dirty & FFB_STATE_CMP) - ffb->cmp = fmesa->cmp; - if (dirty & FFB_STATE_MATCHAB) - ffb->matchab = fmesa->matchab; - if (dirty & FFB_STATE_MAGNAB) - ffb->magnab = fmesa->magnab; - if (dirty & FFB_STATE_MATCHC) - ffb->matchc = fmesa->matchc; - if (dirty & FFB_STATE_MAGNC) - ffb->magnc = fmesa->magnc; - } - - if (dirty & FFB_STATE_DCUE) { - ffb->dcss = fmesa->dcss; - ffb->dcsf = fmesa->dcsf; - ffb->dcsb = fmesa->dcsb; - ffb->dczf = fmesa->dczf; - ffb->dczb = fmesa->dczb; - if (fmesa->ffb_sarea->flags & (FFB_DRI_FFB2 | FFB_DRI_FFB2PLUS)) { - ffb->dcss1 = fmesa->dcss1; - ffb->dcss2 = fmesa->dcss2; - ffb->dcss3 = fmesa->dcss3; - ffb->dcs2 = fmesa->dcs2; - ffb->dcs3 = fmesa->dcs3; - ffb->dcs4 = fmesa->dcs4; - ffb->dcd2 = fmesa->dcd2; - ffb->dcd3 = fmesa->dcd3; - ffb->dcd4 = fmesa->dcd4; - } - } - - if (dirty & FFB_STATE_BLEND) { - ffb->blendc = fmesa->blendc; - ffb->blendc1 = fmesa->blendc1; - ffb->blendc2 = fmesa->blendc2; - } - - if (dirty & FFB_STATE_CLIP) { - ffb->vclipmin = fmesa->vclipmin; - ffb->vclipmax = fmesa->vclipmax; - ffb->vclipzmin = fmesa->vclipzmin; - ffb->vclipzmax = fmesa->vclipzmax; - for (i = 0; i < 4; i++) { - ffb->auxclip[i].min = fmesa->aux_clips[i].min; - ffb->auxclip[i].max = fmesa->aux_clips[i].max; - } - } - - if ((dirty & FFB_STATE_STENCIL) && - (fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS)) { - ffb->stencil = fmesa->stencil; - ffb->stencilctl = fmesa->stencilctl; - ffb->fbc = FFB_FBC_WB_C; - ffb->rawstencilctl = (fmesa->stencilctl | (1 << 19)); - ffb->fbc = fmesa->fbc; - ffb->consty = fmesa->consty; - } - - if (dirty & FFB_STATE_APAT) { - for (i = 0; i < 32; i++) - ffb->pattern[i] = fmesa->pattern[i]; - } - - fmesa->state_dirty = 0; - fmesa->state_fifo_ents = 0; - fmesa->ffbScreen->rp_active = 1; -} - -static void ffbDDUpdateState(GLcontext *ctx, GLuint newstate) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - /* When we are hw rendering, changing certain kinds of - * state does not require flushing all of our context. - */ - if (fmesa->bad_fragment_attrs == 0 && - (newstate & ~_NEW_COLOR) == 0) - return; - - _swrast_InvalidateState( ctx, newstate ); - _swsetup_InvalidateState( ctx, newstate ); - _vbo_InvalidateState( ctx, newstate ); - _tnl_InvalidateState( ctx, newstate ); - - if (newstate & _NEW_TEXTURE) - FALLBACK( ctx, FFB_BADATTR_TEXTURE, - (ctx->Texture._EnabledUnits != 0)); - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDUpdateState: newstate(%08x)\n", newstate); -#endif - - fmesa->new_gl_state |= newstate; - - /* Force a reduced primitive change next rendering - * pass. - */ - fmesa->raster_primitive = GL_POLYGON + 1; - -#if 0 - /* When the modelview matrix changes, this changes what - * the eye coordinates will be so we have to recompute - * the depth cueing parameters. - * - * XXX DD_HAVE_HARDWARE_FOG. - */ - if (ctx->Fog.Enabled && (newstate & _NEW_MODELVIEW)) - ffb_update_fog(); -#endif -} - - -void ffbDDInitStateFuncs(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - ctx->Driver.UpdateState = ffbDDUpdateState; - - ctx->Driver.Enable = ffbDDEnable; - ctx->Driver.AlphaFunc = ffbDDAlphaFunc; - ctx->Driver.BlendEquationSeparate = ffbDDBlendEquationSeparate; - ctx->Driver.BlendFuncSeparate = ffbDDBlendFuncSeparate; - ctx->Driver.DepthFunc = ffbDDDepthFunc; - ctx->Driver.DepthMask = ffbDDDepthMask; - ctx->Driver.Fogfv = ffbDDFogfv; - ctx->Driver.LineStipple = ffbDDLineStipple; - ctx->Driver.PolygonStipple = ffbDDPolygonStipple; - ctx->Driver.Scissor = ffbDDScissor; - ctx->Driver.ColorMask = ffbDDColorMask; - ctx->Driver.LogicOpcode = ffbDDLogicOp; - ctx->Driver.Viewport = ffbDDViewport; - ctx->Driver.DepthRange = ffbDDDepthRange; - - if (fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS) { - ctx->Driver.StencilFuncSeparate = ffbDDStencilFuncSeparate; - ctx->Driver.StencilMaskSeparate = ffbDDStencilMaskSeparate; - ctx->Driver.StencilOpSeparate = ffbDDStencilOpSeparate; - } - - ctx->Driver.DrawBuffer = ffbDDDrawBuffer; - ctx->Driver.ReadBuffer = ffbDDReadBuffer; - ctx->Driver.ClearColor = ffbDDClearColor; - ctx->Driver.ClearDepth = ffbDDClearDepth; - ctx->Driver.ClearStencil = ffbDDClearStencil; - - /* We will support color index modes later... -DaveM */ - /* - ctx->Driver.ClearIndex = 0; - ctx->Driver.IndexMask = 0; - */ -} - -void ffbDDInitContextHwState(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - int fifo_count = 0; - int i; - - fmesa->hw_locked = 0; - - fmesa->bad_fragment_attrs = 0; - fmesa->state_dirty = FFB_STATE_ALL; - fmesa->new_gl_state = ~0; - - fifo_count = 1; - fmesa->fbc = (FFB_FBC_WE_FORCEON | FFB_FBC_WM_COMBINED | - FFB_FBC_SB_BOTH | FFB_FBC_ZE_MASK | - FFB_FBC_YE_OFF | FFB_FBC_XE_OFF | - FFB_FBC_RGBE_MASK); - if (ctx->Visual.doubleBufferMode) { - /* Buffer B is the initial back buffer. */ - fmesa->back_buffer = 1; - fmesa->fbc |= FFB_FBC_WB_BC | FFB_FBC_RB_B; - } else { - fmesa->back_buffer = 0; - fmesa->fbc |= FFB_FBC_WB_A | FFB_FBC_RB_A; - } - - fifo_count += 1; - fmesa->ppc = (FFB_PPC_ACE_DISABLE | FFB_PPC_DCE_DISABLE | - FFB_PPC_ABE_DISABLE | FFB_PPC_VCE_3D | - FFB_PPC_APE_DISABLE | FFB_PPC_TBE_OPAQUE | - FFB_PPC_ZS_CONST | FFB_PPC_YS_CONST | - FFB_PPC_XS_WID | FFB_PPC_CS_VAR); - - fifo_count += 3; - fmesa->drawop = FFB_DRAWOP_RECTANGLE; - - /* GL_COPY is the default LogicOp. */ - fmesa->rop = (FFB_ROP_NEW << 16) | (FFB_ROP_NEW << 8) | FFB_ROP_NEW; - - /* No line patterning enabled. */ - fmesa->lpat = 0x00000000; - - /* We do not know the WID value until the first context switch. */ - fifo_count += 1; - fmesa->wid = ~0; - - fifo_count += 5; - - /* ColorMask, all enabled. */ - fmesa->pmask = 0xffffffff; - - fmesa->xpmask = 0x000000ff; - fmesa->ypmask = 0x0000000f; - fmesa->zpmask = 0x0fffffff; - - /* AlphaFunc GL_ALWAYS, AlphaRef 0 */ - fmesa->xclip = FFB_XCLIP_TEST_ALWAYS | 0x00; - - /* This sets us up to use WID clipping (so the DRI clipping - * rectangle is unneeded by us). All other match and magnitude - * tests are set to pass. - */ - fifo_count += 5; - fmesa->cmp = ((FFB_CMP_MATCH_ALWAYS << 24) | /* MATCH C */ - (FFB_CMP_MAGN_ALWAYS << 16) | /* MAGN C */ - (FFB_CMP_MATCH_EQ << 8) | /* MATCH AB */ - (FFB_CMP_MAGN_ALWAYS << 0)); /* MAGN AB */ - fmesa->matchab = 0xff000000; - fmesa->magnab = 0x00000000; - fmesa->matchc = 0x00000000; - fmesa->magnc = 0x00000000; - - /* Depth cue parameters, all zeros to start. */ - fifo_count += 14; - fmesa->dcss = 0x00000000; - fmesa->dcsf = 0x00000000; - fmesa->dcsb = 0x00000000; - fmesa->dczf = 0x00000000; - fmesa->dczb = 0x00000000; - fmesa->dcss1 = 0x00000000; - fmesa->dcss2 = 0x00000000; - fmesa->dcss3 = 0x00000000; - fmesa->dcs2 = 0x00000000; - fmesa->dcs3 = 0x00000000; - fmesa->dcs4 = 0x00000000; - fmesa->dcd2 = 0x00000000; - fmesa->dcd3 = 0x00000000; - fmesa->dcd4 = 0x00000000; - - /* Alpha blending unit state. */ - fifo_count += 3; - fmesa->blendc = (1 << 0) | (0 << 2); /* src(GL_ONE) | dst(GL_ZERO) */ - fmesa->blendc1 = 0x00000000; - fmesa->blendc2 = 0x00000000; - - /* ViewPort clip state. */ - fifo_count += 4 + (4 * 2); - fmesa->vclipmin = 0x00000000; - fmesa->vclipmax = 0xffffffff; - fmesa->vclipzmin = 0x00000000; - fmesa->vclipzmax = 0x0fffffff; - for (i = 0; i < 4; i++) { - fmesa->aux_clips[0].min = 0x00000000; - fmesa->aux_clips[0].max = 0x00000000; - } - - /* Stenciling state. */ - fifo_count += 6; - fmesa->stencil = 0xf0000000; /* Stencil MASK, Y plane */ - fmesa->stencilctl = 0x33300000; /* All stencil tests disabled */ - fmesa->consty = 0x0; - - /* Area pattern, used for polygon stipples. */ - fifo_count += 32; - for (i = 0; i < 32; i++) - fmesa->pattern[i] = 0x00000000; - - fmesa->state_fifo_ents = fifo_count; - fmesa->state_all_fifo_ents = fifo_count; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_state.h b/src/mesa/drivers/dri/ffb/ffb_state.h deleted file mode 100644 index 19e72085fd1..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_state.h +++ /dev/null @@ -1,12 +0,0 @@ - -#ifndef _FFB_STATE_H -#define _FFB_STATE_H - -extern void ffbDDInitStateFuncs(GLcontext *); -extern void ffbDDInitContextHwState(GLcontext *); - -extern void ffbCalcViewport(GLcontext *); -extern void ffbXformAreaPattern(ffbContextPtr, const GLubyte *); -extern void ffbSyncHardware(ffbContextPtr fmesa); - -#endif /* !(_FFB_STATE_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_stencil.c b/src/mesa/drivers/dri/ffb/ffb_stencil.c deleted file mode 100644 index 10cdfbc616e..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_stencil.c +++ /dev/null @@ -1,224 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/mtypes.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_stencil.h" -#include "ffb_lock.h" - -#undef STENCIL_TRACE - -static void FFBWriteStencilSpan( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, const GLubyte mask[] ) -{ - const GLubyte *stencil = (const GLubyte *) values; -#ifdef STENCIL_TRACE - fprintf(stderr, "FFBWriteStencilSpan: n(%d) x(%d) y(%d)\n", - (int) n, x, y); -#endif - if (ctx->Depth.Mask) { - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - GLuint *zptr; - GLuint i; - - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 2); - fmesa->regs->fbc = (FFB_FBC_WB_C | FFB_FBC_ZE_OFF | - FFB_FBC_YE_ON | FFB_FBC_RGBE_OFF); - fmesa->regs->ppc = FFB_PPC_YS_VAR; - FFBWait(fmesa, fmesa->regs); - - y = (dPriv->h - y); - zptr = (GLuint *) - ((char *)fmesa->sfb32 + - ((dPriv->x + x) << 2) + - ((dPriv->y + y) << 13)); - - for (i = 0; i < n; i++) { - if (mask[i]) - *zptr = (stencil[i] & 0xf) << 28; - zptr++; - } - - FFBFifo(fmesa, 2); - fmesa->regs->fbc = fmesa->fbc; - fmesa->regs->ppc = fmesa->ppc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); - } -} - -static void FFBWriteStencilPixels( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const void *values, const GLubyte mask[] ) -{ - const GLubyte *stencil = (const GLubyte *) values; -#ifdef STENCIL_TRACE - fprintf(stderr, "FFBWriteStencilPixels: n(%d)\n", (int) n); -#endif - if (ctx->Depth.Mask) { - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - char *zbase; - GLuint i; - - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 2); - fmesa->regs->fbc = (FFB_FBC_WB_C | FFB_FBC_ZE_OFF | - FFB_FBC_YE_ON | FFB_FBC_RGBE_OFF); - fmesa->regs->ppc = FFB_PPC_YS_VAR; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - zbase = ((char *)fmesa->sfb32 + - (dPriv->x << 2) + (dPriv->y << 13)); - - for (i = 0; i < n; i++) { - GLint y1 = (dPriv->h - y[i]); - GLint x1 = x[i]; - GLuint *zptr; - - zptr = (GLuint *) - (zbase + (x1 << 2) + (y1 << 13)); - if (mask[i]) - *zptr = (stencil[i] & 0xf) << 28; - } - - FFBFifo(fmesa, 2); - fmesa->regs->fbc = fmesa->fbc; - fmesa->regs->ppc = fmesa->ppc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); - } -} - -static void FFBReadStencilSpan( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - void *values) -{ - GLubyte *stencil = (GLubyte *) values; - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - GLuint *zptr; - GLuint i; - -#ifdef STENCIL_TRACE - fprintf(stderr, "FFBReadStencilSpan: n(%d) x(%d) y(%d)\n", - (int) n, x, y); -#endif - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 1); - fmesa->regs->fbc = FFB_FBC_RB_C; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - y = (dPriv->h - y); - zptr = (GLuint *) - ((char *)fmesa->sfb32 + - ((dPriv->x + x) << 2) + - ((dPriv->y + y) << 13)); - - for (i = 0; i < n; i++) { - stencil[i] = (*zptr >> 28) & 0xf; - zptr++; - } - - FFBFifo(fmesa, 1); - fmesa->regs->fbc = fmesa->fbc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); -} - -static void FFBReadStencilPixels( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - void *values ) -{ - GLubyte *stencil = (GLubyte *) values; - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - char *zbase; - GLuint i; - -#ifdef STENCIL_TRACE - fprintf(stderr, "FFBReadStencilPixels: n(%d)\n", (int) n); -#endif - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 1); - fmesa->regs->fbc = FFB_FBC_RB_C; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - zbase = ((char *)fmesa->sfb32 + - (dPriv->x << 2) + (dPriv->y << 13)); - - for (i = 0; i < n; i++) { - GLint y1 = (dPriv->h - y[i]); - GLint x1 = x[i]; - GLuint *zptr; - - zptr = (GLuint *) - (zbase + (x1 << 2) + (y1 << 13)); - stencil[i] = (*zptr >> 28) & 0xf; - } - - FFBFifo(fmesa, 1); - fmesa->regs->fbc = fmesa->fbc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); -} - -/** - * Plug in the Get/Put routines for the given driRenderbuffer. - */ -void -ffbSetStencilFunctions(driRenderbuffer *drb, const GLvisual *vis) -{ - assert(drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT); - drb->Base.GetRow = FFBReadStencilSpan; - drb->Base.GetValues = FFBReadStencilPixels; - drb->Base.PutRow = FFBWriteStencilSpan; - /*drb->Base.PutMonoRow = FFBWriteMonoStencilSpan;*/ - drb->Base.PutValues = FFBWriteStencilPixels; - drb->Base.PutMonoValues = NULL; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_stencil.h b/src/mesa/drivers/dri/ffb/ffb_stencil.h deleted file mode 100644 index 2d529980d16..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_stencil.h +++ /dev/null @@ -1,7 +0,0 @@ - -#ifndef _FFB_STENCIL_H -#define _FFB_STENCIL_H - -void ffbSetStencilFunctions(driRenderbuffer *drb, const GLvisual *vis); - -#endif /* !(_FFB_STENCIL_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_tex.c b/src/mesa/drivers/dri/ffb/ffb_tex.c deleted file mode 100644 index 95058e9069f..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_tex.c +++ /dev/null @@ -1,35 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "ffb_tex.h" - -/* No texture unit, all software. */ -void ffbDDInitTexFuncs(GLcontext *ctx) -{ -} diff --git a/src/mesa/drivers/dri/ffb/ffb_tex.h b/src/mesa/drivers/dri/ffb/ffb_tex.h deleted file mode 100644 index 4032e73209d..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_tex.h +++ /dev/null @@ -1,34 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D. - * Copyright (C) 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#ifndef _FFB_TEX_H -#define _FFB_TEX_H - -extern void ffbDDInitTexFuncs(GLcontext *ctx); - -#endif /* !(_FFB_DD_H) */ - diff --git a/src/mesa/drivers/dri/ffb/ffb_tris.c b/src/mesa/drivers/dri/ffb/ffb_tris.c deleted file mode 100644 index 8bf5ae498fd..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_tris.c +++ /dev/null @@ -1,945 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/macros.h" -#include "swrast/swrast.h" -#include "swrast/s_context.