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authorEric Anholt <[email protected]>2008-05-19 15:42:00 -0700
committerEric Anholt <[email protected]>2008-05-22 10:46:58 -0700
commit6cefae5354fb3015c5a14677071871613faa9c3a (patch)
tree4db82f1acda5edb2c055d9f80fe2f1759349c418 /src/mesa/drivers/dri/common
parent76286bc76c5ea2217378809a9dcab6794aae7b5e (diff)
Add back a mostly-correct glFinish for GEM and fake.
The right solution would probably be keeping a list of regions which have been rendered to.
Diffstat (limited to 'src/mesa/drivers/dri/common')
-rw-r--r--src/mesa/drivers/dri/common/dri_bufmgr.c6
-rw-r--r--src/mesa/drivers/dri/common/dri_bufmgr.h9
2 files changed, 15 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/dri_bufmgr.c b/src/mesa/drivers/dri/common/dri_bufmgr.c
index 19ea2a8f86d..be2a7b740c3 100644
--- a/src/mesa/drivers/dri/common/dri_bufmgr.c
+++ b/src/mesa/drivers/dri/common/dri_bufmgr.c
@@ -128,6 +128,12 @@ dri_bo_get_subdata(dri_bo *bo, unsigned long offset,
}
void
+dri_bo_wait_rendering(dri_bo *bo)
+{
+ bo->bufmgr->bo_wait_rendering(bo);
+}
+
+void
dri_bufmgr_destroy(dri_bufmgr *bufmgr)
{
bufmgr->destroy(bufmgr);
diff --git a/src/mesa/drivers/dri/common/dri_bufmgr.h b/src/mesa/drivers/dri/common/dri_bufmgr.h
index 29f9aea2b15..1abca08cc8a 100644
--- a/src/mesa/drivers/dri/common/dri_bufmgr.h
+++ b/src/mesa/drivers/dri/common/dri_bufmgr.h
@@ -128,6 +128,14 @@ struct _dri_bufmgr {
unsigned long size, void *data);
/**
+ * Waits for rendering to an object by the GPU to have completed.
+ *
+ * This is not required for any access to the BO by bo_map, bo_subdata, etc.
+ * It is merely a way for the driver to implement glFinish.
+ */
+ void (*bo_wait_rendering) (dri_bo *bo);
+
+ /**
* Tears down the buffer manager instance.
*/
void (*destroy)(dri_bufmgr *bufmgr);
@@ -192,6 +200,7 @@ int dri_bo_subdata(dri_bo *bo, unsigned long offset,
unsigned long size, const void *data);
int dri_bo_get_subdata(dri_bo *bo, unsigned long offset,
unsigned long size, void *data);
+void dri_bo_wait_rendering(dri_bo *bo);
void dri_bufmgr_set_debug(dri_bufmgr *bufmgr, GLboolean enable_debug);
void dri_bufmgr_destroy(dri_bufmgr *bufmgr);