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authorMarek Olšák <[email protected]>2013-03-28 03:02:14 +0100
committerMarek Olšák <[email protected]>2013-04-06 23:57:10 +0200
commit3264c3e99700389f0a3958db7c9c19673107d67a (patch)
tree2c26670d6e2940646f62742d739452ff2e3aa688 /src/mesa/drivers/common
parent9d4f67600b0a8f4b37eb2ed45b194e153669d11a (diff)
mesa: allow drivers not to expose ARB_color_buffer_float in GL core profile
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/meta.c18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 8114550ba73..e3ab82bfe1b 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -757,7 +757,8 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
* it's for the pixel path (ClampFragmentColor is GL_TRUE),
* regardless of the internal implementation of the metaops.
*/
- if (ctx->Color.ClampFragmentColor != GL_TRUE)
+ if (ctx->Color.ClampFragmentColor != GL_TRUE &&
+ ctx->Extensions.ARB_color_buffer_float)
_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
}
@@ -767,7 +768,8 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
/* Generally in here we never want vertex color clamping --
* result clamping is only dependent on fragment clamping.
*/
- _mesa_ClampColor(GL_CLAMP_VERTEX_COLOR, GL_FALSE);
+ if (ctx->Extensions.ARB_color_buffer_float)
+ _mesa_ClampColor(GL_CLAMP_VERTEX_COLOR, GL_FALSE);
}
if (state & MESA_META_CONDITIONAL_RENDER) {
@@ -1091,11 +1093,13 @@ _mesa_meta_end(struct gl_context *ctx)
_mesa_DepthRange(save->DepthNear, save->DepthFar);
}
- if (state & MESA_META_CLAMP_FRAGMENT_COLOR) {
+ if (state & MESA_META_CLAMP_FRAGMENT_COLOR &&
+ ctx->Extensions.ARB_color_buffer_float) {
_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, save->ClampFragmentColor);
}
- if (state & MESA_META_CLAMP_VERTEX_COLOR) {
+ if (state & MESA_META_CLAMP_VERTEX_COLOR &&
+ ctx->Extensions.ARB_color_buffer_float) {
_mesa_ClampColor(GL_CLAMP_VERTEX_COLOR, save->ClampVertexColor);
}
@@ -2044,7 +2048,8 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
/* leave colormask, glDrawBuffer state as-is */
/* Clears never have the color clamped. */
- _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
+ if (ctx->Extensions.ARB_color_buffer_float)
+ _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
}
else {
ASSERT(metaSave & MESA_META_COLOR_MASK);
@@ -2295,7 +2300,8 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
/* leave colormask, glDrawBuffer state as-is */
/* Clears never have the color clamped. */
- _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
+ if (ctx->Extensions.ARB_color_buffer_float)
+ _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
}
else {
ASSERT(metaSave & MESA_META_COLOR_MASK);