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authorJuha-Pekka Heikkila <[email protected]>2014-05-28 13:28:58 +0300
committerTapani Pälli <[email protected]>2014-09-23 10:25:02 +0300
commita82b29d52627c0b0a35efa437c4d81aaaafbbe0c (patch)
tree08119b9b728e23e0a9809b97cf4fc7bc82dbb6b1 /src/mesa/drivers/common
parent5a6ec26aec6c3a16df18270ec6cbc7e9fd3757cf (diff)
i965: in set_read_rb_tex_image() check _mesa_meta_bind_rb_as_tex_image() did succeed
Check if _mesa_meta_bind_rb_as_tex_image() did give the texture. If no texture was given there is already either GL_INVALID_VALUE or GL_OUT_OF_MEMORY error set in context. Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/meta_blit.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index fc9848a7acd..3cd06a5f527 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -624,13 +624,20 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
GLenum *target)
{
struct gl_texture_image *texImage;
+ GLuint tempTex;
if (rb->NumSamples > 1)
*target = GL_TEXTURE_2D_MULTISAMPLE;
else
*target = GL_TEXTURE_2D;
- _mesa_GenTextures(1, tex);
+ tempTex = 0;
+ _mesa_GenTextures(1, &tempTex);
+ if (tempTex == 0)
+ return false;
+
+ *tex = tempTex;
+
_mesa_BindTexture(*target, *tex);
*texObj = _mesa_lookup_texture(ctx, *tex);
texImage = _mesa_get_tex_image(ctx, *texObj, *target, 0);