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authorIan Romanick <[email protected]>2015-12-03 12:22:23 -0800
committerIan Romanick <[email protected]>2015-12-14 13:09:15 -0800
commit96dc732ed81f48d8bbc7aa6fb4d9c2833b691189 (patch)
treef66c83ebeef6a693f19cee6078c36a7aad6058bd /src/mesa/drivers/common
parent71135e275fd99d29e6e67d830c7c1bced662322f (diff)
meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER
GL_DRAW_FRAMEBUFFER does not exist in OpenGL ES 1.x, and since _mesa_meta_begin hasn't been called yet, we have to work-around API difficulties. The whole reason that GL_DRAW_FRAMEBUFFER is used instead of GL_FRAMEBUFFER is that the read framebuffer may be different. This is moot in OpenGL ES 1.x. I have another patch series that would also fix this (by removing the calls to _mesa_BindFramebuffer and friends), but it's not quite ready yet... and I think it may be a bit heavy for some stable branches. Consider this a stop-gap fix. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93215 Cc: "11.0 11.1" <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/meta_generate_mipmap.c17
1 files changed, 13 insertions, 4 deletions
diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c
index d38e6b88953..2b942d6fd71 100644
--- a/src/mesa/drivers/common/meta_generate_mipmap.c
+++ b/src/mesa/drivers/common/meta_generate_mipmap.c
@@ -62,6 +62,15 @@ fallback_required(struct gl_context *ctx, GLenum target,
GLuint srcLevel;
GLenum status;
+ /* GL_DRAW_FRAMEBUFFER does not exist in OpenGL ES 1.x, and since
+ * _mesa_meta_begin hasn't been called yet, we have to work-around API
+ * difficulties. The whole reason that GL_DRAW_FRAMEBUFFER is used instead
+ * of GL_FRAMEBUFFER is that the read framebuffer may be different. This
+ * is moot in OpenGL ES 1.x.
+ */
+ const GLenum fbo_target = ctx->API == API_OPENGLES
+ ? GL_FRAMEBUFFER : GL_DRAW_FRAMEBUFFER;
+
/* check for fallbacks */
if (target == GL_TEXTURE_3D) {
_mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
@@ -102,13 +111,13 @@ fallback_required(struct gl_context *ctx, GLenum target,
*/
if (!mipmap->FBO)
_mesa_GenFramebuffers(1, &mipmap->FBO);
- _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, mipmap->FBO);
+ _mesa_BindFramebuffer(fbo_target, mipmap->FBO);
- _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, baseImage, 0);
+ _mesa_meta_bind_fbo_image(fbo_target, GL_COLOR_ATTACHMENT0, baseImage, 0);
- status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ status = _mesa_CheckFramebufferStatus(fbo_target);
- _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fboSave);
+ _mesa_BindFramebuffer(fbo_target, fboSave);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,