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authorKenneth Graunke <[email protected]>2016-08-01 21:56:38 -0700
committerKenneth Graunke <[email protected]>2016-08-08 14:01:51 -0700
commitad32dcf630c387e01f415f98717aad08d20ff9f2 (patch)
tree1cbe76eb275c431d84f31801e35c9e0edd0a3a08 /src/mesa/drivers/common
parent352401f6a9e50021e06459017de72c695ae684c2 (diff)
i965: Make BLORP's BlitFramebuffer follow the GL 4.4 sRGB rules.
OpenGL 4.4 specifies that BlitFramebuffer should perform sRGB encode and decode like ES 3.x does, but only when GL_FRAMEBUFFER_SRGB is enabled. This is technically incompatible in certain cases, but is more consistent across GL, ES, and WebGL, and more flexible. The NVIDIA 367.35 drivers appear to follow this behavior. For the awful spec analysis, please read Piglit's tests/spec/arb_framebuffer_srgb/blit.c, which explains the differences between GL 4.1, 4.2, 4.3 (2012), 4.3 (2013), and 4.4, and why this is the right rule to implement. Note that ctx->Color.sRGBEnabled is initialized to _mesa_is_gles(ctx), and ES doesn't have enable/disable flags for GL_FRAMEBUFFER_SRGB, so it's effectively on all the time. This means the ES behavior should be unchanged. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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