diff options
author | Kristian Høgsberg <[email protected]> | 2008-02-28 10:32:28 -0500 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2008-02-29 15:05:39 -0500 |
commit | 6cb3f5c4d8618a14bb7ad1d9df10ed7e648a7b2b (patch) | |
tree | b4fa3dcaf590e54c455aeaa8c68d2dc7897b234d /src/mesa/drivers/dri/ffb | |
parent | 16242a8007f41ab63f9a28bb9a750857c8cdb8af (diff) |
Use __DRIextension mechanism providing loader functionality to the driver.
Instead of passing in a fixed struct, the loader now passes in a list
of __DRIextension structs, to advertise the functionality it can provide
to the driver. Each extension is individually versioned and can be
extended or phased out as the interface develops.
Diffstat (limited to 'src/mesa/drivers/dri/ffb')
-rw-r--r-- | src/mesa/drivers/dri/ffb/ffb_xmesa.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.c b/src/mesa/drivers/dri/ffb/ffb_xmesa.c index 0293a6185c3..d54c65cda43 100644 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.c +++ b/src/mesa/drivers/dri/ffb/ffb_xmesa.c @@ -622,8 +622,9 @@ static const struct __DriverAPIRec ffbAPI = { static __GLcontextModes * -ffbFillInModes( unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer ) +ffbFillInModes( __DRIscreenPrivate *psp, + unsigned pixel_bits, unsigned depth_bits, + unsigned stencil_bits, GLboolean have_back_buffer ) { __GLcontextModes * modes; __GLcontextModes * m; @@ -670,7 +671,7 @@ ffbFillInModes( unsigned pixel_bits, unsigned depth_bits, fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; } - modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); + modes = (*psp->contextModes->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); m = modes; if ( ! driFillInModes( & m, fb_format, fb_type, depth_bits_array, stencil_bits_array, depth_buffer_factor, @@ -726,5 +727,5 @@ __GLcontextModes *__driDriverInitScreen(__DRIscreenPrivate *psp) if (!ffbInitDriver(psp)) return NULL; - return ffbFillInModes( 32, 16, 0, GL_TRUE ); + return ffbFillInModes( psp, 32, 16, 0, GL_TRUE ); } |