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authorFabian Bieler <[email protected]>2014-03-07 10:19:09 +0100
committerMarek Olšák <[email protected]>2015-07-23 00:59:24 +0200
commita2af956963b6bc4d29f37485e44c98008d2ef077 (patch)
tree53c3bba14abcd28e0ba64e2928a52bf6aebfc084 /src/mesa/drivers/common
parentdf3860a3e3269bfe77562058fd87b39ae2f57fcc (diff)
mesa: add tessellation shader enums
Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/meta.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 12045ebbf8e..ca10bbe81f6 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -945,6 +945,8 @@ _mesa_meta_end(struct gl_context *ctx)
if (state & MESA_META_SHADER) {
static const GLenum targets[] = {
GL_VERTEX_SHADER,
+ GL_TESS_CONTROL_SHADER,
+ GL_TESS_EVALUATION_SHADER,
GL_GEOMETRY_SHADER,
GL_FRAGMENT_SHADER,
};