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authorIan Romanick <[email protected]>2005-06-30 16:00:48 +0000
committerIan Romanick <[email protected]>2005-06-30 16:00:48 +0000
commitc212abf99af494f024b0b981a83350f7ac9821ef (patch)
treecd96ba38b82a5ecaccb7a7f28fc65168688fc2ce /src/mesa/drivers/dri/common
parent1ac8ae446af753ec1bdbb789d7b575a72ff56e8f (diff)
Replace add_newer_entrypoints (src/mesa/main/context.c) with
device-specific code. A new Python script (src/mesa/glapi/extension_helper.py) generates a list of all entry-points for all known extensions. Each driver the selects only the extensions that it needs and enables the via either driInitExtensions or driInitSingleExtension. This code has been compile-tested on a drivers, but has only been run-tested on mga and i915 (on i830 hardware). These changes were discussed at length on the mesa3d-dev mailing list. http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2
Diffstat (limited to 'src/mesa/drivers/dri/common')
-rw-r--r--src/mesa/drivers/dri/common/extension_helper.h5886
-rw-r--r--src/mesa/drivers/dri/common/utils.c87
-rw-r--r--src/mesa/drivers/dri/common/utils.h49
3 files changed, 6015 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/common/extension_helper.h b/src/mesa/drivers/dri/common/extension_helper.h
new file mode 100644
index 00000000000..39384ca31b4
--- /dev/null
+++ b/src/mesa/drivers/dri/common/extension_helper.h
@@ -0,0 +1,5886 @@
+/* DO NOT EDIT - This file generated automatically by extension_helper.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "utils.h"
+
+#ifndef NULL
+# define NULL 0
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char UniformMatrix3fvARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix3fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char ProgramParameter4fNV_names[] =
+ "iiffff\0" /* Parameter signature */
+ "glProgramParameter4fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_multisample)
+static const char SampleCoverageARB_names[] =
+ "fi\0" /* Parameter signature */
+ "glSampleCoverage\0"
+ "glSampleCoverageARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionFilter1D_names[] =
+ "iiiiip\0" /* Parameter signature */
+ "glConvolutionFilter1D\0"
+ "glConvolutionFilter1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char BeginQueryARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glBeginQuery\0"
+ "glBeginQueryARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_NV_point_sprite)
+static const char PointParameteriNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glPointParameteri\0"
+ "glPointParameteriNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3sARB_names[] =
+ "iiii\0" /* Parameter signature */
+ "glMultiTexCoord3s\0"
+ "glMultiTexCoord3sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3iEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3i\0"
+ "glSecondaryColor3iEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3fMESA_names[] =
+ "fff\0" /* Parameter signature */
+ "glWindowPos3f\0"
+ "glWindowPos3fARB\0"
+ "glWindowPos3fMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char PixelTexGenParameterfvSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glPixelTexGenParameterfvSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char ActiveTextureARB_names[] =
+ "i\0" /* Parameter signature */
+ "glActiveTexture\0"
+ "glActiveTextureARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4ubvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4ubvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table)
+static const char GetColorTableParameterfvSGI_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetColorTableParameterfvSGI\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char GetProgramNamedParameterdvNV_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetProgramNamedParameterdvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char Histogram_names[] =
+ "iiii\0" /* Parameter signature */
+ "glHistogram\0"
+ "glHistogramEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_texture4D)
+static const char TexImage4DSGIS_names[] =
+ "iiiiiiiiiip\0" /* Parameter signature */
+ "glTexImage4DSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2dvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos2dv\0"
+ "glWindowPos2dvARB\0"
+ "glWindowPos2dvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor3fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glReplacementCodeuiColor3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_paletted_texture)
+static const char GetColorTableParameterivEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetColorTableParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_blend_equation_separate) || defined(need_GL_ATI_blend_equation_separate)
+static const char BlendEquationSeparateEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glBlendEquationSeparateEXT\0"
+ "glBlendEquationSeparateATI\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char ListParameterfSGIX_names[] =
+ "iif\0" /* Parameter signature */
+ "glListParameterfSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3bEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3b\0"
+ "glSecondaryColor3bEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord4fColor4fNormal3fVertex4fvSUN_names[] =
+ "pppp\0" /* Parameter signature */
+ "glTexCoord4fColor4fNormal3fVertex4fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4svNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char GetBufferSubDataARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetBufferSubData\0"
+ "glGetBufferSubDataARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char BufferSubDataARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glBufferSubData\0"
+ "glBufferSubDataARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor4ubVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glTexCoord2fColor4ubVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramEnvParameter4dvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glProgramEnvParameter4dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2fARB_names[] =
+ "iff\0" /* Parameter signature */
+ "glVertexAttrib2fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetHistogramParameterivEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetHistogramParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3fARB_names[] =
+ "ifff\0" /* Parameter signature */
+ "glVertexAttrib3fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char GetQueryivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetQueryiv\0"
+ "glGetQueryivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture3D)
+static const char TexImage3D_names[] =
+ "iiiiiiiiip\0" /* Parameter signature */
+ "glTexImage3D\0"
+ "glTexImage3DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiVertex3fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glReplacementCodeuiVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char GetQueryObjectivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetQueryObjectiv\0"
+ "glGetQueryObjectivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexSubImage2DARB_names[] =
+ "iiiiiiiip\0" /* Parameter signature */
+ "glCompressedTexSubImage2D\0"
+ "glCompressedTexSubImage2DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char Uniform2fARB_names[] =
+ "iff\0" /* Parameter signature */
+ "glUniform2fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs1dvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs1dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char Uniform2ivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform2ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char GetImageTransformParameterfvHP_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetImageTransformParameterfvHP\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightubvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightubvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char CopyConvolutionFilter1D_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glCopyConvolutionFilter1D\0"
+ "glCopyConvolutionFilter1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiNormal3fVertex3fSUN_names[] =
+ "iffffff\0" /* Parameter signature */
+ "glReplacementCodeuiNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentMaterialfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glFragmentMaterialfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_blend_color)
+static const char BlendColor_names[] =
+ "ffff\0" /* Parameter signature */
+ "glBlendColor\0"
+ "glBlendColorEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char UniformMatrix4fvARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix4fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char ReadInstrumentsSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glReadInstrumentsSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4ubVertex3fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glColor4ubVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char GetListParameterivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetListParameterivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NusvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4NusvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4svMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos4svMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char CreateProgramObjectARB_names[] =
+ "\0" /* Parameter signature */
+ "glCreateProgramObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightModelivSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glFragmentLightModelivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char ColorFragmentOp3ATI_names[] =
+ "iiiiiiiiiiiii\0" /* Parameter signature */
+ "glColorFragmentOp3ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char PrioritizeTextures_names[] =
+ "ipp\0" /* Parameter signature */
+ "glPrioritizeTextures\0"
+ "glPrioritizeTexturesEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char AsyncMarkerSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glAsyncMarkerSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactorubSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactorubSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char ResetHistogram_names[] =
+ "i\0" /* Parameter signature */
+ "glResetHistogram\0"
+ "glResetHistogramEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char GetProgramNamedParameterfvNV_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetProgramNamedParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_point_parameters) || defined(need_GL_EXT_point_parameters) || defined(need_GL_SGIS_point_parameters)
+static const char PointParameterfEXT_names[] =
+ "if\0" /* Parameter signature */
+ "glPointParameterf\0"
+ "glPointParameterfARB\0"
+ "glPointParameterfEXT\0"
+ "glPointParameterfSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const char LoadIdentityDeformationMapSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glLoadIdentityDeformationMapSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char GenFencesNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenFencesNV\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char ImageTransformParameterfHP_names[] =
+ "iif\0" /* Parameter signature */
+ "glImageTransformParameterfHP\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const char MatrixIndexusvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMatrixIndexusvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char ProgramParameter4dvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glProgramParameter4dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char DisableVertexAttribArrayARB_names[] =
+ "i\0" /* Parameter signature */
+ "glDisableVertexAttribArrayARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char StencilMaskSeparate_names[] =
+ "ii\0" /* Parameter signature */
+ "glStencilMaskSeparate\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramLocalParameter4dARB_names[] =
+ "iidddd\0" /* Parameter signature */
+ "glProgramLocalParameter4dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexImage3DARB_names[] =
+ "iiiiiiiip\0" /* Parameter signature */
+ "glCompressedTexImage3D\0"
+ "glCompressedTexImage3DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1fARB_names[] =
+ "if\0" /* Parameter signature */
+ "glVertexAttrib1fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char TestFenceNV_names[] =
+ "i\0" /* Parameter signature */
+ "glTestFenceNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord1fv\0"
+ "glMultiTexCoord1fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char ColorFragmentOp2ATI_names[] =
+ "iiiiiiiiii\0" /* Parameter signature */
+ "glColorFragmentOp2ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char SecondaryColorPointerListIBM_names[] =
+ "iiipi\0" /* Parameter signature */
+ "glSecondaryColorPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char GetPixelTexGenParameterivSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetPixelTexGenParameterivSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4fNV_names[] =
+ "iffff\0" /* Parameter signature */
+ "glVertexAttrib4fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeubSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glReplacementCodeubSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char FinishAsyncSGIX_names[] =
+ "p\0" /* Parameter signature */
+ "glFinishAsyncSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord)
+static const char FogCoorddEXT_names[] =
+ "d\0" /* Parameter signature */
+ "glFogCoordd\0"
+ "glFogCoorddEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4ubVertex3fSUN_names[] =
+ "iiiifff\0" /* Parameter signature */
+ "glColor4ubVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord)
+static const char FogCoordfEXT_names[] =
+ "f\0" /* Parameter signature */
+ "glFogCoordf\0"
+ "glFogCoordfEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fVertex3fSUN_names[] =
+ "fffff\0" /* Parameter signature */
+ "glTexCoord2fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactoriSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactoriSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2dNV_names[] =
+ "idd\0" /* Parameter signature */
+ "glVertexAttrib2dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NbvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4NbvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_shader)
+static const char GetActiveAttribARB_names[] =
+ "iiipppp\0" /* Parameter signature */
+ "glGetActiveAttribARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4ubNV_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glVertexAttrib4ubNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor4fNormal3fVertex3fSUN_names[] =
+ "ffffffffffff\0" /* Parameter signature */
+ "glTexCoord2fColor4fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetMinmaxEXT_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glGetMinmaxEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerParameterfvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glCombinerParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs3dvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs3dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs4fvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs4fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightiSGIX_names[] =
+ "iii\0" /* Parameter signature */
+ "glFragmentLightiSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_polygon_offset)
+static const char PolygonOffsetEXT_names[] =
+ "ff\0" /* Parameter signature */
+ "glPolygonOffsetEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char PollAsyncSGIX_names[] =
+ "p\0" /* Parameter signature */
+ "glPollAsyncSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char DeleteFragmentShaderATI_names[] =
+ "i\0" /* Parameter signature */
+ "glDeleteFragmentShaderATI\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fNormal3fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glTexCoord2fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_transpose_matrix)
+static const char MultTransposeMatrixdARB_names[] =
+ "p\0" /* Parameter signature */
+ "glMultTransposeMatrixd\0"
+ "glMultTransposeMatrixdARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2svMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos2sv\0"
+ "glWindowPos2svARB\0"
+ "glWindowPos2svMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexImage1DARB_names[] =
+ "iiiiiip\0" /* Parameter signature */
+ "glCompressedTexImage1D\0"
+ "glCompressedTexImage1DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2sNV_names[] =
+ "iii\0" /* Parameter signature */
+ "glVertexAttrib2sNV\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char NormalPointerListIBM_names[] =
+ "iipi\0" /* Parameter signature */
