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authorYounes Manton <[email protected]>2009-04-13 21:24:44 -0400
committerYounes Manton <[email protected]>2009-04-13 21:34:53 -0400
commit43c7ffaea635f949fd4803c4f594cf53e4b98f24 (patch)
tree4b9a4e2c9b39039d90ecde2e8945296831b4ddd1 /src/mesa/drivers/d3d/D3DInit.cpp
parent352de305bd2b03b0a8d079dbbcb29ae812cc6028 (diff)
dri glx: Swap before checking for cliprects.
We don't update drawables anymore unless they are completely uninitialized, so we need to swap even if we don't have cliprects yet, otherwise we never end up calling the driver's SwapBuffers(). The driver should update the drawable in its SwapBuffers() anyway. See 8e753d04045a82062ac34d3b2622eb9dba8af374, "dri glx: Fix dri_util::driBindContext" for the change that exposed it.
Diffstat (limited to 'src/mesa/drivers/d3d/D3DInit.cpp')
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