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authorJon Smirl <[email protected]>2003-10-21 06:05:39 +0000
committerJon Smirl <[email protected]>2003-10-21 06:05:39 +0000
commitbcc6eddd335e97d49ed2ef3a1440f94d58dce12d (patch)
treeff4883dd4da6ce65500940aebe2c268716311fe6 /src/mesa/drivers/dri/common/texmem.c
parent906449753f126f74ad3321d0af897f6609880c17 (diff)
Update DRI drivers to current DRI CVS and make them work.
Diffstat (limited to 'src/mesa/drivers/dri/common/texmem.c')
-rw-r--r--src/mesa/drivers/dri/common/texmem.c96
1 files changed, 79 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/common/texmem.c b/src/mesa/drivers/dri/common/texmem.c
index a8878b694d6..4ed05219db9 100644
--- a/src/mesa/drivers/dri/common/texmem.c
+++ b/src/mesa/drivers/dri/common/texmem.c
@@ -1,6 +1,6 @@
/*
* Copyright 2000-2001 VA Linux Systems, Inc.
- * (c) Copyright IBM Corporation 2002
+ * (C) Copyright IBM Corporation 2002, 2003
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -46,6 +46,7 @@
#include "texmem.h"
#include "simple_list.h"
#include "imports.h"
+#include "macros.h"
#include <assert.h>
@@ -156,22 +157,22 @@ static void printLocalLRU( driTexHeap * heap, const char *callername )
continue;
if (!t->tObj) {
fprintf( stderr, "Placeholder (%p) %d at 0x%x sz 0x%x\n",
- t,
+ (void *)t,
t->memBlock->ofs / sz,
t->memBlock->ofs,
t->memBlock->size );
} else {
fprintf( stderr, "Texture (%p) at 0x%x sz 0x%x\n",
- t,
+ (void *)t,
t->memBlock->ofs,
t->memBlock->size );
}
}
foreach ( t, heap->swapped_objects ) {
if (!t->tObj) {
- fprintf( stderr, "Swapped Placeholder (%p)\n", t );
+ fprintf( stderr, "Swapped Placeholder (%p)\n", (void *)t );
} else {
- fprintf( stderr, "Swapped Texture (%p)\n", t );
+ fprintf( stderr, "Swapped Texture (%p)\n", (void *)t );
}
}
@@ -190,7 +191,7 @@ static void printGlobalLRU( driTexHeap * heap, const char *callername )
int i, j;
fprintf( stderr, "%s in %s:\nGlobal LRU, heap %d list %p:\n",
- __FUNCTION__, callername, heap->heapId, list );
+ __FUNCTION__, callername, heap->heapId, (void *)list );
for ( i = 0, j = heap->nrRegions ; i < heap->nrRegions ; i++ ) {
fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n",
@@ -323,9 +324,9 @@ void driDestroyTextureObject( driTextureObject * t )
if ( 0 ) {
fprintf( stderr, "[%s:%d] freeing %p (tObj = %p, DriverData = %p)\n",
__FILE__, __LINE__,
- t,
- (t != NULL) ? t->tObj : NULL,
- (t != NULL && t->tObj != NULL) ? t->tObj->DriverData : NULL );
+ (void *)t,
+ (void *)((t != NULL) ? t->tObj : NULL),
+ (void *)((t != NULL && t->tObj != NULL) ? t->tObj->DriverData : NULL ));
}
if ( t != NULL ) {
@@ -355,7 +356,7 @@ void driDestroyTextureObject( driTextureObject * t )
}
if ( 0 ) {
- fprintf( stderr, "[%s:%d] done freeing %p\n", __FILE__, __LINE__, t );
+ fprintf( stderr, "[%s:%d] done freeing %p\n", __FILE__, __LINE__, (void *)t );
}
}
@@ -645,7 +646,7 @@ driCreateTextureHeap( unsigned heap_id, void * context, unsigned size,
if ( 0 )
fprintf( stderr, "%s( %u, %p, %u, %u, %u )\n",
__FUNCTION__,
- heap_id, context, size, alignmentShift, nr_regions );
+ heap_id, (void *)context, size, alignmentShift, nr_regions );
heap = (driTexHeap *) CALLOC( sizeof( driTexHeap ) );
if ( heap != NULL ) {
@@ -688,7 +689,7 @@ driCreateTextureHeap( unsigned heap_id, void * context, unsigned size,
if ( 0 )
- fprintf( stderr, "%s returning %p\n", __FUNCTION__, heap );
+ fprintf( stderr, "%s returning %p\n", __FUNCTION__, (void *)heap );
return heap;
}
@@ -894,7 +895,7 @@ get_max_size( unsigned nr_heaps,
/**
* Given the amount of texture memory, the number of texture units, and the
* maximum size of a texel, calculate the maximum texture size the driver can
- * adverteise.
