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authorMike Stroyan <[email protected]>2015-06-26 15:15:46 -0600
committerKenneth Graunke <[email protected]>2015-06-27 11:29:56 -0700
commit2a210b797eacd27a556af9c5e0edca940f9486c5 (patch)
treee1e1d0d372430fd05d22453c78118cec2bb0a291 /src/mesa/drivers/common
parent556dd4af76ca0be9b0698139c06e6d12d52e8ff3 (diff)
meta: Only change and restore viewport 0 in mesa meta mode
The meta code was setting a default depth range for all viewports and 'restoring' all viewports to depth range values saved from viewport 0. Cc: [email protected] Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/meta.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 214a68a9129..9a75019d059 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -728,7 +728,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
save->DepthNear = ctx->ViewportArray[0].Near;
save->DepthFar = ctx->ViewportArray[0].Far;
/* set depth range to default */
- _mesa_DepthRange(0.0, 1.0);
+ _mesa_set_depth_range(ctx, 0, 0.0, 1.0);
}
if (state & MESA_META_CLAMP_FRAGMENT_COLOR) {
@@ -1129,7 +1129,7 @@ _mesa_meta_end(struct gl_context *ctx)
_mesa_set_viewport(ctx, 0, save->ViewportX, save->ViewportY,
save->ViewportW, save->ViewportH);
}
- _mesa_DepthRange(save->DepthNear, save->DepthFar);
+ _mesa_set_depth_range(ctx, 0, save->DepthNear, save->DepthFar);
}
if (state & MESA_META_CLAMP_FRAGMENT_COLOR &&