diff options
author | Ian Romanick <[email protected]> | 2015-11-09 12:41:47 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2016-01-11 15:38:03 -0800 |
commit | d796b491cc0fb42c503b982a043e0e490d691353 (patch) | |
tree | d9d8719efde3f81d8d5c8b7dbf1184ce7e2378d4 /src/mesa/drivers/common | |
parent | ad5b1b41aebb029c904ce4e95f6a79b7280915e7 (diff) |
meta/blit: Use internal functions for sampler object access
This requires tracking the sampler object using the gl_sampler_object*
instead of the object name.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r-- | src/mesa/drivers/common/meta.h | 5 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta_blit.c | 35 |
2 files changed, 23 insertions, 17 deletions
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index 5b04755a63e..268824cfcb0 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -309,7 +309,8 @@ struct blit_state struct fb_tex_blit_state { GLint baseLevelSave, maxLevelSave; - GLuint sampler, samplerSave, stencilSamplingSave; + struct gl_sampler_object *samp_obj; + GLuint samplerSave, stencilSamplingSave; GLuint tempTex; }; @@ -465,7 +466,7 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx, struct gl_texture_object **texObj, GLenum *target); -GLuint +struct gl_sampler_object * _mesa_meta_setup_sampler(struct gl_context *ctx, const struct gl_texture_object *texObj, GLenum target, GLenum filter, GLuint srcLevel); diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index 42121509bf9..6c03f5dd778 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -703,8 +703,8 @@ blitframebuffer_texture(struct gl_context *ctx, printf(" srcTex %p dstText %p\n", texObj, drawAtt->Texture); */ - fb_tex_blit.sampler = _mesa_meta_setup_sampler(ctx, texObj, target, filter, - srcLevel); + fb_tex_blit.samp_obj = _mesa_meta_setup_sampler(ctx, texObj, target, filter, + srcLevel); /* Always do our blits with no net sRGB decode or encode. * @@ -725,13 +725,12 @@ blitframebuffer_texture(struct gl_context *ctx, if (ctx->Extensions.EXT_texture_sRGB_decode) { if (_mesa_get_format_color_encoding(rb->Format) == GL_SRGB && drawFb->Visual.sRGBCapable) { - _mesa_SamplerParameteri(fb_tex_blit.sampler, - GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT); + _mesa_set_sampler_srgb_decode(ctx, fb_tex_blit.samp_obj, + GL_DECODE_EXT); _mesa_set_framebuffer_srgb(ctx, GL_TRUE); } else { - _mesa_SamplerParameteri(fb_tex_blit.sampler, - GL_TEXTURE_SRGB_DECODE_EXT, - GL_SKIP_DECODE_EXT); + _mesa_set_sampler_srgb_decode(ctx, fb_tex_blit.samp_obj, + GL_SKIP_DECODE_EXT); /* set_framebuffer_srgb was set by _mesa_meta_begin(). */ } } @@ -840,7 +839,9 @@ _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target, } _mesa_BindSampler(ctx->Texture.CurrentUnit, blit->samplerSave); - _mesa_DeleteSamplers(1, &blit->sampler); + _mesa_DeleteSamplers(1, &blit->samp_obj->Name); + blit->samp_obj = NULL; + if (blit->tempTex) _mesa_DeleteTextures(1, &blit->tempTex); } @@ -884,22 +885,26 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx, return true; } -GLuint +struct gl_sampler_object * _mesa_meta_setup_sampler(struct gl_context *ctx, const struct gl_texture_object *texObj, GLenum target, GLenum filter, GLuint srcLevel) { GLuint sampler; + struct gl_sampler_object *samp_obj; GLenum tex_filter = (filter == GL_SCALED_RESOLVE_FASTEST_EXT || filter == GL_SCALED_RESOLVE_NICEST_EXT) ? GL_NEAREST : filter; _mesa_GenSamplers(1, &sampler); - _mesa_BindSampler(ctx->Texture.CurrentUnit, sampler); - _mesa_SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, tex_filter); - _mesa_SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, tex_filter); - _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + samp_obj = _mesa_lookup_samplerobj(ctx, sampler); + assert(samp_obj != NULL && samp_obj->Name == sampler); + + _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, samp_obj); + _mesa_set_sampler_filters(ctx, samp_obj, tex_filter, tex_filter); + _mesa_set_sampler_wrap(ctx, samp_obj, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, + samp_obj->WrapR); /* Prepare src texture state */ _mesa_BindTexture(target, texObj->Name); @@ -908,7 +913,7 @@ _mesa_meta_setup_sampler(struct gl_context *ctx, _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel); } - return sampler; + return samp_obj; } /** |