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -#include "ffb_context.h" -#include "ffb_tris.h" -#include "ffb_lines.h" -#include "ffb_lock.h" -#include "ffb_points.h" -#include "ffb_state.h" -#include "ffb_vb.h" - -#undef TRI_DEBUG -#undef FFB_RENDER_TRACE -#undef STATE_TRACE - -#ifdef TRI_DEBUG -static void ffb_print_vertex(const ffb_vertex *v) -{ - fprintf(stderr, "Vertex @(%p): " - "X[%f] Y[%f] Z[%f]\n", - v, v->x, v->y, v->z); - fprintf(stderr, "Vertex @(%p): " - "A[%f] R[%f] G[%f] B[%f]\n", - v, - v->color[0].alpha, - v->color[0].red, - v->color[0].green, - v->color[0].blue); -} -#define FFB_DUMP_VERTEX(V) ffb_print_vertex(V) -#else -#define FFB_DUMP_VERTEX(V) do { } while(0) -#endif - -#define FFB_ALPHA_BIT 0x01 -#define FFB_FLAT_BIT 0x02 -#define FFB_TRI_CULL_BIT 0x04 -#define MAX_FFB_RENDER_FUNCS 0x08 - -/*********************************************************************** - * Build low-level triangle/quad rasterize functions * - ***********************************************************************/ - -#define FFB_TRI_FLAT_BIT 0x01 -#define FFB_TRI_ALPHA_BIT 0x02 -/*#define FFB_TRI_CULL_BIT 0x04*/ - -static ffb_tri_func ffb_tri_tab[0x8]; -static ffb_quad_func ffb_quad_tab[0x8]; - -#define IND (0) -#define TAG(x) x -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_FLAT_BIT) -#define TAG(x) x##_flat -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_CULL_BIT) -#define TAG(x) x##_cull -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_CULL_BIT|FFB_TRI_FLAT_BIT) -#define TAG(x) x##_cull_flat -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_ALPHA_BIT) -#define TAG(x) x##_alpha -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_FLAT_BIT) -#define TAG(x) x##_alpha_flat -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_CULL_BIT) -#define TAG(x) x##_alpha_cull -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_CULL_BIT|FFB_TRI_FLAT_BIT) -#define TAG(x) x##_alpha_cull_flat -#include "ffb_tritmp.h" - -static void init_tri_tab(void) -{ - ffb_init(); - ffb_init_flat(); - ffb_init_cull(); - ffb_init_cull_flat(); - ffb_init_alpha(); - ffb_init_alpha_flat(); - ffb_init_alpha_cull(); - ffb_init_alpha_cull_flat(); -} - -/* Build a SWvertex from a hardware vertex. */ -static void ffb_translate_vertex(GLcontext *ctx, const ffb_vertex *src, - SWvertex *dst) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLfloat *m = ctx->Viewport._WindowMap.m; - const GLfloat sx = m[0]; - const GLfloat sy = m[5]; - const GLfloat sz = m[10]; - const GLfloat tx = m[12]; - const GLfloat ty = m[13]; - const GLfloat tz = m[14]; - - dst->attrib[FRAG_ATTRIB_WPOS][0] = sx * src->x + tx; - dst->attrib[FRAG_ATTRIB_WPOS][1] = sy * src->y + ty; - dst->attrib[FRAG_ATTRIB_WPOS][2] = sz * src->z + tz; - dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0; - - dst->color[0] = FFB_UBYTE_FROM_COLOR(src->color[0].red); - dst->color[1] = FFB_UBYTE_FROM_COLOR(src->color[0].green); - dst->color[2] = FFB_UBYTE_FROM_COLOR(src->color[0].blue); - dst->color[3] = FFB_UBYTE_FROM_COLOR(src->color[0].alpha); -} - -/*********************************************************************** - * Build fallback triangle/quad rasterize functions * - ***********************************************************************/ - -static void ffb_fallback_triangle(GLcontext *ctx, ffb_vertex *v0, - ffb_vertex *v1, ffb_vertex *v2) -{ - SWvertex v[3]; - - ffb_translate_vertex(ctx, v0, &v[0]); - ffb_translate_vertex(ctx, v1, &v[1]); - ffb_translate_vertex(ctx, v2, &v[2]); - - _swrast_Triangle(ctx, &v[0], &v[1], &v[2]); -} - -static void ffb_fallback_quad(GLcontext *ctx, - ffb_vertex *v0, ffb_vertex *v1, - ffb_vertex *v2, ffb_vertex *v3) -{ - SWvertex v[4]; - - ffb_translate_vertex(ctx, v0, &v[0]); - ffb_translate_vertex(ctx, v1, &v[1]); - ffb_translate_vertex(ctx, v2, &v[2]); - ffb_translate_vertex(ctx, v3, &v[3]); - - _swrast_Quad(ctx, &v[0], &v[1], &v[2], &v[3]); -} - -void ffb_fallback_line(GLcontext *ctx, ffb_vertex *v0, ffb_vertex *v1) -{ - SWvertex v[2]; - - ffb_translate_vertex(ctx, v0, &v[0]); - ffb_translate_vertex(ctx, v1, &v[1]); - - _swrast_Line(ctx, &v[0], &v[1]); -} - -void ffb_fallback_point(GLcontext *ctx, ffb_vertex *v0) -{ - SWvertex v[1]; - - ffb_translate_vertex(ctx, v0, &v[0]); - - _swrast_Point(ctx, &v[0]); -} - -/*********************************************************************** - * Rasterization functions for culled tris/quads * - ***********************************************************************/ - -static void ffb_nodraw_triangle(GLcontext *ctx, ffb_vertex *v0, - ffb_vertex *v1, ffb_vertex *v2) -{ - (void) (ctx && v0 && v1 && v2); -} - -static void ffb_nodraw_quad(GLcontext *ctx, - ffb_vertex *v0, ffb_vertex *v1, - ffb_vertex *v2, ffb_vertex *v3) -{ - (void) (ctx && v0 && v1 && v2 && v3); -} - -static void ffb_update_cullsign(GLcontext *ctx) -{ - GLfloat backface_sign = 1; - - switch (ctx->Polygon.CullFaceMode) { - case GL_BACK: - if (ctx->Polygon.FrontFace==GL_CCW) - backface_sign = -1; - break; - - case GL_FRONT: - if (ctx->Polygon.FrontFace!=GL_CCW) - backface_sign = -1; - break; - - default: - break; - }; - - FFB_CONTEXT(ctx)->backface_sign = backface_sign; -} - -/*********************************************************************** - * Choose triangle/quad rasterize functions * - ***********************************************************************/ - -void ffbChooseTriangleState(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint ind = 0; - - if (flags & DD_TRI_SMOOTH) { - fmesa->draw_tri = ffb_fallback_triangle; - fmesa->draw_quad = ffb_fallback_quad; - return; - } - - if (flags & DD_FLATSHADE) - ind |= FFB_TRI_FLAT_BIT; - - if (ctx->Polygon.CullFlag) { - if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) { - fmesa->draw_tri = ffb_nodraw_triangle; - fmesa->draw_quad = ffb_nodraw_quad; - return; - } - - ind |= FFB_TRI_CULL_BIT; - ffb_update_cullsign(ctx); - } else - FFB_CONTEXT(ctx)->backface_sign = 0; - - /* If blending or the alpha test is enabled we need to - * provide alpha components to the chip, else we can - * do without it and thus feed vertex data to the chip - * more efficiently. - */ - if (ctx->Color.BlendEnabled || ctx->Color.AlphaEnabled) - ind |= FFB_TRI_ALPHA_BIT; - - fmesa->draw_tri = ffb_tri_tab[ind]; - fmesa->draw_quad = ffb_quad_tab[ind]; -} - -static const GLenum reduced_prim[GL_POLYGON+1] = { - GL_POINTS, - GL_LINES, - GL_LINES, - GL_LINES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES -}; - -static void ffbRenderPrimitive(GLcontext *ctx, GLenum prim); -static void ffbRasterPrimitive(GLcontext *ctx, GLenum rprim); - -/*********************************************************************** - * Build render functions from dd templates * - ***********************************************************************/ - -#define FFB_OFFSET_BIT 0x01 -#define FFB_TWOSIDE_BIT 0x02 -#define FFB_UNFILLED_BIT 0x04 -#define FFB_MAX_TRIFUNC 0x08 - -static struct { - tnl_triangle_func triangle; - tnl_quad_func quad; -} rast_tab[FFB_MAX_TRIFUNC]; - -#define DO_OFFSET (IND & FFB_OFFSET_BIT) -#define DO_UNFILLED (IND & FFB_UNFILLED_BIT) -#define DO_TWOSIDE (IND & FFB_TWOSIDE_BIT) -#define DO_FLAT 0 -#define DO_QUAD 1 -#define DO_FULL_QUAD 1 -#define DO_TRI 1 -#define DO_LINE 0 -#define DO_POINTS 0 - -#define QUAD( a, b, c, d ) fmesa->draw_quad( ctx, a, b, c, d ) -#define TRI( a, b, c ) fmesa->draw_tri( ctx, a, b, c ) -#define LINE( a, b ) fmesa->draw_line( ctx, a, b ) -#define POINT( a ) fmesa->draw_point( ctx, a ) - -#define HAVE_BACK_COLORS 1 -#define HAVE_RGBA 1 -#define HAVE_SPEC 0 -#define HAVE_HW_FLATSHADE 1 -#define VERTEX ffb_vertex -#define TAB rast_tab - -#define UNFILLED_TRI unfilled_tri -#define UNFILLED_QUAD unfilled_quad -#define DEPTH_SCALE (fmesa->depth_scale) -#define VERT_X(_v) (_v->x) -#define VERT_Y(_v) (_v->y) -#define VERT_Z(_v) (_v->z) -#define AREA_IS_CCW( a ) (a < fmesa->ffb_zero) -#define GET_VERTEX(e) (&fmesa->verts[e]) -#define INSANE_VERTICES -#define VERT_SET_Z(v,val) ((v)->z = (val)) -#define VERT_Z_ADD(v,val) ((v)->z += (val)) - -#define VERT_COPY_RGBA1( _v ) _v->color[0] = _v->color[1] -#define VERT_COPY_RGBA( v0, v1 ) v0->color[0] = v1->color[0] -#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->color[0] -#define VERT_RESTORE_RGBA( idx ) v[idx]->color[0] = color[idx] - -#define LOCAL_VARS(n) \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); \ - __DRIdrawable *dPriv = fmesa->driDrawable; \ - ffb_color color[n] = { { 0 } }; \ - (void) color; (void) dPriv; - -/*********************************************************************** - * Helpers for rendering unfilled primitives * - ***********************************************************************/ - -#define RASTERIZE(x) if (fmesa->raster_primitive != reduced_prim[x]) \ - ffbRasterPrimitive( ctx, reduced_prim[x] ) -#define RENDER_PRIMITIVE fmesa->render_primitive -#define TAG(x) x -#include "tnl_dd/t_dd_unfilled.h" - -/*********************************************************************** - * Generate GL render functions * - ***********************************************************************/ - -#define IND (0) -#define TAG(x) x -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_OFFSET_BIT) -#define TAG(x) x##_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_TWOSIDE_BIT) -#define TAG(x) x##_twoside -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_TWOSIDE_BIT|FFB_OFFSET_BIT) -#define TAG(x) x##_twoside_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_UNFILLED_BIT) -#define TAG(x) x##_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_OFFSET_BIT|FFB_UNFILLED_BIT) -#define TAG(x) x##_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_TWOSIDE_BIT|FFB_UNFILLED_BIT) -#define TAG(x) x##_twoside_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_TWOSIDE_BIT|FFB_OFFSET_BIT|FFB_UNFILLED_BIT) -#define TAG(x) x##_twoside_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -static void init_rast_tab( void ) -{ - init(); - init_offset(); - init_twoside(); - init_twoside_offset(); - init_unfilled(); - init_offset_unfilled(); - init_twoside_unfilled(); - init_twoside_offset_unfilled(); -} - -/**********************************************************************/ -/* Render clipped primitives */ -/**********************************************************************/ - -static void ffbRenderClippedPolygon(GLcontext *ctx, const GLuint *elts, GLuint n) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint prim = fmesa->render_primitive; - - /* Render the new vertices as an unclipped polygon. */ - { - GLuint *tmp = VB->Elts; - VB->Elts = (GLuint *)elts; - tnl->Driver.Render.PrimTabElts[GL_POLYGON](ctx, 0, n, PRIM_BEGIN|PRIM_END); - VB->Elts = tmp; - } - - /* Restore the render primitive. */ - if (prim != GL_POLYGON) - tnl->Driver.Render.PrimitiveNotify(ctx, prim); -} - -static void ffbRenderClippedLine(GLcontext *ctx, GLuint ii, GLuint jj) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.Render.Line(ctx, ii, jj); -} - -/**********************************************************************/ -/* Render unclipped begin/end objects */ -/**********************************************************************/ - -static void ffb_vb_noop(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - (void)(ctx && start && count && flags); -} - -#define ELT(x) x - -#define IND 0 -#define TAG(x) x -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT) -#define TAG(x) x##_flat -#include "ffb_rendertmp.h" - -#define IND (FFB_ALPHA_BIT) -#define TAG(x) x##_alpha -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_ALPHA_BIT) -#define TAG(x) x##_flat_alpha -#include "ffb_rendertmp.h" - -#define IND (FFB_TRI_CULL_BIT) -#define TAG(x) x##_tricull -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_flat_tricull -#include "ffb_rendertmp.h" - -#define IND (FFB_ALPHA_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_alpha_tricull -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_ALPHA_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_flat_alpha_tricull -#include "ffb_rendertmp.h" - -#undef ELT -#define ELT(x) elt[x] - -#define IND 0 -#define TAG(x) x##_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT) -#define TAG(x) x##_flat_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_ALPHA_BIT) -#define TAG(x) x##_alpha_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_ALPHA_BIT) -#define TAG(x) x##_flat_alpha_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_TRI_CULL_BIT) -#define TAG(x) x##_tricull_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_flat_tricull_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_ALPHA_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_alpha_tricull_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_ALPHA_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_flat_alpha_tricull_elt -#include "ffb_rendertmp.h" - -static void *render_tabs[MAX_FFB_RENDER_FUNCS]; -static void *render_tabs_elt[MAX_FFB_RENDER_FUNCS]; - -static void init_render_tab(void) -{ - int i; - - render_tabs[0] = render_tab; - render_tabs[FFB_FLAT_BIT] = render_tab_flat; - render_tabs[FFB_ALPHA_BIT] = render_tab_alpha; - render_tabs[FFB_FLAT_BIT|FFB_ALPHA_BIT] = render_tab_flat_alpha; - render_tabs[FFB_TRI_CULL_BIT] = render_tab_tricull; - render_tabs[FFB_FLAT_BIT|FFB_TRI_CULL_BIT] = render_tab_flat_tricull; - render_tabs[FFB_ALPHA_BIT|FFB_TRI_CULL_BIT] = render_tab_alpha_tricull; - render_tabs[FFB_FLAT_BIT|FFB_ALPHA_BIT|FFB_TRI_CULL_BIT] = - render_tab_flat_alpha_tricull; - - render_tabs_elt[0] = render_tab_elt; - render_tabs_elt[FFB_FLAT_BIT] = render_tab_flat_elt; - render_tabs_elt[FFB_ALPHA_BIT] = render_tab_alpha_elt; - render_tabs_elt[FFB_FLAT_BIT|FFB_ALPHA_BIT] = render_tab_flat_alpha_elt; - render_tabs_elt[FFB_TRI_CULL_BIT] = render_tab_tricull_elt; - render_tabs_elt[FFB_FLAT_BIT|FFB_TRI_CULL_BIT] = render_tab_flat_tricull_elt; - render_tabs_elt[FFB_ALPHA_BIT|FFB_TRI_CULL_BIT] = render_tab_alpha_tricull_elt; - render_tabs_elt[FFB_FLAT_BIT|FFB_ALPHA_BIT|FFB_TRI_CULL_BIT] = - render_tab_flat_alpha_tricull_elt; - - for (i = 0; i < MAX_FFB_RENDER_FUNCS; i++) { - tnl_render_func *rf = render_tabs[i]; - tnl_render_func *rfe = render_tabs_elt[i]; - - if (i & FFB_TRI_CULL_BIT) { - int from_idx = (i & ~FFB_TRI_CULL_BIT); - tnl_render_func *rf_from = render_tabs[from_idx]; - tnl_render_func *rfe_from = render_tabs_elt[from_idx]; - int j; - - for (j = GL_POINTS; j < GL_TRIANGLES; j++) { - rf[j] = rf_from[j]; - rfe[j] = rfe_from[j]; - } - } - } -} - -/**********************************************************************/ -/* Choose render functions */ -/**********************************************************************/ - -#ifdef FFB_RENDER_TRACE -static void ffbPrintRenderFlags(GLuint index, GLuint render_index) -{ - fprintf(stderr, - "ffbChooseRenderState: " - "index(%s%s%s) " - "render_index(%s%s%s)\n", - ((index & FFB_TWOSIDE_BIT) ? "twoside " : ""), - ((index & FFB_OFFSET_BIT) ? "offset " : ""), - ((index & FFB_UNFILLED_BIT) ? "unfilled " : ""), - ((render_index & FFB_FLAT_BIT) ? "flat " : ""), - ((render_index & FFB_ALPHA_BIT) ? "alpha " : ""), - ((render_index & FFB_TRI_CULL_BIT) ? "tricull " : "")); -} -#endif - -void ffbChooseRenderState(GLcontext *ctx) -{ - GLuint flags = ctx->_TriangleCaps; - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint index = 0; - - /* Per-primitive fallbacks and the selection of fmesa->draw_* are - * handled elsewhere. - */ - if (flags & DD_TRI_LIGHT_TWOSIDE) - index |= FFB_TWOSIDE_BIT; - - if (flags & DD_TRI_OFFSET) - index |= FFB_OFFSET_BIT; - - if (flags & DD_TRI_UNFILLED) - index |= FFB_UNFILLED_BIT; - - tnl->Driver.Render.Triangle = rast_tab[index].triangle; - tnl->Driver.Render.Quad = rast_tab[index].quad; - - if (index == 0) { - GLuint render_index = 0; - - if (flags & DD_FLATSHADE) - render_index |= FFB_FLAT_BIT; - - if (ctx->Color.BlendEnabled || ctx->Color.AlphaEnabled) - render_index |= FFB_ALPHA_BIT; - - if (ctx->Polygon.CullFlag) - render_index |= FFB_TRI_CULL_BIT; - -#ifdef FFB_RENDER_TRACE - ffbPrintRenderFlags(index, render_index); -#endif - tnl->Driver.Render.PrimTabVerts = render_tabs[render_index]; - tnl->Driver.Render.PrimTabElts = render_tabs_elt[render_index]; - } else { -#ifdef FFB_RENDER_TRACE - ffbPrintRenderFlags(index, 0); -#endif - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - } - - tnl->Driver.Render.ClippedPolygon = ffbRenderClippedPolygon; - tnl->Driver.Render.ClippedLine = ffbRenderClippedLine; -} - -static void ffbRunPipeline(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - if (fmesa->bad_fragment_attrs == 0 && - fmesa->new_gl_state) { - if (fmesa->new_gl_state & _FFB_NEW_TRIANGLE) - ffbChooseTriangleState(ctx); - if (fmesa->new_gl_state & _FFB_NEW_LINE) - ffbChooseLineState(ctx); - if (fmesa->new_gl_state & _FFB_NEW_POINT) - ffbChoosePointState(ctx); - if (fmesa->new_gl_state & _FFB_NEW_RENDER) - ffbChooseRenderState(ctx); - if (fmesa->new_gl_state & _FFB_NEW_VERTEX) - ffbChooseVertexState(ctx); - - fmesa->new_gl_state = 0; - } - - _tnl_run_pipeline(ctx); -} - -static void ffbRenderStart(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - LOCK_HARDWARE(fmesa); - fmesa->hw_locked = 1; - - if (fmesa->state_dirty != 0) - ffbSyncHardware(fmesa); -} - -static void ffbRenderFinish(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - UNLOCK_HARDWARE(fmesa); - fmesa->hw_locked = 0; -} - -/* Even when doing full software rendering we need to - * wrap render{start,finish} so that the hardware is kept - * in sync (because multipass rendering changes the write - * buffer etc.) - */ -static void ffbSWRenderStart(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - LOCK_HARDWARE(fmesa); - fmesa->hw_locked = 1; - - if (fmesa->state_dirty != 0) - ffbSyncHardware(fmesa); -} - -static void ffbSWRenderFinish(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - UNLOCK_HARDWARE(fmesa); - fmesa->hw_locked = 0; -} - -static void ffbRasterPrimitive(GLcontext *ctx, GLenum rprim) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint drawop, fbc, ppc; - int do_sw = 0; - - fmesa->raster_primitive = rprim; - - drawop = fmesa->drawop; - fbc = fmesa->fbc; - ppc = fmesa->ppc & ~(FFB_PPC_ZS_MASK | FFB_PPC_CS_MASK); - -#ifdef STATE_TRACE - fprintf(stderr, - "ffbReducedPrimitiveChange: rprim(%d) ", rprim); -#endif - switch(rprim) { - case GL_POINTS: -#ifdef STATE_TRACE - fprintf(stderr, "GL_POINTS "); -#endif - if (fmesa->draw_point == ffb_fallback_point) { - do_sw = 1; - break; - } - - if (ctx->Point.SmoothFlag) { - ppc |= (FFB_PPC_ZS_VAR | FFB_PPC_CS_CONST); - drawop = FFB_DRAWOP_AADOT; - } else { - ppc |= (FFB_PPC_ZS_CONST | FFB_PPC_CS_CONST); - drawop = FFB_DRAWOP_DOT; - } - break; - - case GL_LINES: -#ifdef STATE_TRACE - fprintf(stderr, "GL_LINES "); -#endif - if (fmesa->draw_line == ffb_fallback_line) { - do_sw = 1; - break; - } - - if (ctx->_TriangleCaps & DD_FLATSHADE) { - ppc |= FFB_PPC_ZS_VAR | FFB_PPC_CS_CONST; - } else { - ppc |= FFB_PPC_ZS_VAR | FFB_PPC_CS_VAR; - } - if (ctx->Line.SmoothFlag) - drawop = FFB_DRAWOP_AALINE; - else - drawop = FFB_DRAWOP_DDLINE; - break; - - case GL_TRIANGLES: -#ifdef STATE_TRACE - fprintf(stderr, "GL_POLYGON "); -#endif - if (fmesa->draw_tri == ffb_fallback_triangle) { - do_sw = 1; - break; - } - - ppc &= ~FFB_PPC_APE_MASK; - if (ctx->Polygon.StippleFlag) - ppc |= FFB_PPC_APE_ENABLE; - else - ppc |= FFB_PPC_APE_DISABLE; - - if (ctx->_TriangleCaps & DD_FLATSHADE) { - ppc |= FFB_PPC_ZS_VAR | FFB_PPC_CS_CONST; - } else { - ppc |= FFB_PPC_ZS_VAR | FFB_PPC_CS_VAR; - } - drawop = FFB_DRAWOP_TRIANGLE; - break; - - default: -#ifdef STATE_TRACE - fprintf(stderr, "unknown %d!\n", rprim); -#endif - return; - }; - -#ifdef STATE_TRACE - fprintf(stderr, "do_sw(%d) ", do_sw); -#endif - if (do_sw != 0) { - fbc &= ~(FFB_FBC_WB_C); - fbc &= ~(FFB_FBC_ZE_MASK | FFB_FBC_RGBE_MASK); - fbc |= FFB_FBC_ZE_OFF | FFB_FBC_RGBE_MASK; - ppc &= ~(FFB_PPC_XS_MASK | FFB_PPC_ABE_MASK | - FFB_PPC_DCE_MASK | FFB_PPC_APE_MASK); - ppc |= (FFB_PPC_ZS_VAR | FFB_PPC_CS_VAR | FFB_PPC_XS_WID | - FFB_PPC_ABE_DISABLE | FFB_PPC_DCE_DISABLE | - FFB_PPC_APE_DISABLE); - } else { - fbc |= FFB_FBC_WB_C; - fbc &= ~(FFB_FBC_RGBE_MASK); - fbc |= FFB_FBC_RGBE_MASK; - ppc &= ~(FFB_PPC_ABE_MASK | FFB_PPC_XS_MASK); - if (ctx->Color.BlendEnabled) { - if ((rprim == GL_POINTS && !ctx->Point.SmoothFlag) || - (rprim != GL_POINTS && ctx->_TriangleCaps & DD_FLATSHADE)) - ppc |= FFB_PPC_ABE_ENABLE | FFB_PPC_XS_CONST; - else - ppc |= FFB_PPC_ABE_ENABLE | FFB_PPC_XS_VAR; - } else { - ppc |= FFB_PPC_ABE_DISABLE | FFB_PPC_XS_WID; - } - } -#ifdef STATE_TRACE - fprintf(stderr, "fbc(%08x) ppc(%08x)\n", fbc, ppc); -#endif - - FFBFifo(fmesa, 4); - if (fmesa->drawop != drawop) - fmesa->regs->drawop = fmesa->drawop = drawop; - if (fmesa->fbc != fbc) - fmesa->regs->fbc = fmesa->fbc = fbc; - if (fmesa->ppc != ppc) - fmesa->regs->ppc = fmesa->ppc = ppc; - if (do_sw != 0) { - fmesa->regs->cmp = - (fmesa->cmp & ~(0xff<<16)) | (0x80 << 16); - } else - fmesa->regs->cmp = fmesa->cmp; -} - -static void ffbRenderPrimitive(GLcontext *ctx, GLenum prim) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint rprim = reduced_prim[prim]; - - fmesa->render_primitive = prim; - - if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED)) - return; - - if (fmesa->raster_primitive != rprim) { - ffbRasterPrimitive( ctx, rprim ); - } -} - - - - -/**********************************************************************/ -/* Transition to/from hardware rasterization. */ -/**********************************************************************/ - -static char *fallbackStrings[] = { - "Fog enabled", - "Blend function", - "Blend ROP", - "Blend equation", - "Stencil", - "Texture", - "LIBGL_SOFTWARE_RENDERING" -}; - -static char *getFallbackString(GLuint bit) -{ - int i = 0; - - while (bit > 1) { - i++; - bit >>= 1; - } - return fallbackStrings[i]; -} - -void ffbFallback( GLcontext *ctx, GLuint bit, GLboolean mode ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldfallback = fmesa->bad_fragment_attrs; - - if (mode) { - fmesa->bad_fragment_attrs |= bit; - if (oldfallback == 0) { -/* FFB_FIREVERTICES(fmesa); */ - _swsetup_Wakeup( ctx ); - if (fmesa->debugFallbacks) - fprintf(stderr, "FFB begin software fallback: 0x%x %s\n", - bit, getFallbackString(bit)); - } - } else { - fmesa->bad_fragment_attrs &= ~bit; - if (oldfallback == bit) { - _swrast_flush( ctx ); - - tnl->Driver.Render.Start = ffbRenderStart; - tnl->Driver.Render.PrimitiveNotify = ffbRenderPrimitive; - tnl->Driver.Render.Finish = ffbRenderFinish; - fmesa->new_gl_state = ~0; - - /* Just re-choose everything: - */ - ffbChooseVertexState(ctx); - ffbChooseRenderState(ctx); - ffbChooseTriangleState(ctx); - ffbChooseLineState(ctx); - ffbChoosePointState(ctx); - - if (fmesa->debugFallbacks) - fprintf(stderr, "FFB end software fallback: 0x%x %s\n", - bit, getFallbackString(bit)); - } - } -} - -/**********************************************************************/ -/* Initialization. */ -/**********************************************************************/ - -void ffbDDInitRenderFuncs( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - SWcontext *swrast = SWRAST_CONTEXT(ctx); - static int firsttime = 1; - - if (firsttime) { - init_rast_tab(); - init_tri_tab(); - init_render_tab(); - firsttime = 0; - } - - tnl->Driver.RunPipeline = ffbRunPipeline; - tnl->Driver.Render.Start = ffbRenderStart; - tnl->Driver.Render.Finish = ffbRenderFinish; - tnl->Driver.Render.PrimitiveNotify = ffbRenderPrimitive; - tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - - swrast->Driver.SpanRenderStart = ffbSWRenderStart; - swrast->Driver.SpanRenderFinish = ffbSWRenderFinish; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_tris.h b/src/mesa/drivers/dri/ffb/ffb_tris.h deleted file mode 100644 index 116b8e07f15..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_tris.h +++ /dev/null @@ -1,25 +0,0 @@ - -#ifndef _FFB_TRIS_H -#define _FFB_TRIS_H - -extern void ffbDDInitRenderFuncs( GLcontext *ctx ); - - -#define _FFB_NEW_RENDER (_DD_NEW_TRI_LIGHT_TWOSIDE | \ - _DD_NEW_TRI_OFFSET | \ - _DD_NEW_TRI_UNFILLED) - -extern void ffbChooseRenderState(GLcontext *ctx); - - -#define _FFB_NEW_TRIANGLE (_DD_NEW_TRI_SMOOTH | \ - _DD_NEW_FLATSHADE | \ - _NEW_POLYGON | \ - _NEW_COLOR) - -extern void ffbChooseTriangleState(GLcontext *ctx); - -extern void ffbFallback( GLcontext *ctx, GLuint bit, GLboolean mode ); -#define FALLBACK( ctx, bit, mode ) ffbFallback( ctx, bit, mode ) - -#endif /* !(_FFB_TRIS_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_tritmp.h b/src/mesa/drivers/dri/ffb/ffb_tritmp.h deleted file mode 100644 index 324a871ec42..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_tritmp.h +++ /dev/null @@ -1,238 +0,0 @@ - -static void TAG(ffb_triangle)( GLcontext *ctx, - ffb_vertex *v0, - ffb_vertex *v1, - ffb_vertex *v2 ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_fbcPtr ffb = fmesa->regs; -#if (IND & FFB_TRI_FLAT_BIT) - GLuint const_fg; -#endif - FFB_DELAYED_VIEWPORT_VARS; - -#ifdef TRI_DEBUG - fprintf(stderr, "FFB: ffb_triangle [" -#if (IND & FFB_TRI_CULL_BIT) - " CULL" -#endif -#if (IND & FFB_TRI_FLAT_BIT) - " FLAT" -#endif -#if (IND & FFB_TRI_ALPHA_BIT) - " ALPHA" -#endif - " ]\n"); -#endif - -#if (IND & FFB_TRI_CULL_BIT) - { /* NOTE: These are not viewport transformed yet. */ - GLfloat ex = v1->x - v0->x; - GLfloat ey = v1->y - v0->y; - GLfloat fx = v2->x - v0->x; - GLfloat fy = v2->y - v0->y; - GLfloat c = ex*fy-ey*fx; - - /* Culled... */ - if (c * fmesa->backface_sign > fmesa->ffb_zero) - return; - } -#endif - -#if (IND & FFB_TRI_FLAT_BIT) - const_fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR( v2->color[0] ); -#ifdef TRI_DEBUG - fprintf(stderr, "FFB_tri: const_fg %08x (B[%f] G[%f] R[%f])\n", - const_fg, - FFB_2_30_FIXED_TO_FLOAT(v2->color[0].blue), - FFB_2_30_FIXED_TO_FLOAT(v2->color[0].green), - FFB_2_30_FIXED_TO_FLOAT(v2->color[0].red)); -#endif -#endif - - -#if (IND & FFB_TRI_FLAT_BIT) - FFBFifo(fmesa, 1); - ffb->fg = const_fg; -#endif - -#if (IND & FFB_TRI_FLAT_BIT) - FFBFifo(fmesa, 9); -#else -#if (IND & FFB_TRI_ALPHA_BIT) - FFBFifo(fmesa, 21); -#else - FFBFifo(fmesa, 18); -#endif -#endif - - FFB_DUMP_VERTEX(v0); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v0); -#endif - ffb->red = FFB_GET_RED(v0); - ffb->green = FFB_GET_GREEN(v0); - ffb->blue = FFB_GET_BLUE(v0); -#endif - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_DUMP_VERTEX(v1); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v1); -#endif - ffb->red = FFB_GET_RED(v1); - ffb->green = FFB_GET_GREEN(v1); - ffb->blue = FFB_GET_BLUE(v1); -#endif - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_DUMP_VERTEX(v2); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v2); -#endif - ffb->red = FFB_GET_RED(v2); - ffb->green = FFB_GET_GREEN(v2); - ffb->blue = FFB_GET_BLUE(v2); -#endif - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - fmesa->ffbScreen->rp_active = 1; -} - - -static void TAG(ffb_quad)(GLcontext *ctx, - ffb_vertex *v0, - ffb_vertex *v1, - ffb_vertex *v2, - ffb_vertex *v3 ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_fbcPtr ffb = fmesa->regs; -#if (IND & FFB_TRI_FLAT_BIT) - GLuint const_fg; -#endif - FFB_DELAYED_VIEWPORT_VARS; - -#ifdef TRI_DEBUG - fprintf(stderr, "FFB: ffb_quad [" -#if (IND & FFB_TRI_CULL_BIT) - " CULL" -#endif -#if (IND & FFB_TRI_FLAT_BIT) - " FLAT" -#endif -#if (IND & FFB_TRI_ALPHA_BIT) - " ALPHA" -#endif - " ]\n"); -#endif /* TRI_DEBUG */ - -#if (IND & FFB_TRI_CULL_BIT) - { /* NOTE: These are not viewport transformed yet. */ - GLfloat ex = v2->x - v0->x; - GLfloat ey = v2->y - v0->y; - GLfloat fx = v3->x - v1->x; - GLfloat fy = v3->y - v1->y; - GLfloat c = ex*fy-ey*fx; - - /* Culled... */ - if (c * fmesa->backface_sign > fmesa->ffb_zero) - return; - } -#endif - -#if (IND & FFB_TRI_FLAT_BIT) - const_fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR( v3->color[0] ); -#ifdef TRI_DEBUG - fprintf(stderr, "FFB_quad: const_fg %08x (B[%f] G[%f] R[%f])\n", - const_fg, - FFB_2_30_FIXED_TO_FLOAT(v3->color[0].blue), - FFB_2_30_FIXED_TO_FLOAT(v3->color[0].green), - FFB_2_30_FIXED_TO_FLOAT(v3->color[0].red)); -#endif -#endif - - -#if (IND & FFB_TRI_FLAT_BIT) - FFBFifo(fmesa, 13); - ffb->fg = const_fg; -#else -#if (IND & FFB_TRI_ALPHA_BIT) - FFBFifo(fmesa, 28); -#else - FFBFifo(fmesa, 24); -#endif -#endif - - FFB_DUMP_VERTEX(v0); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v0); -#endif - ffb->red = FFB_GET_RED(v0); - ffb->green = FFB_GET_GREEN(v0); - ffb->blue = FFB_GET_BLUE(v0); -#endif - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_DUMP_VERTEX(v1); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v1); -#endif - ffb->red = FFB_GET_RED(v1); - ffb->green = FFB_GET_GREEN(v1); - ffb->blue = FFB_GET_BLUE(v1); -#endif - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_DUMP_VERTEX(v2); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v2); -#endif - ffb->red = FFB_GET_RED(v2); - ffb->green = FFB_GET_GREEN(v2); - ffb->blue = FFB_GET_BLUE(v2); -#endif - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - FFB_DUMP_VERTEX(v3); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v3); -#endif - ffb->red = FFB_GET_RED(v3); - ffb->green = FFB_GET_GREEN(v3); - ffb->blue = FFB_GET_BLUE(v3); -#endif - ffb->z = FFB_GET_Z(v3); - ffb->dmyf = FFB_GET_Y(v3); - ffb->dmxf = FFB_GET_X(v3); - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_init)(void) -{ - ffb_tri_tab[IND] = TAG(ffb_triangle); - ffb_quad_tab[IND] = TAG(ffb_quad); -} - -#undef IND -#undef TAG diff --git a/src/mesa/drivers/dri/ffb/ffb_vb.c b/src/mesa/drivers/dri/ffb/ffb_vb.c deleted file mode 100644 index a53e7c74319..