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authorIan Romanick <[email protected]>2013-12-14 12:03:01 -0800
committerEric Anholt <[email protected]>2014-02-11 14:23:55 -0800
commitbeb33fc5b719f608db2036360f1a2e482ec3e4ec (patch)
tree8d20d2ce489aee2e2b1d8c8b0f5a9548192d998b /src/mesa/drivers/common
parent83c90c9239404412dc61aa3b0229ebd56a1406cf (diff)
meta: Track the _mesa_meta_DrawPixels VBO just like the others
All of the other meta routines have a particular pattern for creating and tracking the VAO and VBO. This one function deviated from that pattern for no apparent reason. Almost all of the code added in this patch will be removed shortly. v2: Drop glDeleteBuffers() of the old, now-uninitialized vbo variable. Fixes getteximage-formats and fbo-mipmap-copypix regression when "2" landed in the variable (change by anholt). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/meta.c44
1 files changed, 26 insertions, 18 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 0c5c63dc011..51ea42ac6c1 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -263,6 +263,7 @@ struct copypix_state
struct drawpix_state
{
GLuint VAO;
+ GLuint VBO;
GLuint StencilFP; /**< Fragment program for drawing stencil images */
GLuint DepthFP; /**< Fragment program for drawing depth images */
@@ -2561,6 +2562,9 @@ meta_drawpix_cleanup(struct drawpix_state *drawpix)
if (drawpix->VAO != 0) {
_mesa_DeleteVertexArrays(1, &drawpix->VAO);
drawpix->VAO = 0;
+
+ _mesa_DeleteBuffers(1, &drawpix->VBO);
+ drawpix->VBO = 0;
}
if (drawpix->StencilFP != 0) {
@@ -2732,7 +2736,6 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
GLenum texIntFormat;
GLboolean fallback, newTex;
GLbitfield metaExtraSave = 0x0;
- GLuint vbo;
/*
* Determine if we can do the glDrawPixels with texture mapping.
@@ -2824,6 +2827,27 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
newTex = alloc_texture(tex, width, height, texIntFormat);
+ if (drawpix->VAO == 0) {
+ /* one-time setup: create vertex array object */
+ _mesa_GenVertexArrays(1, &drawpix->VAO);
+ _mesa_BindVertexArray(drawpix->VAO);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffers(1, &drawpix->VBO);
+ _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawpix->VBO);
+ _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ NULL, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(tex));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ } else {
+ _mesa_BindVertexArray(drawpix->VAO);
+ _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawpix->VBO);
+ }
+
/* Silence valgrind warnings about reading uninitialized stack. */
memset(verts, 0, sizeof(verts));
@@ -2857,24 +2881,10 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
verts[3].tex[1] = tex->Ttop;
}
- if (drawpix->VAO == 0) {
- /* one-time setup: create vertex array object */
- _mesa_GenVertexArrays(1, &drawpix->VAO);
- }
- _mesa_BindVertexArray(drawpix->VAO);
-
- /* create vertex array buffer */
- _mesa_GenBuffers(1, &vbo);
- _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, vbo);
+ /* upload new vertex data */
_mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts),
verts, GL_DYNAMIC_DRAW_ARB);
- /* setup vertex arrays */
- _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
- _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(tex));
- _mesa_EnableClientState(GL_VERTEX_ARRAY);
- _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
-
/* set given unpack params */
ctx->Unpack = *unpack;
@@ -2944,8 +2954,6 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
_mesa_set_enable(ctx, tex->Target, GL_FALSE);
- _mesa_DeleteBuffers(1, &vbo);
-
/* restore unpack params */
ctx->Unpack = unpackSave;