+ "glNormalPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char IndexPointerEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glIndexPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char NormalPointerEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glNormalPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3dARB_names[] =
+ "iddd\0" /* Parameter signature */
+ "glMultiTexCoord3d\0"
+ "glMultiTexCoord3dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2iARB_names[] =
+ "iii\0" /* Parameter signature */
+ "glMultiTexCoord2i\0"
+ "glMultiTexCoord2iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN_names[] =
+ "iffffffff\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord2sv\0"
+ "glMultiTexCoord2svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeubvSUN_names[] =
+ "p\0" /* Parameter signature */
+ "glReplacementCodeubvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char Uniform3iARB_names[] =
+ "iiii\0" /* Parameter signature */
+ "glUniform3iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char GetFragmentMaterialfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFragmentMaterialfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3fEXT_names[] =
+ "fff\0" /* Parameter signature */
+ "glBinormal3fEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactordSUN_names[] =
+ "d\0" /* Parameter signature */
+ "glGlobalAlphaFactordSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs3fvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs3fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const char GenerateMipmapEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glGenerateMipmapEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char ProgramParameter4dNV_names[] =
+ "iidddd\0" /* Parameter signature */
+ "glProgramParameter4dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char SetFragmentShaderConstantATI_names[] =
+ "ip\0" /* Parameter signature */
+ "glSetFragmentShaderConstantATI\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char GetMapAttribParameterivNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetMapAttribParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char CreateShaderObjectARB_names[] =
+ "i\0" /* Parameter signature */
+ "glCreateShaderObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_sharpen_texture)
+static const char GetSharpenTexFuncSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetSharpenTexFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char BufferDataARB_names[] =
+ "iipi\0" /* Parameter signature */
+ "glBufferData\0"
+ "glBufferDataARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_array_range)
+static const char FlushVertexArrayRangeNV_names[] =
+ "\0" /* Parameter signature */
+ "glFlushVertexArrayRangeNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char SampleMapATI_names[] =
+ "iii\0" /* Parameter signature */
+ "glSampleMapATI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char VertexPointerEXT_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glVertexPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_texture_filter4)
+static const char GetTexFilterFuncSGIS_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetTexFilterFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetCombinerOutputParameterfvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetCombinerOutputParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_subtexture)
+static const char TexSubImage1D_names[] =
+ "iiiiiip\0" /* Parameter signature */
+ "glTexSubImage1D\0"
+ "glTexSubImage1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1sARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glVertexAttrib1sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char FinalCombinerInputNV_names[] =
+ "iiii\0" /* Parameter signature */
+ "glFinalCombinerInputNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetHistogramParameterfvEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetHistogramParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_flush_raster)
+static const char FlushRasterSGIX_names[] =
+ "\0" /* Parameter signature */
+ "glFlushRasterSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fVertex3fSUN_names[] =
+ "ifffff\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_draw_buffers) || defined(need_GL_ATI_draw_buffers)
+static const char DrawBuffersARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glDrawBuffersARB\0"
+ "glDrawBuffersATI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const char IsRenderbufferEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glIsRenderbufferEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char StencilOpSeparate_names[] =
+ "iiii\0" /* Parameter signature */
+ "glStencilOpSeparate\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table)
+static const char ColorTableParameteriv_names[] =
+ "iip\0" /* Parameter signature */
+ "glColorTableParameteriv\0"
+ "glColorTableParameterivSGI\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char FogCoordPointerListIBM_names[] =
+ "iipi\0" /* Parameter signature */
+ "glFogCoordPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3dMESA_names[] =
+ "ddd\0" /* Parameter signature */
+ "glWindowPos3d\0"
+ "glWindowPos3dARB\0"
+ "glWindowPos3dMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_point_parameters) || defined(need_GL_EXT_point_parameters) || defined(need_GL_SGIS_point_parameters)
+static const char PointParameterfvEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glPointParameterfv\0"
+ "glPointParameterfvARB\0"
+ "glPointParameterfvEXT\0"
+ "glPointParameterfvSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2fvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos2fv\0"
+ "glWindowPos2fvARB\0"
+ "glWindowPos2fvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3bvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3bv\0"
+ "glSecondaryColor3bvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetHistogramEXT_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glGetHistogramEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char VertexPointerListIBM_names[] =
+ "iiipi\0" /* Parameter signature */
+ "glVertexPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramLocalParameterfvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramLocalParameterfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentMaterialfSGIX_names[] =
+ "iif\0" /* Parameter signature */
+ "glFragmentMaterialfSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_paletted_texture)
+static const char GetColorTableEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetColorTableEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const char RenderbufferStorageEXT_names[] =
+ "iiii\0" /* Parameter signature */
+ "glRenderbufferStorageEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char IsFenceNV_names[] =
+ "i\0" /* Parameter signature */
+ "glIsFenceNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char AttachObjectARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glAttachObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char GetFragmentLightivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFragmentLightivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char UniformMatrix2fvARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix2fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2fARB_names[] =
+ "iff\0" /* Parameter signature */
+ "glMultiTexCoord2f\0"
+ "glMultiTexCoord2fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table) || defined(need_GL_EXT_paletted_texture)
+static const char ColorTable_names[] =
+ "iiiiip\0" /* Parameter signature */
+ "glColorTable\0"
+ "glColorTableSGI\0"
+ "glColorTableEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char MapControlPointsNV_names[] =
+ "iiiiiiiip\0" /* Parameter signature */
+ "glMapControlPointsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionFilter2D_names[] =
+ "iiiiiip\0" /* Parameter signature */
+ "glConvolutionFilter2D\0"
+ "glConvolutionFilter2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char MapParameterfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glMapParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_PGI_misc_hints)
+static const char HintPGI_names[] =
+ "ii\0" /* Parameter signature */
+ "glHintPGI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionParameteriv_names[] =
+ "iip\0" /* Parameter signature */
+ "glConvolutionParameteriv\0"
+ "glConvolutionParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_cull_vertex)
+static const char CullParameterdvEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glCullParameterdvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char ProgramNamedParameter4fNV_names[] =
+ "iipffff\0" /* Parameter signature */
+ "glProgramNamedParameter4fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color3fVertex3fSUN_names[] =
+ "ffffff\0" /* Parameter signature */
+ "glColor3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramEnvParameter4fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glProgramEnvParameter4fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightModeliSGIX_names[] =
+ "ii\0" /* Parameter signature */
+ "glFragmentLightModeliSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionParameterfv_names[] =
+ "iip\0" /* Parameter signature */
+ "glConvolutionParameterfv\0"
+ "glConvolutionParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_3DFX_tbuffer)
+static const char TbufferMask3DFX_names[] =
+ "i\0" /* Parameter signature */
+ "glTbufferMask3DFX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char LoadProgramNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glLoadProgramNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4fvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetAttachedObjectsARB_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetAttachedObjectsARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char Uniform3fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform3fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_draw_range_elements)
+static const char DrawRangeElements_names[] =
+ "iiiiip\0" /* Parameter signature */
+ "glDrawRangeElements\0"
+ "glDrawRangeElementsEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_sprite)
+static const char SpriteParameterfvSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glSpriteParameterfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const char CheckFramebufferStatusEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glCheckFramebufferStatusEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactoruiSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactoruiSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetHandleARB_names[] =
+ "i\0" /* Parameter signature */
+ "glGetHandleARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetVertexAttribivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetCombinerInputParameterfvNV_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glGetCombinerInputParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiNormal3fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glReplacementCodeuiNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_transpose_matrix)
+static const char LoadTransposeMatrixdARB_names[] =
+ "p\0" /* Parameter signature */
+ "glLoadTransposeMatrixd\0"
+ "glLoadTransposeMatrixdARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char StencilFuncSeparate_names[] =
+ "iiii\0" /* Parameter signature */
+ "glStencilFuncSeparate\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3sEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3s\0"
+ "glSecondaryColor3sEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color3fVertex3fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glColor3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactorbSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactorbSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char ImageTransformParameterfvHP_names[] =
+ "iip\0" /* Parameter signature */
+ "glImageTransformParameterfvHP\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4ivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3fNV_names[] =
+ "ifff\0" /* Parameter signature */
+ "glVertexAttrib3fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs2dvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs2dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord3fv\0"
+ "glMultiTexCoord3fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3dEXT_names[] =
+ "ddd\0" /* Parameter signature */
+ "glSecondaryColor3d\0"
+ "glSecondaryColor3dEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetProgramParameterfvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetProgramParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char TangentPointerEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glTangentPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4fNormal3fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glColor4fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char GetInstrumentsSGIX_names[] =
+ "\0" /* Parameter signature */
+ "glGetInstrumentsSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char EvalMapsNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glEvalMapsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_subtexture)
+static const char TexSubImage2D_names[] =
+ "iiiiiiiip\0" /* Parameter signature */
+ "glTexSubImage2D\0"
+ "glTexSubImage2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glFragmentLightivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const char DeleteRenderbuffersEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteRenderbuffersEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_pixel_transform)
+static const char PixelTransformParameterfvEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glPixelTransformParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4bvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4bvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char AlphaFragmentOp2ATI_names[] =
+ "iiiiiiiii\0" /* Parameter signature */
+ "glAlphaFragmentOp2ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char GetSeparableFilterEXT_names[] =
+ "iiippp\0" /* Parameter signature */
+ "glGetSeparableFilterEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4sARB_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glMultiTexCoord4s\0"
+ "glMultiTexCoord4sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char GetFragmentMaterialivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFragmentMaterialivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4dMESA_names[] =
+ "dddd\0" /* Parameter signature */
+ "glWindowPos4dMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightPointerARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glWeightPointerARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2dMESA_names[] =
+ "dd\0" /* Parameter signature */
+ "glWindowPos2d\0"
+ "glWindowPos2dARB\0"
+ "glWindowPos2dMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const char FramebufferTexture3DEXT_names[] =
+ "iiiiii\0" /* Parameter signature */
+ "glFramebufferTexture3DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_blend_minmax)
+static const char BlendEquation_names[] =
+ "i\0" /* Parameter signature */
+ "glBlendEquation\0"
+ "glBlendEquationEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3dNV_names[] =
+ "iddd\0" /* Parameter signature */
+ "glVertexAttrib3dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3dARB_names[] =
+ "iddd\0" /* Parameter signature */
+ "glVertexAttrib3dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_names[] =
+ "ppppp\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4fARB_names[] =
+ "iffff\0" /* Parameter signature */
+ "glVertexAttrib4fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_index_func)
+static const char IndexFuncEXT_names[] =
+ "if\0" /* Parameter signature */
+ "glIndexFuncEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char GetListParameterfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetListParameterfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord2dv\0"
+ "glMultiTexCoord2dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_cull_vertex)
+static const char CullParameterfvEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glCullParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char ProgramNamedParameter4fvNV_names[] =
+ "iipp\0" /* Parameter signature */
+ "glProgramNamedParameter4fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColorPointerEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glSecondaryColorPointer\0"
+ "glSecondaryColorPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char ColorPointerListIBM_names[] =
+ "iiipi\0" /* Parameter signature */
+ "glColorPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetActiveUniformARB_names[] =
+ "iiipppp\0" /* Parameter signature */