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_vb.c +++ /dev/null @@ -1,207 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "ffb_xmesa.h" -#include "ffb_context.h" -#include "ffb_vb.h" -#include "main/imports.h" -#include "tnl/t_context.h" - -#undef VB_DEBUG - -static void ffb_copy_pv_oneside(GLcontext *ctx, GLuint edst, GLuint esrc) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_vertex *dst = &fmesa->verts[edst]; - ffb_vertex *src = &fmesa->verts[esrc]; - -#ifdef VB_DEBUG - fprintf(stderr, "ffb_copy_pv_oneside: edst(%d) esrc(%d)\n", edst, esrc); -#endif - dst->color[0].alpha = src->color[0].alpha; - dst->color[0].red = src->color[0].red; - dst->color[0].green = src->color[0].green; - dst->color[0].blue = src->color[0].blue; -} - -static void ffb_copy_pv_twoside(GLcontext *ctx, GLuint edst, GLuint esrc) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_vertex *dst = &fmesa->verts[edst]; - ffb_vertex *src = &fmesa->verts[esrc]; - -#ifdef VB_DEBUG - fprintf(stderr, "ffb_copy_pv_twoside: edst(%d) esrc(%d)\n", edst, esrc); -#endif - dst->color[0].alpha = src->color[0].alpha; - dst->color[0].red = src->color[0].red; - dst->color[0].green = src->color[0].green; - dst->color[0].blue = src->color[0].blue; - dst->color[1].alpha = src->color[1].alpha; - dst->color[1].red = src->color[1].red; - dst->color[1].green = src->color[1].green; - dst->color[1].blue = src->color[1].blue; -} - -#define FFB_VB_RGBA_BIT 0x01 -#define FFB_VB_XYZ_BIT 0x02 -#define FFB_VB_TWOSIDE_BIT 0x04 -#define FFB_VB_MAX 0x08 - -typedef void (*ffb_emit_func)(GLcontext *, GLuint, GLuint); - -static struct { - ffb_emit_func emit; - tnl_interp_func interp; -} setup_tab[FFB_VB_MAX]; - - -#define IND (FFB_VB_XYZ_BIT) -#define TAG(x) x##_w -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_RGBA_BIT) -#define TAG(x) x##_g -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT) -#define TAG(x) x##_wg -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_TWOSIDE_BIT) -#define TAG(x) x##_t -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_XYZ_BIT | FFB_VB_TWOSIDE_BIT) -#define TAG(x) x##_wt -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_RGBA_BIT | FFB_VB_TWOSIDE_BIT) -#define TAG(x) x##_gt -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT | FFB_VB_TWOSIDE_BIT) -#define TAG(x) x##_wgt -#include "ffb_vbtmp.h" - -static void init_setup_tab( void ) -{ - init_w(); - init_g(); - init_wg(); - init_t(); - init_wt(); - init_gt(); - init_wgt(); -} - -#ifdef VB_DEBUG -static void ffbPrintSetupFlags(char *msg, GLuint flags) -{ - fprintf(stderr, "%s(%x): %s%s%s\n", - msg, - (int)flags, - (flags & FFB_VB_XYZ_BIT) ? " xyz," : "", - (flags & FFB_VB_RGBA_BIT) ? " rgba," : "", - (flags & FFB_VB_TWOSIDE_BIT) ? " twoside," : ""); -} -#endif - -static void ffbDDBuildVertices(GLcontext *ctx, GLuint start, GLuint count, - GLuint newinputs) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - newinputs |= fmesa->setupnewinputs; - fmesa->setupnewinputs = 0; - - if (!newinputs) - return; - - if (newinputs & VERT_BIT_POS) { - setup_tab[fmesa->setupindex].emit(ctx, start, count); - } else { - GLuint ind = 0; - - if (newinputs & VERT_BIT_COLOR0) - ind |= (FFB_VB_RGBA_BIT | FFB_VB_TWOSIDE_BIT); - - ind &= fmesa->setupindex; - - if (ind) - setup_tab[ind].emit(ctx, start, count); - } -} - -void ffbChooseVertexState( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - int ind = FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT; - - if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) - ind |= FFB_VB_TWOSIDE_BIT; - -#ifdef VB_DEBUG - ffbPrintSetupFlags("ffb: full setup function", ind); -#endif - - fmesa->setupindex = ind; - - tnl->Driver.Render.BuildVertices = ffbDDBuildVertices; - tnl->Driver.Render.Interp = setup_tab[ind].interp; - if (ind & FFB_VB_TWOSIDE_BIT) - tnl->Driver.Render.CopyPV = ffb_copy_pv_twoside; - else - tnl->Driver.Render.CopyPV = ffb_copy_pv_oneside; -} - -void ffbInitVB( GLcontext *ctx ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint size = TNL_CONTEXT(ctx)->vb.Size; - - fmesa->verts = (ffb_vertex *)_mesa_align_malloc(size * sizeof(ffb_vertex), 32); - - { - static int firsttime = 1; - if (firsttime) { - init_setup_tab(); - firsttime = 0; - } - } -} - - -void ffbFreeVB( GLcontext *ctx ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - if (fmesa->verts) { - _mesa_align_free(fmesa->verts); - fmesa->verts = 0; - } -} diff --git a/src/mesa/drivers/dri/ffb/ffb_vb.h b/src/mesa/drivers/dri/ffb/ffb_vb.h deleted file mode 100644 index 238b9940bfa..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_vb.h +++ /dev/null @@ -1,44 +0,0 @@ - -#ifndef _FFB_VB_H -#define _FFB_VB_H - -#include "main/mtypes.h" -#include "main/macros.h" -#include "tnl/t_context.h" -#include "swrast/swrast.h" - -#define __FFB_2_30_FIXED_SCALE 1073741824.0f -#define FFB_2_30_FLOAT_TO_FIXED(X) \ - (IROUND((X) * fmesa->ffb_2_30_fixed_scale)) -#define FFB_2_30_FIXED_TO_FLOAT(X) \ - (((GLfloat)(X)) * fmesa->ffb_one_over_2_30_fixed_scale) - -#define __FFB_16_16_FIXED_SCALE 65536.0f -#define FFB_16_16_FLOAT_TO_FIXED(X) \ - (IROUND((X) * fmesa->ffb_16_16_fixed_scale)) -#define FFB_16_16_FIXED_TO_FLOAT(X) \ - (((GLfloat)(X)) * fmesa->ffb_one_over_16_16_fixed_scale) - -#define FFB_Z_FROM_FLOAT(VAL) FFB_2_30_FLOAT_TO_FIXED(VAL) -#define FFB_Z_TO_FLOAT(VAL) FFB_2_30_FIXED_TO_FLOAT(VAL) -#define FFB_XY_FROM_FLOAT(VAL) FFB_16_16_FLOAT_TO_FIXED(VAL) -#define FFB_XY_TO_FLOAT(VAL) FFB_16_16_FIXED_TO_FLOAT(VAL) - -#define FFB_UBYTE_FROM_COLOR(VAL) ((IROUND((VAL) * fmesa->ffb_ubyte_color_scale))) - -#define FFB_PACK_CONST_UBYTE_ARGB_COLOR(C) \ - ((FFB_UBYTE_FROM_COLOR(C.alpha) << 24) | \ - (FFB_UBYTE_FROM_COLOR(C.blue) << 16) | \ - (FFB_UBYTE_FROM_COLOR(C.green) << 8) | \ - (FFB_UBYTE_FROM_COLOR(C.red) << 0)) - -#define FFB_COLOR_FROM_FLOAT(VAL) FFB_2_30_FLOAT_TO_FIXED(VAL) - -#define _FFB_NEW_VERTEX (_DD_NEW_TRI_LIGHT_TWOSIDE) - -extern void ffbDDSetupInit(void); -extern void ffbChooseVertexState(GLcontext *); -extern void ffbInitVB( GLcontext *ctx ); -extern void ffbFreeVB( GLcontext *ctx ); - -#endif /* !(_FFB_VB_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_vbtmp.h b/src/mesa/drivers/dri/ffb/ffb_vbtmp.h deleted file mode 100644 index c548ef3ad58..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_vbtmp.h +++ /dev/null @@ -1,150 +0,0 @@ - -static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); -#if defined(VB_DEBUG) || (IND & (FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT)) - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - GLfloat (*col0)[4]; - GLuint col0_stride; -#if (IND & (FFB_VB_TWOSIDE_BIT)) - GLfloat (*col1)[4]; - GLuint col1_stride; -#endif -#endif -#if (IND & FFB_VB_XYZ_BIT) - GLfloat (*proj)[4] = VB->NdcPtr->data; - GLuint proj_stride = VB->NdcPtr->stride; - const GLubyte *mask = VB->ClipMask; -#endif - ffb_vertex *v = &fmesa->verts[start]; - int i; - -#ifdef VB_DEBUG - fprintf(stderr, "FFB: ffb_emit [" -#if (IND & (FFB_VB_XYZ_BIT)) - " XYZ" -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - " RGBA" -#endif -#if (IND & (FFB_VB_TWOSIDE_BIT)) - " TWOSIDE" -#endif - "] start(%d) end(%d) import(%d)\n", - start, end, - VB->importable_data); -#endif - -#if (IND & (FFB_VB_RGBA_BIT)) - col0 = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; - col0_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride; -#if (IND & (FFB_VB_TWOSIDE_BIT)) - col1 = VB->BackfaceColorPtr->data; - col1_stride = VB->BackfaceColorPtr->stride; -#endif -#endif - - { - if (start) { -#if (IND & (FFB_VB_XYZ_BIT)) - proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride); -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - col0 = (GLfloat (*)[4])((GLubyte *)col0 + start * col0_stride); -#if (IND & (FFB_VB_TWOSIDE_BIT)) - col1 = (GLfloat (*)[4])((GLubyte *)col1 + start * col1_stride); -#endif -#endif - } - for (i = start; i < end; i++, v++) { -#if (IND & (FFB_VB_XYZ_BIT)) - if (mask[i] == 0) { - v->x = proj[0][0]; - v->y = proj[0][1]; - v->z = proj[0][2]; - } - proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride); -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - v->color[0].alpha = CLAMP(col0[0][3], 0.0f, 1.0f); - v->color[0].red = CLAMP(col0[0][0], 0.0f, 1.0f); - v->color[0].green = CLAMP(col0[0][1], 0.0f, 1.0f); - v->color[0].blue = CLAMP(col0[0][2], 0.0f, 1.0f); - col0 = (GLfloat (*)[4])((GLubyte *)col0 + col0_stride); -#if (IND & (FFB_VB_TWOSIDE_BIT)) - v->color[1].alpha = CLAMP(col1[0][3], 0.0f, 1.0f); - v->color[1].red = CLAMP(col1[0][0], 0.0f, 1.0f); - v->color[1].green = CLAMP(col1[0][1], 0.0f, 1.0f); - v->color[1].blue = CLAMP(col1[0][2], 0.0f, 1.0f); - col1 = (GLfloat (*)[4])((GLubyte *)col1 + col1_stride); -#endif -#endif - } - } -} - -static void TAG(interp)(GLcontext *ctx, GLfloat t, - GLuint edst, GLuint eout, GLuint ein, - GLboolean force_boundary) -{ -#if (IND & (FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT)) - ffbContextPtr fmesa = FFB_CONTEXT(ctx); -#endif -#if (IND & (FFB_VB_XYZ_BIT)) - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - const GLfloat *dstclip = VB->ClipPtr->data[edst]; - GLfloat oow = 1.0 / dstclip[3]; -#endif -#if (IND & (FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT)) - ffb_vertex *dst = &fmesa->verts[edst]; -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - ffb_vertex *in = &fmesa->verts[eout]; - ffb_vertex *out = &fmesa->verts[ein]; -#endif - -#ifdef VB_DEBUG - fprintf(stderr, "FFB: ffb_interp [" -#if (IND & (FFB_VB_XYZ_BIT)) - " XYZ" -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - " RGBA" -#endif -#if (IND & (FFB_VB_TWOSIDE_BIT)) - " TWOSIDE" -#endif - "] edst(%d) eout(%d) ein(%d)\n", - edst, eout, ein); -#endif - -#if (IND & (FFB_VB_XYZ_BIT)) - dst->x = dstclip[0] * oow; - dst->y = dstclip[1] * oow; - dst->z = dstclip[2] * oow; -#endif - -#if (IND & (FFB_VB_RGBA_BIT)) - INTERP_F(t, dst->color[0].alpha, out->color[0].alpha, in->color[0].alpha); - INTERP_F(t, dst->color[0].red, out->color[0].red, in->color[0].red); - INTERP_F(t, dst->color[0].green, out->color[0].green, in->color[0].green); - INTERP_F(t, dst->color[0].blue, out->color[0].blue, in->color[0].blue); -#if (IND & (FFB_VB_TWOSIDE_BIT)) - INTERP_F(t, dst->color[1].alpha, out->color[1].alpha, in->color[1].alpha); - INTERP_F(t, dst->color[1].red, out->color[1].red, in->color[1].red); - INTERP_F(t, dst->color[1].green, out->color[1].green, in->color[1].green); - INTERP_F(t, dst->color[1].blue, out->color[1].blue, in->color[1].blue); -#endif -#endif -} - -static void TAG(init)(void) -{ - setup_tab[IND].emit = TAG(emit); - setup_tab[IND].interp = TAG(interp); -} - -#undef IND -#undef TAG diff --git a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c deleted file mode 100644 index 90f44b0e911..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c +++ /dev/null @@ -1,414 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/glheader.h" -#include "api_noop.h" -#include "main/context.h" -#include "light.h" -#include "main/macros.h" -#include "main/imports.h" -#include "main/mtypes.h" -#include "main/simple_list.h" -#include "vtxfmt.h" -#include "ffb_xmesa.h" -#include "ffb_context.h" -#include "ffb_vb.h" -#include "tnl/tnl.h" -#include "tnl/tcontext.h" - -#include "ffb_vtxfmt.h" - -#define TNL_VERTEX ffbTnlVertex - -#define INTERP_RGBA(t, out, a, b) \ -do { \ - GLint i; \ - for ( i = 0 ; i < 4 ; i++ ) { \ - GLfloat fa = a[i]; \ - GLfloat fb = b[i]; \ - out[i] = LINTERP( t, fa, fb ); \ - } \ -} while (0) - -/* Color functions: */ - -static INLINE void ffb_recalc_base_color(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - struct gl_light *light; - - COPY_3V(fmesa->vtx_state.light.base_color, ctx->Light._BaseColor[0]); - foreach (light, &ctx->Light.EnabledList) { - ACC_3V(fmesa->vtx_state.light.base_color, - light->_MatAmbient[0]); - } - - fmesa->vtx_state.light.base_alpha = ctx->Light._BaseAlpha[0]; -} - -#define GET_CURRENT \ - GET_CURRENT_CONTEXT(ctx); \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx) - -#define CURRENT_COLOR(COMP) fmesa->vtx_state.current.color[COMP] -#define CURRENT_SPECULAR(COMP) fmesa->vtx_state.current.specular[COMP] -#define COLOR_IS_FLOAT -#define RECALC_BASE_COLOR(ctx) ffb_recalc_base_color(ctx) - -#define TAG(x) ffb_##x -#include "tnl_dd/t_dd_imm_capi.h" - -/* Normal functions: */ - -struct ffb_norm_tab { - void (*normal3f_multi)(GLfloat x, GLfloat y, GLfloat z); - void (*normal3fv_multi)(const GLfloat *v); - void (*normal3f_single)(GLfloat x, GLfloat y, GLfloat z); - void (*normal3fv_single)(const GLfloat *v); -}; - -static struct ffb_norm_tab norm_tab[0x4]; - -#define HAVE_HW_LIGHTING 0 -#define GET_CURRENT_VERTEX \ - GET_CURRENT_CONTEXT(ctx); \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); \ - ffbTnlVertexPtr v = fmesa->imm.v0 - -#define CURRENT_NORMAL fmesa->vtx_state.current.normal -#define BASE_COLOR fmesa->vtx_state.light.base_color -#define BASE_ALPHA fmesa->vtx_state.light.base_alpha -#define VERT_COLOR( COMP ) v->color[COMP] -#define VERT_COLOR_IS_FLOAT - -#define IND (0) -#define TAG(x) ffb_##x -#define PRESERVE_NORMAL_DEFS -#include "tnl_dd/t_dd_imm_napi.h" - -#define IND (NORM_RESCALE) -#define TAG(x) ffb_##x##_rescale -#define PRESERVE_NORMAL_DEFS -#include "tnl_dd/t_dd_imm_napi.h" - -#define IND (NORM_NORMALIZE) -#define TAG(x) ffb_##x##_normalize -#include "tnl_dd/t_dd_imm_napi.h" - -static void ffb_init_norm_funcs(void) -{ - ffb_init_norm(); - ffb_init_norm_rescale(); - ffb_init_norm_normalize(); -} - -static void choose_normals(void) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint index; - - if (ctx->Light.Enabled) { - if (ctx->Transform.Normalize) { - index = NORM_NORMALIZE; - } else if (!ctx->Transform.RescaleNormals && - ctx->_ModelViewInvScale != 1.0) { - index = NORM_RESCALE; - } else { - index = 0; - } - - if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev) { - SET_Normal3f(ctx->Exec, norm_tab[index].normal3f_single); - SET_Normal3fv(ctx->Exec, norm_tab[index].normal3fv_single); - } else { - SET_Normal3f(ctx->Exec, norm_tab[index].normal3f_multi); - SET_Normal3fv(ctx->Exec, norm_tab[index].normal3fv_multi); - } - } else { - SET_Normal3f(ctx->Exec, _mesa_noop_Normal3f); - SET_Normal3fv(ctx->Exec, _mesa_noop_Normal3fv); - } -} - -static void ffb_choose_Normal3f(GLfloat x, GLfloat y, GLfloat z) -{ - choose_normals(); - CALL_Normal3f(GET_DISPATCH(), (x, y, z)); -} - -static void ffb_choose_Normal3fv(const GLfloat *v) -{ - choose_normals(); - CALL_Normal3fv(GET_DISPATCH(), (v)); -} - -/* Vertex functions: */ - -#define GET_CURRENT_VERTEX \ - GET_CURRENT_CONTEXT(ctx); \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); \ - ffbTnlVertexPtr v = fmesa->imm.v0 - -#define CURRENT_VERTEX v->obj -#define SAVE_VERTEX fmesa->imm.save_vertex(ctx, v) - -#define TAG(x) ffb_##x -#include "tnl_dd/t_dd_imm_vapi.h" - -struct ffb_vert_tab { - void (*save_vertex)(GLcontext *ctx, ffbTnlVertexPtr v); - void (*interpolate_vertex)(GLfloat t, - ffbTnlVertex *O, - const ffbTnlVertex *I, - const ffbTnlVertex *J); -}; - -static struct ffb_vert_tab vert_tab[0xf]; - -#define VTX_NORMAL 0x0 -#define VTX_RGBA 0x1 - -#define LOCAL_VARS \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx) - -#define CURRENT_COLOR fmesa->vtx_state.current.color -#define COLOR_IS_FLOAT -#define FLUSH_VERTEX fmesa->imm.flush_vertex( ctx, v ); - -#define IND (VTX_NORMAL) -#define TAG(x) ffb_##x##_NORMAL -#define PRESERVE_VERTEX_DEFS -#include "tnl_dd/t_dd_imm_vertex.h" - -#define IND (VTX_RGBA) -#define TAG(x) ffb_##x##_RGBA -#include "tnl_dd/t_dd_imm_vertex.h" - -static void ffb_init_vert_funcs( void ) -{ - ffb_init_vert_NORMAL(); - ffb_init_vert_RGBA(); -} - -#define LOCAL_VARS \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx) - -#define GET_INTERP_FUNC \ - ffb_interp_func interp = fmesa->imm.interp - -#define FLUSH_VERTEX fmesa->imm.flush_vertex -#define IMM_VERTEX( V ) fmesa->imm.V -#define IMM_VERTICES( n ) fmesa->imm.vertices[n] - -#define EMIT_VERTEX_USES_HWREGS - -/* XXX Implement me XXX */ -#define EMIT_VERTEX_TRI(VTX0, VTX1, VTX2) \ - do { } while (0) -#define EMIT_VERTEX_LINE(VTX0, VTX1) \ - do { } while (0) -#define EMIT_VERTEX_POINT(VTX0) \ - do { } while (0) - -#define TAG(x) ffb_##x -#include "tnl_dd/t_dd_imm_primtmp.h" - -/* Bzzt: Material changes are lost on fallback. */ -static void ffb_Materialfv(GLenum face, GLenum