diff options
author | José Fonseca <[email protected]> | 2008-02-28 16:34:32 +0900 |
---|---|---|
committer | José Fonseca <[email protected]> | 2008-02-28 16:34:32 +0900 |
commit | 60159c1b09c73c19f798035a15d4ef3b434f2fa0 (patch) | |
tree | dc2afed450f50c071249a431e6bb7cd876d0bbf3 /src/mesa/drivers/d3d/D3DTextureMgr.h | |
parent | 90a036b337fc41c25ee6ff89eb9422efd3d9f110 (diff) |
Convert crlf->lf line endings.
Windows/DOS users should enable core.autocrlf from now on:
git config --global core.autocrlf true
Diffstat (limited to 'src/mesa/drivers/d3d/D3DTextureMgr.h')
-rw-r--r-- | src/mesa/drivers/d3d/D3DTextureMgr.h | 124 |
1 files changed, 62 insertions, 62 deletions
diff --git a/src/mesa/drivers/d3d/D3DTextureMgr.h b/src/mesa/drivers/d3d/D3DTextureMgr.h index f4a4154917a..8a64ceaaec7 100644 --- a/src/mesa/drivers/d3d/D3DTextureMgr.h +++ b/src/mesa/drivers/d3d/D3DTextureMgr.h @@ -1,62 +1,62 @@ -/*===========================================================================*/
-/* */
-/* Mesa-3.0 DirectX 6 Driver */
-/* */
-/* By Leigh McRae */
-/* */
-/* http://www.altsoftware.com/ */
-/* */
-/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
-/*===========================================================================*/
-#ifndef _TEXTURE_MGR_INC
-#define _TEXTURE_MGR_INC
-
-/*===========================================================================*/
-/* Includes. */
-/*===========================================================================*/
-#include <windows.h>
-#include <ddraw.h>
-#include <d3d.h>
-#include <stdlib.h>
-#include <stdlib.h>
-#include "GL/gl.h"
-/*========================================================================*/
-/* Defines. */
-/*========================================================================*/
-/*========================================================================*/
-/* Type defines. */
-/*========================================================================*/
-typedef struct _local_texture_object
-{
- DWORD dwName,
- dwPriority,
- dwFlags,
- dwSWidth,
- dwSHeight,
- dwVWidth,
- dwVHeight;
- BOOL bLock,
- bDirty; /* I only update VID on SubImage calls so the system */
- /* texture can get invalid. */
-
- LPDIRECT3DDEVICE3 lpD3DDevice; /* If the device changes we must get new handles... */
- LPDIRECTDRAWSURFACE4 lpDDS_System,
- lpDDS_Video;
- LPDIRECT3DTEXTURE2 lpD3DTexture2;
-
- PIXELINFO pixel;
-
- struct _local_texture_object *next;
- struct _local_texture_object *prev;
-
-} TM_OBJECT, *PTM_OBJECT;
-/*========================================================================*/
-/* Function prototypes. */
-/*========================================================================*/
-void APIENTRY InitTMD3D( void *pVoid );
-void APIENTRY TermTMD3D( void *pVoid );
-/*========================================================================*/
-/* Global variables declaration. */
-/*========================================================================*/
-
-#endif
+/*===========================================================================*/ +/* */ +/* Mesa-3.0 DirectX 6 Driver */ +/* */ +/* By Leigh McRae */ +/* */ +/* http://www.altsoftware.com/ */ +/* */ +/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ +/*===========================================================================*/ +#ifndef _TEXTURE_MGR_INC +#define _TEXTURE_MGR_INC + +/*===========================================================================*/ +/* Includes. */ +/*===========================================================================*/ +#include <windows.h> +#include <ddraw.h> +#include <d3d.h> +#include <stdlib.h> +#include <stdlib.h> +#include "GL/gl.h" +/*========================================================================*/ +/* Defines. */ +/*========================================================================*/ +/*========================================================================*/ +/* Type defines. */ +/*========================================================================*/ +typedef struct _local_texture_object +{ + DWORD dwName, + dwPriority, + dwFlags, + dwSWidth, + dwSHeight, + dwVWidth, + dwVHeight; + BOOL bLock, + bDirty; /* I only update VID on SubImage calls so the system */ + /* texture can get invalid. */ + + LPDIRECT3DDEVICE3 lpD3DDevice; /* If the device changes we must get new handles... */ + LPDIRECTDRAWSURFACE4 lpDDS_System, + lpDDS_Video; + LPDIRECT3DTEXTURE2 lpD3DTexture2; + + PIXELINFO pixel; + + struct _local_texture_object *next; + struct _local_texture_object *prev; + +} TM_OBJECT, *PTM_OBJECT; +/*========================================================================*/ +/* Function prototypes. */ +/*========================================================================*/ +void APIENTRY InitTMD3D( void *pVoid ); +void APIENTRY TermTMD3D( void *pVoid ); +/*========================================================================*/ +/* Global variables declaration. */ +/*========================================================================*/ + +#endif |