+ "glGetActiveUniformARB\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char ImageTransformParameteriHP_names[] =
+ "iii\0" /* Parameter signature */
+ "glImageTransformParameteriHP\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord1sv\0"
+ "glMultiTexCoord1svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char EndQueryARB_names[] =
+ "i\0" /* Parameter signature */
+ "glEndQuery\0"
+ "glEndQueryARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char DeleteFencesNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteFencesNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const char DeformationMap3dSGIX_names[] =
+ "iddiiddiiddiip\0" /* Parameter signature */
+ "glDeformationMap3dSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char GetImageTransformParameterivHP_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetImageTransformParameterivHP\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4ivMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos4ivMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord3sv\0"
+ "glMultiTexCoord3svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4iARB_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glMultiTexCoord4i\0"
+ "glMultiTexCoord4iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3ivEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glBinormal3ivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_resize_buffers)
+static const char ResizeBuffersMESA_names[] =
+ "\0" /* Parameter signature */
+ "glResizeBuffersMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetUniformivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetUniformivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char PixelTexGenParameteriSGIS_names[] =
+ "ii\0" /* Parameter signature */
+ "glPixelTexGenParameteriSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_INTEL_parallel_arrays)
+static const char VertexPointervINTEL_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexPointervINTEL\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor4fNormal3fVertex3fvSUN_names[] =
+ "pppp\0" /* Parameter signature */
+ "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3uiEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3ui\0"
+ "glSecondaryColor3uiEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char StartInstrumentsSGIX_names[] =
+ "\0" /* Parameter signature */
+ "glStartInstrumentsSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3usvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3usv\0"
+ "glSecondaryColor3usvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2fvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramLocalParameter4dvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glProgramLocalParameter4dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const char MatrixIndexuivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMatrixIndexuivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3sEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glTangent3sEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactorfSUN_names[] =
+ "f\0" /* Parameter signature */
+ "glGlobalAlphaFactorfSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3iARB_names[] =
+ "iiii\0" /* Parameter signature */
+ "glMultiTexCoord3i\0"
+ "glMultiTexCoord3iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char GetConvolutionFilterEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetConvolutionFilterEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char TexCoordPointerListIBM_names[] =
+ "iiipi\0" /* Parameter signature */
+ "glTexCoordPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactorusSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactorusSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2dvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const char FramebufferRenderbufferEXT_names[] =
+ "iiii\0" /* Parameter signature */
+ "glFramebufferRenderbufferEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1dvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char SetFenceNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glSetFenceNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const char FramebufferTexture1DEXT_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glFramebufferTexture1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetCombinerOutputParameterivNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetCombinerOutputParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char PixelTexGenParameterivSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glPixelTexGenParameterivSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_perturb_normal)
+static const char TextureNormalEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glTextureNormalEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char IndexPointerListIBM_names[] =
+ "iipi\0" /* Parameter signature */
+ "glIndexPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightfvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char ProgramParameter4fvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glProgramParameter4fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4fMESA_names[] =
+ "ffff\0" /* Parameter signature */
+ "glWindowPos4fMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3dvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos3dv\0"
+ "glWindowPos3dvARB\0"
+ "glWindowPos3dvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1dARB_names[] =
+ "id\0" /* Parameter signature */
+ "glMultiTexCoord1d\0"
+ "glMultiTexCoord1dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_NV_point_sprite)
+static const char PointParameterivNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glPointParameteriv\0"
+ "glPointParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char Uniform2fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform2fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord3dv\0"
+ "glMultiTexCoord3dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN_names[] =
+ "pppp\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char DeleteObjectARB_names[] =
+ "i\0" /* Parameter signature */
+ "glDeleteObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char UseProgramObjectARB_names[] =
+ "i\0" /* Parameter signature */
+ "glUseProgramObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char ProgramNamedParameter4dvNV_names[] =
+ "iipp\0" /* Parameter signature */
+ "glProgramNamedParameter4dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3fvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glTangent3fvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const char BindFramebufferEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glBindFramebufferEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4usvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4usvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_compiled_vertex_array)
+static const char UnlockArraysEXT_names[] =
+ "\0" /* Parameter signature */
+ "glUnlockArraysEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor3fVertex3fSUN_names[] =
+ "ffffffff\0" /* Parameter signature */
+ "glTexCoord2fColor3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3fvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos3fv\0"
+ "glWindowPos3fvARB\0"
+ "glWindowPos3fvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1svNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const char CopyTexSubImage3D_names[] =
+ "iiiiiiiii\0" /* Parameter signature */
+ "glCopyTexSubImage3D\0"
+ "glCopyTexSubImage3DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2dARB_names[] =
+ "idd\0" /* Parameter signature */
+ "glVertexAttrib2dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_texture_color_mask)
+static const char TextureColorMaskSGIS_names[] =
+ "iiii\0" /* Parameter signature */
+ "glTextureColorMaskSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table)
+static const char CopyColorTable_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glCopyColorTable\0"
+ "glCopyColorTableSGI\0"
+ "";
+#endif
+
+#if defined(need_GL_INTEL_parallel_arrays)
+static const char ColorPointervINTEL_names[] =
+ "iip\0" /* Parameter signature */
+ "glColorPointervINTEL\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char AlphaFragmentOp1ATI_names[] =
+ "iiiiii\0" /* Parameter signature */
+ "glAlphaFragmentOp1ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3ivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord3iv\0"
+ "glMultiTexCoord3ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2sARB_names[] =
+ "iii\0" /* Parameter signature */
+ "glMultiTexCoord2s\0"
+ "glMultiTexCoord2sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char DeleteTextures_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteTextures\0"
+ "glDeleteTexturesEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char TexCoordPointerEXT_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glTexCoordPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_texture4D)
+static const char TexSubImage4DSGIS_names[] =
+ "iiiiiiiiiiiip\0" /* Parameter signature */
+ "glTexSubImage4DSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners2)
+static const char CombinerStageParameterfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glCombinerStageParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char StopInstrumentsSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glStopInstrumentsSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord4fColor4fNormal3fVertex4fSUN_names[] =
+ "fffffffffffffff\0" /* Parameter signature */
+ "glTexCoord4fColor4fNormal3fVertex4fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const char DeformSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glDeformSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetVertexAttribfvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3ivEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3iv\0"
+ "glSecondaryColor3ivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_detail_texture)
+static const char GetDetailTexFuncSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetDetailTexFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners2)
+static const char GetCombinerStageParameterfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetCombinerStageParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4ubVertex2fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glColor4ubVertex2fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_texture_filter4)
+static const char TexFilterFuncSGIS_names[] =
+ "iiip\0" /* Parameter signature */
+ "glTexFilterFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_multisample) || defined(need_GL_EXT_multisample)
+static const char SampleMaskSGIS_names[] =
+ "fi\0" /* Parameter signature */
+ "glSampleMaskSGIS\0"
+ "glSampleMaskEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_shader)
+static const char GetAttribLocationARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetAttribLocationARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4ubvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4ubvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_detail_texture)
+static const char DetailTexFuncSGIS_names[] =
+ "iip\0" /* Parameter signature */
+ "glDetailTexFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Normal3fVertex3fSUN_names[] =
+ "ffffff\0" /* Parameter signature */
+ "glNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const char CopyTexImage2D_names[] =
+ "iiiiiiii\0" /* Parameter signature */
+ "glCopyTexImage2D\0"
+ "glCopyTexImage2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char GetBufferPointervARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetBufferPointerv\0"
+ "glGetBufferPointervARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramEnvParameter4fARB_names[] =
+ "iiffff\0" /* Parameter signature */
+ "glProgramEnvParameter4fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char Uniform3ivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform3ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char GetFenceivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFenceivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4dvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos4dvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_color_subtable)
+static const char ColorSubTable_names[] =
+ "iiiiip\0" /* Parameter signature */
+ "glColorSubTable\0"
+ "glColorSubTableEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4ivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord4iv\0"
+ "glMultiTexCoord4ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char GetMapAttribParameterfvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetMapAttribParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4sARB_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glVertexAttrib4sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char GetQueryObjectuivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetQueryObjectuiv\0"
+ "glGetQueryObjectuivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char MapParameterivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glMapParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const char GenRenderbuffersEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenRenderbuffersEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char GetConvolutionParameterfvEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetConvolutionParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetMinmaxParameterfvEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetMinmaxParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char EdgeFlagPointerEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glEdgeFlagPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs2svNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs2svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightbvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightbvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char GetBufferParameterivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetBufferParameteriv\0"
+ "glGetBufferParameterivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char ListParameteriSGIX_names[] =
+ "iii\0" /* Parameter signature */
+ "glListParameteriSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor4fNormal3fVertex3fSUN_names[] =
+ "iffffffffff\0" /* Parameter signature */
+ "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char InstrumentsBufferSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glInstrumentsBufferSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4NivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeuivSUN_names[] =
+ "p\0" /* Parameter signature */
+ "glReplacementCodeuivSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2iMESA_names[] =
+ "ii\0" /* Parameter signature */
+ "glWindowPos2i\0"
+ "glWindowPos2iARB\0"
+ "glWindowPos2iMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3fvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3fv\0"
+ "glSecondaryColor3fvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexSubImage1DARB_names[] =
+ "iiiiiip\0" /* Parameter signature */
+ "glCompressedTexSubImage1D\0"
+ "glCompressedTexSubImage1DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fNormal3fVertex3fSUN_names[] =
+ "ffffffff\0" /* Parameter signature */
+ "glTexCoord2fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetVertexAttribivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramStringARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramStringARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char CompileShaderARB_names[] =
+ "i\0" /* Parameter signature */
+ "glCompileShaderARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerOutputNV_names[] =
+ "iiiiiiiiii\0" /* Parameter signature */
+ "glCombinerOutputNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char ListParameterfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glListParameterfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3dvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glTangent3dvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetVertexAttribfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3sMESA_names[] =
+ "iii\0" /* Parameter signature */
+ "glWindowPos3s\0"
+ "glWindowPos3sARB\0"
+ "glWindowPos3sMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2svNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs1fvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs1fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fVertex3fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glTexCoord2fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4sMESA_names[] =
+ "iiii\0" /* Parameter signature */
+ "glWindowPos4sMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NuivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4NuivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char ClientActiveTextureARB_names[] =