pname, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_noop_Materialfv( face, pname, params ); - ffb_recalc_base_color( ctx ); -} - -/* Fallback functions: */ - -static void ffb_do_fallback(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - struct ffb_current_state *current = &fmesa->vtx_state.current; - - /* Tell tnl to restore its exec vtxfmt, rehook its driver callbacks - * and revive internal state that depended on those callbacks: - */ - _tnl_wakeup_exec(ctx); - - /* Replay enough vertices that the current primitive is continued - * correctly: - */ - if (fmesa->imm.prim != PRIM_OUTSIDE_BEGIN_END ) - CALL_Begin(GET_DISPATCH(), (fmesa->imm.prim)); - - if (ctx->Light.Enabled) { - /* Catch ColorMaterial */ - CALL_Color4fv(GET_DISPATCH(), (ctx->Current.Color)); - CALL_Normal3fv(GET_DISPATCH(), (current->normal)); - } else { - CALL_Color4fv(GET_DISPATCH(), (current->color)); - } -} - -#define PRE_LOOPBACK( FUNC ) do { \ - GET_CURRENT_CONTEXT(ctx); \ - ffb_do_fallback( ctx ); \ -} while (0) - -#define TAG(x) ffb_fallback_##x -#include "vtxfmt_tmp.h" - -static void ffb_Begin(GLenum prim) -{ - GET_CURRENT_CONTEXT(ctx); - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - if (prim > GL_POLYGON) { - _mesa_error( ctx, GL_INVALID_ENUM, "glBegin" ); - return; - } - - if (fmesa->imm.prim != PRIM_OUTSIDE_BEGIN_END) { - _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" ); - return; - } - - ctx->Driver.NeedFlush |= (FLUSH_STORED_VERTICES | - FLUSH_UPDATE_CURRENT); - - fmesa->imm.prim = prim; - fmesa->imm.v0 = &fmesa->imm.vertices[0]; - fmesa->imm.save_vertex = ffb_save_vertex_RGBA; - fmesa->imm.flush_vertex = ffb_flush_tab[prim]; - - /* XXX Lock hardware, update FBC, PPC, DRAWOP, etc. XXX */ -} - -static void ffb_End(void) -{ - GET_CURRENT_CONTEXT(ctx); - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - if (fmesa->imm.prim == PRIM_OUTSIDE_BEGIN_END) { - _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" ); - return; - } - - fmesa->imm.prim = PRIM_OUTSIDE_BEGIN_END; - - ctx->Driver.NeedFlush &= ~(FLUSH_STORED_VERTICES | - FLUSH_UPDATE_CURRENT); - - /* XXX Unlock hardware, etc. */ -} - -void ffbInitTnlModule(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLvertexformat *vfmt = &(fmesa->imm.vtxfmt); - - /* Work in progress... */ - return; - - ffb_init_norm_funcs(); - ffb_init_vert_funcs(); - - /* start by initializing to no-op functions */ - _mesa_noop_vtxfmt_init(vfmt); - - /* Handled fully in supported states: */ - vfmt->ArrayElement = NULL; /* FIXME: ... */ - vfmt->Color3f = ffb_choose_Color3f; - vfmt->Color3fv = ffb_choose_Color3fv; - vfmt->Color3ub = ffb_choose_Color3ub; - vfmt->Color3ubv = ffb_choose_Color3ubv; - vfmt->Color4f = ffb_choose_Color4f; - vfmt->Color4fv = ffb_choose_Color4fv; - vfmt->Color4ub = ffb_choose_Color4ub; - vfmt->Color4ubv = ffb_choose_Color4ubv; - vfmt->FogCoordfvEXT = ffb_FogCoordfvEXT; - vfmt->FogCoordfEXT = ffb_FogCoordfEXT; - vfmt->Materialfv = ffb_Materialfv; - vfmt->MultiTexCoord1fARB = ffb_fallback_MultiTexCoord1fARB; - vfmt->MultiTexCoord1fvARB = ffb_fallback_MultiTexCoord1fvARB; - vfmt->MultiTexCoord2fARB = ffb_fallback_MultiTexCoord2fARB; - vfmt->MultiTexCoord2fvARB = ffb_fallback_MultiTexCoord2fvARB; - vfmt->MultiTexCoord3fARB = ffb_fallback_MultiTexCoord3fARB; - vfmt->MultiTexCoord3fvARB = ffb_fallback_MultiTexCoord3fvARB; - vfmt->MultiTexCoord4fARB = ffb_fallback_MultiTexCoord4fARB; - vfmt->MultiTexCoord4fvARB = ffb_fallback_MultiTexCoord4fvARB; - vfmt->Normal3f = ffb_choose_Normal3f; - vfmt->Normal3fv = ffb_choose_Normal3fv; - vfmt->SecondaryColor3ubEXT = ffb_SecondaryColor3ubEXT; - vfmt->SecondaryColor3ubvEXT = ffb_SecondaryColor3ubvEXT; - vfmt->SecondaryColor3fEXT = ffb_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = ffb_SecondaryColor3fvEXT; - vfmt->TexCoord1f = ffb_fallback_TexCoord1f; - vfmt->TexCoord1fv = ffb_fallback_TexCoord1fv; - vfmt->TexCoord2f = ffb_fallback_TexCoord2f; - vfmt->TexCoord2fv = ffb_fallback_TexCoord2fv; - vfmt->TexCoord3f = ffb_fallback_TexCoord3f; - vfmt->TexCoord3fv = ffb_fallback_TexCoord3fv; - vfmt->TexCoord4f = ffb_fallback_TexCoord4f; - vfmt->TexCoord4fv = ffb_fallback_TexCoord4fv; - - vfmt->Vertex2f = ffb_Vertex2f; - vfmt->Vertex2fv = ffb_Vertex2fv; - vfmt->Vertex3f = ffb_Vertex3f; - vfmt->Vertex3fv = ffb_Vertex3fv; - vfmt->Vertex4f = ffb_Vertex4f; - vfmt->Vertex4fv = ffb_Vertex4fv; - - vfmt->Begin = ffb_Begin; - vfmt->End = ffb_End; - - vfmt->DrawArrays = NULL; - vfmt->DrawElements = NULL; - - /* Active but unsupported -- fallback if we receive these: - * - * All of these fallbacks can be fixed with additional code, except - * CallList, unless we build a play_immediate_noop() command which - * turns an immediate back into glBegin/glEnd commands... - */ - vfmt->CallList = ffb_fallback_CallList; - vfmt->EvalCoord1f = ffb_fallback_EvalCoord1f; - vfmt->EvalCoord1fv = ffb_fallback_EvalCoord1fv; - vfmt->EvalCoord2f = ffb_fallback_EvalCoord2f; - vfmt->EvalCoord2fv = ffb_fallback_EvalCoord2fv; - vfmt->EvalMesh1 = ffb_fallback_EvalMesh1; - vfmt->EvalMesh2 = ffb_fallback_EvalMesh2; - vfmt->EvalPoint1 = ffb_fallback_EvalPoint1; - vfmt->EvalPoint2 = ffb_fallback_EvalPoint2; - - vfmt->prefer_float_colors = GL_TRUE; - - fmesa->imm.prim = PRIM_OUTSIDE_BEGIN_END; - - /* THIS IS A HACK! */ - _mesa_install_exec_vtxfmt( ctx, vfmt ); -} diff --git a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.h b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.h deleted file mode 100644 index 4d9125cd156..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.h +++ /dev/null @@ -1,7 +0,0 @@ - -#ifndef _FFB_VTXFMT_H -#define _FFB_VTXFMT_H - -extern void ffbInitTnlModule(GLcontext *); - -#endif /* !(_FFB_VTXFMT_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.c b/src/mesa/drivers/dri/ffb/ffb_xmesa.c deleted file mode 100644 index bd1044a2bff..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.c +++ /dev/null @@ -1,729 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "ffb_xmesa.h" -#include "main/context.h" -#include "main/framebuffer.h" -#include "main/renderbuffer.h" -#include "main/simple_list.h" -#include "main/imports.h" -#include "utils.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_pipeline.h" -#include "vbo/vbo.h" -#include "drivers/common/driverfuncs.h" - -#include "ffb_context.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_depth.h" -#include "ffb_stencil.h" -#include "ffb_clear.h" -#include "ffb_vb.h" -#include "ffb_tris.h" -#include "ffb_lines.h" -#include "ffb_points.h" -#include "ffb_state.h" -#include "ffb_lock.h" -#include "ffb_vtxfmt.h" -#include "ffb_bitmap.h" - -#include "drm_sarea.h" - -#include "drirenderbuffer.h" - -static GLboolean -ffbInitDriver(__DRIscreen *sPriv) -{ - ffbScreenPrivate *ffbScreen; - FFBDRIPtr gDRIPriv = (FFBDRIPtr) sPriv->pDevPriv; - drmAddress map; - - if (getenv("LIBGL_FORCE_XSERVER")) - return GL_FALSE; - - - if (sPriv->devPrivSize != sizeof(FFBDRIRec)) { - fprintf(stderr,"\nERROR! sizeof(FFBDRIRec) does not match passed size from device driver\n"); - return GL_FALSE; - } - - /* Allocate the private area. */ - ffbScreen = (ffbScreenPrivate *) MALLOC(sizeof(ffbScreenPrivate)); - if (!ffbScreen) - return GL_FALSE; - - /* Map FBC registers. */ - if (drmMap(sPriv->fd, - gDRIPriv->hFbcRegs, - gDRIPriv->sFbcRegs, - &map)) { - FREE(ffbScreen); - return GL_FALSE; - } - ffbScreen->regs = (ffb_fbcPtr) map; - - /* Map ramdac registers. */ - if (drmMap(sPriv->fd, - gDRIPriv->hDacRegs, - gDRIPriv->sDacRegs, - &map)) { - drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs); - FREE(ffbScreen); - return GL_FALSE; - } - ffbScreen->dac = (ffb_dacPtr) map; - - /* Map "Smart" framebuffer views. */ - if (drmMap(sPriv->fd, - gDRIPriv->hSfb8r, - gDRIPriv->sSfb8r, - &map)) { - drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs); - drmUnmap((drmAddress)ffbScreen->dac, gDRIPriv->sDacRegs); - FREE(ffbScreen); - return GL_FALSE; - } - ffbScreen->sfb8r = (volatile char *) map; - - if (drmMap(sPriv->fd, - gDRIPriv->hSfb32, - gDRIPriv->sSfb32, - &map)) { - drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs); - drmUnmap((drmAddress)ffbScreen->dac, gDRIPriv->sDacRegs); - drmUnmap((drmAddress)ffbScreen->sfb8r, gDRIPriv->sSfb8r); - FREE(ffbScreen); - return GL_FALSE; - } - ffbScreen->sfb32 = (volatile char *) map; - - if (drmMap(sPriv->fd, - gDRIPriv->hSfb64, - gDRIPriv->sSfb64, - &map)) { - drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs); - drmUnmap((drmAddress)ffbScreen->dac, gDRIPriv->sDacRegs); - drmUnmap((drmAddress)ffbScreen->sfb8r, gDRIPriv->sSfb8r); - drmUnmap((drmAddress)ffbScreen->sfb32, gDRIPriv->sSfb32); - FREE(ffbScreen); - return GL_FALSE; - } - ffbScreen->sfb64 = (volatile char *) map; - - ffbScreen->fifo_cache = 0; - ffbScreen->rp_active = 0; - - ffbScreen->sPriv = sPriv; - sPriv->private = (void *) ffbScreen; - - ffbDDLinefuncInit(); - ffbDDPointfuncInit(); - - return GL_TRUE; -} - - -static void -ffbDestroyScreen(__DRIscreen *sPriv) -{ - ffbScreenPrivate *ffbScreen = sPriv->private; - FFBDRIPtr gDRIPriv = (FFBDRIPtr) sPriv->pDevPriv; - - drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs); - drmUnmap((drmAddress)ffbScreen->dac, gDRIPriv->sDacRegs); - drmUnmap((drmAddress)ffbScreen->sfb8r, gDRIPriv->sSfb8r); - drmUnmap((drmAddress)ffbScreen->sfb32, gDRIPriv->sSfb32); - drmUnmap((drmAddress)ffbScreen->sfb64, gDRIPriv->sSfb64); - - FREE(ffbScreen); -} - -static const struct tnl_pipeline_stage *ffb_pipeline[] = { - &_tnl_vertex_transform_stage, - &_tnl_normal_transform_stage, - &_tnl_lighting_stage, - /* REMOVE: fog coord stage */ - &_tnl_texgen_stage, - &_tnl_texture_transform_stage, - /* REMOVE: point attenuation stage */ - &_tnl_render_stage, - 0, -}; - -/* Create and initialize the Mesa and driver specific context data */ -static GLboolean -ffbCreateContext(const __GLcontextModes *mesaVis, - __DRIcontext *driContextPriv, - void *sharedContextPrivate) -{ - ffbContextPtr fmesa; - GLcontext *ctx, *shareCtx; - __DRIscreen *sPriv; - ffbScreenPrivate *ffbScreen; - char *debug; - struct dd_function_table functions; - - /* Allocate ffb context */ - fmesa = (ffbContextPtr) CALLOC(sizeof(ffbContextRec)); - if (!fmesa) - return GL_FALSE; - - _mesa_init_driver_functions(&functions); - - /* Allocate Mesa context */ - if (sharedContextPrivate) - shareCtx = ((ffbContextPtr) sharedContextPrivate)->glCtx; - else - shareCtx = NULL; - fmesa->glCtx = _mesa_create_context(mesaVis, shareCtx, - &functions, fmesa); - if (!fmesa->glCtx) { - FREE(fmesa); - return GL_FALSE; - } - driContextPriv->driverPrivate = fmesa; - ctx = fmesa->glCtx; - - sPriv = driContextPriv->driScreenPriv; - ffbScreen = (ffbScreenPrivate *) sPriv->private; - - /* Dri stuff. */ - fmesa->hHWContext = driContextPriv->hHWContext; - fmesa->driFd = sPriv->fd; - fmesa->driHwLock = &sPriv->pSAREA->lock; - - fmesa->ffbScreen = ffbScreen; - fmesa->driScreen = sPriv; - fmesa->ffb_sarea = FFB_DRISHARE(sPriv->pSAREA); - - /* Register and framebuffer pointers. */ - fmesa->regs = ffbScreen->regs; - fmesa->sfb32 = ffbScreen->sfb32; - - ffbDDInitContextHwState(ctx); - - /* Default clear and depth colors. */ - { - GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F); - GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F); - GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F); - - fmesa->clear_pixel = ((r << 0) | - (g << 8) | - (b << 16)); - } - fmesa->clear_depth = Z_FROM_MESA(ctx->Depth.Clear * 4294967295.0f); - fmesa->clear_stencil = ctx->Stencil.Clear & 0xf; - - /* No wide points. */ - ctx->Const.MinPointSize = 1.0; - ctx->Const.MinPointSizeAA = 1.0; - ctx->Const.MaxPointSize = 1.0; - ctx->Const.MaxPointSizeAA = 1.0; - - /* Disable wide lines as we can't antialias them correctly in - * hardware. - */ - ctx->Const.MinLineWidth = 1.0; - ctx->Const.MinLineWidthAA = 1.0; - ctx->Const.MaxLineWidth = 1.0; - ctx->Const.MaxLineWidthAA = 1.0; - ctx->Const.LineWidthGranularity = 1.0; - - ctx->Const.MaxDrawBuffers = 1; - - /* Instead of having GCC emit these constants a zillion times - * everywhere in the driver, put them here. - */ - fmesa->ffb_2_30_fixed_scale = __FFB_2_30_FIXED_SCALE; - fmesa->ffb_one_over_2_30_fixed_scale = (1.0 / __FFB_2_30_FIXED_SCALE); - fmesa->ffb_16_16_fixed_scale = __FFB_16_16_FIXED_SCALE; - fmesa->ffb_one_over_16_16_fixed_scale = (1.0 / __FFB_16_16_FIXED_SCALE); - fmesa->ffb_ubyte_color_scale = 255.0f; - fmesa->ffb_zero = 0.0f; - - fmesa->debugFallbacks = GL_FALSE; - debug = getenv("LIBGL_DEBUG"); - if (debug && strstr(debug, "fallbacks")) - fmesa->debugFallbacks = GL_TRUE; - - /* Initialize the software rasterizer and helper modules. */ - _swrast_CreateContext( ctx ); - _vbo_CreateContext( ctx ); - _tnl_CreateContext( ctx ); - _swsetup_CreateContext( ctx ); - - /* All of this need only be done once for a new context. */ - /* XXX these should be moved right after the - * _mesa_init_driver_functions() call above. - */ - ffbDDExtensionsInit(ctx); - ffbDDInitDriverFuncs(ctx); - ffbDDInitStateFuncs(ctx); - ffbDDInitRenderFuncs(ctx); - /*ffbDDInitTexFuncs(ctx); not needed */ - ffbDDInitBitmapFuncs(ctx); - ffbInitVB(ctx); - -#if 0 - ffbInitTnlModule(ctx); -#endif - - _tnl_destroy_pipeline(ctx); - _tnl_install_pipeline(ctx, ffb_pipeline); - - return GL_TRUE; -} - -static void -ffbDestroyContext(__DRIcontext *driContextPriv) -{ - ffbContextPtr fmesa = (ffbContextPtr) driContextPriv->driverPrivate; - - if (fmesa) { - ffbFreeVB(fmesa->glCtx); - - _swsetup_DestroyContext( fmesa->glCtx ); - _tnl_DestroyContext( fmesa->glCtx ); - _vbo_DestroyContext( fmesa->glCtx ); - _swrast_DestroyContext( fmesa->glCtx ); - - /* free the Mesa context */ - fmesa->glCtx->DriverCtx = NULL; - _mesa_destroy_context(fmesa->glCtx); - - FREE(fmesa); - } -} - -/* Create and initialize the Mesa and driver specific pixmap buffer data */ -static GLboolean -ffbCreateBuffer(__DRIscreen *driScrnPriv, - __DRIdrawable *driDrawPriv, - const __GLcontextModes *mesaVis, - GLboolean isPixmap ) -{ - /* Mesa checks for pitch > 0, but ffb doesn't use pitches */ - int bogusPitch = 1; - int bpp = 4; /* we've always got a 32bpp framebuffer */ - int offset = 0; /* always at 0 for offset */ - - if (isPixmap) { - return GL_FALSE; /* not implemented */ - } else { - GLboolean swStencil = (mesaVis->stencilBits > 0 && - mesaVis->depthBits != 24); - struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); - - { - driRenderbuffer *frontRb - = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, bpp, offset, bogusPitch, - driDrawPriv); - ffbSetSpanFunctions(frontRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); - } - - if (mesaVis->doubleBufferMode) { - driRenderbuffer *backRb - = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, bpp, offset, bogusPitch, - driDrawPriv); - ffbSetSpanFunctions(backRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); - } - - if (mesaVis->depthBits == 16) { - driRenderbuffer *depthRb - = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, bpp, offset, - bogusPitch, driDrawPriv); - ffbSetDepthFunctions(depthRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); - } - - if (mesaVis->stencilBits > 0 && !swStencil) { - driRenderbuffer *stencilRb - = driNewRenderbuffer(MESA_FORMAT_S8, NULL, bpp, offset, - bogusPitch, driDrawPriv); - ffbSetStencilFunctions(stencilRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); - } - - _mesa_add_soft_renderbuffers(fb, - GL_FALSE, /* color */ - GL_FALSE, /* depth */ - swStencil, - mesaVis->accumRedBits > 0, - GL_FALSE, /* alpha */ - GL_FALSE /* aux */); - driDrawPriv->driverPrivate = (void *) fb; - - return (driDrawPriv->driverPrivate != NULL); - } -} - - -static void -ffbDestroyBuffer(__DRIdrawable *driDrawPriv) -{ - _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL); -} - - -#define USE_FAST_SWAP - -static void -ffbSwapBuffers( __DRIdrawable *dPriv ) -{ - ffbContextPtr fmesa = (ffbContextPtr) dPriv->driContextPriv->driverPrivate; - unsigned int fbc, wid, wid_reg_val, dac_db_bit; - unsigned int shadow_dac_addr, active_dac_addr; - ffb_fbcPtr ffb; - ffb_dacPtr dac; - - if (fmesa == NULL || - fmesa->glCtx->Visual.doubleBufferMode == 0) - return; - - /* Flush pending rendering commands */ - _mesa_notifySwapBuffers(fmesa->glCtx); - - ffb = fmesa->regs; - dac = fmesa->ffbScreen->dac; - - fbc = fmesa->fbc; - wid = fmesa->wid; - - /* Swap the buffer we render into and read pixels from. */ - fmesa->back_buffer ^= 1; - - /* If we are writing into both buffers, don't mess with - * the WB setting. - */ - if ((fbc & FFB_FBC_WB_AB) != FFB_FBC_WB_AB) { - if ((fbc & FFB_FBC_WB_A) != 0) - fbc = (fbc & ~FFB_FBC_WB_A) | FFB_FBC_WB_B; - else - fbc = (fbc & ~FFB_FBC_WB_B) | FFB_FBC_WB_A; - } - - /* But either way, we must flip the read buffer setting. */ - if ((fbc & FFB_FBC_RB_A) != 0) - fbc = (fbc & ~FFB_FBC_RB_A) | FFB_FBC_RB_B; - else - fbc = (fbc & ~FFB_FBC_RB_B) | FFB_FBC_RB_A; - - LOCK_HARDWARE(fmesa); - - if (fmesa->fbc != fbc) { - FFBFifo(fmesa, 1); - ffb->fbc = fmesa->fbc = fbc; - fmesa->ffbScreen->rp_active = 1; - } - - /* And swap the buffer displayed in the WID. */ - if (fmesa->ffb_sarea->flags & FFB_DRI_PAC1) { - shadow_dac_addr = FFBDAC_PAC1_SPWLUT(wid); - active_dac_addr = FFBDAC_PAC1_APWLUT(wid); - dac_db_bit = FFBDAC_PAC1_WLUT_DB; - } else { - shadow_dac_addr = FFBDAC_PAC2_SPWLUT(wid); - active_dac_addr = FFBDAC_PAC2_APWLUT(wid); - dac_db_bit = FFBDAC_PAC2_WLUT_DB; - } - - FFBWait(fmesa, ffb); - - wid_reg_val = DACCFG_READ(dac, active_dac_addr); - if (fmesa->back_buffer == 0) - wid_reg_val |= dac_db_bit; - else - wid_reg_val &= ~dac_db_bit; -#ifdef USE_FAST_SWAP - DACCFG_WRITE(dac, active_dac_addr, wid_reg_val); -#else - DACCFG_WRITE(dac, shadow_dac_addr, wid_reg_val); - - /* Schedule the window transfer. */ - DACCFG_WRITE(dac, FFBDAC_CFG_WTCTRL, - (FFBDAC_CFG_WTCTRL_TCMD | FFBDAC_CFG_WTCTRL_TE)); - - { - int limit = 1000000; - while (limit--) { - unsigned int wtctrl = DACCFG_READ(dac, FFBDAC_CFG_WTCTRL); - - if ((wtctrl & FFBDAC_CFG_WTCTRL_DS) == 0) - break; - } - } -#endif - - UNLOCK_HARDWARE(fmesa); -} - -static void ffb_init_wid(ffbContextPtr fmesa, unsigned int wid) -{ - ffb_dacPtr dac = fmesa->ffbScreen->dac; - unsigned int wid_reg_val, dac_db_bit, active_dac_addr; - unsigned int shadow_dac_addr; - - if (fmesa->ffb_sarea->flags & FFB_DRI_PAC1) { - shadow_dac_addr = FFBDAC_PAC1_SPWLUT(wid); - active_dac_addr = FFBDAC_PAC1_APWLUT(wid); - dac_db_bit = FFBDAC_PAC1_WLUT_DB; - } else { - shadow_dac_addr = FFBDAC_PAC2_SPWLUT(wid); - active_dac_addr = FFBDAC_PAC2_APWLUT(wid); - dac_db_bit = FFBDAC_PAC2_WLUT_DB; - } - - wid_reg_val = DACCFG_READ(dac, active_dac_addr); - wid_reg_val &= ~dac_db_bit; -#ifdef USE_FAST_SWAP - DACCFG_WRITE(dac, active_dac_addr, wid_reg_val); -#else - DACCFG_WRITE(dac, shadow_dac_addr, wid_reg_val); - - /* Schedule the window transfer. */ - DACCFG_WRITE(dac, FFBDAC_CFG_WTCTRL, - (FFBDAC_CFG_WTCTRL_TCMD | FFBDAC_CFG_WTCTRL_TE)); - - { - int limit = 1000000; - while (limit--) { - unsigned int wtctrl = DACCFG_READ(dac, FFBDAC_CFG_WTCTRL); - - if ((wtctrl & FFBDAC_CFG_WTCTRL_DS) == 0) - break; - } - } -#endif -} - -/* Force the context `c' to be the current context and associate with it - buffer `b' */ -static GLboolean -ffbMakeCurrent(__DRIcontext *driContextPriv, - __DRIdrawable *driDrawPriv, - __DRIdrawable *driReadPriv) -{ - if (driContextPriv) { - ffbContextPtr fmesa = (ffbContextPtr) driContextPriv->driverPrivate; - int first_time; - - fmesa->driDrawable = driDrawPriv; - - _mesa_make_current(fmesa->glCtx, - (GLframebuffer *) driDrawPriv->driverPrivate, - (GLframebuffer *) driReadPriv->driverPrivate); - - first_time = 0; - if (fmesa->wid == ~0) { - first_time = 1; - if (getenv("LIBGL_SOFTWARE_RENDERING")) - FALLBACK( fmesa->glCtx, FFB_BADATTR_SWONLY, GL_TRUE ); - } - - LOCK_HARDWARE(fmesa); - if (first_time) { - fmesa->wid = fmesa->ffb_sarea->wid_table[driDrawPriv->index]; - ffb_init_wid(fmesa, fmesa->wid); - } - - fmesa->state_dirty |= FFB_STATE_ALL; - fmesa->state_fifo_ents = fmesa->state_all_fifo_ents; - ffbSyncHardware(fmesa); - UNLOCK_HARDWARE(fmesa); - - if (first_time) { - /* Also, at the first switch to a new context, - * we need to clear all the hw buffers. - */ - ffbDDClear(fmesa->glCtx, - (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT | - BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)); - } - } else { - _mesa_make_current(NULL, NULL, NULL); - } - - return GL_TRUE; -} - -/* Force the context `c' to be unbound from its buffer */ -static GLboolean -ffbUnbindContext(__DRIcontext *driContextPriv) -{ - return GL_TRUE; -} - -void ffbXMesaUpdateState(ffbContextPtr fmesa) -{ - __DRIdrawable *dPriv = fmesa->driDrawable; - __DRIscreen *sPriv = fmesa->driScreen; - int stamp = dPriv->lastStamp; - - DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); - - if (dPriv->lastStamp != stamp) { - GLcontext *ctx = fmesa->glCtx; - - ffbCalcViewport(ctx); - driUpdateFramebufferSize(ctx, dPriv); - if (ctx->Polygon.StippleFlag) { - ffbXformAreaPattern(fmesa, - (const GLubyte *)ctx->PolygonStipple); - } - } -} - -static const __DRIconfig ** -ffbFillInModes( __DRIscreen *psp, - unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer ) -{ - __DRIconfig **configs; - __GLcontextModes *m; - unsigned depth_buffer_factor; - unsigned back_buffer_factor; - GLenum fb_format; - GLenum fb_type; - int i; - - /* GLX_SWAP_COPY_OML is only supported because the FFB driver doesn't - * support pageflipping at all. - */ - static const GLenum back_buffer_modes[] = { - GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML - }; - - uint8_t depth_bits_array[3]; - uint8_t stencil_bits_array[3]; - uint8_t msaa_samples_array[1]; - - depth_bits_array[0] = 0; - depth_bits_array[1] = depth_bits; - depth_bits_array[2] = depth_bits; - - /* Just like with the accumulation buffer, always provide some modes - * with a stencil buffer. It will be a sw fallback, but some apps won't - * care about that. - */ - stencil_bits_array[0] = 0; - stencil_bits_array[1] = 0; - stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits; - - msaa_samples_array[0] = 0; - - depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1; - back_buffer_factor = (have_back_buffer) ? 3 : 1; - - if ( pixel_bits == 16 ) { - fb_format = GL_RGB; - fb_type = GL_UNSIGNED_SHORT_5_6_5; - } - else { - fb_format = GL_BGRA; - fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; - } - - configs = driCreateConfigs(fb_format, fb_type, - depth_bits_array, stencil_bits_array, - depth_buffer_factor, back_buffer_modes, - back_buffer_factor, - msaa_samples_array, 1, GL_TRUE); - if (configs == NULL) { - fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, - __LINE__); - return NULL; - } - - /* Mark the visual as slow if there are "fake" stencil bits. - */ - for (i = 0; configs[i]; i++) { - m = &configs[i]->modes; - if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { - m->visualRating = GLX_SLOW_CONFIG; - } - } - - return (const __DRIconfig **) configs; -} - - -/** - * This is the driver specific part of the createNewScreen entry point. - * - * \todo maybe fold this into intelInitDriver - * - * \return the __GLcontextModes supported by this driver - */ -static const __DRIconfig ** -ffbInitScreen(__DRIscreen *psp) -{ - static const __DRIversion ddx_expected = { 0, 1, 1 }; - static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 0, 0, 1 }; - - if ( ! driCheckDriDdxDrmVersions2( "ffb", - &psp->dri_version, & dri_expected, - &psp->ddx_version, & ddx_expected, - &psp->drm_version, & drm_expected ) ) - return NULL; - - if (!ffbInitDriver(psp)) - return NULL; - - return ffbFillInModes( psp, 32, 16, 0, GL_TRUE ); -} - -const struct __DriverAPIRec driDriverAPI = { - .InitScreen = ffbInitScreen, - .DestroyScreen = ffbDestroyScreen, - .CreateContext = ffbCreateContext, - .DestroyContext = ffbDestroyContext, - .CreateBuffer = ffbCreateBuffer, - .DestroyBuffer = ffbDestroyBuffer, - .SwapBuffers = ffbSwapBuffers, - .MakeCurrent = ffbMakeCurrent, - .UnbindContext = ffbUnbindContext, - .GetSwapInfo = NULL, - .GetDrawableMSC = NULL, - .WaitForMSC = NULL, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL -}; - -/* This is the table of extensions that the loader will dlsym() for. */ -PUBLIC const __DRIextension *__driDriverExtensions[] = { - &driCoreExtension.base, - &driLegacyExtension.base, - NULL -}; diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.h b/src/mesa/drivers/dri/ffb/ffb_xmesa.h deleted file mode 100644 index 2b1740d2219..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.h +++ /dev/null @@ -1,25 +0,0 @@ - -#ifndef _FFB_XMESA_H_ -#define _FFB_XMESA_H_ - -#include <sys/time.h> -#include "dri_util.h" -#include "main/mtypes.h" -#include "ffb_drishare.h" -#include "ffb_regs.h" -#include "ffb_dac.h" -#include "ffb_fifo.h" - -typedef struct { - __DRIscreen *sPriv; - ffb_fbcPtr regs; - ffb_dacPtr dac; - volatile char *sfb8r; - volatile char *sfb32; - volatile char *sfb64; - - int fifo_cache; - int rp_active; -} ffbScreenPrivate; - -#endif /* !(_FFB_XMESA_H) */ diff --git a/src/mesa/drivers/dri/ffb/server/ffb_dac.h b/src/mesa/drivers/dri/ffb/server/ffb_dac.h deleted file mode 100644 index ac4a75b4598..00000000000 --- a/src/mesa/drivers/dri/ffb/server/ffb_dac.h +++ /dev/null @@ -1,366 +0,0 @@ -/* - * Acceleration for the Creator and Creator3D framebuffer - DAC register layout. - * - * Copyright (C) 2000 David S. Miller ([email protected]) - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -#ifndef _FFB_DAC_H -#define _FFB_DAC_H - -#define Bool int - -/* FFB utilizes two different ramdac chips: - * - * 1) BT9068 "Pacifica1", used in all FFB1 and - * FFB2 boards. - * - * 2) BT498(a) "Pacifica2", used in FFB2+ and - * AFB boards. - * - * They are mostly equivalent, except in a few key areas: - * - * 1) WID register layout - * 2) Number of CLUT tables - * 3) Presence of Window Address Mask register - * 4) Method of GAMMA correction support - */ - -/* NOTE: All addresses described in this file are DAC - * indirect addresses. - */ - -/* DAC color values are in the following format. */ -#define FFBDAC_COLOR_BLUE 0x00ff0000 -#define FFBDAC_COLOR_BLUE_SHFT 16 -#define FFBDAC_COLOR_GREEN 0x0000ff00 -#define FFBDAC_COLOR_GREEN_SHFT 8 -#define FFBDAC_COLOR_RED 0x000000ff -#define FFBDAC_COLOR_RED_SHFT 0 - -/* Cursor DAC register addresses. */ -#define FFBDAC_CUR_BITMAP_P0 0x000 /* Plane 0 cursor bitmap */ -#define FFBDAC_CUR_BITMAP_P1 0x080 /* Plane 1 cursor bitmap */ -#define FFBDAC_CUR_CTRL 0x100 /* Cursor control */ -#define FFBDAC_CUR_COLOR0 0x101 /* Cursor Color 0 */ -#define FFBDAC_CUR_COLOR1 0x102 /* Cursor Color 1 (bg) */ -#define FFBDAC_CUR_COLOR2 0x103 /* Cursor Color 2 (fg) */ -#define FFBDAC_CUR_POS 0x104 /* Active cursor position */ - -/* Cursor control register. - * WARNING: Be careful, reverse logic on these bits. - */ -#define FFBDAC_CUR_CTRL_P0 0x00000001 /* Plane0 display disable */ -#define FFBDAC_CUR_CTRL_P1 0x00000002 /* Plane1 display disable */ - -/* Active cursor position register */ -#define FFBDAC_CUR_POS_Y_SIGN 0x80000000 /* Sign of Y position */ -#define FFBDAC_CUR_POS_Y 0x0fff0000 /* Y position */ -#define FFBDAC_CUR_POS_X_SIGN 0x00008000 /* Sign of X position */ -#define FFBDAC_CUR_POS_X 0x00000fff /* X position */ - -/* Configuration and Palette DAC register addresses. */ -#define FFBDAC_CFG_PPLLCTRL 0x0000 /* Pixel PLL Control */ -#define FFBDAC_CFG_GPLLCTRL 0x0001 /* General Purpose PLL Control */ -#define FFBDAC_CFG_PFCTRL 0x1000 /* Pixel Format Control */ -#define FFBDAC_CFG_UCTRL 0x1001 /* User Control */ -#define FFBDAC_CFG_CLUP_BASE 0x2000 /* Color Lookup Palette */ -#define FFBDAC_CFG_CLUP(entry) (FFBDAC_CFG_CLUP_BASE + ((entry) * 0x100)) -#define FFBDAC_PAC2_SOVWLUT0 0x3100 /* Shadow Overlay Window Lookup 0*/ -#define FFBDAC_PAC2_SOVWLUT1 0x3101 /* Shadow Overlay Window Lookup 1*/ -#define FFBDAC_PAC2_SOVWLUT2 0x3102 /* Shadow Overlay Window Lookup 2*/ -#define FFBDAC_PAC2_SOVWLUT3 0x3103 /* Shadow Overlay Window Lookup 3*/ -#define FFBDAC_PAC2_AOVWLUT0 0x3210 /* Active Overlay Window Lookup 0*/ -#define FFBDAC_PAC2_AOVWLUT1 0x3211 /* Active Overlay Window Lookup 1*/ -#define FFBDAC_PAC2_AOVWLUT2 0x3212 /* Active Overlay Window Lookup 2*/ -#define FFBDAC_PAC2_AOVWLUT3 0x3213 /* Active Overlay Window Lookup 3*/ -#define FFBDAC_CFG_WTCTRL 0x3150 /* Window Transfer Control */ -#define FFBDAC_CFG_TMCTRL 0x3151 /* Transparent Mask Control */ -#define FFBDAC_CFG_TCOLORKEY 0x3152 /* Transparent Color Key */ -#define FFBDAC_CFG_WAMASK 0x3153 /* Window Address Mask (PAC2 only) */ -#define FFBDAC_PAC1_SPWLUT_BASE 0x3100 /* Shadow Primary Window Lookups */ -#define FFBDAC_PAC1_SPWLUT(entry) (FFBDAC_PAC1_SPWLUT_BASE + (entry)) -#define FFBDAC_PAC1_APWLUT_BASE 0x3120 /* Active Primary Window Lookups */ -#define FFBDAC_PAC1_APWLUT(entry) (FFBDAC_PAC1_APWLUT_BASE + (entry)) -#define FFBDAC_PAC2_SPWLUT_BASE 0x3200 /* Shadow Primary Window Lookups */ -#define FFBDAC_PAC2_SPWLUT(entry) (FFBDAC_PAC2_SPWLUT_BASE + (entry)) -#define FFBDAC_PAC2_APWLUT_BASE 0x3240 /* Active Primary Window Lookups */ -#define FFBDAC_PAC2_APWLUT(entry) (FFBDAC_PAC2_APWLUT_BASE + (entry)) -#define FFBDAC_CFG_SANAL 0x5000 /* Signature Analysis Control */ -#define FFBDAC_CFG_DACCTRL 0x5001 /* DAC Control */ -#define FFBDAC_CFG_TGEN 0x6000 /* Timing Generator Control */ -#define FFBDAC_CFG_VBNP 0x6001 /* Vertical Blank Negation Point */ -#define FFBDAC_CFG_VBAP 0x6002 /* Vertical Blank Assertion Point*/ -#define FFBDAC_CFG_VSNP 0x6003 /* Vertical Sync Negation Point */ -#define FFBDAC_CFG_VSAP 0x6004 /* Vertical Sync Assertion Point */ -#define FFBDAC_CFG_HSNP 0x6005 /* Horz Serration Negation Point */ -#define FFBDAC_CFG_HBNP 0x6006 /* Horz Blank Negation Point */ -#define FFBDAC_CFG_HBAP 0x6007 /* Horz Blank Assertion Point */ -#define FFBDAC_CFG_HSYNCNP 0x6008 /* Horz Sync Negation Point */ -#define FFBDAC_CFG_HSYNCAP 0x6009 /* Horz Sync Assertion Point */ -#define FFBDAC_CFG_HSCENNP 0x600A /* Horz SCEN Negation Point */ -#define FFBDAC_CFG_HSCENAP 0x600B /* Horz SCEN Assertion Point */ -#define FFBDAC_CFG_EPNP 0x600C /* Eql'zing Pulse Negation Point */ -#define FFBDAC_CFG_EINP 0x600D /* Eql'zing Intvl Negation Point */ -#define FFBDAC_CFG_EIAP 0x600E /* Eql'zing Intvl Assertion Point*/ -#define