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authorBrian Paul <[email protected]>2000-09-26 20:53:53 +0000
committerBrian Paul <[email protected]>2000-09-26 20:53:53 +0000
commitb1394fa92aaaf859ce9efc8b5fc194397921320c (patch)
tree48612380d5f16b24deacf643e127fc1b319fbc18 /src/mesa/drivers/d3d/WGL.C
parent3b18a36f210da9d66acd1228d24948cd77c2e81e (diff)
First batch of OpenGL SI related changes:
Renamed struct gl_context to struct __GLcontextRec. Include glcore.h, setup GL imports/exports. Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. GLcontext's Visual field is no longer a pointer.
Diffstat (limited to 'src/mesa/drivers/d3d/WGL.C')
-rw-r--r--src/mesa/drivers/d3d/WGL.C68
1 files changed, 34 insertions, 34 deletions
diff --git a/src/mesa/drivers/d3d/WGL.C b/src/mesa/drivers/d3d/WGL.C
index 2d1a6a0c4d5..e3b95e1de72 100644
--- a/src/mesa/drivers/d3d/WGL.C
+++ b/src/mesa/drivers/d3d/WGL.C
@@ -147,15 +147,15 @@ static BOOL InitOpenGL( HINSTANCE hInst )
/*========================================================================*/
/* Do all core Mesa stuff. */
/*========================================================================*/
- pD3DDefault->gl_visual = gl_create_visual( TRUE,
- GL_FALSE, /* software alpha */
- FALSE, /* db_flag */
- GL_FALSE, /* stereo */
- 16, /* depth_bits */
- 8, /* stencil_bits */
- 8, /* accum_bits */
- 0, /* index bits */
- 8,8,8,8 ); /* r, g, b, a bits */
+ pD3DDefault->gl_visual = _mesa_create_visual( TRUE,
+ FALSE, /* db_flag */
+ GL_FALSE, /* stereo */
+ 8,8,8,8, /* r, g, b, a bits */
+ 0, /* index bits */
+ 16, /* depth_bits */
+ 8, /* stencil_bits */
+ 8,8,8,8, /* accum_bits */
+ 1 );
if ( pD3DDefault->gl_visual == NULL)
{
@@ -164,25 +164,25 @@ static BOOL InitOpenGL( HINSTANCE hInst )
}
/* Allocate a new Mesa context */
- pD3DDefault->gl_ctx = gl_create_context( pD3DDefault->gl_visual, NULL, pD3DDefault, GL_TRUE );
+ pD3DDefault->gl_ctx = _mesa_create_context( pD3DDefault->gl_visual, NULL, pD3DDefault, GL_TRUE );
if ( pD3DDefault->gl_ctx == NULL )
{
- gl_destroy_visual( pD3DDefault->gl_visual );
+ _mesa_destroy_visual( pD3DDefault->gl_visual );
FREE( pD3DDefault );
return FALSE;
}
/* Allocate a new Mesa frame buffer */
- pD3DDefault->gl_buffer = gl_create_framebuffer( pD3DDefault->gl_visual );
+ pD3DDefault->gl_buffer = _mesa_create_framebuffer( pD3DDefault->gl_visual );
if ( pD3DDefault->gl_buffer == NULL )
{
- gl_destroy_visual( pD3DDefault->gl_visual );
- gl_destroy_context( pD3DDefault->gl_ctx );
+ _mesa_destroy_visual( pD3DDefault->gl_visual );
+ _mesa_destroy_context( pD3DDefault->gl_ctx );
FREE( pD3DDefault );
return FALSE;
}
SetupDDPointers( pD3DDefault->gl_ctx );
- gl_make_current( pD3DDefault->gl_ctx, pD3DDefault->gl_buffer );
+ _mesa_make_current( pD3DDefault->gl_ctx, pD3DDefault->gl_buffer );
return TRUE;
}
@@ -214,15 +214,15 @@ HGLRC APIENTRY wglCreateContext( HDC hdc )
/*========================================================================*/
