summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/common/depthtmp.h
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2005-05-04 20:11:35 +0000
committerBrian Paul <[email protected]>2005-05-04 20:11:35 +0000
commite4b2356c07d31fbeeabb13b2fb47db703b473080 (patch)
treed8b7f1c7c9e7c84d84349485f942dd205dd4c16d /src/mesa/drivers/dri/common/depthtmp.h
parentebef61f5c0950572f9c6a81b08f447957461675c (diff)
Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
Diffstat (limited to 'src/mesa/drivers/dri/common/depthtmp.h')
-rw-r--r--src/mesa/drivers/dri/common/depthtmp.h55
1 files changed, 45 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/common/depthtmp.h b/src/mesa/drivers/dri/common/depthtmp.h
index ad26e6b8914..74273165e45 100644
--- a/src/mesa/drivers/dri/common/depthtmp.h
+++ b/src/mesa/drivers/dri/common/depthtmp.h
@@ -1,5 +1,13 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/common/depthtmp.h,v 1.5 2001/03/21 16:14:20 dawes Exp $ */
+/*
+ * Notes:
+ * 1. These functions plug into the gl_renderbuffer structure.
+ * 2. The 'values' parameter always points to GLuint values, regardless of
+ * the actual Z buffer depth.
+ */
+
+
#ifndef DBG
#define DBG 0
#endif
@@ -20,12 +28,14 @@
#endif
static void TAG(WriteDepthSpan)( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLdepth *depth,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values,
const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
+ const GLuint *depth = (const GLuint *) values;
GLint x1;
GLint n1;
LOCAL_DEPTH_VARS;
@@ -64,14 +74,31 @@ static void TAG(WriteDepthSpan)( GLcontext *ctx,
HW_WRITE_UNLOCK();
}
-#if !HAVE_HW_DEPTH_SPANS
+
+#if HAVE_HW_DEPTH_SPANS
+/* implement MonoWriteDepthSpan() in terms of WriteDepthSpan() */
+static void
+TAG(WriteMonoDepthSpan)( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value, const GLubyte mask[] )
+{
+ const GLuint depthVal = *((GLuint *) value);
+ GLuint depths[MAX_WIDTH];
+ GLuint i;
+ for (i = 0; i < n; i++)
+ depths[i] = depthVal;
+ TAG(WriteDepthSpan)(ctx, rb, n, x, y, depths, mask);
+}
+#else
static void TAG(WriteMonoDepthSpan)( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLdepth depth,
- const GLubyte mask[] )
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value,
+ const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
+ const GLuint depth = *((GLuint *) value);
GLint x1;
GLint n1;
LOCAL_DEPTH_VARS;
@@ -102,15 +129,18 @@ static void TAG(WriteMonoDepthSpan)( GLcontext *ctx,
}
#endif
+
static void TAG(WriteDepthPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
GLuint n,
const GLint x[],
const GLint y[],
- const GLdepth depth[],
+ const void *values,
const GLubyte mask[] )
{
HW_WRITE_LOCK()
{
+ const GLuint *depth = (const GLuint *) values;
GLuint i;
LOCAL_DEPTH_VARS;
@@ -141,11 +171,13 @@ static void TAG(WriteDepthPixels)( GLcontext *ctx,
/* Read depth spans and pixels
*/
static void TAG(ReadDepthSpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
- GLdepth depth[] )
+ void *values )
{
HW_READ_LOCK()
{
+ GLuint *depth = (GLuint *) values;
GLint x1, n1;
LOCAL_DEPTH_VARS;
@@ -172,12 +204,15 @@ static void TAG(ReadDepthSpan)( GLcontext *ctx,
HW_READ_UNLOCK();
}
-static void TAG(ReadDepthPixels)( GLcontext *ctx, GLuint n,
+static void TAG(ReadDepthPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
const GLint x[], const GLint y[],
- GLdepth depth[] )
+ void *values )
{
HW_READ_LOCK()
{
+ GLuint *depth = (GLuint *) values;
GLuint i;
LOCAL_DEPTH_VARS;