diff options
author | Ian Romanick <[email protected]> | 2013-06-27 18:20:30 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2013-06-28 13:35:22 -0700 |
commit | e6ec425d6eeac95f466174267b2c18c0bffca3f0 (patch) | |
tree | d9218254ef067c7ca3f1b27dca9c60f6a48d6a59 /src/mesa/drivers/common | |
parent | 9bc24b4fc4ee1eda60d4f4bde662f7a1d8474cc1 (diff) |
mesa: GL_ARB_shader_objects is not optional
This extension just provides some of the most basic software framework
for GLSL. Without GL_ARB_vertex_shader or GL_ARB_fragment_shader,
applications still cannot use GLSL. There's no value in
conditionalizing support for this extension.
NOTE: This has the side effect of enabling the extension in the radeon,
r200, and nouveau drivers.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index d9bffd77c92..e8484299bdb 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -615,18 +615,16 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, GL_FALSE); } - if (ctx->Extensions.ARB_shader_objects) { - _mesa_reference_shader_program(ctx, &save->VertexShader, - ctx->Shader.CurrentVertexProgram); - _mesa_reference_shader_program(ctx, &save->GeometryShader, - ctx->Shader.CurrentGeometryProgram); - _mesa_reference_shader_program(ctx, &save->FragmentShader, - ctx->Shader.CurrentFragmentProgram); - _mesa_reference_shader_program(ctx, &save->ActiveShader, - ctx->Shader.ActiveProgram); - - _mesa_UseProgram(0); - } + _mesa_reference_shader_program(ctx, &save->VertexShader, + ctx->Shader.CurrentVertexProgram); + _mesa_reference_shader_program(ctx, &save->GeometryShader, + ctx->Shader.CurrentGeometryProgram); + _mesa_reference_shader_program(ctx, &save->FragmentShader, + ctx->Shader.CurrentFragmentProgram); + _mesa_reference_shader_program(ctx, &save->ActiveShader, + ctx->Shader.ActiveProgram); + + _mesa_UseProgram(0); } if (state & MESA_META_STENCIL_TEST) { |