+ "i\0" /* Parameter signature */
+ "glClientActiveTexture\0"
+ "glClientActiveTextureARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_pixel_texture)
+static const char PixelTexGenSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glPixelTexGenSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeusvSUN_names[] =
+ "p\0" /* Parameter signature */
+ "glReplacementCodeusvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char Uniform4fARB_names[] =
+ "iffff\0" /* Parameter signature */
+ "glUniform4fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_multimode_draw_arrays)
+static const char MultiModeDrawArraysIBM_names[] =
+ "pppii\0" /* Parameter signature */
+ "glMultiModeDrawArraysIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char IsProgramNV_names[] =
+ "i\0" /* Parameter signature */
+ "glIsProgramARB\0"
+ "glIsProgramNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodePointerSUN_names[] =
+ "iip\0" /* Parameter signature */
+ "glReplacementCodePointerSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramEnvParameter4dARB_names[] =
+ "iidddd\0" /* Parameter signature */
+ "glProgramEnvParameter4dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table)
+static const char ColorTableParameterfv_names[] =
+ "iip\0" /* Parameter signature */
+ "glColorTableParameterfv\0"
+ "glColorTableParameterfvSGI\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightModelfSGIX_names[] =
+ "if\0" /* Parameter signature */
+ "glFragmentLightModelfSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3bvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glBinormal3bvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_weighting)
+static const char VertexWeightfvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glVertexWeightfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1dARB_names[] =
+ "id\0" /* Parameter signature */
+ "glVertexAttrib1dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char ImageTransformParameterivHP_names[] =
+ "iip\0" /* Parameter signature */
+ "glImageTransformParameterivHP\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char DeleteQueriesARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteQueries\0"
+ "glDeleteQueriesARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4ubVertex2fSUN_names[] =
+ "iiiiff\0" /* Parameter signature */
+ "glColor4ubVertex2fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentColorMaterialSGIX_names[] =
+ "ii\0" /* Parameter signature */
+ "glFragmentColorMaterialSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const char CurrentPaletteMatrixARB_names[] =
+ "i\0" /* Parameter signature */
+ "glCurrentPaletteMatrixARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4sNV_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glVertexAttrib4sNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_multisample) || defined(need_GL_EXT_multisample)
+static const char SamplePatternSGIS_names[] =
+ "i\0" /* Parameter signature */
+ "glSamplePatternSGIS\0"
+ "glSamplePatternEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char IsQueryARB_names[] =
+ "i\0" /* Parameter signature */
+ "glIsQuery\0"
+ "glIsQueryARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor4ubVertex3fSUN_names[] =
+ "iiiiifff\0" /* Parameter signature */
+ "glReplacementCodeuiColor4ubVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char LinkProgramARB_names[] =
+ "i\0" /* Parameter signature */
+ "glLinkProgramARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2fNV_names[] =
+ "iff\0" /* Parameter signature */
+ "glVertexAttrib2fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char ShaderSourceARB_names[] =
+ "iipp\0" /* Parameter signature */
+ "glShaderSourceARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentMaterialiSGIX_names[] =
+ "iii\0" /* Parameter signature */
+ "glFragmentMaterialiSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexSubImage3DARB_names[] =
+ "iiiiiiiiiip\0" /* Parameter signature */
+ "glCompressedTexSubImage3D\0"
+ "glCompressedTexSubImage3DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2ivMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos2iv\0"
+ "glWindowPos2ivARB\0"
+ "glWindowPos2ivMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const char IsFramebufferEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glIsFramebufferEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char Uniform4ivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform4ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetVertexAttribdvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribdvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3dEXT_names[] =
+ "ddd\0" /* Parameter signature */
+ "glBinormal3dEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_sprite)
+static const char SpriteParameteriSGIX_names[] =
+ "ii\0" /* Parameter signature */
+ "glSpriteParameteriSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char RequestResidentProgramsNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glRequestResidentProgramsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_tag_sample_buffer)
+static const char TagSampleBufferSGIX_names[] =
+ "\0" /* Parameter signature */
+ "glTagSampleBufferSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeusSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glReplacementCodeusSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char ListParameterivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glListParameterivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_multi_draw_arrays)
+static const char MultiDrawElementsEXT_names[] =
+ "ipipi\0" /* Parameter signature */
+ "glMultiDrawElements\0"
+ "glMultiDrawElementsEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char Uniform1ivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform1ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2sMESA_names[] =
+ "ii\0" /* Parameter signature */
+ "glWindowPos2s\0"
+ "glWindowPos2sARB\0"
+ "glWindowPos2sMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightusvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightusvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord)
+static const char FogCoordPointerEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glFogCoordPointer\0"
+ "glFogCoordPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_index_material)
+static const char IndexMaterialEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glIndexMaterialEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3ubvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3ubv\0"
+ "glSecondaryColor3ubvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_shader)
+static const char BindAttribLocationARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glBindAttribLocationARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2dARB_names[] =
+ "idd\0" /* Parameter signature */
+ "glMultiTexCoord2d\0"
+ "glMultiTexCoord2dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char ExecuteProgramNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glExecuteProgramNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char LightEnviSGIX_names[] =
+ "ii\0" /* Parameter signature */
+ "glLightEnviSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table)
+static const char GetColorTableParameterivSGI_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetColorTableParameterivSGI\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeuiSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glReplacementCodeuiSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const char FramebufferTexture2DEXT_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glFramebufferTexture2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribPointerNV_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glVertexAttribPointerNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const char GetFramebufferAttachmentParameterivEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetFramebufferAttachmentParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord4dv\0"
+ "glMultiTexCoord4dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_pixel_transform)
+static const char PixelTransformParameteriEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glPixelTransformParameteriEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char ValidateProgramARB_names[] =
+ "i\0" /* Parameter signature */
+ "glValidateProgramARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor4ubVertex3fSUN_names[] =
+ "ffiiiifff\0" /* Parameter signature */
+ "glTexCoord2fColor4ubVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char Uniform1iARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glUniform1iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttribPointerARB_names[] =
+ "iiiiip\0" /* Parameter signature */
+ "glVertexAttribPointerARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_sharpen_texture)
+static const char SharpenTexFuncSGIS_names[] =
+ "iip\0" /* Parameter signature */
+ "glSharpenTexFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord4fv\0"
+ "glMultiTexCoord4fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char TrackMatrixNV_names[] =
+ "iiii\0" /* Parameter signature */
+ "glTrackMatrixNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerParameteriNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glCombinerParameteriNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char DeleteAsyncMarkersSGIX_names[] =
+ "ii\0" /* Parameter signature */
+ "glDeleteAsyncMarkersSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char IsAsyncMarkerSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glIsAsyncMarkerSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_framezoom)
+static const char FrameZoomSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glFrameZoomSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Normal3fVertex3fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NsvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4NsvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const char DeleteFramebuffersEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteFramebuffersEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactorsSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactorsSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture3D)
+static const char TexSubImage3D_names[] =
+ "iiiiiiiiiip\0" /* Parameter signature */
+ "glTexSubImage3D\0"
+ "glTexSubImage3DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3fEXT_names[] =
+ "fff\0" /* Parameter signature */
+ "glTangent3fEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3uivEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3uiv\0"
+ "glSecondaryColor3uivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const char MatrixIndexubvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMatrixIndexubvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4fNormal3fVertex3fSUN_names[] =
+ "ffffffffff\0" /* Parameter signature */
+ "glColor4fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char PixelTexGenParameterfSGIS_names[] =
+ "if\0" /* Parameter signature */
+ "glPixelTexGenParameterfSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor4fNormal3fVertex3fvSUN_names[] =
+ "pppp\0" /* Parameter signature */
+ "glTexCoord2fColor4fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightModelfvSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glFragmentLightModelfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3fARB_names[] =
+ "ifff\0" /* Parameter signature */
+ "glMultiTexCoord3f\0"
+ "glMultiTexCoord3fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char GetPixelTexGenParameterfvSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetPixelTexGenParameterfvSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const char GenFramebuffersEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenFramebuffersEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetProgramParameterdvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetProgramParameterdvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_pixel_transform)
+static const char PixelTransformParameterfEXT_names[] =
+ "iif\0" /* Parameter signature */
+ "glPixelTransformParameterfEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glFragmentLightfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3sNV_names[] =
+ "iiii\0" /* Parameter signature */
+ "glVertexAttrib3sNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NubARB_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glVertexAttrib4NubARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramEnvParameterfvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramEnvParameterfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetTrackMatrixivNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetTrackMatrixivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3svNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char Uniform4fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform4fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_transpose_matrix)
+static const char MultTransposeMatrixfARB_names[] =
+ "p\0" /* Parameter signature */
+ "glMultTransposeMatrixf\0"
+ "glMultTransposeMatrixfARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char ColorFragmentOp1ATI_names[] =
+ "iiiiiii\0" /* Parameter signature */
+ "glColorFragmentOp1ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetUniformfvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetUniformfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN_names[] =
+ "iffffffffffff\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char DetachObjectARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glDetachObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char VertexBlendARB_names[] =
+ "i\0" /* Parameter signature */
+ "glVertexBlendARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3iMESA_names[] =
+ "iii\0" /* Parameter signature */
+ "glWindowPos3i\0"
+ "glWindowPos3iARB\0"
+ "glWindowPos3iMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char SeparableFilter2D_names[] =
+ "iiiiiipp\0" /* Parameter signature */
+ "glSeparableFilter2D\0"
+ "glSeparableFilter2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor4ubVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glReplacementCodeuiColor4ubVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexImage2DARB_names[] =
+ "iiiiiiip\0" /* Parameter signature */
+ "glCompressedTexImage2D\0"
+ "glCompressedTexImage2DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char ArrayElement_names[] =
+ "i\0" /* Parameter signature */
+ "glArrayElement\0"
+ "glArrayElementEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_depth_bounds_test)
+static const char DepthBoundsEXT_names[] =
+ "dd\0" /* Parameter signature */
+ "glDepthBoundsEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char ProgramParameters4fvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glProgramParameters4fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const char DeformationMap3fSGIX_names[] =
+ "iffiiffiiffiip\0" /* Parameter signature */
+ "glDeformationMap3fSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetProgramivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const char CopyTexImage1D_names[] =
+ "iiiiiii\0" /* Parameter signature */
+ "glCopyTexImage1D\0"
+ "glCopyTexImage1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char AlphaFragmentOp3ATI_names[] =
+ "iiiiiiiiiiii\0" /* Parameter signature */
+ "glAlphaFragmentOp3ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetVertexAttribdvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribdvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3fvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetFinalCombinerInputParameterivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFinalCombinerInputParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char GetMapParameterivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetMapParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char Uniform4iARB_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glUniform4iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionParameteri_names[] =
+ "iii\0" /* Parameter signature */
+ "glConvolutionParameteri\0"
+ "glConvolutionParameteriEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3sEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glBinormal3sEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionParameterf_names[] =
+ "iif\0" /* Parameter signature */
+ "glConvolutionParameterf\0"
+ "glConvolutionParameterfEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs2fvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs2fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const char MatrixIndexPointerARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glMatrixIndexPointerARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char GetMapParameterfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetMapParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char PassTexCoordATI_names[] =
