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authorBrian Paul <[email protected]>2005-09-22 05:19:57 +0000
committerBrian Paul <[email protected]>2005-09-22 05:19:57 +0000
commit676d0accf5cc43e86057b14cfb8bba9316932582 (patch)
treeeaefcddf33d92bd92adac7106701e99dc2b5da85 /src/mesa/drivers/dri/common/drirenderbuffer.c
parentf1e2826856d7df00d0e98106b93ddab51b26ff04 (diff)
Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,
BlueBits, etc fields.
Diffstat (limited to 'src/mesa/drivers/dri/common/drirenderbuffer.c')
-rw-r--r--src/mesa/drivers/dri/common/drirenderbuffer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.c b/src/mesa/drivers/dri/common/drirenderbuffer.c
index 764dafc7f4f..cb26bb48970 100644
--- a/src/mesa/drivers/dri/common/drirenderbuffer.c
+++ b/src/mesa/drivers/dri/common/drirenderbuffer.c
@@ -100,7 +100,7 @@ driNewRenderbuffer(GLenum format, GLvoid *addr,
}
/* XXX if we were allocating a user-created renderbuffer, we'd have
- * to fill in the ComponentSizes[] array too.
+ * to fill in the Red/Green/Blue/.../Bits values too.
*/
drb->Base.AllocStorage = driRenderbufferStorage;