diff options
author | Kenneth Graunke <[email protected]> | 2010-02-18 23:50:59 -0800 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-02-19 09:18:36 -0500 |
commit | c7ac486261ad30ef654f6d0b1608da4e8483cd40 (patch) | |
tree | aff75a4e4b0a35d39d699ac80cc5bd1c66cc546d /src/mesa/drivers/common | |
parent | 60b0cae412029e53654f38d0de151908f1feb310 (diff) |
Remove _mesa_memcpy in favor of plain memcpy.
This may break the SUNOS4 build, but it's no longer relevant.
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r-- | src/mesa/drivers/common/driverfuncs.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta.c | 12 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index 49d4aaedb03..4f6f0836779 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -120,7 +120,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->FreeTexImageData = _mesa_free_texture_image_data; driver->MapTexture = NULL; driver->UnmapTexture = NULL; - driver->TextureMemCpy = _mesa_memcpy; + driver->TextureMemCpy = memcpy; driver->IsTextureResident = NULL; driver->UpdateTexturePalette = NULL; diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 7116d920f7a..4dd2293b24e 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -493,12 +493,12 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) if (state & META_TRANSFORM) { GLuint activeTexture = ctx->Texture.CurrentUnit; - _mesa_memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m, - 16 * sizeof(GLfloat)); - _mesa_memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m, - 16 * sizeof(GLfloat)); - _mesa_memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m, - 16 * sizeof(GLfloat)); + memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m, + 16 * sizeof(GLfloat)); + memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m, + 16 * sizeof(GLfloat)); + memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m, + 16 * sizeof(GLfloat)); save->MatrixMode = ctx->Transform.MatrixMode; /* set 1:1 vertex:pixel coordinate transform */ _mesa_ActiveTextureARB(GL_TEXTURE0); |