+ "iii\0" /* Parameter signature */
+ "glPassTexCoordATI\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1fvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3ivEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glTangent3ivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3dEXT_names[] =
+ "ddd\0" /* Parameter signature */
+ "glTangent3dEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3dvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3dv\0"
+ "glSecondaryColor3dvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_multi_draw_arrays)
+static const char MultiDrawArraysEXT_names[] =
+ "ippi\0" /* Parameter signature */
+ "glMultiDrawArrays\0"
+ "glMultiDrawArraysEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const char BindRenderbufferEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glBindRenderbufferEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4dARB_names[] =
+ "idddd\0" /* Parameter signature */
+ "glMultiTexCoord4d\0"
+ "glMultiTexCoord4dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table)
+static const char GetColorTableSGI_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetColorTableSGI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3usEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3us\0"
+ "glSecondaryColor3usEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramLocalParameter4fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glProgramLocalParameter4fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char DeleteProgramsNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteProgramsARB\0"
+ "glDeleteProgramsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1sARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glMultiTexCoord1s\0"
+ "glMultiTexCoord1sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor3fVertex3fSUN_names[] =
+ "iffffff\0" /* Parameter signature */
+ "glReplacementCodeuiColor3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char GetVertexAttribPointervNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribPointervARB\0"
+ "glGetVertexAttribPointervNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord1dv\0"
+ "glMultiTexCoord1dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char Uniform2iARB_names[] =
+ "iii\0" /* Parameter signature */
+ "glUniform2iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char GetConvolutionParameterivEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetConvolutionParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetProgramStringNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramStringNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char ColorPointerEXT_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glColorPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char MapBufferARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glMapBuffer\0"
+ "glMapBufferARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3svEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glBinormal3svEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_light_texture)
+static const char ApplyTextureEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glApplyTextureEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_light_texture)
+static const char TextureMaterialEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glTextureMaterialEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_light_texture)
+static const char TextureLightEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glTextureLightEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char ResetMinmax_names[] =
+ "i\0" /* Parameter signature */
+ "glResetMinmax\0"
+ "glResetMinmaxEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char GenTexturesEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenTexturesEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_sprite)
+static const char SpriteParameterfSGIX_names[] =
+ "if\0" /* Parameter signature */
+ "glSpriteParameterfSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetMinmaxParameterivEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetMinmaxParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs4dvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs4dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4dARB_names[] =
+ "idddd\0" /* Parameter signature */
+ "glVertexAttrib4dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char ProgramNamedParameter4dNV_names[] =
+ "iipdddd\0" /* Parameter signature */
+ "glProgramNamedParameter4dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_weighting)
+static const char VertexWeightfEXT_names[] =
+ "f\0" /* Parameter signature */
+ "glVertexWeightfEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord)
+static const char FogCoordfvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glFogCoordfv\0"
+ "glFogCoordfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1ivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord1iv\0"
+ "glMultiTexCoord1ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3ubEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3ub\0"
+ "glSecondaryColor3ubEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2ivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord2iv\0"
+ "glMultiTexCoord2ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_fog_function)
+static const char FogFuncSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glFogFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const char CopyTexSubImage2D_names[] =
+ "iiiiiiii\0" /* Parameter signature */
+ "glCopyTexSubImage2D\0"
+ "glCopyTexSubImage2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetObjectParameterivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetObjectParameterivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord4fVertex4fSUN_names[] =
+ "ffffffff\0" /* Parameter signature */
+ "glTexCoord4fVertex4fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramLocalParameterdvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramLocalParameterdvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1iARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glMultiTexCoord1i\0"
+ "glMultiTexCoord1iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_blend_func_separate) || defined(need_GL_INGR_blend_func_separate)
+static const char BlendFuncSeparateEXT_names[] =
+ "iiii\0" /* Parameter signature */
+ "glBlendFuncSeparate\0"
+ "glBlendFuncSeparateEXT\0"
+ "glBlendFuncSeparateINGR\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char ProgramParameters4dvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glProgramParameters4dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor3fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glTexCoord2fColor3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3dvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glBinormal3dvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char AreTexturesResidentEXT_names[] =
+ "ipp\0" /* Parameter signature */
+ "glAreTexturesResidentEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_fog_function)
+static const char GetFogFuncSGIS_names[] =
+ "p\0" /* Parameter signature */
+ "glGetFogFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetUniformLocationARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetUniformLocationARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3fEXT_names[] =
+ "fff\0" /* Parameter signature */
+ "glSecondaryColor3f\0"
+ "glSecondaryColor3fEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerInputNV_names[] =
+ "iiiiii\0" /* Parameter signature */
+ "glCombinerInputNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3sARB_names[] =
+ "iiii\0" /* Parameter signature */
+ "glVertexAttrib3sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramStringARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glProgramStringARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord4fVertex4fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glTexCoord4fVertex4fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1fNV_names[] =
+ "if\0" /* Parameter signature */
+ "glVertexAttrib1fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightfSGIX_names[] =
+ "iif\0" /* Parameter signature */
+ "glFragmentLightfSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char GetCompressedTexImageARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetCompressedTexImage\0"
+ "glGetCompressedTexImageARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_weighting)
+static const char VertexWeightPointerEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glVertexWeightPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_stencil_two_side)
+static const char ActiveStencilFaceEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glActiveStencilFaceEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_paletted_texture)
+static const char GetColorTableParameterfvEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetColorTableParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetShaderSourceARB_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetShaderSourceARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_igloo_interface)
+static const char IglooInterfaceSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glIglooInterfaceSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4dNV_names[] =
+ "idddd\0" /* Parameter signature */
+ "glVertexAttrib4dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_multimode_draw_arrays)
+static const char MultiModeDrawElementsIBM_names[] =
+ "ppipii\0" /* Parameter signature */
+ "glMultiModeDrawElementsIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord4sv\0"
+ "glMultiTexCoord4svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char GenQueriesARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenQueries\0"
+ "glGenQueriesARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiVertex3fSUN_names[] =
+ "ifff\0" /* Parameter signature */
+ "glReplacementCodeuiVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3iEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glTangent3iEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_mesh_array)
+static const char DrawMeshArraysSUN_names[] =
+ "iiii\0" /* Parameter signature */
+ "glDrawMeshArraysSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char GetMapControlPointsNV_names[] =
+ "iiiiiip\0" /* Parameter signature */
+ "glGetMapControlPointsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char Uniform1fARB_names[] =
+ "if\0" /* Parameter signature */
+ "glUniform1fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramLocalParameter4fARB_names[] =
+ "iiffff\0" /* Parameter signature */
+ "glProgramLocalParameter4fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_sprite)
+static const char SpriteParameterivSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glSpriteParameterivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1fARB_names[] =
+ "if\0" /* Parameter signature */
+ "glMultiTexCoord1f\0"
+ "glMultiTexCoord1fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs4ubvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs4ubvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightsvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightsvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char Uniform1fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform1fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const char CopyTexSubImage1D_names[] =
+ "iiiiii\0" /* Parameter signature */
+ "glCopyTexSubImage1D\0"
+ "glCopyTexSubImage1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char BindTexture_names[] =
+ "ii\0" /* Parameter signature */
+ "glBindTexture\0"
+ "glBindTextureEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char BeginFragmentShaderATI_names[] =
+ "\0" /* Parameter signature */
+ "glBeginFragmentShaderATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4fARB_names[] =
+ "iffff\0" /* Parameter signature */
+ "glMultiTexCoord4f\0"
+ "glMultiTexCoord4fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs3svNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs3svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char EnableVertexAttribArrayARB_names[] =
+ "i\0" /* Parameter signature */
+ "glEnableVertexAttribArrayARB\0"
+ "";
+#endif
+
+#if defined(need_GL_INTEL_parallel_arrays)
+static const char NormalPointervINTEL_names[] =
+ "ip\0" /* Parameter signature */
+ "glNormalPointervINTEL\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char CopyConvolutionFilter2D_names[] =
+ "iiiiii\0" /* Parameter signature */
+ "glCopyConvolutionFilter2D\0"
+ "glCopyConvolutionFilter2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3ivMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos3iv\0"
+ "glWindowPos3ivARB\0"
+ "glWindowPos3ivMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char FinishFenceNV_names[] =
+ "i\0" /* Parameter signature */
+ "glFinishFenceNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char IsBufferARB_names[] =
+ "i\0" /* Parameter signature */
+ "glIsBuffer\0"
+ "glIsBufferARB\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4iMESA_names[] =
+ "iiii\0" /* Parameter signature */
+ "glWindowPos4iMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4uivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4uivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3bvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glTangent3bvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_reference_plane)
+static const char ReferencePlaneSGIX_names[] =
+ "p\0" /* Parameter signature */
+ "glReferencePlaneSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3fvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glBinormal3fvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char IsTextureEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glIsTextureEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_INTEL_parallel_arrays)
+static const char TexCoordPointervINTEL_names[] =
+ "iip\0" /* Parameter signature */
+ "glTexCoordPointervINTEL\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char DeleteBuffersARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteBuffers\0"
+ "glDeleteBuffersARB\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4fvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos4fvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1sNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glVertexAttrib1sNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3svEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3sv\0"
+ "glSecondaryColor3svEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_transpose_matrix)
+static const char LoadTransposeMatrixfARB_names[] =
+ "p\0" /* Parameter signature */
+ "glLoadTransposeMatrixf\0"
+ "glLoadTransposeMatrixfARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char GetPointerv_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetPointerv\0"
+ "glGetPointervEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3bEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glTangent3bEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerParameterfNV_names[] =
+ "if\0" /* Parameter signature */
+ "glCombinerParameterfNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char BindProgramNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glBindProgramARB\0"
+ "glBindProgramNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char Uniform3fARB_names[] =
+ "ifff\0" /* Parameter signature */
+ "glUniform3fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char BindFragmentShaderATI_names[] =
+ "i\0" /* Parameter signature */
+ "glBindFragmentShaderATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char UnmapBufferARB_names[] =
+ "i\0" /* Parameter signature */
+ "glUnmapBuffer\0"
+ "glUnmapBufferARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char Minmax_names[] =
+ "iii\0" /* Parameter signature */
+ "glMinmax\0"
+ "glMinmaxEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord)
+static const char FogCoorddvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glFogCoorddv\0"
+ "glFogCoorddvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUNX_constant_data)
+static const char FinishTextureSUNX_names[] =
+ "\0" /* Parameter signature */
+ "glFinishTextureSUNX\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char GetFragmentLightfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFragmentLightfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetFinalCombinerInputParameterfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFinalCombinerInputParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char AreProgramsResidentNV_names[] =