FFBDAC_CFG_TGVC 0x600F /* Timing Generator Vert Counter */ -#define FFBDAC_CFG_TGHC 0x6010 /* Timing Generator Horz Counter */ -#define FFBDAC_CFG_DID 0x8000 /* Device Identification */ -#define FFBDAC_CFG_MPDATA 0x8001 /* Monitor Port Data */ -#define FFBDAC_CFG_MPSENSE 0x8002 /* Monitor Port Sense */ - -/* Pixel PLL Control Register */ -#define FFBDAC_CFG_PPLLCTRL_M 0x0000007f /* PLL VCO Multiplicand */ -#define FFBDAC_CFG_PPLLCTRL_D 0x00000780 /* PLL VCO Divisor */ -#define FFBDAC_CFG_PPLLCTRL_PFD 0x00001800 /* Post VCO Frequency Divider */ -#define FFBDAC_CFG_PPLLCTRL_EN 0x00004000 /* Enable PLL as pixel clock src */ - -/* General Purpose PLL Control Register */ -#define FFBDAC_CFG_GPLLCTRL_M 0x0000007f /* PLL VCO Multiplicand */ -#define FFBDAC_CFG_GPLLCTRL_D 0x00000780 /* PLL VCO Divisor */ -#define FFBDAC_CFG_GPLLCTRL_PFD 0x00001800 /* Post VCO Frequency Divider */ -#define FFBDAC_CFG_GPLLCTRL_EN 0x00004000 /* Enable PLL as Gen. Purpose clk*/ - -/* Pixel Format Control Register */ -#define FFBDAC_CFG_PFCTRL_2_1 0x00000000 /* 2:1 pixel interleave format */ -#define FFBDAC_CFG_PFCTRL_4_1 0x00000001 /* 4:1 pixel interleave format */ -#define FFBDAC_CFG_PFCTRL_42_1 0x00000002 /* 4/2:1 pixel interleave format */ -#define FFBDAC_CFG_PFCTRL_82_1 0x00000003 /* 8/2:1 pixel interleave format */ - -/* User Control Register */ -#define FFBDAC_UCTRL_IPDISAB 0x00000001 /* Disable input pullup resistors*/ -#define FFBDAC_UCTRL_ABLANK 0x00000002 /* Asynchronous Blank */ -#define FFBDAC_UCTRL_DBENAB 0x00000004 /* Double-Buffer Enable */ -#define FFBDAC_UCTRL_OVENAB 0x00000008 /* Overlay Enable */ -#define FFBDAC_UCTRL_WMODE 0x00000030 /* Window Mode */ -#define FFBDAC_UCTRL_WM_COMB 0x00000000 /* Window Mode = Combined */ -#define FFBDAC_UCTRL_WM_S4 0x00000010 /* Window Mode = Seperate_4 */ -#define FFBDAC_UCTRL_WM_S8 0x00000020 /* Window Mode = Seperate_8 */ -#define FFBDAC_UCTRL_WM_RESV 0x00000030 /* Window Mode = reserved */ -#define FFBDAC_UCTRL_MANREV 0x00000f00 /* 4-bit Manufacturing Revision */ - -/* Overlay Window Lookup Registers (PAC2 only) */ -#define FFBDAC_CFG_OVWLUT_PSEL 0x0000000f /* Palette Section, Seperate_4 */ -#define FFBDAC_CFG_OVWLUT_PTBL 0x00000030 /* Palette Table */ -#define FFBDAC_CFG_OVWLUT_LKUP 0x00000100 /* 1 = Use palette, 0 = Bypass */ -#define FFBDAC_CFG_OVWLUT_OTYP 0x00000c00 /* Overlay Type */ -#define FFBDAC_CFG_OVWLUT_O_N 0x00000000 /* Overlay Type - None */ -#define FFBDAC_CFG_OVWLUT_O_T 0x00000400 /* Overlay Type - Transparent */ -#define FFBDAC_CFG_OVWLUT_O_O 0x00000800 /* Overlay Type - Opaque */ -#define FFBDAC_CFG_OVWLUT_O_R 0x00000c00 /* Overlay Type - Reserved */ -#define FFBDAC_CFG_OVWLUT_PCS 0x00003000 /* Psuedocolor Src */ -#define FFBDAC_CFG_OVWLUT_P_XO 0x00000000 /* Psuedocolor Src - XO[7:0] */ -#define FFBDAC_CFG_OVWLUT_P_R 0x00001000 /* Psuedocolor Src - R[7:0] */ -#define FFBDAC_CFG_OVWLUT_P_G 0x00002000 /* Psuedocolor Src - G[7:0] */ -#define FFBDAC_CFG_OVWLUT_P_B 0x00003000 /* Psuedocolor Src - B[7:0] */ - -/* Window Transfer Control Register */ -#define FFBDAC_CFG_WTCTRL_DS 0x00000001 /* Device Status, 1 = Busy */ -#define FFBDAC_CFG_WTCTRL_TCMD 0x00000002 /* Transfer Command - * 1 = Transfer, 0 = No Action - */ -#define FFBDAC_CFG_WTCTRL_TE 0x00000004 /* Transfer Event - * 1 = Next Frame, 0 = Next Field - */ -#define FFBDAC_CFG_WTCTRL_DRD 0x00000008 /* Drawing Data - * 1 = Local Drawing Active - * 0 = Local Drawing Idle - */ -#define FFBDAC_CFG_WTCTRL_DRS 0x00000010 /* Drawing Status - * 1 = Network Drawing Active - * 0 = Network Drawing Idle - */ - -/* Transparent Mask Control Register */ -#define FFBDAC_CFG_TMCTRL_OMSK 0x000000ff /* Overlay Mask */ - -/* Transparent Color Key Register */ -#define FFBDAC_CFG_TCOLORKEY_K 0x000000ff /* Overlay Color Key */ - -/* Window Address Mask Register (PAC2 only) */ -#define FFBDAC_CFG_WAMASK_PMSK 0x0000003f /* PWLUT select PMASK */ -#define FFBDAC_CFG_WAMASK_OMSK 0x00000300 /* OWLUT control OMASK */ - -/* (non-Overlay) Window Lookup Table Registers, PAC1 format */ -#define FFBDAC_PAC1_WLUT_DB 0x00000020 /* 0 = Buffer A, 1 = Buffer B */ -#define FFBDAC_PAC1_WLUT_C 0x0000001c /* C: Color Model Selection */ -#define FFBDAC_PAC1_WLUT_C_8P 0x00000000 /* C: 8bpp Pseudocolor */ -#define FFBDAC_PAC1_WLUT_C_8LG 0x00000004 /* C: 8bpp Linear Grey */ -#define FFBDAC_PAC1_WLUT_C_8NG 0x00000008 /* C: 8bpp Non-Linear Grey */ -#define FFBDAC_PAC1_WLUT_C_24D 0x00000010 /* C: 24bpp Directcolor */ -#define FFBDAC_PAC1_WLUT_C_24LT 0x00000014 /* C: 24bpp Linear Truecolor */ -#define FFBDAC_PAC1_WLUT_C_24NT 0x00000018 /* C: 24bpp Non-Linear Truecolor */ -#define FFBDAC_PAC1_WLUT_PCS 0x00000003 /* Pseudocolor Src */ -#define FFBDAC_PAC1_WLUT_P_XO 0x00000000 /* Pseudocolor Src - XO[7:0] */ -#define FFBDAC_PAC1_WLUT_P_R 0x00000001 /* Pseudocolor Src - R[7:0] */ -#define FFBDAC_PAC1_WLUT_P_G 0x00000002 /* Pseudocolor Src - G[7:0] */ -#define FFBDAC_PAC1_WLUT_P_B 0x00000003 /* Pseudocolor Src - B[7:0] */ - -/* (non-Overlay) Window Lookup Table Registers, PAC2 format */ -#define FFBDAC_PAC2_WLUT_PTBL 0x00000030 /* Palette Table Entry */ -#define FFBDAC_PAC2_WLUT_LKUP 0x00000100 /* 1 = Use palette, 0 = Bypass */ -#define FFBDAC_PAC2_WLUT_PCS 0x00003000 /* Pseudocolor Src */ -#define FFBDAC_PAC2_WLUT_P_XO 0x00000000 /* Pseudocolor Src - XO[7:0] */ -#define FFBDAC_PAC2_WLUT_P_R 0x00001000 /* Pseudocolor Src - R[7:0] */ -#define FFBDAC_PAC2_WLUT_P_G 0x00002000 /* Pseudocolor Src - G[7:0] */ -#define FFBDAC_PAC2_WLUT_P_B 0x00003000 /* Pseudocolor Src - B[7:0] */ -#define FFBDAC_PAC2_WLUT_DEPTH 0x00004000 /* 0 = Pseudocolor, 1 = Truecolor*/ -#define FFBDAC_PAC2_WLUT_DB 0x00008000 /* 0 = Buffer A, 1 = Buffer B */ - -/* Signature Analysis Control Register */ -#define FFBDAC_CFG_SANAL_SRR 0x000000ff /* DAC Seed/Result for Red */ -#define FFBDAC_CFG_SANAL_SRG 0x0000ff00 /* DAC Seed/Result for Green */ -#define FFBDAC_CFG_SANAL_SRB 0x00ff0000 /* DAC Seed/Result for Blue */ -#define FFBDAC_CFG_SANAL_RQST 0x01000000 /* Signature Capture Request */ -#define FFBDAC_CFG_SANAL_BSY 0x02000000 /* Signature Analysis Busy */ -#define FFBDAC_CFG_SANAL_DSM 0x04000000 /* Data Strobe Mode - * 0 = Signature Analysis Mode - * 1 = Data Strobe Mode - */ - -/* DAC Control Register */ -#define FFBDAC_CFG_DACCTRL_O2 0x00000003 /* Operand 2 Select - * 00 = Normal Operation - * 01 = Select 145mv Reference - * 10 = Select Blue DAC Output - * 11 = Reserved - */ -#define FFBDAC_CFG_DACCTRL_O1 0x0000000c /* Operand 1 Select - * 00 = Normal Operation - * 01 = Select Green DAC Output - * 10 = Select Red DAC Output - * 11 = Reserved - */ -#define FFBDAC_CFG_DACCTRL_CR 0x00000010 /* Comparator Result - * 0 = operand1 < operand2 - * 1 = operand1 > operand2 - */ -#define FFBDAC_CFG_DACCTRL_SGE 0x00000020 /* Sync-on-Green Enable */ -#define FFBDAC_CFG_DACCTRL_PE 0x00000040 /* Pedestal Enable */ -#define FFBDAC_CFG_DACCTRL_VPD 0x00000080 /* VSYNC* Pin Disable */ -#define FFBDAC_CFG_DACCTRL_SPB 0x00000100 /* Sync Polarity Bit - * 0 = VSYNC* and CSYNC* active low - * 1 = VSYNC* and CSYNC* active high - */ - -/* Timing Generator Control Register */ -#define FFBDAC_CFG_TGEN_VIDE 0x00000001 /* Video Enable */ -#define FFBDAC_CFG_TGEN_TGE 0x00000002 /* Timing Generator Enable */ -#define FFBDAC_CFG_TGEN_HSD 0x00000004 /* HSYNC* Disabled */ -#define FFBDAC_CFG_TGEN_VSD 0x00000008 /* VSYNC* Disabled */ -#define FFBDAC_CFG_TGEN_EQD 0x00000010 /* Equalization Disabled */ -#define FFBDAC_CFG_TGEN_MM 0x00000020 /* 0 = Slave, 1 = Master */ -#define FFBDAC_CFG_TGEN_IM 0x00000040 /* 1 = Interlaced Mode */ - -/* Device Identification Register, should be 0xA236E1AD for FFB bt497/bt498 */ -#define FFBDAC_CFG_DID_ONE 0x00000001 /* Always set */ -#define FFBDAC_CFG_DID_MANUF 0x00000ffe /* Manufacturer ID */ -#define FFBDAC_CFG_DID_PNUM 0x0ffff000 /* Device Part Number */ -#define FFBDAC_CFG_DID_REV 0xf0000000 /* Device Revision */ - -/* Monitor Port Data Register */ -#define FFBDAC_CFG_MPDATA_SCL 0x00000001 /* SCL Data */ -#define FFBDAC_CFG_MPDATA_SDA 0x00000002 /* SDA Data */ - -/* Monitor Port Sense Register */ -#define FFBDAC_CFG_MPSENSE_SCL 0x00000001 /* SCL Sense */ -#define FFBDAC_CFG_MPSENSE_SDA 0x00000002 /* SDA Sense */ - -/* DAC register access shorthands. */ -#define DACCUR_READ(DAC, ADDR) ((DAC)->cur = (ADDR), (DAC)->curdata) -#define DACCUR_WRITE(DAC, ADDR, VAL) ((DAC)->cur = (ADDR), (DAC)->curdata = (VAL)) -#define DACCFG_READ(DAC, ADDR) ((DAC)->cfg = (ADDR), (DAC)->cfgdata) -#define DACCFG_WRITE(DAC, ADDR, VAL) ((DAC)->cfg = (ADDR), (DAC)->cfgdata = (VAL)) - -typedef struct ffb_dac_hwstate { - unsigned int ppllctrl; - unsigned int gpllctrl; - unsigned int pfctrl; - unsigned int uctrl; - unsigned int clut[256 * 4]; /* One 256 entry clut on PAC1, 4 on PAC2 */ - unsigned int ovluts[4]; /* Overlay WLUTS, PAC2 only */ - unsigned int wtctrl; - unsigned int tmctrl; - unsigned int tcolorkey; - unsigned int wamask; - unsigned int pwluts[64]; - unsigned int dacctrl; - unsigned int tgen; - unsigned int vbnp; - unsigned int vbap; - unsigned int vsnp; - unsigned int vsap; - unsigned int hsnp; - unsigned int hbnp; - unsigned int hbap; - unsigned int hsyncnp; - unsigned int hsyncap; - unsigned int hscennp; - unsigned int hscenap; - unsigned int epnp; - unsigned int einp; - unsigned int eiap; -} ffb_dac_hwstate_t; - -typedef struct { - Bool InUse; - - /* The following fields are undefined unless InUse is TRUE. */ - int refcount; - Bool canshare; - unsigned int wlut_regval; - int buffer; /* 0 = Buffer A, 1 = Buffer B */ - int depth; /* 8 or 32 bpp */ - int greyscale; /* 1 = greyscale, 0 = color */ - int linear; /* 1 = linear, 0 = non-linear */ - int direct; /* 1 = 24bpp directcolor */ - int channel; /* 0 = X, 1 = R, 2 = G, 3 = B */ - int palette; /* Only PAC2 has multiple CLUTs */ -} ffb_wid_info_t; - -#define FFB_MAX_PWIDS 64 -typedef struct { - int num_wids; - int wid_shift; /* To get X channel value */ - ffb_wid_info_t wid_pool[FFB_MAX_PWIDS]; -} ffb_wid_pool_t; - -typedef struct ffb_dac_info { - unsigned int flags; -#define FFB_DAC_PAC1 0x00000001 /* Pacifica1 DAC, BT9068 */ -#define FFB_DAC_PAC2 0x00000002 /* Pacifica2 DAC, BT498 */ -#define FFB_DAC_ICURCTL 0x00000004 /* Inverted CUR_CTRL bits */ - - unsigned int kernel_wid; - - /* These registers need to be modified when changing DAC - * timing state, so at init time we capture their values. - */ - unsigned int ffbcfg0; - unsigned int ffbcfg2; - unsigned int ffb_passin_ctrl; /* FFB2+/AFB only */ - - ffb_dac_hwstate_t kern_dac_state; - ffb_dac_hwstate_t x_dac_state; - - ffb_wid_pool_t wid_table; -} ffb_dac_info_t; - -#endif /* _FFB_DAC_H */ diff --git a/src/mesa/drivers/dri/ffb/server/ffb_drishare.h b/src/mesa/drivers/dri/ffb/server/ffb_drishare.h deleted file mode 100644 index 69fefa3f0a1..00000000000 --- a/src/mesa/drivers/dri/ffb/server/ffb_drishare.h +++ /dev/null @@ -1,47 +0,0 @@ - -#ifndef _FFB_DRISHARE_H -#define _FFB_DRISHARE_H - -typedef struct ffb_dri_state { - int flags; -#define FFB_DRI_FFB2 0x00000001 -#define FFB_DRI_FFB2PLUS 0x00000002 -#define FFB_DRI_PAC1 0x00000004 -#define FFB_DRI_PAC2 0x00000008 - - /* Indexed by DRI drawable id. */ -#define FFB_DRI_NWIDS 64 - unsigned int wid_table[FFB_DRI_NWIDS]; -} ffb_dri_state_t; - -#define FFB_DRISHARE(SAREA) \ - ((ffb_dri_state_t *) (((char *)(SAREA)) + sizeof(drm_sarea_t))) - -typedef struct { - drm_handle_t hFbcRegs; - drmSize sFbcRegs; - - drm_handle_t hDacRegs; - drmSize sDacRegs; - - drm_handle_t hSfb8r; - drmSize sSfb8r; - - drm_handle_t hSfb32; - drmSize sSfb32; - - drm_handle_t hSfb64; - drmSize sSfb64; - - /* Fastfill/Pagefill parameters. */ - unsigned char disable_pagefill; - int fastfill_small_area; - int pagefill_small_area; - int fastfill_height; - int fastfill_width; - int pagefill_height; - int pagefill_width; - short Pf_AlignTab[0x800]; -} FFBDRIRec, *FFBDRIPtr; - -#endif /* !(_FFB_DRISHARE_H) */ diff --git a/src/mesa/drivers/dri/ffb/server/ffb_regs.h b/src/mesa/drivers/dri/ffb/server/ffb_regs.h deleted file mode 100644 index bda5840d609..00000000000 --- a/src/mesa/drivers/dri/ffb/server/ffb_regs.h +++ /dev/null @@ -1,508 +0,0 @@ -/* - * Acceleration for the Creator and Creator3D framebuffer - register layout. - * - * Copyright (C) 1998,1999,2000 Jakub Jelinek ([email protected]) - * Copyright (C) 1998 Michal Rehacek ([email protected]) - * Copyright (C) 1999 David S. Miller ([email protected]) - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * JAKUB JELINEK, MICHAL REHACEK, OR DAVID MILLER BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -#ifndef FFBREGS_H -#define FFBREGS_H - -/* Auxilliary clips. */ -typedef struct { - volatile unsigned int min; - volatile unsigned int max; -} ffb_auxclip, *ffb_auxclipPtr; - -/* FFB register set. */ -typedef struct _ffb_fbc { - /* Next vertex registers, on the right we list which drawops - * use said register and the logical name the register has in - * that context. - */ /* DESCRIPTION DRAWOP(NAME) */ -/*0x00*/unsigned int pad1[3]; /* Reserved */ -/*0x0c*/volatile unsigned int alpha; /* ALPHA Transparency */ -/*0x10*/volatile unsigned int red; /* RED */ -/*0x14*/volatile unsigned int green; /* GREEN */ -/*0x18*/volatile unsigned int blue; /* BLUE */ -/*0x1c*/volatile unsigned int z; /* DEPTH */ -/*0x20*/volatile unsigned int y; /* Y triangle(DOYF) */ - /* aadot(DYF) */ - /* ddline(DYF) */ - /* aaline(DYF) */ -/*0x24*/volatile unsigned int x; /* X triangle(DOXF) */ - /* aadot(DXF) */ - /* ddline(DXF) */ - /* aaline(DXF) */ -/*0x28*/unsigned int pad2[2]; /* Reserved */ -/*0x30*/volatile unsigned int ryf; /* Y (alias to DOYF) ddline(RYF) */ - /* aaline(RYF) */ - /* triangle(RYF) */ -/*0x34*/volatile unsigned int rxf; /* X ddline(RXF) */ - /* aaline(RXF) */ - /* triangle(RXF) */ -/*0x38*/unsigned int pad3[2]; /* Reserved */ -/*0x40*/volatile unsigned int dmyf; /* Y (alias to DOYF) triangle(DMYF) */ -/*0x44*/volatile unsigned int dmxf; /* X triangle(DMXF) */ -/*0x48*/unsigned int pad4[2]; /* Reserved */ -/*0x50*/volatile unsigned int ebyi; /* Y (alias to RYI) polygon(EBYI) */ -/*0x54*/volatile unsigned int ebxi; /* X polygon(EBXI) */ -/*0x58*/unsigned int pad5[2]; /* Reserved */ -/*0x60*/volatile unsigned int by; /* Y brline(RYI) */ - /* fastfill(OP) */ - /* polygon(YI) */ - /* rectangle(YI) */ - /* bcopy(SRCY) */ - /* vscroll(SRCY) */ -/*0x64*/volatile unsigned int bx; /* X brline(RXI) */ - /* polygon(XI) */ - /* rectangle(XI) */ - /* bcopy(SRCX) */ - /* vscroll(SRCX) */ - /* fastfill(GO) */ -/*0x68*/volatile unsigned int dy; /* destination Y fastfill(DSTY) */ - /* bcopy(DSRY) */ - /* vscroll(DSRY) */ -/*0x6c*/volatile unsigned int dx; /* destination X fastfill(DSTX) */ - /* bcopy(DSTX) */ - /* vscroll(DSTX) */ -/*0x70*/volatile unsigned int bh; /* Y (alias to RYI) brline(DYI) */ - /* dot(DYI) */ - /* polygon(ETYI) */ - /* Height fastfill(H) */ - /* bcopy(H) */ - /* vscroll(H) */ - /* Y count fastfill(NY) */ -/*0x74*/volatile unsigned int bw; /* X dot(DXI) */ - /* brline(DXI) */ - /* polygon(ETXI) */ - /* fastfill(W) */ - /* bcopy(W) */ - /* vscroll(W) */ - /* fastfill(NX) */ -/*0x78*/unsigned int pad6[2]; /* Reserved */ -/*0x80*/unsigned