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authorBrian Paul <[email protected]>2011-04-10 12:44:46 -0600
committerBrian Paul <[email protected]>2011-04-10 13:12:49 -0600
commitecfaab88b2577bd0395bc05d75a036126806a9c4 (patch)
tree5abb78f767f546778d551a57f7f2cfe20c479f50 /src/mesa/drivers/dri/common/texmem.c
parent1cbd3a1cc734df16610a59dc49cdb42c70dc3270 (diff)
mesa: move sampler state into new gl_sampler_object type
gl_texture_object contains an instance of this type for the regular texture object sampling state. glGenSamplers() generates new instances of gl_sampler_object which can override that state with glBindSampler().
Diffstat (limited to 'src/mesa/drivers/dri/common/texmem.c')
-rw-r--r--src/mesa/drivers/dri/common/texmem.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/common/texmem.c b/src/mesa/drivers/dri/common/texmem.c
index 8eec07d5bcc..e927cf0addd 100644
--- a/src/mesa/drivers/dri/common/texmem.c
+++ b/src/mesa/drivers/dri/common/texmem.c
@@ -1264,17 +1264,18 @@ driCalculateTextureFirstLastLevel( driTextureObject * t )
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
case GL_TEXTURE_CUBE_MAP:
- if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
+ if (tObj->Sampler.MinFilter == GL_NEAREST ||
+ tObj->Sampler.MinFilter == GL_LINEAR) {
/* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
*/
firstLevel = lastLevel = tObj->BaseLevel;
}
else {
- firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5);
+ firstLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MinLod + 0.5);
firstLevel = MAX2(firstLevel, tObj->BaseLevel);
firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2);
- lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
+ lastLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MaxLod + 0.5);
lastLevel = MAX2(lastLevel, t->tObj->BaseLevel);
lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2);
lastLevel = MIN2(lastLevel, t->tObj->MaxLevel);