+ "ipp\0" /* Parameter signature */
+ "glAreProgramsResidentNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3svMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos3sv\0"
+ "glWindowPos3svARB\0"
+ "glWindowPos3svMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_color_subtable)
+static const char CopyColorSubTable_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glCopyColorSubTable\0"
+ "glCopyColorSubTableEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightdvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightdvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char PollInstrumentsSGIX_names[] =
+ "p\0" /* Parameter signature */
+ "glPollInstrumentsSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NubvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4NubvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3dvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetObjectParameterfvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetObjectParameterfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramEnvParameterdvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramEnvParameterdvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_compiled_vertex_array)
+static const char LockArraysEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glLockArraysEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_pixel_transform)
+static const char PixelTransformParameterivEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glPixelTransformParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char BinormalPointerEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glBinormalPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1dNV_names[] =
+ "id\0" /* Parameter signature */
+ "glVertexAttrib1dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetCombinerInputParameterivNV_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glGetCombinerInputParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord2fv\0"
+ "glMultiTexCoord2fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const char GetRenderbufferParameterivEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetRenderbufferParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerParameterivNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glCombinerParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char GenFragmentShadersATI_names[] =
+ "i\0" /* Parameter signature */
+ "glGenFragmentShadersATI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char DrawArrays_names[] =
+ "iii\0" /* Parameter signature */
+ "glDrawArrays\0"
+ "glDrawArraysEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightuivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightuivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2sARB_names[] =
+ "iii\0" /* Parameter signature */
+ "glVertexAttrib2sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char GenAsyncMarkersSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glGenAsyncMarkersSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3svEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glTangent3svEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char BindBufferARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glBindBuffer\0"
+ "glBindBufferARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetInfoLogARB_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetInfoLogARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs4svNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs4svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char EdgeFlagPointerListIBM_names[] =
+ "ipi\0" /* Parameter signature */
+ "glEdgeFlagPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char GenBuffersARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenBuffers\0"
+ "glGenBuffersARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs1svNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs1svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3bEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glBinormal3bEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentMaterialivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glFragmentMaterialivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_array_range)
+static const char VertexArrayRangeNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexArrayRangeNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char GenProgramsNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenProgramsARB\0"
+ "glGenProgramsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4dvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char EndFragmentShaderATI_names[] =
+ "\0" /* Parameter signature */
+ "glEndFragmentShaderATI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3iEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glBinormal3iEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2fMESA_names[] =
+ "ff\0" /* Parameter signature */
+ "glWindowPos2f\0"
+ "glWindowPos2fARB\0"
+ "glWindowPos2fMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_3DFX_tbuffer)
+static const struct dri_extension_function GL_3DFX_tbuffer_functions[] = {
+ { TbufferMask3DFX_names, 553 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_draw_buffers)
+static const struct dri_extension_function GL_ARB_draw_buffers_functions[] = {
+ { DrawBuffersARB_names, 413 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const struct dri_extension_function GL_ARB_matrix_palette_functions[] = {
+ { MatrixIndexusvARB_names, -1 },
+ { MatrixIndexuivARB_names, -1 },
+ { CurrentPaletteMatrixARB_names, -1 },
+ { MatrixIndexubvARB_names, -1 },
+ { MatrixIndexPointerARB_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_multisample)
+static const struct dri_extension_function GL_ARB_multisample_functions[] = {
+ { SampleCoverageARB_names, 412 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_occlusion_query)
+static const struct dri_extension_function GL_ARB_occlusion_query_functions[] = {
+ { BeginQueryARB_names, 703 },
+ { GetQueryivARB_names, 705 },
+ { GetQueryObjectivARB_names, 706 },
+ { EndQueryARB_names, 704 },
+ { GetQueryObjectuivARB_names, 707 },
+ { DeleteQueriesARB_names, 701 },
+ { IsQueryARB_names, 702 },
+ { GenQueriesARB_names, 700 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_point_parameters)
+static const struct dri_extension_function GL_ARB_point_parameters_functions[] = {
+ { PointParameterfEXT_names, 458 },
+ { PointParameterfvEXT_names, 459 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const struct dri_extension_function GL_ARB_shader_objects_functions[] = {
+ { UniformMatrix3fvARB_names, 739 },
+ { Uniform2fARB_names, 723 },
+ { Uniform2ivARB_names, 735 },
+ { UniformMatrix4fvARB_names, 740 },
+ { CreateProgramObjectARB_names, 717 },
+ { Uniform3iARB_names, 728 },
+ { CreateShaderObjectARB_names, 714 },
+ { AttachObjectARB_names, 718 },
+ { UniformMatrix2fvARB_names, 738 },
+ { GetAttachedObjectsARB_names, 744 },
+ { Uniform3fvARB_names, 732 },
+ { GetHandleARB_names, 712 },
+ { GetActiveUniformARB_names, 746 },
+ { GetUniformivARB_names, 748 },
+ { Uniform2fvARB_names, 731 },
+ { DeleteObjectARB_names, 711 },
+ { UseProgramObjectARB_names, 720 },
+ { Uniform3ivARB_names, 736 },
+ { CompileShaderARB_names, 716 },
+ { Uniform4fARB_names, 725 },
+ { LinkProgramARB_names, 719 },
+ { ShaderSourceARB_names, 715 },
+ { Uniform4ivARB_names, 737 },
+ { Uniform1ivARB_names, 734 },
+ { ValidateProgramARB_names, 721 },
+ { Uniform1iARB_names, 726 },
+ { Uniform4fvARB_names, 733 },
+ { GetUniformfvARB_names, 747 },
+ { DetachObjectARB_names, 713 },
+ { Uniform4iARB_names, 729 },
+ { Uniform2iARB_names, 727 },
+ { GetObjectParameterivARB_names, 742 },
+ { GetUniformLocationARB_names, 745 },
+ { GetShaderSourceARB_names, 749 },
+ { Uniform1fARB_names, 722 },
+ { Uniform1fvARB_names, 730 },
+ { Uniform3fARB_names, 724 },
+ { GetObjectParameterfvARB_names, 741 },
+ { GetInfoLogARB_names, 743 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_texture_compression)
+static const struct dri_extension_function GL_ARB_texture_compression_functions[] = {
+ { CompressedTexSubImage2DARB_names, 558 },
+ { CompressedTexImage3DARB_names, 554 },
+ { CompressedTexImage1DARB_names, 556 },
+ { CompressedTexSubImage1DARB_names, 559 },
+ { CompressedTexSubImage3DARB_names, 557 },
+ { CompressedTexImage2DARB_names, 555 },
+ { GetCompressedTexImageARB_names, 560 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_transpose_matrix)
+static const struct dri_extension_function GL_ARB_transpose_matrix_functions[] = {
+ { MultTransposeMatrixdARB_names, 411 },
+ { LoadTransposeMatrixdARB_names, 409 },
+ { MultTransposeMatrixfARB_names, 410 },
+ { LoadTransposeMatrixfARB_names, 408 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const struct dri_extension_function GL_ARB_vertex_blend_functions[] = {
+ { WeightubvARB_names, -1 },
+ { WeightivARB_names, -1 },
+ { WeightPointerARB_names, -1 },
+ { WeightfvARB_names, -1 },
+ { WeightbvARB_names, -1 },
+ { WeightusvARB_names, -1 },
+ { VertexBlendARB_names, -1 },
+ { WeightsvARB_names, -1 },
+ { WeightdvARB_names, -1 },
+ { WeightuivARB_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_buffer_object)
+static const struct dri_extension_function GL_ARB_vertex_buffer_object_functions[] = {
+ { GetBufferSubDataARB_names, 695 },
+ { BufferSubDataARB_names, 690 },
+ { BufferDataARB_names, 689 },
+ { GetBufferPointervARB_names, 694 },
+ { GetBufferParameterivARB_names, 693 },
+ { MapBufferARB_names, 697 },
+ { IsBufferARB_names, 696 },
+ { DeleteBuffersARB_names, 691 },
+ { UnmapBufferARB_names, 698 },
+ { BindBufferARB_names, 688 },
+ { GenBuffersARB_names, 692 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const struct dri_extension_function GL_ARB_vertex_program_functions[] = {
+ { ProgramEnvParameter4dvARB_names, 669 },
+ { VertexAttrib2fARB_names, 611 },
+ { VertexAttrib3fARB_names, 617 },
+ { VertexAttrib1svARB_names, 608 },
+ { VertexAttrib4NusvARB_names, 662 },
+ { DisableVertexAttribArrayARB_names, 666 },
+ { ProgramLocalParameter4dARB_names, 672 },
+ { VertexAttrib1fARB_names, 605 },
+ { VertexAttrib4NbvARB_names, 659 },
+ { VertexAttrib1sARB_names, 607 },
+ { GetProgramLocalParameterfvARB_names, 679 },
+ { VertexAttrib3dvARB_names, 616 },
+ { ProgramEnvParameter4fvARB_names, 671 },
+ { GetVertexAttribivARB_names, 590 },
+ { VertexAttrib4ivARB_names, 655 },
+ { VertexAttrib4bvARB_names, 654 },
+ { VertexAttrib3dARB_names, 615 },
+ { VertexAttrib4fARB_names, 623 },
+ { VertexAttrib4fvARB_names, 624 },
+ { ProgramLocalParameter4dvARB_names, 673 },
+ { VertexAttrib4usvARB_names, 657 },
+ { VertexAttrib2dARB_names, 609 },
+ { VertexAttrib1dvARB_names, 604 },
+ { GetVertexAttribfvARB_names, 589 },
+ { VertexAttrib4ubvARB_names, 656 },
+ { ProgramEnvParameter4fARB_names, 670 },
+ { VertexAttrib4sARB_names, 625 },
+ { VertexAttrib2dvARB_names, 610 },
+ { VertexAttrib2fvARB_names, 612 },
+ { VertexAttrib4NivARB_names, 661 },
+ { GetProgramStringARB_names, 681 },
+ { VertexAttrib4NuivARB_names, 663 },
+ { IsProgramNV_names, 592 },
+ { ProgramEnvParameter4dARB_names, 668 },
+ { VertexAttrib1dARB_names, 603 },
+ { VertexAttrib3svARB_names, 620 },
+ { GetVertexAttribdvARB_names, 588 },
+ { VertexAttrib4dvARB_names, 622 },
+ { VertexAttribPointerARB_names, 664 },
+ { VertexAttrib4NsvARB_names, 660 },
+ { VertexAttrib3fvARB_names, 618 },
+ { VertexAttrib4NubARB_names, 627 },
+ { GetProgramEnvParameterfvARB_names, 677 },
+ { ProgramLocalParameter4fvARB_names, 675 },
+ { DeleteProgramsNV_names, 580 },
+ { GetVertexAttribPointervNV_names, 591 },
+ { VertexAttrib4dARB_names, 621 },
+ { GetProgramLocalParameterdvARB_names, 678 },
+ { GetProgramivARB_names, 680 },
+ { VertexAttrib3sARB_names, 619 },
+ { ProgramStringARB_names, 667 },
+ { ProgramLocalParameter4fARB_names, 674 },
+ { EnableVertexAttribArrayARB_names, 665 },
+ { VertexAttrib4uivARB_names, 658 },
+ { BindProgramNV_names, 579 },
+ { VertexAttrib4svARB_names, 626 },
+ { VertexAttrib2svARB_names, 614 },
+ { VertexAttrib4NubvARB_names, 628 },
+ { GetProgramEnvParameterdvARB_names, 676 },
+ { VertexAttrib2sARB_names, 613 },
+ { VertexAttrib1fvARB_names, 606 },
+ { GenProgramsNV_names, 582 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_shader)
+static const struct dri_extension_function GL_ARB_vertex_shader_functions[] = {
+ { GetActiveAttribARB_names, 751 },
+ { GetAttribLocationARB_names, 752 },
+ { BindAttribLocationARB_names, 750 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_window_pos)
+static const struct dri_extension_function GL_ARB_window_pos_functions[] = {
+ { WindowPos3fMESA_names, 523 },
+ { WindowPos2dvMESA_names, 514 },
+ { WindowPos2svMESA_names, 520 },
+ { WindowPos3dMESA_names, 521 },
+ { WindowPos2fvMESA_names, 516 },
+ { WindowPos2dMESA_names, 513 },
+ { WindowPos3dvMESA_names, 522 },
+ { WindowPos3fvMESA_names, 524 },
+ { WindowPos2iMESA_names, 517 },
+ { WindowPos3sMESA_names, 527 },
+ { WindowPos2ivMESA_names, 518 },
+ { WindowPos2sMESA_names, 519 },
+ { WindowPos3iMESA_names, 525 },
+ { WindowPos3ivMESA_names, 526 },
+ { WindowPos3svMESA_names, 528 },
+ { WindowPos2fMESA_names, 515 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_ATI_blend_equation_separate)
+static const struct dri_extension_function GL_ATI_blend_equation_separate_functions[] = {
+ { BlendEquationSeparateEXT_names, 710 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_ATI_draw_buffers)
+static const struct dri_extension_function GL_ATI_draw_buffers_functions[] = {
+ { DrawBuffersARB_names, 413 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const struct dri_extension_function GL_ATI_fragment_shader_functions[] = {
+ { ColorFragmentOp3ATI_names, 791 },
+ { ColorFragmentOp2ATI_names, 790 },
+ { DeleteFragmentShaderATI_names, 784 },
+ { SetFragmentShaderConstantATI_names, 795 },
+ { SampleMapATI_names, 788 },
+ { AlphaFragmentOp2ATI_names, 793 },
+ { AlphaFragmentOp1ATI_names, 792 },
+ { ColorFragmentOp1ATI_names, 789 },
+ { AlphaFragmentOp3ATI_names, 794 },
+ { PassTexCoordATI_names, 787 },
+ { BeginFragmentShaderATI_names, 785 },
+ { BindFragmentShaderATI_names, 783 },
+ { GenFragmentShadersATI_names, 782 },
+ { EndFragmentShaderATI_names, 786 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_blend_color)
+static const struct dri_extension_function GL_EXT_blend_color_functions[] = {
+ { BlendColor_names, 336 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_blend_equation_separate)
+static const struct dri_extension_function GL_EXT_blend_equation_separate_functions[] = {
+ { BlendEquationSeparateEXT_names, 710 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_blend_func_separate)
+static const struct dri_extension_function GL_EXT_blend_func_separate_functions[] = {
+ { BlendFuncSeparateEXT_names, 537 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_blend_minmax)
+static const struct dri_extension_function GL_EXT_blend_minmax_functions[] = {
+ { BlendEquation_names, 337 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_color_subtable)
+static const struct dri_extension_function GL_EXT_color_subtable_functions[] = {
+ { ColorSubTable_names, 346 },
+ { CopyColorSubTable_names, 347 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_compiled_vertex_array)
+static const struct dri_extension_function GL_EXT_compiled_vertex_array_functions[] = {
+ { UnlockArraysEXT_names, 541 },
+ { LockArraysEXT_names, 540 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const struct dri_extension_function GL_EXT_convolution_functions[] = {
+ { ConvolutionFilter1D_names, 348 },
+ { CopyConvolutionFilter1D_names, 354 },
+ { ConvolutionFilter2D_names, 349 },
+ { ConvolutionParameteriv_names, 353 },
+ { ConvolutionParameterfv_names, 351 },
+ { GetSeparableFilterEXT_names, 426 },
+ { GetConvolutionFilterEXT_names, 423 },
+ { GetConvolutionParameterfvEXT_names, 424 },
+ { SeparableFilter2D_names, 360 },
+ { ConvolutionParameteri_names, 352 },
+ { ConvolutionParameterf_names, 350 },
+ { GetConvolutionParameterivEXT_names, 425 },
+ { CopyConvolutionFilter2D_names, 355 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const struct dri_extension_function GL_EXT_coordinate_frame_functions[] = {
+ { Binormal3fEXT_names, -1 },
+ { TangentPointerEXT_names, -1 },
+ { Binormal3ivEXT_names, -1 },
+ { Tangent3sEXT_names, -1 },
+ { Tangent3fvEXT_names, -1 },
+ { Tangent3dvEXT_names, -1 },
+ { Binormal3bvEXT_names, -1 },
+ { Binormal3dEXT_names, -1 },
+ { Tangent3fEXT_names, -1 },
+ { Binormal3sEXT_names, -1 },
+ { Tangent3ivEXT_names, -1 },
+ { Tangent3dEXT_names, -1 },
+ { Binormal3svEXT_names, -1 },
+ { Binormal3dvEXT_names, -1 },
+ { Tangent3iEXT_names, -1 },
+ { Tangent3bvEXT_names, -1 },
+ { Binormal3fvEXT_names, -1 },
+ { Tangent3bEXT_names, -1 },
+ { BinormalPointerEXT_names, -1 },
+ { Tangent3svEXT_names, -1 },
+ { Binormal3bEXT_names, -1 },
