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authorKenneth Graunke <[email protected]>2012-06-04 11:40:23 -0700
committerKenneth Graunke <[email protected]>2012-06-05 14:41:34 -0700
commit7fde071f04afff86d4f8d7895073e22e60970b4e (patch)
treed95c28607d48a268d227a54707e967acc02ae02b /src/mesa/drivers/common
parent3edd2ba22bdb9abd4e2b10db4379f4182b5c3ecd (diff)
meta: Fix GL_RENDERBUFFER binding in decompress_texture_image().
This isn't saved/restored by _mesa_meta_begin, so we need to do it manually (like we do for the read/draw framebuffers). Additionally, we neglected to re-bind before the glRenderbufferStorage call. +13 oglconforms. NOTE: This is a candidate for stable release branches. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r--src/mesa/drivers/common/meta.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index a20e41972a2..7978b08cbfe 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3269,6 +3269,7 @@ decompress_texture_image(struct gl_context *ctx,
};
struct vertex verts[4];
GLuint fboDrawSave, fboReadSave;
+ GLuint rbSave;
if (slice > 0) {
assert(target == GL_TEXTURE_3D ||
@@ -3285,6 +3286,7 @@ decompress_texture_image(struct gl_context *ctx,
/* save fbo bindings (not saved by _mesa_meta_begin()) */
fboDrawSave = ctx->DrawBuffer->Name;
fboReadSave = ctx->ReadBuffer->Name;
+ rbSave = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
_mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_PIXEL_STORE);
@@ -3305,6 +3307,7 @@ decompress_texture_image(struct gl_context *ctx,
/* alloc dest surface */
if (width > decompress->Width || height > decompress->Height) {
+ _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, decompress->RBO);
_mesa_RenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA,
width, height);
decompress->Width = width;
@@ -3437,6 +3440,7 @@ decompress_texture_image(struct gl_context *ctx,
_mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fboDrawSave);
_mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, fboReadSave);
}
+ _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, rbSave);
}