diff options
author | Kenneth Graunke <[email protected]> | 2016-04-12 10:19:09 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-04-18 10:39:31 -0700 |
commit | c092f9b96a0bdc415fec1760b8b345166b115483 (patch) | |
tree | bb7ad2d2d6a1550b6b74bac14c5e7b02e6ef678f /src/mesa/drivers/common | |
parent | a33f94ba8c3a4a344fbc5a8386cec7f2a620b97e (diff) |
meta: Don't botch color masks when changing drawbuffers.
Color clears should respect each drawbuffer's color mask state.
Previously, we tried to leave the color mask untouched. However,
_mesa_meta_drawbuffers_from_bitfield() ended up rebinding all the
color drawbuffers in a different order, so we ended up pairing
drawbuffers with the wrong color mask state.
The new _mesa_meta_drawbuffers_and_colormask() function does the
same job as the old _mesa_meta_drawbuffers_from_bitfield(), but
also rearranges the color mask state to match the new drawbuffer
configuration.
This code was largely ripped off from Gallium's st_Clear code.
This fixes ES31-CTS.draw_buffers_indexed.color_masks, which binds
up to 8 drawbuffers, sets color masks for each, and then calls
glClearBufferfv to clear each buffer individually. ClearBuffer
causes us to rebind only one drawbuffer, at which point we used
ctx->Color.ColorMask[0] (draw buffer 0's state) for everything.
We could probably delete _mesa_meta_drawbuffers_from_bitfield(),
but I'd rather not think about the i965 fast clear code. Topi is
rewriting a bunch of that soon anyway, so let's delete it then.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94847
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 82 |
1 files changed, 75 insertions, 7 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index eedfb7c262b..6dcbc8bdfd8 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1618,6 +1618,79 @@ _mesa_meta_drawbuffers_from_bitfield(GLbitfield bits) } /** + * Return if all of the color channels are masked. + */ +static inline GLboolean +is_color_disabled(struct gl_context *ctx, int i) +{ + return !ctx->Color.ColorMask[i][0] && + !ctx->Color.ColorMask[i][1] && + !ctx->Color.ColorMask[i][2] && + !ctx->Color.ColorMask[i][3]; +} + +/** + * Given a bitfield of BUFFER_BIT_x draw buffers, call glDrawBuffers to + * set GL to only draw to those buffers. Also, update color masks to + * reflect the new draw buffer ordering. + */ +static void +_mesa_meta_drawbuffers_and_colormask(struct gl_context *ctx, GLbitfield mask) +{ + GLenum enums[MAX_DRAW_BUFFERS]; + GLubyte colormask[MAX_DRAW_BUFFERS][4]; + int num_bufs = 0; + + /* This function is only legal for color buffer bitfields. */ + assert((mask & ~BUFFER_BITS_COLOR) == 0); + + /* Make sure we don't overflow any arrays. */ + assert(_mesa_bitcount(mask) <= MAX_DRAW_BUFFERS); + + enums[0] = GL_NONE; + + for (int i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { + int b = ctx->DrawBuffer->_ColorDrawBufferIndexes[i]; + int colormask_idx = ctx->Extensions.EXT_draw_buffers2 ? i : 0; + + if (b < 0 || !(mask & (1 << b)) || is_color_disabled(ctx, colormask_idx)) + continue; + + switch (b) { + case BUFFER_FRONT_LEFT: + enums[num_bufs] = GL_FRONT_LEFT; + break; + case BUFFER_FRONT_RIGHT: + enums[num_bufs] = GL_FRONT_RIGHT; + break; + case BUFFER_BACK_LEFT: + enums[num_bufs] = GL_BACK_LEFT; + break; + case BUFFER_BACK_RIGHT: + enums[num_bufs] = GL_BACK_RIGHT; + break; + default: + assert(b >= BUFFER_COLOR0 && b <= BUFFER_COLOR7); + enums[num_bufs] = GL_COLOR_ATTACHMENT0 + (b - BUFFER_COLOR0); + break; + } + + for (int k = 0; k < 4; k++) + colormask[num_bufs][k] = ctx->Color.ColorMask[colormask_idx][k]; + + num_bufs++; + } + + _mesa_DrawBuffers(num_bufs, enums); + + for (int i = 0; i < num_bufs; i++) { + _mesa_ColorMaski(i, colormask[i][0], colormask[i][1], + colormask[i][2], colormask[i][3]); + } +} + + +/** * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering. */ static void @@ -1633,6 +1706,7 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl) metaSave = (MESA_META_ALPHA_TEST | MESA_META_BLEND | + MESA_META_COLOR_MASK | MESA_META_DEPTH_TEST | MESA_META_RASTERIZATION | MESA_META_SHADER | @@ -1655,11 +1729,6 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl) if (buffers & BUFFER_BITS_COLOR) { metaSave |= MESA_META_DRAW_BUFFERS; - } else { - /* We'll use colormask to disable color writes. Otherwise, - * respect color mask - */ - metaSave |= MESA_META_COLOR_MASK; } _mesa_meta_begin(ctx, metaSave); @@ -1695,7 +1764,7 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl) /* GL_COLOR_BUFFER_BIT */ if (buffers & BUFFER_BITS_COLOR) { /* Only draw to the buffers we were asked to clear. */ - _mesa_meta_drawbuffers_from_bitfield(buffers & BUFFER_BITS_COLOR); + _mesa_meta_drawbuffers_and_colormask(ctx, buffers & BUFFER_BITS_COLOR); /* leave colormask state as-is */ @@ -1704,7 +1773,6 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl) _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); } else { - assert(metaSave & MESA_META_COLOR_MASK); _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); } |