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authorIan Romanick <[email protected]>2015-11-09 11:15:04 -0800
committerIan Romanick <[email protected]>2015-11-24 11:31:30 -0800
commit47b3a0d23504de43ce2dc028e84037f7cd89bd89 (patch)
treed38107bc5d2deb705a9b481ae64e041ff6b36bb0 /src/mesa/drivers/common
parentc63f9c735dfbd572b671f739ba5df0c2ad9a388a (diff)
meta: Don't save or restore the active client texture
This setting is only used by glTexCoordPointer and related glEnable calls. Since the preceeding commits removed all of those, it is not necessary to save, reset to default, or restore this state. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/meta.c3
-rw-r--r--src/mesa/drivers/common/meta.h1
2 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 55b061dd30a..5610e9ff80f 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -660,7 +660,6 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
GLuint u, tgt;
save->ActiveUnit = ctx->Texture.CurrentUnit;
- save->ClientActiveUnit = ctx->Array.ActiveTexture;
save->EnvMode = ctx->Texture.Unit[0].EnvMode;
/* Disable all texture units */
@@ -693,7 +692,6 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
/* set defaults for unit[0] */
_mesa_ActiveTexture(GL_TEXTURE0);
- _mesa_ClientActiveTexture(GL_TEXTURE0);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}
@@ -1120,7 +1118,6 @@ _mesa_meta_end(struct gl_context *ctx)
/* restore current unit state */
_mesa_ActiveTexture(GL_TEXTURE0 + save->ActiveUnit);
- _mesa_ClientActiveTexture(GL_TEXTURE0 + save->ClientActiveUnit);
}
if (state & MESA_META_TRANSFORM) {
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index ae6e2b5ae1b..21495eecd27 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -146,7 +146,6 @@ struct save_state
/** MESA_META_TEXTURE */
GLuint ActiveUnit;
- GLuint ClientActiveUnit;
/** for unit[0] only */
struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
/** mask of TEXTURE_2D_BIT, etc */