/* TODO: support more then one visual. */
- pNewContext->gl_visual = gl_create_visual( TRUE,
- GL_TRUE, /* software alpha */
- TRUE, /* db_flag */
- GL_FALSE, /* stereo */
- 16, /* depth_bits */
- 8, /* stencil_bits */
- 8, /* accum_bits */
- 0, /* index bits */
- 8,8,8,8 ); /* r, g, b, a bits */
+ pNewContext->gl_visual = _mesa_create_visual( TRUE,
+ TRUE, /* db_flag */
+ GL_FALSE, /* stereo */
+ 8,8,8,8, /* r, g, b, a bits */
+ 0, /* index bits */
+ 16, /* depth_bits */
+ 8, /* stencil_bits */
+ 16,16,16,16,/* accum_bits */
+ 1 );
if ( pNewContext->gl_visual == NULL)
{
FREE( pNewContext );
@@ -231,21 +231,21 @@ HGLRC APIENTRY wglCreateContext( HDC hdc )
}
/* Allocate a new Mesa context */
- pNewContext->gl_ctx = gl_create_context( pNewContext->gl_visual, NULL, pNewContext, GL_TRUE );
+ pNewContext->gl_ctx = _mesa_create_context( pNewContext->gl_visual, NULL, pNewContext, GL_TRUE );
if ( pNewContext->gl_ctx == NULL )
{
- gl_destroy_visual( pNewContext->gl_visual );
+ _mesa_destroy_visual( pNewContext->gl_visual );
FREE( pNewContext );
SetLastError( 0 );
return (HGLRC)NULL;
}
/* Allocate a new Mesa frame buffer */
- pNewContext->gl_buffer = gl_create_framebuffer( pNewContext->gl_visual );
+ pNewContext->gl_buffer = _mesa_create_framebuffer( pNewContext->gl_visual );
if ( pNewContext->gl_buffer == NULL )
{
- gl_destroy_visual( pNewContext->gl_visual );
- gl_destroy_context( pNewContext->gl_ctx );
+ _mesa_destroy_visual( pNewContext->gl_visual );
+ _mesa_destroy_context( pNewContext->gl_ctx );
FREE( pNewContext );
SetLastError( 0 );
return (HGLRC)NULL;
@@ -314,7 +314,7 @@ static BOOL MakeCurrent( D3DMESACONTEXT *pContext )
/* Let Mesa-3.0 we have a new context. */
/*=====================================*/
SetupDDPointers( pContext->gl_ctx );
- gl_make_current( pContext->gl_ctx, pContext->gl_buffer );
+ _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer );
/* We are done so set the internal current context. */
if ( pContext != pD3DDefault )
@@ -409,7 +409,7 @@ static BOOL ResizeContext( GLcontext *ctx )
/* Update Mesa as we might have changed from SW <-> HW. */
SetupDDPointers( pContext->gl_ctx );
- gl_make_current( pContext->gl_ctx, pContext->gl_buffer );
+ _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer );
/* If we are in HW we need to load the current texture if there is one already. */
// if ( (ctx->Texture.Set[ctx->Texture.CurrentSet].Current != NULL) &&
@@ -1076,17 +1076,17 @@ static void DestroyContext( D3DMESACONTEXT *pContext )
/* Free the Mesa stuff. */
if ( pContext->gl_visual )
{
- gl_destroy_visual( pContext->gl_visual );
+ _mesa_destroy_visual( pContext->gl_visual );
pContext->gl_visual = NULL;
}
if ( pContext->gl_buffer )
{
- gl_destroy_framebuffer( pContext->gl_buffer );
+ _mesa_destroy_framebuffer( pContext->gl_buffer );
pContext->gl_buffer = NULL;
}
if ( pContext->gl_ctx )
{
- gl_destroy_context( pContext->gl_ctx );
+ _mesa_destroy_context( pContext->gl_ctx );
pContext->gl_ctx = NULL;
}