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authorBrian Paul <[email protected]>2009-09-21 16:07:14 -0600
committerBrian Paul <[email protected]>2009-09-21 16:10:50 -0600
commit972e995b148c220d32f2bf8c0a17c138deec6506 (patch)
tree8ad73b0cc2fca41d4b440b1c776bc4f7020800e0 /src/mesa/drivers/d3d/NULLProcs.h
parent83019ffc0708708af7ee1ddbf3cbf949bcf076bd (diff)
vbo: disable the GL_ARB_draw_elements_base_vertex rebase path
This was introduced with commit 92d7ed8a20d4a018ce5324e6537ae7b478b9e5bf. It causes rendering of stray polygons (with sw rendering at least) when running the OGL Distilled / Picking demo (click on an object). This needs additional debugging to fix/restore. Found one suspect thing: in _tnl_draw_prims() there's some mixed signed/ unsigned arithmetic/comparing at line 422 that may be incorrect.
Diffstat (limited to 'src/mesa/drivers/d3d/NULLProcs.h')
0 files changed, 0 insertions, 0 deletions