+ { Binormal3iEXT_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const struct dri_extension_function GL_EXT_copy_texture_functions[] = {
+ { CopyTexSubImage3D_names, 373 },
+ { CopyTexImage2D_names, 324 },
+ { CopyTexImage1D_names, 323 },
+ { CopyTexSubImage2D_names, 326 },
+ { CopyTexSubImage1D_names, 325 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_cull_vertex)
+static const struct dri_extension_function GL_EXT_cull_vertex_functions[] = {
+ { CullParameterdvEXT_names, 542 },
+ { CullParameterfvEXT_names, 543 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_depth_bounds_test)
+static const struct dri_extension_function GL_EXT_depth_bounds_test_functions[] = {
+ { DepthBoundsEXT_names, 699 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_draw_range_elements)
+static const struct dri_extension_function GL_EXT_draw_range_elements_functions[] = {
+ { DrawRangeElements_names, 338 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_fog_coord)
+static const struct dri_extension_function GL_EXT_fog_coord_functions[] = {
+ { FogCoorddEXT_names, 547 },
+ { FogCoordfEXT_names, 545 },
+ { FogCoordPointerEXT_names, 549 },
+ { FogCoordfvEXT_names, 546 },
+ { FogCoorddvEXT_names, 548 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const struct dri_extension_function GL_EXT_framebuffer_object_functions[] = {
+ { GenerateMipmapEXT_names, 812 },
+ { IsRenderbufferEXT_names, 796 },
+ { RenderbufferStorageEXT_names, 800 },
+ { CheckFramebufferStatusEXT_names, 806 },
+ { DeleteRenderbuffersEXT_names, 798 },
+ { FramebufferTexture3DEXT_names, 809 },
+ { FramebufferRenderbufferEXT_names, 810 },
+ { FramebufferTexture1DEXT_names, 807 },
+ { BindFramebufferEXT_names, 803 },
+ { GenRenderbuffersEXT_names, 799 },
+ { IsFramebufferEXT_names, 802 },
+ { FramebufferTexture2DEXT_names, 808 },
+ { GetFramebufferAttachmentParameterivEXT_names, 811 },
+ { DeleteFramebuffersEXT_names, 804 },
+ { GenFramebuffersEXT_names, 805 },
+ { BindRenderbufferEXT_names, 797 },
+ { GetRenderbufferParameterivEXT_names, 801 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const struct dri_extension_function GL_EXT_histogram_functions[] = {
+ { Histogram_names, 367 },
+ { GetHistogramParameterivEXT_names, 419 },
+ { ResetHistogram_names, 369 },
+ { GetMinmaxEXT_names, 420 },
+ { GetHistogramParameterfvEXT_names, 418 },
+ { GetHistogramEXT_names, 417 },
+ { GetMinmaxParameterfvEXT_names, 421 },
+ { ResetMinmax_names, 370 },
+ { GetMinmaxParameterivEXT_names, 422 },
+ { Minmax_names, 368 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_index_func)
+static const struct dri_extension_function GL_EXT_index_func_functions[] = {
+ { IndexFuncEXT_names, 539 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_index_material)
+static const struct dri_extension_function GL_EXT_index_material_functions[] = {
+ { IndexMaterialEXT_names, 538 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_light_texture)
+static const struct dri_extension_function GL_EXT_light_texture_functions[] = {
+ { ApplyTextureEXT_names, -1 },
+ { TextureMaterialEXT_names, -1 },
+ { TextureLightEXT_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_multi_draw_arrays)
+static const struct dri_extension_function GL_EXT_multi_draw_arrays_functions[] = {
+ { MultiDrawElementsEXT_names, 645 },
+ { MultiDrawArraysEXT_names, 644 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_multisample)
+static const struct dri_extension_function GL_EXT_multisample_functions[] = {
+ { SampleMaskSGIS_names, 446 },
+ { SamplePatternSGIS_names, 447 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_paletted_texture)
+static const struct dri_extension_function GL_EXT_paletted_texture_functions[] = {
+ { GetColorTableParameterivEXT_names, 551 },
+ { GetColorTableEXT_names, 550 },
+ { ColorTable_names, 339 },
+ { GetColorTableParameterfvEXT_names, 552 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_pixel_transform)
+static const struct dri_extension_function GL_EXT_pixel_transform_functions[] = {
+ { PixelTransformParameterfvEXT_names, -1 },
+ { PixelTransformParameteriEXT_names, -1 },
+ { PixelTransformParameterfEXT_names, -1 },
+ { PixelTransformParameterivEXT_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_point_parameters)
+static const struct dri_extension_function GL_EXT_point_parameters_functions[] = {
+ { PointParameterfEXT_names, 458 },
+ { PointParameterfvEXT_names, 459 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_polygon_offset)
+static const struct dri_extension_function GL_EXT_polygon_offset_functions[] = {
+ { PolygonOffsetEXT_names, 414 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_secondary_color)
+static const struct dri_extension_function GL_EXT_secondary_color_functions[] = {
+ { SecondaryColor3iEXT_names, 567 },
+ { SecondaryColor3bEXT_names, 561 },
+ { SecondaryColor3bvEXT_names, 562 },
+ { SecondaryColor3sEXT_names, 569 },
+ { SecondaryColor3dEXT_names, 563 },
+ { SecondaryColorPointerEXT_names, 577 },
+ { SecondaryColor3uiEXT_names, 573 },
+ { SecondaryColor3usvEXT_names, 576 },
+ { SecondaryColor3ivEXT_names, 568 },
+ { SecondaryColor3fvEXT_names, 566 },
+ { SecondaryColor3ubvEXT_names, 572 },
+ { SecondaryColor3uivEXT_names, 574 },
+ { SecondaryColor3dvEXT_names, 564 },
+ { SecondaryColor3usEXT_names, 575 },
+ { SecondaryColor3ubEXT_names, 571 },
+ { SecondaryColor3fEXT_names, 565 },
+ { SecondaryColor3svEXT_names, 570 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_stencil_two_side)
+static const struct dri_extension_function GL_EXT_stencil_two_side_functions[] = {
+ { ActiveStencilFaceEXT_names, 646 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_subtexture)
+static const struct dri_extension_function GL_EXT_subtexture_functions[] = {
+ { TexSubImage1D_names, 332 },
+ { TexSubImage2D_names, 333 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_texture3D)
+static const struct dri_extension_function GL_EXT_texture3D_functions[] = {
+ { TexImage3D_names, 371 },
+ { TexSubImage3D_names, 372 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const struct dri_extension_function GL_EXT_texture_object_functions[] = {
+ { PrioritizeTextures_names, 331 },
+ { DeleteTextures_names, 327 },
+ { GenTexturesEXT_names, 440 },
+ { AreTexturesResidentEXT_names, 439 },
+ { BindTexture_names, 307 },
+ { IsTextureEXT_names, 441 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_texture_perturb_normal)
+static const struct dri_extension_function GL_EXT_texture_perturb_normal_functions[] = {
+ { TextureNormalEXT_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const struct dri_extension_function GL_EXT_vertex_array_functions[] = {
+ { IndexPointerEXT_names, 450 },
+ { NormalPointerEXT_names, 451 },
+ { VertexPointerEXT_names, 453 },
+ { TexCoordPointerEXT_names, 452 },
+ { EdgeFlagPointerEXT_names, 449 },
+ { ArrayElement_names, 306 },
+ { ColorPointerEXT_names, 448 },
+ { GetPointerv_names, 329 },
+ { DrawArrays_names, 310 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_vertex_weighting)
+static const struct dri_extension_function GL_EXT_vertex_weighting_functions[] = {
+ { VertexWeightfvEXT_names, 495 },
+ { VertexWeightfEXT_names, 494 },
+ { VertexWeightPointerEXT_names, 496 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const struct dri_extension_function GL_HP_image_transform_functions[] = {
+ { GetImageTransformParameterfvHP_names, -1 },
+ { ImageTransformParameterfHP_names, -1 },
+ { ImageTransformParameterfvHP_names, -1 },
+ { ImageTransformParameteriHP_names, -1 },
+ { GetImageTransformParameterivHP_names, -1 },
+ { ImageTransformParameterivHP_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_IBM_multimode_draw_arrays)
+static const struct dri_extension_function GL_IBM_multimode_draw_arrays_functions[] = {
+ { MultiModeDrawArraysIBM_names, 708 },
+ { MultiModeDrawElementsIBM_names, 709 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const struct dri_extension_function GL_IBM_vertex_array_lists_functions[] = {
+ { SecondaryColorPointerListIBM_names, -1 },
+ { NormalPointerListIBM_names, -1 },
+ { FogCoordPointerListIBM_names, -1 },
+ { VertexPointerListIBM_names, -1 },
+ { ColorPointerListIBM_names, -1 },
+ { TexCoordPointerListIBM_names, -1 },
+ { IndexPointerListIBM_names, -1 },
+ { EdgeFlagPointerListIBM_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_INGR_blend_func_separate)
+static const struct dri_extension_function GL_INGR_blend_func_separate_functions[] = {
+ { BlendFuncSeparateEXT_names, 537 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_INTEL_parallel_arrays)
+static const struct dri_extension_function GL_INTEL_parallel_arrays_functions[] = {
+ { VertexPointervINTEL_names, -1 },
+ { ColorPointervINTEL_names, -1 },
+ { NormalPointervINTEL_names, -1 },
+ { TexCoordPointervINTEL_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_MESA_resize_buffers)
+static const struct dri_extension_function GL_MESA_resize_buffers_functions[] = {
+ { ResizeBuffersMESA_names, 512 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const struct dri_extension_function GL_MESA_window_pos_functions[] = {
+ { WindowPos3fMESA_names, 523 },
+ { WindowPos2dvMESA_names, 514 },
+ { WindowPos4svMESA_names, 536 },
+ { WindowPos2svMESA_names, 520 },
+ { WindowPos3dMESA_names, 521 },
+ { WindowPos2fvMESA_names, 516 },
+ { WindowPos4dMESA_names, 529 },
+ { WindowPos2dMESA_names, 513 },
+ { WindowPos4ivMESA_names, 534 },
+ { WindowPos4fMESA_names, 531 },
+ { WindowPos3dvMESA_names, 522 },
+ { WindowPos3fvMESA_names, 524 },
+ { WindowPos4dvMESA_names, 530 },
+ { WindowPos2iMESA_names, 517 },
+ { WindowPos3sMESA_names, 527 },
+ { WindowPos4sMESA_names, 535 },
+ { WindowPos2ivMESA_names, 518 },
+ { WindowPos2sMESA_names, 519 },
+ { WindowPos3iMESA_names, 525 },
+ { WindowPos3ivMESA_names, 526 },
+ { WindowPos4iMESA_names, 533 },
+ { WindowPos4fvMESA_names, 532 },
+ { WindowPos3svMESA_names, 528 },
+ { WindowPos2fMESA_names, 515 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const struct dri_extension_function GL_NV_evaluators_functions[] = {
+ { GetMapAttribParameterivNV_names, -1 },
+ { MapControlPointsNV_names, -1 },
+ { MapParameterfvNV_names, -1 },
+ { EvalMapsNV_names, -1 },
+ { GetMapAttribParameterfvNV_names, -1 },
+ { MapParameterivNV_names, -1 },
+ { GetMapParameterivNV_names, -1 },
+ { GetMapParameterfvNV_names, -1 },
+ { GetMapControlPointsNV_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_fence)
+static const struct dri_extension_function GL_NV_fence_functions[] = {
+ { GenFencesNV_names, 648 },
+ { TestFenceNV_names, 650 },
+ { IsFenceNV_names, 649 },
+ { DeleteFencesNV_names, 647 },
+ { SetFenceNV_names, 653 },
+ { GetFenceivNV_names, 651 },
+ { FinishFenceNV_names, 652 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const struct dri_extension_function GL_NV_fragment_program_functions[] = {
+ { GetProgramNamedParameterdvNV_names, 687 },
+ { GetProgramNamedParameterfvNV_names, 686 },
+ { ProgramNamedParameter4fNV_names, 682 },
+ { ProgramNamedParameter4fvNV_names, 684 },
+ { ProgramNamedParameter4dvNV_names, 685 },
+ { ProgramNamedParameter4dNV_names, 683 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_point_sprite)
+static const struct dri_extension_function GL_NV_point_sprite_functions[] = {
+ { PointParameteriNV_names, 642 },
+ { PointParameterivNV_names, 643 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const struct dri_extension_function GL_NV_register_combiners_functions[] = {
+ { CombinerParameterfvNV_names, 499 },
+ { GetCombinerOutputParameterfvNV_names, 508 },
+ { FinalCombinerInputNV_names, 505 },
+ { GetCombinerInputParameterfvNV_names, 506 },
+ { GetCombinerOutputParameterivNV_names, 509 },
+ { CombinerOutputNV_names, 504 },
+ { CombinerParameteriNV_names, 502 },
+ { GetFinalCombinerInputParameterivNV_names, 511 },
+ { CombinerInputNV_names, 503 },
+ { CombinerParameterfNV_names, 500 },
+ { GetFinalCombinerInputParameterfvNV_names, 510 },
+ { GetCombinerInputParameterivNV_names, 507 },
+ { CombinerParameterivNV_names, 501 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_register_combiners2)
+static const struct dri_extension_function GL_NV_register_combiners2_functions[] = {
+ { CombinerStageParameterfvNV_names, -1 },
+ { GetCombinerStageParameterfvNV_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_vertex_array_range)
+static const struct dri_extension_function GL_NV_vertex_array_range_functions[] = {
+ { FlushVertexArrayRangeNV_names, 497 },
+ { VertexArrayRangeNV_names, 498 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const struct dri_extension_function GL_NV_vertex_program_functions[] = {
+ { ProgramParameter4fNV_names, 596 },
+ { VertexAttrib4ubvNV_names, 781 },
+ { VertexAttrib4svNV_names, 779 },
+ { VertexAttribs1dvNV_names, 629 },
+ { ProgramParameter4dvNV_names, 595 },
+ { VertexAttrib4fNV_names, 776 },
+ { VertexAttrib2dNV_names, 762 },
+ { VertexAttrib4ubNV_names, 780 },
+ { VertexAttribs3dvNV_names, 635 },
+ { VertexAttribs4fvNV_names, 639 },
+ { VertexAttrib2sNV_names, 766 },
+ { VertexAttribs3fvNV_names, 636 },
+ { ProgramParameter4dNV_names, 594 },
+ { LoadProgramNV_names, 593 },
+ { VertexAttrib4fvNV_names, 777 },
+ { VertexAttrib3fNV_names, 770 },
+ { VertexAttribs2dvNV_names, 632 },
+ { GetProgramParameterfvNV_names, 584 },
+ { VertexAttrib3dNV_names, 768 },
+ { VertexAttrib2fvNV_names, 765 },
+ { VertexAttrib2dvNV_names, 763 },
+ { VertexAttrib1dvNV_names, 757 },
+ { ProgramParameter4fvNV_names, 597 },
+ { VertexAttrib1svNV_names, 761 },
+ { VertexAttribs2svNV_names, 634 },
+ { GetVertexAttribivNV_names, 755 },
+ { GetVertexAttribfvNV_names, 754 },
+ { VertexAttrib2svNV_names, 767 },
+ { VertexAttribs1fvNV_names, 630 },
+ { IsProgramNV_names, 592 },
+ { VertexAttrib4sNV_names, 778 },
+ { VertexAttrib2fNV_names, 764 },
+ { RequestResidentProgramsNV_names, 600 },
+ { ExecuteProgramNV_names, 581 },
+ { VertexAttribPointerNV_names, 602 },
+ { TrackMatrixNV_names, 601 },
+ { GetProgramParameterdvNV_names, 583 },
+ { VertexAttrib3sNV_names, 772 },
+ { GetTrackMatrixivNV_names, 587 },
+ { VertexAttrib3svNV_names, 773 },
+ { ProgramParameters4fvNV_names, 599 },
+ { GetProgramivNV_names, 585 },
+ { GetVertexAttribdvNV_names, 753 },
+ { VertexAttrib3fvNV_names, 771 },
+ { VertexAttribs2fvNV_names, 633 },
+ { VertexAttrib1fvNV_names, 759 },
+ { DeleteProgramsNV_names, 580 },
+ { GetVertexAttribPointervNV_names, 591 },
+ { GetProgramStringNV_names, 586 },
+ { VertexAttribs4dvNV_names, 638 },
+ { ProgramParameters4dvNV_names, 598 },
+ { VertexAttrib1fNV_names, 758 },
+ { VertexAttrib4dNV_names, 774 },
+ { VertexAttribs4ubvNV_names, 641 },
+ { VertexAttribs3svNV_names, 637 },
+ { VertexAttrib1sNV_names, 760 },
+ { BindProgramNV_names, 579 },
+ { AreProgramsResidentNV_names, 578 },
+ { VertexAttrib3dvNV_names, 769 },
+ { VertexAttrib1dNV_names, 756 },
+ { VertexAttribs4svNV_names, 640 },
+ { VertexAttribs1svNV_names, 631 },
+ { GenProgramsNV_names, 582 },
+ { VertexAttrib4dvNV_names, 775 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_PGI_misc_hints)
+static const struct dri_extension_function GL_PGI_misc_hints_functions[] = {
+ { HintPGI_names, 544 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_detail_texture)
+static const struct dri_extension_function GL_SGIS_detail_texture_functions[] = {
+ { GetDetailTexFuncSGIS_names, 443 },
+ { DetailTexFuncSGIS_names, 442 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_fog_function)
+static const struct dri_extension_function GL_SGIS_fog_function_functions[] = {
+ { FogFuncSGIS_names, -1 },
+ { GetFogFuncSGIS_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_multisample)
+static const struct dri_extension_function GL_SGIS_multisample_functions[] = {
+ { SampleMaskSGIS_names, 446 },
+ { SamplePatternSGIS_names, 447 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const struct dri_extension_function GL_SGIS_pixel_texture_functions[] = {
+ { PixelTexGenParameterfvSGIS_names, 434 },
+ { GetPixelTexGenParameterivSGIS_names, 435 },
+ { PixelTexGenParameteriSGIS_names, 431 },
+ { PixelTexGenParameterivSGIS_names, 432 },
+ { PixelTexGenParameterfSGIS_names, 433 },
+ { GetPixelTexGenParameterfvSGIS_names, 436 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_point_parameters)
+static const struct dri_extension_function GL_SGIS_point_parameters_functions[] = {
+ { PointParameterfEXT_names, 458 },
+ { PointParameterfvEXT_names, 459 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_sharpen_texture)
+static const struct dri_extension_function GL_SGIS_sharpen_texture_functions[] = {
+ { GetSharpenTexFuncSGIS_names, 445 },
+ { SharpenTexFuncSGIS_names, 444 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_texture4D)
+static const struct dri_extension_function GL_SGIS_texture4D_functions[] = {
+ { TexImage4DSGIS_names, 437 },
+ { TexSubImage4DSGIS_names, 438 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_texture_color_mask)
+static const struct dri_extension_function GL_SGIS_texture_color_mask_functions[] = {
