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authorKenneth Graunke <[email protected]>2012-09-15 23:18:36 -0700
committerKenneth Graunke <[email protected]>2012-09-27 15:37:04 -0700
commit3767b25bd3f77cede452cfbe9b66a51b352d9036 (patch)
tree62a01573a9a52bd165247311f13bb76fd621444d /src/mesa/drivers/common
parent7dc0be8a8b9528920e20b9621a2fd11a772194e0 (diff)
meta: Use float for temporary images, not (un)signed normalized.
In commit 091eb15b694, Jordan changed get_temp_image_type() to use _mesa_get_format_datatype() instead of returning GL_FLOAT. That has several possible return values: GL_FLOAT, GL_INT, GL_UNSIGNED_INT, GL_SIGNED_NORMALIZED, and GL_UNSIGNED_NORMALIZED. We do want to use GL_INT/GL_UNSIGNED_INT for integer formats. However, we want to continue using GL_FLOAT for the normalized fixed-point types. There isn't any code in pack.c to handle GL_(UN)SIGNED_NORMALIZED. Fixes oglconform's fboarb advanced.blit.copypix, which was regressed by commit 091eb15b694a396f8453093575ccec2db7f14eb8. NOTE: This is a candidate for the 9.0 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53573 Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/meta.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 6689337e34c..d0bb5e0aeb9 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3489,12 +3489,16 @@ get_temp_image_type(struct gl_context *ctx, gl_format format)
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_INTENSITY:
- if (ctx->DrawBuffer->Visual.redBits <= 8)
+ if (ctx->DrawBuffer->Visual.redBits <= 8) {
return GL_UNSIGNED_BYTE;
- else if (ctx->DrawBuffer->Visual.redBits <= 16)
+ } else if (ctx->DrawBuffer->Visual.redBits <= 16) {
return GL_UNSIGNED_SHORT;
- else
- return _mesa_get_format_datatype(format);
+ } else {
+ GLenum datatype = _mesa_get_format_datatype(format);
+ if (datatype == GL_INT || datatype == GL_UNSIGNED_INT)
+ return datatype;
+ return GL_FLOAT;
+ }
case GL_DEPTH_COMPONENT:
return GL_UNSIGNED_INT;
case GL_DEPTH_STENCIL: