diff options
author | Neil Roberts <[email protected]> | 2015-09-16 17:43:33 +0100 |
---|---|---|
committer | Neil Roberts <[email protected]> | 2015-11-05 10:33:16 +0100 |
commit | 2dd76ec16e599bd919962f439b59fdd73e85ff94 (patch) | |
tree | 3cc2f8ecb9c0c7598d2453da82da14ee10630ee0 /src/mesa/drivers/common | |
parent | 1a22b12fc51e80c20c700f93904ffd12caa73473 (diff) |
meta: Support 16x MSAA in the multisample scaled blit shader
v2: Fix the x_scale in the shader. Remove the doubts in the commit
message.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r-- | src/mesa/drivers/common/meta.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta_blit.c | 29 |
2 files changed, 21 insertions, 10 deletions
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index 23fa209905d..d742eaa9f67 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -285,9 +285,11 @@ enum blit_msaa_shader { BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE, BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE, BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE, + BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE, BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE, BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE, BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE, + BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE, BLIT_MSAA_SHADER_COUNT, }; diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index 5972a5af0c9..b92c2e2f22b 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -72,20 +72,25 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, char *sample_map_expr = rzalloc_size(mem_ctx, 1); char *texel_fetch_macro = rzalloc_size(mem_ctx, 1); const char *sampler_array_suffix = ""; - float y_scale; + float x_scale, y_scale; enum blit_msaa_shader shader_index; assert(src_rb); samples = MAX2(src_rb->NumSamples, 1); - y_scale = samples * 0.5; + + if (samples == 16) + x_scale = 4.0; + else + x_scale = 2.0; + y_scale = samples / x_scale; /* We expect only power of 2 samples in source multisample buffer. */ assert(samples > 0 && _mesa_is_pow_two(samples)); while (samples >> (shader_offset + 1)) { shader_offset++; } - /* Update the assert if we plan to support more than 8X MSAA. */ - assert(shader_offset > 0 && shader_offset < 4); + /* Update the assert if we plan to support more than 16X MSAA. */ + assert(shader_offset > 0 && shader_offset <= 4); assert(target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY); @@ -129,6 +134,10 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, sample_number = "sample_map[int(2 * fract(coord.x) + 8 * fract(coord.y))]"; sample_map = ctx->Const.SampleMap8x; break; + case 16: + sample_number = "sample_map[int(4 * fract(coord.x) + 16 * fract(coord.y))]"; + sample_map = ctx->Const.SampleMap16x; + break; default: sample_number = NULL; sample_map = NULL; @@ -184,9 +193,9 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, "{\n" "%s" " vec2 interp;\n" - " const vec2 scale = vec2(2.0f, %ff);\n" - " const vec2 scale_inv = vec2(0.5f, %ff);\n" - " const vec2 s_0_offset = vec2(0.25f, %ff);\n" + " const vec2 scale = vec2(%ff, %ff);\n" + " const vec2 scale_inv = vec2(%ff, %ff);\n" + " const vec2 s_0_offset = vec2(%ff, %ff);\n" " vec2 s_0_coord, s_1_coord, s_2_coord, s_3_coord;\n" " vec4 s_0_color, s_1_color, s_2_color, s_3_color;\n" " vec4 x_0_color, x_1_color;\n" @@ -219,9 +228,9 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, "}\n", sampler_array_suffix, sample_map_expr, - y_scale, - 1.0f / y_scale, - 1.0f / samples, + x_scale, y_scale, + 1.0f / x_scale, 1.0f / y_scale, + 0.5f / x_scale, 0.5f / y_scale, texel_fetch_macro); _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, name, |