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authorTimothy Arceri <[email protected]>2016-10-31 22:39:17 +1100
committerTimothy Arceri <[email protected]>2017-01-23 14:48:04 +1100
commitc505d6d852220f4aaaee161465dd2c579647e672 (patch)
treed77bf00e32a00b310fa09399974f5a51f99be073 /src/mesa/drivers/common
parent31daeb5bf14334bc0d39f28c9102cd15d834abfc (diff)
mesa: use gl_program for CurrentProgram rather than gl_shader_program
This makes much more sense and should be more performant in some critical paths such as SSO validation which is called at draw time. Previously the CurrentProgram array could have contained multiple pointers to the same struct which was confusing and we would often need to fish out the information we were really after from the gl_program anyway. Also it was error prone to depend on the _LinkedShader array for programs in current use because a failed linking attempt will lose the infomation about the current program in use which is still valid. V2: fix validate_io() to compare linked_stages rather than the consumer and producer to decide if we are looking at inward facing shader interfaces which don't need validation. Acked-by: Edward O'Callaghan <[email protected]> To avoid build regressions the following 2 patches were squashed in to this commit: mesa/meta: rewrite _mesa_shader_program_use() and _mesa_program_use() These are rewritten to do what the function name suggests, that is _mesa_shader_program_use() sets the use of all stage and _mesa_program_use() sets the use of a single stage. Reviewed-by: Lionel Landwerlin <[email protected]> Acked-by: Edward O'Callaghan <[email protected]> mesa: update active relinked program This likely fixes a subroutine bug were _mesa_shader_program_init_subroutine_defaults() would never have been called for the relinked program as we previously just set _NEW_PROGRAM as dirty and never called the _mesa_use* functions when linking. Acked-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/meta.c28
-rw-r--r--src/mesa/drivers/common/meta.h2
2 files changed, 9 insertions, 21 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 0d5661ba062..5b99c6baa52 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -167,7 +167,7 @@ _mesa_meta_use_program(struct gl_context *ctx,
_mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
/* Update the program */
- _mesa_use_program(ctx, sh_prog);
+ _mesa_use_shader_program(ctx, sh_prog);
}
void
@@ -594,8 +594,8 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
* that we don't have to worry about the current pipeline state.
*/
for (i = 0; i < MESA_SHADER_STAGES; i++) {
- _mesa_reference_shader_program(ctx, &save->Shader[i],
- ctx->Shader.CurrentProgram[i]);
+ _mesa_reference_program(ctx, &save->Program[i],
+ ctx->Shader.CurrentProgram[i]);
}
_mesa_reference_shader_program(ctx, &save->ActiveShader,
ctx->Shader.ActiveProgram);
@@ -931,16 +931,6 @@ _mesa_meta_end(struct gl_context *ctx)
}
if (state & MESA_META_SHADER) {
- static const GLenum targets[] = {
- GL_VERTEX_SHADER,
- GL_TESS_CONTROL_SHADER,
- GL_TESS_EVALUATION_SHADER,
- GL_GEOMETRY_SHADER,
- GL_FRAGMENT_SHADER,
- GL_COMPUTE_SHADER,
- };
- STATIC_ASSERT(MESA_SHADER_STAGES == ARRAY_SIZE(targets));
-
bool any_shader;
if (ctx->Extensions.ARB_vertex_program) {
@@ -966,22 +956,20 @@ _mesa_meta_end(struct gl_context *ctx)
any_shader = false;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
- /* It is safe to call _mesa_use_shader_program even if the extension
+ /* It is safe to call _mesa_use_program even if the extension
* necessary for that program state is not supported. In that case,
* the saved program object must be NULL and the currently bound
- * program object must be NULL. _mesa_use_shader_program is a no-op
+ * program object must be NULL. _mesa_use_program is a no-op
* in that case.
*/
- _mesa_use_shader_program(ctx, targets[i],
- save->Shader[i],
- &ctx->Shader);
+ _mesa_use_program(ctx, i, save->Program[i], &ctx->Shader);
/* Do this *before* killing the reference. :)
*/
- if (save->Shader[i] != NULL)
+ if (save->Program[i] != NULL)
any_shader = true;
- _mesa_reference_shader_program(ctx, &save->Shader[i], NULL);
+ _mesa_reference_program(ctx, &save->Program[i], NULL);
}
_mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram,
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 0a913e9fa82..1b5cf42eb87 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -125,7 +125,7 @@ struct save_state
GLboolean FragmentProgramEnabled;
struct gl_program *FragmentProgram;
GLboolean ATIFragmentShaderEnabled;
- struct gl_shader_program *Shader[MESA_SHADER_STAGES];
+ struct gl_program *Program[MESA_SHADER_STAGES];
struct gl_shader_program *ActiveShader;
struct gl_pipeline_object *Pipeline;