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authorBrian Paul <[email protected]>2009-08-26 14:46:58 -0600
committerBrian Paul <[email protected]>2009-08-26 14:46:58 -0600
commita9a6399cd32ffe47b98d5171225fe7143552ca27 (patch)
tree374834d438832363159a575e19000be22b32fabd /src/mesa/drivers/dri/fb/Makefile
parent81a101b5be0b3b98b745af33b2b0a72125e3137c (diff)
i965: fix incorrect tex unit in emit_tex() and emit_txb()
The instructions we're translating already went through the brw_wm_pass_fp() function which does the sampler->texture unit mapping. We were applying the sample->unit mapping a second time in the GLSL texture emitters. Often, this made no difference but other times it could lead to accessing an invalid texture and could cause a GPU lockup.
Diffstat (limited to 'src/mesa/drivers/dri/fb/Makefile')
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