diff options
author | Samuel Pitoiset <[email protected]> | 2017-02-23 12:04:28 +0100 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2017-02-27 19:32:55 +0100 |
commit | ea8086861f87d26185c01d3ac4a0951bb41dd9d3 (patch) | |
tree | e6cf454cd57db97c5f951591691c861999b406c0 /src/mesa/drivers/dri/common | |
parent | 76c8327e6ef3207028aae52b5345c5e39e7f705f (diff) |
drirc: add force_glsl_version=440 for The Culling
This game uses GLSL 430 but the interpolation qualifiers in
some shaders don't match, which ends up in a link error. GLSL
440 spec removed this restriction, force it.
This fixes the following link error, as well as serious
rendering problems.
error: vertex shader output `out_TEXCOORD1' specifies noperspective
interpolation qualifier, but fragment shader input specifies no
interpolation qualifier
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/common')
-rw-r--r-- | src/mesa/drivers/dri/common/drirc | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc index 9573a1a4947..494e9e15090 100644 --- a/src/mesa/drivers/dri/common/drirc +++ b/src/mesa/drivers/dri/common/drirc @@ -116,5 +116,9 @@ TODO: document the other workarounds. <application name="Tropico 5" executable="Tropico5"> <option name="allow_higher_compat_version" value="true" /> </application> + + <application name="The Culling" executable="Victory"> + <option name="force_glsl_version" value="440" /> + </application> </device> </driconf> |