+ { TextureColorMaskSGIS_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_texture_filter4)
+static const struct dri_extension_function GL_SGIS_texture_filter4_functions[] = {
+ { GetTexFilterFuncSGIS_names, 415 },
+ { TexFilterFuncSGIS_names, 416 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const struct dri_extension_function GL_SGIX_async_functions[] = {
+ { AsyncMarkerSGIX_names, -1 },
+ { FinishAsyncSGIX_names, -1 },
+ { PollAsyncSGIX_names, -1 },
+ { DeleteAsyncMarkersSGIX_names, -1 },
+ { IsAsyncMarkerSGIX_names, -1 },
+ { GenAsyncMarkersSGIX_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_flush_raster)
+static const struct dri_extension_function GL_SGIX_flush_raster_functions[] = {
+ { FlushRasterSGIX_names, 469 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const struct dri_extension_function GL_SGIX_fragment_lighting_functions[] = {
+ { FragmentMaterialfvSGIX_names, 486 },
+ { FragmentLightModelivSGIX_names, 484 },
+ { FragmentLightiSGIX_names, 479 },
+ { GetFragmentMaterialfvSGIX_names, 491 },
+ { FragmentMaterialfSGIX_names, 485 },
+ { GetFragmentLightivSGIX_names, 490 },
+ { FragmentLightModeliSGIX_names, 483 },
+ { FragmentLightivSGIX_names, 480 },
+ { GetFragmentMaterialivSGIX_names, 492 },
+ { FragmentLightModelfSGIX_names, 481 },
+ { FragmentColorMaterialSGIX_names, 476 },
+ { FragmentMaterialiSGIX_names, 487 },
+ { LightEnviSGIX_names, 493 },
+ { FragmentLightModelfvSGIX_names, 482 },
+ { FragmentLightfvSGIX_names, 478 },
+ { FragmentLightfSGIX_names, 477 },
+ { GetFragmentLightfvSGIX_names, 489 },
+ { FragmentMaterialivSGIX_names, 488 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_framezoom)
+static const struct dri_extension_function GL_SGIX_framezoom_functions[] = {
+ { FrameZoomSGIX_names, 466 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_igloo_interface)
+static const struct dri_extension_function GL_SGIX_igloo_interface_functions[] = {
+ { IglooInterfaceSGIX_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const struct dri_extension_function GL_SGIX_instruments_functions[] = {
+ { ReadInstrumentsSGIX_names, 463 },
+ { GetInstrumentsSGIX_names, 460 },
+ { StartInstrumentsSGIX_names, 464 },
+ { StopInstrumentsSGIX_names, 465 },
+ { InstrumentsBufferSGIX_names, 461 },
+ { PollInstrumentsSGIX_names, 462 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const struct dri_extension_function GL_SGIX_list_priority_functions[] = {
+ { ListParameterfSGIX_names, 472 },
+ { GetListParameterivSGIX_names, 471 },
+ { GetListParameterfvSGIX_names, 470 },
+ { ListParameteriSGIX_names, 474 },
+ { ListParameterfvSGIX_names, 473 },
+ { ListParameterivSGIX_names, 475 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_pixel_texture)
+static const struct dri_extension_function GL_SGIX_pixel_texture_functions[] = {
+ { PixelTexGenSGIX_names, 430 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const struct dri_extension_function GL_SGIX_polynomial_ffd_functions[] = {
+ { LoadIdentityDeformationMapSGIX_names, -1 },
+ { DeformationMap3dSGIX_names, -1 },
+ { DeformSGIX_names, -1 },
+ { DeformationMap3fSGIX_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_reference_plane)
+static const struct dri_extension_function GL_SGIX_reference_plane_functions[] = {
+ { ReferencePlaneSGIX_names, 468 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_sprite)
+static const struct dri_extension_function GL_SGIX_sprite_functions[] = {
+ { SpriteParameterfvSGIX_names, 455 },
+ { SpriteParameteriSGIX_names, 456 },
+ { SpriteParameterfSGIX_names, 454 },
+ { SpriteParameterivSGIX_names, 457 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_tag_sample_buffer)
+static const struct dri_extension_function GL_SGIX_tag_sample_buffer_functions[] = {
+ { TagSampleBufferSGIX_names, 467 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SGI_color_table)
+static const struct dri_extension_function GL_SGI_color_table_functions[] = {
+ { GetColorTableParameterfvSGI_names, 428 },
+ { ColorTableParameteriv_names, 341 },
+ { ColorTable_names, 339 },
+ { CopyColorTable_names, 342 },
+ { ColorTableParameterfv_names, 340 },
+ { GetColorTableParameterivSGI_names, 429 },
+ { GetColorTableSGI_names, 427 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SUNX_constant_data)
+static const struct dri_extension_function GL_SUNX_constant_data_functions[] = {
+ { FinishTextureSUNX_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const struct dri_extension_function GL_SUN_global_alpha_functions[] = {
+ { GlobalAlphaFactorubSUN_names, -1 },
+ { GlobalAlphaFactoriSUN_names, -1 },
+ { GlobalAlphaFactordSUN_names, -1 },
+ { GlobalAlphaFactoruiSUN_names, -1 },
+ { GlobalAlphaFactorbSUN_names, -1 },
+ { GlobalAlphaFactorfSUN_names, -1 },
+ { GlobalAlphaFactorusSUN_names, -1 },
+ { GlobalAlphaFactorsSUN_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SUN_mesh_array)
+static const struct dri_extension_function GL_SUN_mesh_array_functions[] = {
+ { DrawMeshArraysSUN_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const struct dri_extension_function GL_SUN_triangle_list_functions[] = {
+ { ReplacementCodeubSUN_names, -1 },
+ { ReplacementCodeubvSUN_names, -1 },
+ { ReplacementCodeuivSUN_names, -1 },
+ { ReplacementCodeusvSUN_names, -1 },
+ { ReplacementCodePointerSUN_names, -1 },
+ { ReplacementCodeusSUN_names, -1 },
+ { ReplacementCodeuiSUN_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const struct dri_extension_function GL_SUN_vertex_functions[] = {
+ { ReplacementCodeuiColor3fVertex3fvSUN_names, -1 },
+ { TexCoord4fColor4fNormal3fVertex4fvSUN_names, -1 },
+ { TexCoord2fColor4ubVertex3fvSUN_names, -1 },
+ { ReplacementCodeuiVertex3fvSUN_names, -1 },
+ { ReplacementCodeuiTexCoord2fVertex3fvSUN_names, -1 },
+ { ReplacementCodeuiNormal3fVertex3fSUN_names, -1 },
+ { Color4ubVertex3fvSUN_names, -1 },
+ { Color4ubVertex3fSUN_names, -1 },
+ { TexCoord2fVertex3fSUN_names, -1 },
+ { TexCoord2fColor4fNormal3fVertex3fSUN_names, -1 },
+ { TexCoord2fNormal3fVertex3fvSUN_names, -1 },
+ { ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN_names, -1 },
+ { ReplacementCodeuiTexCoord2fVertex3fSUN_names, -1 },
+ { Color3fVertex3fSUN_names, -1 },
+ { ReplacementCodeuiNormal3fVertex3fvSUN_names, -1 },
+ { Color3fVertex3fvSUN_names, -1 },
+ { Color4fNormal3fVertex3fvSUN_names, -1 },
+ { ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_names, -1 },
+ { ReplacementCodeuiColor4fNormal3fVertex3fvSUN_names, -1 },
+ { ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN_names, -1 },
+ { TexCoord2fColor3fVertex3fSUN_names, -1 },
+ { TexCoord4fColor4fNormal3fVertex4fSUN_names, -1 },
+ { Color4ubVertex2fvSUN_names, -1 },
+ { Normal3fVertex3fSUN_names, -1 },
+ { ReplacementCodeuiColor4fNormal3fVertex3fSUN_names, -1 },
+ { TexCoord2fNormal3fVertex3fSUN_names, -1 },
+ { TexCoord2fVertex3fvSUN_names, -1 },
+ { Color4ubVertex2fSUN_names, -1 },
+ { ReplacementCodeuiColor4ubVertex3fSUN_names, -1 },
+ { TexCoord2fColor4ubVertex3fSUN_names, -1 },
+ { Normal3fVertex3fvSUN_names, -1 },
+ { Color4fNormal3fVertex3fSUN_names, -1 },
+ { TexCoord2fColor4fNormal3fVertex3fvSUN_names, -1 },
+ { ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN_names, -1 },
+ { ReplacementCodeuiColor4ubVertex3fvSUN_names, -1 },
+ { ReplacementCodeuiColor3fVertex3fSUN_names, -1 },
+ { TexCoord4fVertex4fSUN_names, -1 },
+ { TexCoord2fColor3fVertex3fvSUN_names, -1 },
+ { TexCoord4fVertex4fvSUN_names, -1 },
+ { ReplacementCodeuiVertex3fSUN_names, -1 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const struct dri_extension_function GL_VERSION_1_3_functions[] = {
+ { SampleCoverageARB_names, 412 },
+ { MultiTexCoord3sARB_names, 398 },
+ { ActiveTextureARB_names, 374 },
+ { CompressedTexSubImage2DARB_names, 558 },
+ { CompressedTexImage3DARB_names, 554 },
+ { MultiTexCoord1fvARB_names, 379 },
+ { MultTransposeMatrixdARB_names, 411 },
+ { CompressedTexImage1DARB_names, 556 },
+ { MultiTexCoord3dARB_names, 392 },
+ { MultiTexCoord2iARB_names, 388 },
+ { MultiTexCoord2svARB_names, 391 },
+ { MultiTexCoord2fARB_names, 386 },
+ { LoadTransposeMatrixdARB_names, 409 },
+ { MultiTexCoord3fvARB_names, 395 },
+ { MultiTexCoord4sARB_names, 406 },
+ { MultiTexCoord2dvARB_names, 385 },
+ { MultiTexCoord1svARB_names, 383 },
+ { MultiTexCoord3svARB_names, 399 },
+ { MultiTexCoord4iARB_names, 404 },
+ { MultiTexCoord3iARB_names, 396 },
+ { MultiTexCoord1dARB_names, 376 },
+ { MultiTexCoord3dvARB_names, 393 },
+ { MultiTexCoord3ivARB_names, 397 },
+ { MultiTexCoord2sARB_names, 390 },
+ { MultiTexCoord4ivARB_names, 405 },
+ { CompressedTexSubImage1DARB_names, 559 },
+ { ClientActiveTextureARB_names, 375 },
+ { CompressedTexSubImage3DARB_names, 557 },
+ { MultiTexCoord2dARB_names, 384 },
+ { MultiTexCoord4dvARB_names, 401 },
+ { MultiTexCoord4fvARB_names, 403 },
+ { MultiTexCoord3fARB_names, 394 },
+ { MultTransposeMatrixfARB_names, 410 },
+ { CompressedTexImage2DARB_names, 555 },
+ { MultiTexCoord4dARB_names, 400 },
+ { MultiTexCoord1sARB_names, 382 },
+ { MultiTexCoord1dvARB_names, 377 },
+ { MultiTexCoord1ivARB_names, 381 },
+ { MultiTexCoord2ivARB_names, 389 },
+ { MultiTexCoord1iARB_names, 380 },
+ { GetCompressedTexImageARB_names, 560 },
+ { MultiTexCoord4svARB_names, 407 },
+ { MultiTexCoord1fARB_names, 378 },
+ { MultiTexCoord4fARB_names, 402 },
+ { LoadTransposeMatrixfARB_names, 408 },
+ { MultiTexCoord2fvARB_names, 387 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_VERSION_1_4)
+static const struct dri_extension_function GL_VERSION_1_4_functions[] = {
+ { PointParameteriNV_names, 642 },
+ { SecondaryColor3iEXT_names, 567 },
+ { WindowPos3fMESA_names, 523 },
+ { WindowPos2dvMESA_names, 514 },
+ { SecondaryColor3bEXT_names, 561 },
+ { PointParameterfEXT_names, 458 },
+ { FogCoorddEXT_names, 547 },
+ { FogCoordfEXT_names, 545 },
+ { WindowPos2svMESA_names, 520 },
+ { WindowPos3dMESA_names, 521 },
+ { PointParameterfvEXT_names, 459 },
+ { WindowPos2fvMESA_names, 516 },
+ { SecondaryColor3bvEXT_names, 562 },
+ { SecondaryColor3sEXT_names, 569 },
+ { SecondaryColor3dEXT_names, 563 },
+ { WindowPos2dMESA_names, 513 },
+ { SecondaryColorPointerEXT_names, 577 },
+ { SecondaryColor3uiEXT_names, 573 },
+ { SecondaryColor3usvEXT_names, 576 },
+ { WindowPos3dvMESA_names, 522 },
+ { PointParameterivNV_names, 643 },
+ { WindowPos3fvMESA_names, 524 },
+ { SecondaryColor3ivEXT_names, 568 },
+ { WindowPos2iMESA_names, 517 },
+ { SecondaryColor3fvEXT_names, 566 },
+ { WindowPos3sMESA_names, 527 },
+ { WindowPos2ivMESA_names, 518 },
+ { MultiDrawElementsEXT_names, 645 },
+ { WindowPos2sMESA_names, 519 },
+ { FogCoordPointerEXT_names, 549 },
+ { SecondaryColor3ubvEXT_names, 572 },
+ { SecondaryColor3uivEXT_names, 574 },
+ { WindowPos3iMESA_names, 525 },
+ { SecondaryColor3dvEXT_names, 564 },
+ { MultiDrawArraysEXT_names, 644 },
+ { SecondaryColor3usEXT_names, 575 },
+ { FogCoordfvEXT_names, 546 },
+ { SecondaryColor3ubEXT_names, 571 },
+ { BlendFuncSeparateEXT_names, 537 },
+ { SecondaryColor3fEXT_names, 565 },
+ { WindowPos3ivMESA_names, 526 },
+ { SecondaryColor3svEXT_names, 570 },
+ { FogCoorddvEXT_names, 548 },
+ { WindowPos3svMESA_names, 528 },
+ { WindowPos2fMESA_names, 515 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_VERSION_1_5)
+static const struct dri_extension_function GL_VERSION_1_5_functions[] = {
+ { BeginQueryARB_names, 703 },
+ { GetBufferSubDataARB_names, 695 },
+ { BufferSubDataARB_names, 690 },
+ { GetQueryivARB_names, 705 },
+ { GetQueryObjectivARB_names, 706 },
+ { BufferDataARB_names, 689 },
+ { EndQueryARB_names, 704 },
+ { GetBufferPointervARB_names, 694 },
+ { GetQueryObjectuivARB_names, 707 },
+ { GetBufferParameterivARB_names, 693 },
+ { DeleteQueriesARB_names, 701 },
+ { IsQueryARB_names, 702 },
+ { MapBufferARB_names, 697 },
+ { GenQueriesARB_names, 700 },
+ { IsBufferARB_names, 696 },
+ { DeleteBuffersARB_names, 691 },
+ { UnmapBufferARB_names, 698 },
+ { BindBufferARB_names, 688 },
+ { GenBuffersARB_names, 692 },
+ { NULL, 0 }
+};
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const struct dri_extension_function GL_VERSION_2_0_functions[] = {
+ { StencilMaskSeparate_names, 815 },
+ { StencilOpSeparate_names, 814 },
+ { StencilFuncSeparate_names, 813 },
+ { NULL, 0 }
+};
+#endif
+
diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c
index 1b82383dab5..fcdb9956b7a 100644
--- a/src/mesa/drivers/dri/common/utils.c
+++ b/src/mesa/drivers/dri/common/utils.c
@@ -180,9 +180,18 @@ driGetRendererString( char * buffer, const char * hardware_name,
+/**
+ * Enable extensions supported by the driver.
+ *
+ * \bug
+ * ARB_imaging isn't handled properly. In Mesa, enabling ARB_imaging also
+ * enables all the sub-extensions that are folded into it. This means that
+ * we need to add entry-points (via \c driInitSingleExtension) for those
+ * new functions here.
+ */
void driInitExtensions( GLcontext * ctx,
- const char * const extensions_to_enable[],
- GLboolean enable_imaging )
+ const struct dri_extension * extensions_to_enable,
+ GLboolean enable_imaging )
{
unsigned i;
@@ -190,14 +199,84 @@ void driInitExtensions( GLcontext * ctx,
_mesa_enable_imaging_extensions( ctx );
}
- for ( i = 0 ; extensions_to_enable[i] != NULL ; i++ ) {
- _mesa_enable_extension( ctx, extensions_to_enable[i] );
+ for ( i = 0 ; extensions_to_enable[i].name != NULL ; i++ ) {
+ driInitSingleExtension( ctx, & extensions_to_enable[i] );
}
}
+/**
+ * Enable and add dispatch functions for a single extension
+ *
+ * \param ctx Context where extension is to be enabled.
+ * \param ext Extension that is to be enabled.
+ *
+ * \sa driInitExtensions, _mesa_enable_extension, _glapi_add_entrypoint
+ *
+ * \todo
+ * Determine if it would be better to use \c strlen instead of the hardcoded
+ * for-loops.
+ */
+void driInitSingleExtension( GLcontext * ctx,
+ const struct dri_extension * ext )
+{
+ unsigned i;
+
+ if ( ext->functions != NULL ) {
+ for ( i = 0 ; ext->functions[i].strings != NULL ; i++ ) {
+ const char * functions[16];
+ const char * parameter_signature;
+ const char * str = ext->functions[i].strings;
+ unsigned j;
+
+
+ /* Separate the parameter signature from the rest of the string.
+ * If the parameter signature is empty (i.e., the string starts
+ * with a NUL character), then the function has a void parameter
+ * list.
+ */
+ parameter_signature = str;
+ while ( str[0] != '\0' ) {
+ str++;
+ }
+ str++;
+
+
+ /* Divide the string into the substrings that name each
+ * entry-point for the function.
+ */
+ for ( j = 0 ; j < 16 ; j++ ) {
+ if ( str[0] == '\0' ) {
+ functions[j] = NULL;
+ break;
+ }
+
+ functions[j] = str;
+
+ while ( str[0] != '\0' ) {
+ str++;
+ }
+ str++;
+ }
+
+
+ /* Add each entry-point to the dispatch table.
+ */
+ for ( j = 0 ; functions[j] != NULL ; j++ ) {
+ _glapi_add_entrypoint( functions[j],
+ ext->functions[i].offset );
+ }
+ }
+ }
+
+ _mesa_enable_extension( ctx, ext->name );
+}
+
+
+
+
#ifndef DRI_NEW_INTERFACE_ONLY
/**
* Utility function used by drivers to test the verions of other components.
diff --git a/src/mesa/drivers/dri/common/utils.h b/src/mesa/drivers/dri/common/utils.h
index 3346914fe60..be328df058f 100644
--- a/src/mesa/drivers/dri/common/utils.h
+++ b/src/mesa/drivers/dri/common/utils.h
@@ -32,12 +32,52 @@
#include "context.h"
#include "dri_util.h"
-struct dri_debug_control
-{
+struct dri_debug_control {
const char * string;
unsigned flag;
};
+/**
+ * Description of the entry-points and parameters for an OpenGL function.
+ */
+struct dri_extension_function {
+ /**
+ * \brief
+ * Packed string describing the parameter signature and the entry-point
+ * names.
+ *
+ * The parameter signature and the names of the entry-points for this
+ * function are packed into a single string. The substrings are
+ * separated by NUL characters. The whole string is terminated by
+ * two consecutive NUL characters.
+ */
+ const char * strings;
+
+
+ /**
+ * Offset of the function in the dispatch table.
+ */
+ unsigned offset;
+};
+
+/**
+ * Description of the API for an extension to OpenGL.
+ */
+struct dri_extension {
+ /**
+ * Name of the extension.
+ */
+ const char * name;
+
+
+ /**
+ * Pointer to a list of \c dri_extension_function structures. The list
+ * is terminated by a structure with a \c NULL
+ * \c dri_extension_function::strings pointer.
+ */
+ const struct dri_extension_function * functions;
+};
+
extern unsigned driParseDebugString( const char * debug,
const struct dri_debug_control * control );
@@ -45,7 +85,10 @@ extern unsigned driGetRendererString( char * buffer,
const char * hardware_name, const char * driver_date, GLuint agp_mode );
extern void driInitExtensions( GLcontext * ctx,
- const char * const card_extensions[], GLboolean enable_imaging );
+ const struct dri_extension * card_extensions, GLboolean enable_imaging );
+
+extern void driInitSingleExtension( GLcontext * ctx,
+ const struct dri_extension * ext );
#ifndef DRI_NEW_INTERFACE_ONLY
extern GLboolean driCheckDriDdxDrmVersions( __DRIscreenPrivate *sPriv,