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author | Francisco Jerez <[email protected]> | 2016-07-01 13:45:22 -0700 |
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committer | Francisco Jerez <[email protected]> | 2016-08-25 18:36:07 -0700 |
commit | 99fb167839c8c9888f8de78e3b96de23f92a1012 (patch) | |
tree | 9b32c0e7aac9e3e2db779b362db63f0b65e81f3b /src/mesa/drivers/dri/common/Android.mk | |
parent | 071665c16191e3738f4ee173398da45c008e005a (diff) |
i965: Resolve color for non-coherent FB fetch at UpdateState time.
This is required because the sampler unit used to fetch from the
framebuffer is unable to interpret non-color-compressed fast-cleared
single-sample texture data. Roughly the same limitation applies for
surfaces bound to texture or image units, but unlike texture sampling,
non-coherent framebuffer fetch is by definition non-coherent with
previous rendering, so the brw_render_cache_set_check_flush() call can
be omitted except after resolve.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/common/Android.mk')
0 files changed, 0 insertions, 0 deletions