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authorEric Anholt <[email protected]>2014-02-05 15:45:25 -0800
committerEric Anholt <[email protected]>2014-02-14 12:09:42 -0800
commit1020d8937ef52725cc5adafc12465f6332815e82 (patch)
tree1579054a643b6e0cb330ccf0e6f307e4a02ab260 /src/mesa/drivers/common
parenta92581acf2aba5e5e9fa199b778e649d5741754d (diff)
meta: Don't try to enable FF texturing when we're using GLSL.
On a core context, this would throw an error. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/meta_blit.c9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 456fa16491e..a2b284b0d8f 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -211,7 +211,7 @@ blitframebuffer_texture(struct gl_context *ctx,
GL_SKIP_DECODE_EXT);
}
- if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) {
+ if (!glsl_version) {
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
_mesa_set_enable(ctx, target, GL_TRUE);
}
@@ -393,10 +393,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
}
- /* glEnable() in gles2 and gles3 doesn't allow GL_TEXTURE_{1D, 2D, etc.}
- * tokens.
- */
- if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES)
+ if (!use_glsl_version)
_mesa_set_enable(ctx, tex->Target, GL_TRUE);
if (mask & GL_COLOR_BUFFER_BIT) {
@@ -490,7 +487,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
/* XXX can't easily do stencil */
}
- if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES)
+ if (!use_glsl_version)
_mesa_set_enable(ctx, tex->Target, GL_FALSE);
_mesa_meta_end(ctx);