int pad7[32]; /* Reserved */ - - /* Setup Unit's vertex state register */ -/*100*/ volatile unsigned int suvtx; -/*104*/ unsigned int pad8[63]; /* Reserved */ - - /* Frame Buffer Control Registers */ -/*200*/ volatile unsigned int ppc; /* Pixel Processor Control */ -/*204*/ volatile unsigned int wid; /* Current WID */ -/*208*/ volatile unsigned int fg; /* FG data */ -/*20c*/ volatile unsigned int bg; /* BG data */ -/*210*/ volatile unsigned int consty; /* Constant Y */ -/*214*/ volatile unsigned int constz; /* Constant Z */ -/*218*/ volatile unsigned int xclip; /* X Clip */ -/*21c*/ volatile unsigned int dcss; /* Depth Cue Scale Slope */ -/*220*/ volatile unsigned int vclipmin; /* Viewclip XY Min Bounds */ -/*224*/ volatile unsigned int vclipmax; /* Viewclip XY Max Bounds */ -/*228*/ volatile unsigned int vclipzmin; /* Viewclip Z Min Bounds */ -/*22c*/ volatile unsigned int vclipzmax; /* Viewclip Z Max Bounds */ -/*230*/ volatile unsigned int dcsf; /* Depth Cue Scale Front Bound */ -/*234*/ volatile unsigned int dcsb; /* Depth Cue Scale Back Bound */ -/*238*/ volatile unsigned int dczf; /* Depth Cue Z Front */ -/*23c*/ volatile unsigned int dczb; /* Depth Cue Z Back */ -/*240*/ unsigned int pad9; /* Reserved */ -/*244*/ volatile unsigned int blendc; /* Alpha Blend Control */ -/*248*/ volatile unsigned int blendc1; /* Alpha Blend Color 1 */ -/*24c*/ volatile unsigned int blendc2; /* Alpha Blend Color 2 */ -/*250*/ volatile unsigned int fbramitc; /* FB RAM Interleave Test Control */ -/*254*/ volatile unsigned int fbc; /* Frame Buffer Control */ -/*258*/ volatile unsigned int rop; /* Raster OPeration */ -/*25c*/ volatile unsigned int cmp; /* Frame Buffer Compare */ -/*260*/ volatile unsigned int matchab; /* Buffer AB Match Mask */ -/*264*/ volatile unsigned int matchc; /* Buffer C(YZ) Match Mask */ -/*268*/ volatile unsigned int magnab; /* Buffer AB Magnitude Mask */ -/*26c*/ volatile unsigned int magnc; /* Buffer C(YZ) Magnitude Mask */ -/*270*/ volatile unsigned int fbcfg0; /* Frame Buffer Config 0 */ -/*274*/ volatile unsigned int fbcfg1; /* Frame Buffer Config 1 */ -/*278*/ volatile unsigned int fbcfg2; /* Frame Buffer Config 2 */ -/*27c*/ volatile unsigned int fbcfg3; /* Frame Buffer Config 3 */ -/*280*/ volatile unsigned int ppcfg; /* Pixel Processor Config */ -/*284*/ volatile unsigned int pick; /* Picking Control */ -/*288*/ volatile unsigned int fillmode; /* FillMode */ -/*28c*/ volatile unsigned int fbramwac; /* FB RAM Write Address Control */ -/*290*/ volatile unsigned int pmask; /* RGB PlaneMask */ -/*294*/ volatile unsigned int xpmask; /* X PlaneMask */ -/*298*/ volatile unsigned int ypmask; /* Y PlaneMask */ -/*29c*/ volatile unsigned int zpmask; /* Z PlaneMask */ -/*2a0*/ ffb_auxclip auxclip[4]; /* Auxilliary Viewport Clip */ - - /* New 3dRAM III support regs */ -/*2c0*/ volatile unsigned int rawblend2; -/*2c4*/ volatile unsigned int rawpreblend; -/*2c8*/ volatile unsigned int rawstencil; -/*2cc*/ volatile unsigned int rawstencilctl; -/*2d0*/ volatile unsigned int threedram1; -/*2d4*/ volatile unsigned int threedram2; -/*2d8*/ volatile unsigned int passin; -/*2dc*/ volatile unsigned int rawclrdepth; -/*2e0*/ volatile unsigned int rawpmask; -/*2e4*/ volatile unsigned int rawcsrc; -/*2e8*/ volatile unsigned int rawmatch; -/*2ec*/ volatile unsigned int rawmagn; -/*2f0*/ volatile unsigned int rawropblend; -/*2f4*/ volatile unsigned int rawcmp; -/*2f8*/ volatile unsigned int rawwac; -/*2fc*/ volatile unsigned int fbramid; - -/*300*/ volatile unsigned int drawop; /* Draw OPeration */ -/*304*/ unsigned int pad10[2]; /* Reserved */ -/*30c*/ volatile unsigned int lpat; /* Line Pattern control */ -/*310*/ unsigned int pad11; /* Reserved */ -/*314*/ volatile unsigned int fontxy; /* XY Font coordinate */ -/*318*/ volatile unsigned int fontw; /* Font Width */ -/*31c*/ volatile unsigned int fontinc; /* Font Increment */ -/*320*/ volatile unsigned int font; /* Font bits */ -/*324*/ unsigned int pad12[3]; /* Reserved */ -/*330*/ volatile unsigned int blend2; -/*334*/ volatile unsigned int preblend; -/*338*/ volatile unsigned int stencil; -/*33c*/ volatile unsigned int stencilctl; - -/*340*/ unsigned int pad13[4]; /* Reserved */ -/*350*/ volatile unsigned int dcss1; /* Depth Cue Scale Slope 1 */ -/*354*/ volatile unsigned int dcss2; /* Depth Cue Scale Slope 2 */ -/*358*/ volatile unsigned int dcss3; /* Depth Cue Scale Slope 3 */ -/*35c*/ volatile unsigned int widpmask; -/*360*/ volatile unsigned int dcs2; -/*364*/ volatile unsigned int dcs3; -/*368*/ volatile unsigned int dcs4; -/*36c*/ unsigned int pad14; /* Reserved */ -/*370*/ volatile unsigned int dcd2; -/*374*/ volatile unsigned int dcd3; -/*378*/ volatile unsigned int dcd4; -/*37c*/ unsigned int pad15; /* Reserved */ -/*380*/ volatile unsigned int pattern[32]; /* area Pattern */ -/*400*/ unsigned int pad16[8]; /* Reserved */ -/*420*/ volatile unsigned int reset; /* chip RESET */ -/*424*/ unsigned int pad17[247]; /* Reserved */ -/*800*/ volatile unsigned int devid; /* Device ID */ -/*804*/ unsigned int pad18[63]; /* Reserved */ -/*900*/ volatile unsigned int ucsr; /* User Control & Status Register */ -/*904*/ unsigned int pad19[31]; /* Reserved */ -/*980*/ volatile unsigned int mer; /* Mode Enable Register */ -/*984*/ unsigned int pad20[1439]; /* Reserved */ -} ffb_fbc, *ffb_fbcPtr; - -/* Draw operations */ -#define FFB_DRAWOP_DOT 0x00 -#define FFB_DRAWOP_AADOT 0x01 -#define FFB_DRAWOP_BRLINECAP 0x02 -#define FFB_DRAWOP_BRLINEOPEN 0x03 -#define FFB_DRAWOP_DDLINE 0x04 -#define FFB_DRAWOP_AALINE 0x05 -#define FFB_DRAWOP_TRIANGLE 0x06 -#define FFB_DRAWOP_POLYGON 0x07 -#define FFB_DRAWOP_RECTANGLE 0x08 -#define FFB_DRAWOP_FASTFILL 0x09 -#define FFB_DRAWOP_BCOPY 0x0a /* Not implemented in any FFB, VIS is faster */ -#define FFB_DRAWOP_VSCROLL 0x0b /* Up to 12x faster than BCOPY, 3-4x faster than VIS */ - -/* FastFill operation codes. */ -#define FFB_FASTFILL_PAGE 0x01 -#define FFB_FASTFILL_BLOCK 0x02 -#define FFB_FASTFILL_COLOR_BLK 0x03 -#define FFB_FASTFILL_BLOCK_X 0x04 - -/* Spanfill Unit Line Pattern */ -#define FFB_LPAT_SCALEPTR 0xf0000000 -#define FFB_LPAT_SCALEPTR_SHIFT 28 -#define FFB_LPAT_PATPTR 0x0f000000 -#define FFB_LPAT_PATPTR_SHIFT 24 -#define FFB_LPAT_SCALEVAL 0x00f00000 -#define FFB_LPAT_SCALEVAL_SHIFT 20 -#define FFB_LPAT_PATLEN 0x000f0000 -#define FFB_LPAT_PATLEN_SHIFT 16 -#define FFB_LPAT_PATTERN 0x0000ffff -#define FFB_LPAT_PATTERN_SHIFT 0 - -/* Pixel processor control */ -/* Force WID */ -#define FFB_PPC_FW_DISABLE 0x800000 -#define FFB_PPC_FW_ENABLE 0xc00000 -#define FFB_PPC_FW_MASK 0xc00000 -/* Auxiliary clip */ -#define FFB_PPC_ACE_DISABLE 0x040000 -#define FFB_PPC_ACE_AUX_SUB 0x080000 -#define FFB_PPC_ACE_AUX_ADD 0x0c0000 -#define FFB_PPC_ACE_MASK 0x0c0000 -/* Depth cue */ -#define FFB_PPC_DCE_DISABLE 0x020000 -#define FFB_PPC_DCE_ENABLE 0x030000 -#define FFB_PPC_DCE_MASK 0x030000 -/* Alpha blend */ -#define FFB_PPC_ABE_DISABLE 0x008000 -#define FFB_PPC_ABE_ENABLE 0x00c000 -#define FFB_PPC_ABE_MASK 0x00c000 -/* View clip */ -#define FFB_PPC_VCE_DISABLE 0x001000 -#define FFB_PPC_VCE_2D 0x002000 -#define FFB_PPC_VCE_3D 0x003000 -#define FFB_PPC_VCE_MASK 0x003000 -/* Area pattern */ -#define FFB_PPC_APE_DISABLE 0x000800 -#define FFB_PPC_APE_ENABLE 0x000c00 -#define FFB_PPC_APE_MASK 0x000c00 -/* Transparent background */ -#define FFB_PPC_TBE_OPAQUE 0x000200 -#define FFB_PPC_TBE_TRANSPARENT 0x000300 -#define FFB_PPC_TBE_MASK 0x000300 -/* Z source */ -#define FFB_PPC_ZS_VAR 0x000080 -#define FFB_PPC_ZS_CONST 0x0000c0 -#define FFB_PPC_ZS_MASK 0x0000c0 -/* Y source */ -#define FFB_PPC_YS_VAR 0x000020 -#define FFB_PPC_YS_CONST 0x000030 -#define FFB_PPC_YS_MASK 0x000030 -/* X source */ -#define FFB_PPC_XS_WID 0x000004 -#define FFB_PPC_XS_VAR 0x000008 -#define FFB_PPC_XS_CONST 0x00000c -#define FFB_PPC_XS_MASK 0x00000c -/* Color (BGR) source */ -#define FFB_PPC_CS_VAR 0x000002 -#define FFB_PPC_CS_CONST 0x000003 -#define FFB_PPC_CS_MASK 0x000003 - -/* X Clip */ -#define FFB_XCLIP_XREF 0x000000ff -#define FFB_XCLIP_TEST_MASK 0x00070000 -#define FFB_XCLIP_TEST_ALWAYS 0x00000000 -#define FFB_XCLIP_TEST_GT 0x00010000 -#define FFB_XCLIP_TEST_EQ 0x00020000 -#define FFB_XCLIP_TEST_GE 0x00030000 -#define FFB_XCLIP_TEST_NEVER 0x00040000 -#define FFB_XCLIP_TEST_LE 0x00050000 -#define FFB_XCLIP_TEST_NE 0x00060000 -#define FFB_XCLIP_TEST_LT 0x00070000 - -/* FB Control register */ -/* Write buffer dest */ -#define FFB_FBC_WB_A 0x20000000 -#define FFB_FBC_WB_B 0x40000000 -#define FFB_FBC_WB_AB 0x60000000 -#define FFB_FBC_WB_C 0x80000000 -#define FFB_FBC_WB_AC 0xa0000000 -#define FFB_FBC_WB_BC 0xc0000000 -#define FFB_FBC_WB_ABC 0xe0000000 -#define FFB_FBC_WB_MASK 0xe0000000 -/* Write enable */ -#define FFB_FBC_WE_FORCEOFF 0x00100000 -#define FFB_FBC_WE_FORCEON 0x00200000 -#define FFB_FBC_WE_USE_WMASK 0x00300000 -#define FFB_FBC_WE_MASK 0x00300000 -/* Write group mode */ -#define FFB_FBC_WM_RSVD 0x00040000 -#define FFB_FBC_WM_COMBINED 0x00080000 -#define FFB_FBC_WM_SEPARATE 0x000c0000 -#define FFB_FBC_WM_MASK 0x000c0000 -/* Read buffer src */ -#define FFB_FBC_RB_A 0x00004000 -#define FFB_FBC_RB_B 0x00008000 -#define FFB_FBC_RB_C 0x0000c000 -#define FFB_FBC_RB_MASK 0x0000c000 -/* Stereo buf dest */ -#define FFB_FBC_SB_LEFT 0x00001000 -#define FFB_FBC_SB_RIGHT 0x00002000 -#define FFB_FBC_SB_BOTH 0x00003000 -#define FFB_FBC_SB_MASK 0x00003000 -/* Z plane group enable */ -#define FFB_FBC_ZE_OFF 0x00000400 -#define FFB_FBC_ZE_ON 0x00000800 -#define FFB_FBC_ZE_MASK 0x00000c00 -/* Y plane group enable */ -#define FFB_FBC_YE_OFF 0x00000100 -#define FFB_FBC_YE_ON 0x00000200 -#define FFB_FBC_YE_MASK 0x00000300 -/* X plane group enable */ -#define FFB_FBC_XE_OFF 0x00000040 -#define FFB_FBC_XE_ON 0x00000080 -#define FFB_FBC_XE_MASK 0x000000c0 -/* B plane group enable */ -#define FFB_FBC_BE_OFF 0x00000010 -#define FFB_FBC_BE_ON 0x00000020 -#define FFB_FBC_BE_MASK 0x00000030 -/* G plane group enable */ -#define FFB_FBC_GE_OFF 0x00000004 -#define FFB_FBC_GE_ON 0x00000008 -#define FFB_FBC_GE_MASK 0x0000000c -/* R plane group enable */ -#define FFB_FBC_RE_OFF 0x00000001 -#define FFB_FBC_RE_ON 0x00000002 -#define FFB_FBC_RE_MASK 0x00000003 -/* Combined */ -#define FFB_FBC_RGBE_OFF 0x00000015 -#define FFB_FBC_RGBE_ON 0x0000002a -#define FFB_FBC_RGBE_MASK 0x0000003f - -/* Raster OP */ -#define FFB_ROP_YZ_MASK 0x008f0000 -#define FFB_ROP_X_MASK 0x00008f00 -#define FFB_ROP_RGB_MASK 0x0000008f - -/* Now the rops themselves which get shifted into the - * above fields. - */ -#define FFB_ROP_EDIT_BIT 0x80 -#define FFB_ROP_ZERO 0x80 -#define FFB_ROP_NEW_AND_OLD 0x81 -#define FFB_ROP_NEW_AND_NOLD 0x82 -#define FFB_ROP_NEW 0x83 -#define FFB_ROP_NNEW_AND_OLD 0x84 -#define FFB_ROP_OLD 0x85 -#define FFB_ROP_NEW_XOR_OLD 0x86 -#define FFB_ROP_NEW_OR_OLD 0x87 -#define FFB_ROP_NNEW_AND_NOLD 0x88 -#define FFB_ROP_NNEW_XOR_NOLD 0x89 -#define FFB_ROP_NOLD 0x8a -#define FFB_ROP_NEW_OR_NOLD 0x8b -#define FFB_ROP_NNEW 0x8c -#define FFB_ROP_NNEW_OR_OLD 0x8d -#define FFB_ROP_NNEW_OR_NOLD 0x8e -#define FFB_ROP_ONES 0x8f - -/* FB Compare */ -#define FFB_CMP_MATCHC_MASK 0x8f000000 -#define FFB_CMP_MAGNC_MASK 0x00870000 -#define FFB_CMP_MATCHAB_MASK 0x0000ff00 -#define FFB_CMP_MAGNAB_MASK 0x000000ff - -/* Compare Match codes */ -#define FFB_CMP_MATCH_EDIT_BIT 0x80 -#define FFB_CMP_MATCH_ALWAYS 0x80 -#define FFB_CMP_MATCH_NEVER 0x81 -#define FFB_CMP_MATCH_EQ 0x82 -#define FFB_CMP_MATCH_NE 0x83 -#define FFB_CMP_MATCH_A_ALWAYS 0xc0 -#define FFB_CMP_MATCH_B_ALWAYS 0xa0 - -/* Compare Magnitude codes */ -#define FFB_CMP_MAGN_EDIT_BIT 0x80 -#define FFB_CMP_MAGN_ALWAYS 0x80 -#define FFB_CMP_MAGN_GT 0x81 -#define FFB_CMP_MAGN_EQ 0x82 -#define FFB_CMP_MAGN_GE 0x83 -#define FFB_CMP_MAGN_NEVER 0x84 -#define FFB_CMP_MAGN_LE 0x85 -#define FFB_CMP_MAGN_NE 0x86 -#define FFB_CMP_MAGN_LT 0x87 -#define FFB_CMP_MAGN_A_ALWAYS 0xc0 -#define FFB_CMP_MAGN_B_ALWAYS 0xa0 - -/* User Control and Status */ -#define FFB_UCSR_FIFO_MASK 0x00000fff -#define FFB_UCSR_PICK_NO_HIT 0x00020000 -#define FFB_UCSR_PICK_HIT 0x00030000 -#define FFB_UCSR_PICK_DISABLE 0x00080000 -#define FFB_UCSR_PICK_ENABLE 0x000c0000 -#define FFB_UCSR_FB_BUSY 0x01000000 -#define FFB_UCSR_RP_BUSY 0x02000000 -#define FFB_UCSR_ALL_BUSY (FFB_UCSR_RP_BUSY|FFB_UCSR_FB_BUSY) -#define FFB_UCSR_READ_ERR 0x40000000 -#define FFB_UCSR_FIFO_OVFL 0x80000000 -#define FFB_UCSR_ALL_ERRORS (FFB_UCSR_READ_ERR|FFB_UCSR_FIFO_OVFL) - -/* Mode Enable Register */ -#define FFB_MER_EIRA 0x00000080 /* Enable read-ahead, increasing */ -#define FFB_MER_EDRA 0x000000c0 /* Enable read-ahead, decreasing */ -#define FFB_MER_DRA 0x00000040 /* No read-ahead */ - -/* FBram Config 0 */ -#define FFB_FBCFG0_RFTIME 0xff800000 -#define FFB_FBCFG0_XMAX 0x007c0000 -#define FFB_FBCFG0_YMAX 0x0003ffc0 -#define FFB_FBCFG0_RES_MASK 0x00000030 -#define FFB_FBCFG0_RES_HIGH 0x00000030 /* 1920x1360 */ -#define FFB_FBCFG0_RES_STD 0x00000020 /* 1280x1024 */ -#define FFB_FBCFG0_RES_STEREO 0x00000010 /* 960x580 */ -#define FFB_FBCFG0_RES_PRTRAIT 0x00000000 /* 1280x2048 */ -#define FFB_FBCFG0_ITRLACE 0x00000000 -#define FFB_FBCFG0_SEQUENTIAL 0x00000008 -#define FFB_FBCFG0_DRENA 0x00000004 -#define FFB_FBCFG0_BPMODE 0x00000002 -#define FFB_FBCFG0_RFRSH_RST 0x00000001 - -typedef struct _ffb_dac { - volatile unsigned int cfg; - volatile unsigned int cfgdata; - volatile unsigned int cur; - volatile unsigned int curdata; -} ffb_dac, *ffb_dacPtr; - -/* Writing 2 32-bit registers at a time using 64-bit stores. -DaveM */ -#if defined(__GNUC__) && defined(USE_VIS) -/* 64-bit register writing support. - * Note: "lo" means "low address". - */ -#define FFB_WRITE64_COMMON(__regp, __lo32, __hi32, REG0, REG1) \ -do { __extension__ register unsigned int __r0 __asm__(""#REG0); \ - __extension__ register unsigned int __r1 __asm__(""#REG1); \ - __r0 = (__lo32); \ - __r1 = (__hi32); \ - __asm__ __volatile__ ("sllx\t%0, 32, %%g1\n\t" \ - "srl\t%1, 0, %1\n\t" \ - "or\t%%g1, %1, %%g1\n\t" \ - "stx\t%%g1, %2" \ - : : "r" (__r0), "r" (__r1), "m" (*(__regp)) : "g1"); \ -} while(0) - -#define FFB_WRITE64P(__regp, __srcp) \ -do { __asm__ __volatile__ ("ldx\t%0, %%g2;" \ - "stx\t%%g2, %1" \ - : : "m" (*(__srcp)), "m" (*(__regp)) \ - : "g2"); \ -} while(0) - -#define FFB_WRITE64(__regp, __lo32, __hi32) \ - FFB_WRITE64_COMMON(__regp, __lo32, __hi32, g2, g3) -#define FFB_WRITE64_2(__regp, __lo32, __hi32) \ - FFB_WRITE64_COMMON(__regp, __lo32, __hi32, g4, g5) -#define FFB_WRITE64_3(__regp, __lo32, __hi32) \ - FFB_WRITE64_COMMON(__regp, __lo32, __hi32, o4, o5) - -#else /* Do not use 64-bit writes. */ - -#define FFB_WRITE64(__regp, __lo32, __hi32) \ -do { volatile unsigned int *__p = (__regp); \ - *__p = (__lo32); \ - *(__p + 1) = (__hi32); \ -} while(0) - -#define FFB_WRITE64P(__regp, __srcp) \ -do { volatile unsigned int *__p = (__regp); \ - unsigned int *__q = (__srcp); \ - *__p = *__q; \ - *(__p + 1) = *(__q + 1); \ -} while(0) - -#define FFB_WRITE64_2(__regp, __lo32, __hi32) \ - FFB_WRITE64(__regp, __lo32, __hi32) -#define FFB_WRITE64_3(__regp, __lo32, __hi32) \ - FFB_WRITE64(__regp, __lo32, __hi32) -#endif - -#endif /* FFBREGS_H */ |