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authorIan Romanick <[email protected]>2013-12-14 19:32:39 -0800
committerEric Anholt <[email protected]>2014-02-11 16:00:12 -0800
commit75227a09681f1cb89c2a5e9257acb1c703335597 (patch)
treefe4df657260ca4bb3dc8f03e2e1efdb21786ebff /src/mesa/drivers/common
parent5e5d87ff329530664772a2c3ea4377c146591622 (diff)
meta: Add storage to the vertex structure for R, G, B, and A
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/meta.c15
1 files changed, 6 insertions, 9 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index eb75e58db6f..73832e4e634 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -353,6 +353,7 @@ struct gl_meta_state
struct vertex {
GLfloat x, y, z, tex[4];
+ GLfloat r, g, b, a;
};
static void meta_glsl_blit_cleanup(struct blit_state *blit);
@@ -451,9 +452,6 @@ link_program_with_debug(struct gl_context *ctx, GLuint program)
* \param color_size Number of components for attribute 1 / primary color.
* If this is 0, attribute 1 will not be set or enabled.
*
- * \note Either \c texcoord_size or \c color_size \b must be zero! The same
- * data location is used for both values, so only one can be active at a time.
- *
* \note If \c use_generic_attributes is \c true, \c color_size must be zero.
* Use \c texcoord_size instead.
*/
@@ -464,7 +462,6 @@ setup_vertex_objects(GLuint *VAO, GLuint *VBO, bool use_generic_attributes,
{
if (*VAO == 0) {
assert(*VBO == 0);
- assert(color_size == 0 || texcoord_size == 0);
/* create vertex array object */
_mesa_GenVertexArrays(1, VAO);
@@ -502,7 +499,7 @@ setup_vertex_objects(GLuint *VAO, GLuint *VBO, bool use_generic_attributes,
if (color_size > 0) {
_mesa_ColorPointer(color_size, GL_FLOAT,
- sizeof(struct vertex), OFFSET(tex));
+ sizeof(struct vertex), OFFSET(r));
_mesa_EnableClientState(GL_COLOR_ARRAY);
}
}
@@ -2141,10 +2138,10 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
/* vertex colors */
for (i = 0; i < 4; i++) {
- verts[i].tex[0] = ctx->Color.ClearColor.f[0];
- verts[i].tex[1] = ctx->Color.ClearColor.f[1];
- verts[i].tex[2] = ctx->Color.ClearColor.f[2];
- verts[i].tex[3] = ctx->Color.ClearColor.f[3];
+ verts[i].r = ctx->Color.ClearColor.f[0];
+ verts[i].g = ctx->Color.ClearColor.f[1];
+ verts[i].b = ctx->Color.ClearColor.f[2];
+ verts[i].a = ctx->Color.ClearColor.f[3];
}
/* upload new vertex data */