+ * advertise.
*
* \param heaps Texture heaps for this card
* \param nr_heap Number of texture heaps
@@ -1097,7 +1098,7 @@ driValidateTextureHeaps( driTexHeap * const * texture_heaps,
if ( !check_in_heap( t, heap ) ) {
fprintf( stderr, "%s memory block for texture object @ %p not "
"found in heap #%d\n",
- __FUNCTION__, t, i );
+ __FUNCTION__, (void *)t, i );
return GL_FALSE;
}
@@ -1105,7 +1106,7 @@ driValidateTextureHeaps( driTexHeap * const * texture_heaps,
if ( t->totalSize > t->memBlock->size ) {
fprintf( stderr, "%s: Memory block for texture object @ %p is "
"only %u bytes, but %u are required\n",
- __FUNCTION__, t, t->totalSize, t->memBlock->size );
+ __FUNCTION__, (void *)t, t->totalSize, t->memBlock->size );
return GL_FALSE;
}
@@ -1159,15 +1160,76 @@ driValidateTextureHeaps( driTexHeap * const * texture_heaps,
foreach ( t, swapped ) {
if ( t->memBlock != NULL ) {
fprintf( stderr, "%s: Swapped texobj %p has non-NULL memblock %p\n",
- __FUNCTION__, t, t->memBlock );
+ __FUNCTION__, (void *)t, (void *)t->memBlock );
return GL_FALSE;
}
i++;
}
#if 0
- fprintf( stderr, "%s: swapped texture count = %u\n", i );
+ fprintf( stderr, "%s: swapped texture count = %u\n", __FUNCTION__, i );
#endif
return GL_TRUE;
}
+
+
+
+
+/****************************************************************************/
+/**
+ * Compute which mipmap levels that really need to be sent to the hardware.
+ * This depends on the base image size, GL_TEXTURE_MIN_LOD,
+ * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
+ */
+
+void
+driCalculateTextureFirstLastLevel( driTextureObject * t )
+{
+ struct gl_texture_object * const tObj = t->tObj;
+ const struct gl_texture_image * const baseImage =
+ tObj->Image[tObj->BaseLevel];
+
+ /* These must be signed values. MinLod and MaxLod can be negative numbers,
+ * and having firstLevel and lastLevel as signed prevents the need for
+ * extra sign checks.
+ */
+ int firstLevel;
+ int lastLevel;
+
+ /* Yes, this looks overly complicated, but it's all needed.
+ */
+
+ switch (tObj->Target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_CUBE_MAP:
+ if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
+ /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
+ */
+
+ firstLevel = lastLevel = tObj->BaseLevel;
+ }
+ else {
+ firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5);
+ firstLevel = MAX2(firstLevel, tObj->BaseLevel);
+ lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
+ lastLevel = MAX2(lastLevel, t->tObj->BaseLevel);
+ lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2);
+ lastLevel = MIN2(lastLevel, t->tObj->MaxLevel);
+ lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
+ }
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_4D_SGIS:
+ firstLevel = lastLevel = 0;
+ break;
+ default:
+ return;
+ }
+
+ /* save these values */
+ t->firstLevel = firstLevel;
+ t->lastLevel = lastLevel;
+}